Files

61 lines
2.0 KiB
Python

import random
class OOPAnimalNode:
ANIMAL_TYPES = [
"Horse", "Cat", "Dog", "Elephant", "Lion", "Tiger", "Bear", "Monkey",
"Snake", "Giraffe", "Kangaroo", "Wolf", "Rabbit", "Zebra", "Cheetah",
"Penguin", "Koala", "Panda", "Alligator", "Leopard", "Horse", "Frog"
]
COLORS = [
"Black", "White", "Brown", "Golden", "Gray", "Spotted", "Striped", "Red",
"Blue", "Green", "Yellow", "Orange", "Purple", "Pink", "Beige", "Silver",
"Turquoise", "Turquoise", "Lavender", "Teal"
]
ACTIONS = [
"Jumping", "Lying", "Running", "Sleeping", "Playing", "Eating", "Roaring",
"Climbing", "Teasing", "Swimming", "Hiding", "Flying", "Chasing", "Barking",
"Meowing", "Purring", "Galloping", "Howling", "Scratching", "Biting", "Sniffing"
]
def __init__(self):
self.name = "Animal"
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"animal_type": (cls.ANIMAL_TYPES, {"default": "Cat"}),
"color": (cls.COLORS, {"default": "Black"}),
"action": (cls.ACTIONS, {"default": "Lying"}),
},
"optional": {
"randomize": ("BOOLEAN", {"default": False}),
}
}
RETURN_TYPES = ("OOP_ANIMAL",)
FUNCTION = "generate_animal"
CATEGORY = "Object-Oriented Prompting"
def generate_animal(self, animal_type, color, action, randomize=False):
if randomize:
animal_type = random.choice(self.ANIMAL_TYPES)
color = random.choice(self.COLORS)
action = random.choice(self.ACTIONS)
return (f"type:{animal_type}, color: {color}, action:{action}",)
@classmethod
def IS_CHANGED(cls, animal_type, color, action, randomize):
if randomize:
return random.getrandbits(32) # Forces re-evaluation every time
NODE_CLASS_MAPPINGS = {
"OOPAnimalNode": OOPAnimalNode
}
NODE_DISPLAY_NAME_MAPPINGS = {
"OOPAnimalNode": "OOP Animal 🐾"
}