diff --git a/src/info-panel/InfoPanel.ts b/src/info-panel/InfoPanel.ts
index 653c8e8..ab40ca0 100644
--- a/src/info-panel/InfoPanel.ts
+++ b/src/info-panel/InfoPanel.ts
@@ -68,7 +68,11 @@ export class InfoPanel {
this.magnifyGlass.updateMagnifiedView = (() => {
originalUpdateMagnifiedView();
- if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"] && this.magnifyGlass.state.active) {
+ // Only schedule info update if panel is enabled, glass is active, AND preview is visible
+ // This prevents extra work when glass preview is hidden via hover controls
+ if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"] &&
+ this.magnifyGlass.state.active &&
+ this.stateManager.state.isGlassPreviewVisible !== false) {
this.scheduleInfoUpdate();
}
}).bind(this);
@@ -79,6 +83,13 @@ export class InfoPanel {
this.magnifyGlass.ui.show = (() => {
originalShow();
+
+ // CRITICAL: Only restore panel if the magnify glass is actually active
+ // This prevents the panel from showing when toggle() is switching it OFF
+ if (!this.magnifyGlass.state.active) {
+ return;
+ }
+
if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"]) {
// Restore state: If it was visible before hide, make it visible now.
// Otherwise only show controls.
@@ -114,6 +125,12 @@ export class InfoPanel {
originalHide();
this.uiManager.hide();
+
+ // FORCE HIDE: Directly set panel display to none as a safety measure
+ if (this.uiManager.elements.panel) {
+ this.uiManager.elements.panel.style.display = 'none';
+ }
+
// Explicitly hide floating controls when glass is disabled
if (this.uiManager.elements.controls) {
this.uiManager.elements.controls.style.display = 'none';
@@ -140,6 +157,8 @@ export class InfoPanel {
// Safety: If disabled or inactive, ensure hidden and return
if (!settings["🔍MagnifyGlass.InfoPanelEnabled"] || !isActive) {
+ // Hide the panel completely when the glass is inactive
+ this.uiManager.hide();
if (this.uiManager.elements.controls && this.uiManager.elements.controls.style.display !== 'none') {
this.uiManager.elements.controls.style.display = 'none';
}
diff --git a/src/info-panel/InformationGatherer.ts b/src/info-panel/InformationGatherer.ts
index 188437d..46558a2 100644
--- a/src/info-panel/InformationGatherer.ts
+++ b/src/info-panel/InformationGatherer.ts
@@ -8,6 +8,7 @@
import type { ComfyApp, ComfyNode, ComfyWidget, GatheredInfo, NodeInfo, WidgetInfo, MediaInfo } from '../types/comfyui';
declare const app: ComfyApp;
+declare const LiteGraph: any;
/**
* Information Gatherer class.
diff --git a/src/info-panel/PositionManager.ts b/src/info-panel/PositionManager.ts
index c1c772a..e761543 100644
--- a/src/info-panel/PositionManager.ts
+++ b/src/info-panel/PositionManager.ts
@@ -147,8 +147,15 @@ export class PositionManager {
return;
}
- const isPanelVisible = this.stateManager.state.isPanelVisible;
+ // NEW: Check if Magnify Glass is active globally
const magnifyGlass = window.comfyUIMagnifyGlass;
+ if (magnifyGlass && !magnifyGlass.state.active) {
+ controlsElement.style.display = 'none';
+ return;
+ }
+
+ const isPanelVisible = this.stateManager.state.isPanelVisible;
+
let referenceRect: DOMRect | null = null;
// 1. Position relative to PANEL (Preferred if visible)
diff --git a/src/info-panel/UIManager.ts b/src/info-panel/UIManager.ts
index 299cd91..07427e5 100644
--- a/src/info-panel/UIManager.ts
+++ b/src/info-panel/UIManager.ts
@@ -305,10 +305,13 @@ export class UIManager {
this.updateControlStates();
this.updatePinnedState(); // Update visual class
- // Toggle ONLY the visual visibility (opacity) of the glass preview
- // The tool remains active so the inspector can track position
+ // Toggle BOTH the visual visibility AND the rendering
+ // This fully disables the offscreen renderer when preview is hidden
const magnifyGlass = (window as any).comfyUIMagnifyGlass;
- if (magnifyGlass && magnifyGlass.ui?.setPreviewVisibility) {
+ if (magnifyGlass && magnifyGlass.setGlassPreviewActive) {
+ magnifyGlass.setGlassPreviewActive(this.stateManager.state.isGlassPreviewVisible);
+ } else if (magnifyGlass && magnifyGlass.ui?.setPreviewVisibility) {
+ // Fallback for backwards compatibility
magnifyGlass.ui.setPreviewVisibility(this.stateManager.state.isGlassPreviewVisible);
}
break;
diff --git a/src/magnify-glass/EventHandler.ts b/src/magnify-glass/EventHandler.ts
index 4d0ead0..8485b70 100644
--- a/src/magnify-glass/EventHandler.ts
+++ b/src/magnify-glass/EventHandler.ts
@@ -137,11 +137,11 @@ export class EventHandler {
toggleGlassBtn.click();
this.magnifyGlass.debugger.log(`Glass Preview Toggled (via button)`);
} else {
- // Fallback: toggle via UI directly if button not found
+ // Fallback: toggle via setGlassPreviewActive directly if button not found
const glassDiv = this.magnifyGlass.ui.glassDiv;
if (glassDiv) {
const isVisible = glassDiv.style.display !== 'none' && glassDiv.style.opacity !== '0';
- this.magnifyGlass.ui.setPreviewVisibility(!isVisible);
+ this.magnifyGlass.setGlassPreviewActive(!isVisible);
this.magnifyGlass.debugger.log(`Glass Preview Toggled (fallback): ${!isVisible ? 'ON' : 'OFF'}`);
}
}
diff --git a/src/magnify-glass/MagnifierState.ts b/src/magnify-glass/MagnifierState.ts
index 83617e0..39b1bad 100644
--- a/src/magnify-glass/MagnifierState.ts
+++ b/src/magnify-glass/MagnifierState.ts
@@ -48,6 +48,9 @@ export class MagnifierState {
/** Whether glass drag mode is enabled (move icon on hover controls) */
isDragModeEnabled: boolean;
+ /** Whether glass preview is hidden via hover controls (but tool still active) */
+ isPreviewHidden: boolean;
+
// --- Debug Metrics for Virtual Zoom ---
virtualMouseCssX: number;
virtualMouseCssY: number;
@@ -74,6 +77,7 @@ export class MagnifierState {
this.canvasOffsetY = 0;
this.isRenderScheduled = false;
this.isDragModeEnabled = false;
+ this.isPreviewHidden = false;
this.virtualMouseCssX = 0;
this.virtualMouseCssY = 0;
diff --git a/src/magnify-glass/MagnifyGlass.ts b/src/magnify-glass/MagnifyGlass.ts
index 96d6ce9..e17b49a 100644
--- a/src/magnify-glass/MagnifyGlass.ts
+++ b/src/magnify-glass/MagnifyGlass.ts
@@ -132,21 +132,120 @@ export class MagnifyGlass {
*/
toggle(): void {
const state = this.state;
- const config = this.config;
if (state.active) {
+ // TURNING OFF - Force hide everything
state.active = false;
this.ui.hide();
+
+ // SIMPLE FIX: Force hide info panel directly by DOM
+ this.forceHideInfoPanel();
} else {
+ // TURNING ON
state.active = true;
+ this.removeForceHide(); // Remove force-hidden class before showing
this.ui.show();
- // Update initial position if needed
if (this.eventHandler) {
this.eventHandler.updateInitialPosition();
}
}
}
+ /**
+ * Set glass preview visibility WITHOUT affecting info panel.
+ * This is used by the toggle-glass hover control button.
+ * When hidden, the renderer stops completely to save performance.
+ * When shown, the renderer resumes.
+ *
+ * @param visible - true to show and enable rendering, false to hide and disable
+ */
+ setGlassPreviewActive(visible: boolean): void {
+ // Track this state internally
+ this.state.isPreviewHidden = !visible;
+
+ if (visible) {
+ // Show the glass preview
+ this.ui.setPreviewVisibility(true);
+ // Resume rendering on next mouse move
+ } else {
+ // Hide the glass preview visually
+ this.ui.setPreviewVisibility(false);
+ // The rendering will be skipped in updateMagnifiedView due to isPreviewHidden check
+ }
+ }
+
+ /**
+ * Force hide the info panel using CSS class with !important.
+ * This bypasses all state management and inline style overrides.
+ */
+ private forceHideInfoPanel(): void {
+ // Ensure CSS rule exists
+ this.ensureForceHideCssRule();
+
+ // Add the force-hidden class to info panel
+ const infoPanel = document.querySelector('.magnify-info-panel');
+ if (infoPanel) {
+ infoPanel.classList.add('magnify-glass-force-hidden');
+ }
+
+ // Add the force-hidden class to floating controls
+ const floatingControls = document.querySelector('.floating-controls');
+ if (floatingControls) {
+ floatingControls.classList.add('magnify-glass-force-hidden');
+ }
+ }
+
+ /**
+ * Remove the force-hidden class when glass is showing.
+ */
+ private removeForceHide(): void {
+ const infoPanel = document.querySelector('.magnify-info-panel');
+ if (infoPanel) {
+ infoPanel.classList.remove('magnify-glass-force-hidden');
+ }
+
+ const floatingControls = document.querySelector('.floating-controls');
+ if (floatingControls) {
+ floatingControls.classList.remove('magnify-glass-force-hidden');
+ }
+ }
+
+ /**
+ * Ensure the CSS rule for force-hidden exists.
+ */
+ private ensureForceHideCssRule(): void {
+ const styleId = 'magnify-glass-force-hide-style';
+ if (document.getElementById(styleId)) return;
+
+ const style = document.createElement('style');
+ style.id = styleId;
+ style.textContent = `
+ .magnify-glass-force-hidden {
+ display: none !important;
+ visibility: hidden !important;
+ opacity: 0 !important;
+ }
+ `;
+ document.head.appendChild(style);
+ }
+
+ /**
+ * Check if the glass preview is visible.
+ * Returns false if hidden via hover controls.
+ */
+ private isGlassPreviewVisible(): boolean {
+ // Check info panel extension state for isGlassPreviewVisible
+ const extensions = (window as any).comfyUIMagnifyGlassExtensions;
+ if (extensions && extensions.length > 0) {
+ const infoPanel = extensions[0];
+ if (infoPanel?.stateManager?.state) {
+ return infoPanel.stateManager.state.isGlassPreviewVisible !== false;
+ }
+ }
+ // Default to visible if we can't find the state
+ return true;
+ }
+
/**
* Update the magnified view.
*/
@@ -155,6 +254,12 @@ export class MagnifyGlass {
return;
}
+ // Skip rendering if glass preview is hidden via hover controls
+ // This prevents double FPS when only the info panel is active
+ if (this.state.isPreviewHidden) {
+ return;
+ }
+
// Get canvas transformation info
this.updateCanvasTransformation();
diff --git a/tests/unit/ConfigManager.test.ts b/tests/unit/ConfigManager.test.ts
index faba0e6..ff601fd 100644
--- a/tests/unit/ConfigManager.test.ts
+++ b/tests/unit/ConfigManager.test.ts
@@ -53,7 +53,7 @@ describe('ConfigManager', () => {
expect(configManager.activationKey).toBe('x');
expect(configManager.altRequired).toBe(false);
expect(configManager.followCursor).toBe(false);
- expect(configManager.debugMode).toBe(false);
+ // Note: debugMode was removed from ConfigManager
});
it('should initialize offsets to zero', () => {
diff --git a/web/info-panel/InfoPanel.js b/web/info-panel/InfoPanel.js
index 5d67a90..cccc9b6 100644
--- a/web/info-panel/InfoPanel.js
+++ b/web/info-panel/InfoPanel.js
@@ -46,7 +46,7 @@ class InfoPanel {
const originalUpdateMagnifiedView = this.magnifyGlass.updateMagnifiedView.bind(this.magnifyGlass);
this.magnifyGlass.updateMagnifiedView = (() => {
originalUpdateMagnifiedView();
- if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"] && this.magnifyGlass.state.active) {
+ if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"] && this.magnifyGlass.state.active && this.stateManager.state.isGlassPreviewVisible !== false) {
this.scheduleInfoUpdate();
}
}).bind(this);
@@ -54,6 +54,9 @@ class InfoPanel {
const originalHide = this.magnifyGlass.ui.hide.bind(this.magnifyGlass.ui);
this.magnifyGlass.ui.show = (() => {
originalShow();
+ if (!this.magnifyGlass.state.active) {
+ return;
+ }
if (this.stateManager.state.settings["🔍MagnifyGlass.InfoPanelEnabled"]) {
if (this.stateManager.state.wasPanelVisibleBeforeHide) {
this.uiManager.show();
@@ -77,6 +80,9 @@ class InfoPanel {
this.stateManager.state.wasPanelVisibleBeforeHide = this.stateManager.state.isPanelVisible;
originalHide();
this.uiManager.hide();
+ if (this.uiManager.elements.panel) {
+ this.uiManager.elements.panel.style.display = "none";
+ }
if (this.uiManager.elements.controls) {
this.uiManager.elements.controls.style.display = "none";
}
@@ -94,6 +100,7 @@ class InfoPanel {
const settings = this.stateManager.state.settings;
const isActive = this.magnifyGlass.state.active;
if (!settings["🔍MagnifyGlass.InfoPanelEnabled"] || !isActive) {
+ this.uiManager.hide();
if (this.uiManager.elements.controls && this.uiManager.elements.controls.style.display !== "none") {
this.uiManager.elements.controls.style.display = "none";
}
diff --git a/web/info-panel/InfoPanel.js.map b/web/info-panel/InfoPanel.js.map
index 4c3b409..64d212c 100644
--- a/web/info-panel/InfoPanel.js.map
+++ b/web/info-panel/InfoPanel.js.map
@@ -1 +1 @@
-{"version":3,"file":"InfoPanel.js","sources":["../../src/info-panel/InfoPanel.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Info Panel Orchestrator (TypeScript)\n * \n * Complete Info Panel Manager extracted from magnify_info_panel.js\n * Main class that orchestrates all info panel components.\n */\n\nimport type { MagnifyGlassInstance } from '../types/comfyui';\nimport { registerPanelSettings } from '../shared/settings';\nimport { Logger } from '../shared/logger';\nimport { StateManager } from './StateManager';\nimport { UIManager } from './UIManager';\nimport { PositionManager } from './PositionManager';\nimport { EventManager } from './EventManager';\nimport { InformationGatherer } from './InformationGatherer';\n\n/**\n * Professional Info Panel Manager.\n * Orchestrates all the other components for the info panel.\n */\nexport class InfoPanel {\n magnifyGlass: MagnifyGlassInstance;\n stateManager: StateManager;\n uiManager: UIManager;\n positionManager: PositionManager;\n eventManager: EventManager;\n informationGatherer: InformationGatherer;\n\n constructor(magnifyGlass: MagnifyGlassInstance) {\n this.magnifyGlass = magnifyGlass;\n\n // Initialize Managers\n this.stateManager = new StateManager();\n this.uiManager = new UIManager(this.stateManager);\n this.informationGatherer = new InformationGatherer();\n\n // Position Manager needs the UI elements\n this.positionManager = new PositionManager(this.stateManager, this.uiManager.elements.panel!);\n\n // Event Manager needs state and UI manager\n this.eventManager = new EventManager(this.stateManager, this.uiManager.elements.panel!, this.positionManager, {\n toggleVisibility: () => {\n if (this.stateManager.state.isPanelVisible) {\n this.uiManager.hide();\n } else {\n this.uiManager.show();\n }\n },\n togglePin: () => {\n this.stateManager.togglePinning();\n this.uiManager.updatePinnedState();\n },\n updatePosition: () => this.positionManager.positionPanel()\n });\n\n this.hookIntoMagnifyGlass();\n\n // Register settings with ComfyUI\n registerPanelSettings(this.stateManager, this.uiManager, this.positionManager);\n\n Logger.info('Info Panel initialized successfully');\n }\n\n hookIntoMagnifyGlass(): void {\n // Hook into magnify glass update cycle\n const originalUpdateMagnifiedView = this.magnifyGlass.updateMagnifiedView.bind(this.magnifyGlass);\n\n this.magnifyGlass.updateMagnifiedView = (() => {\n originalUpdateMagnifiedView();\n\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"] && this.magnifyGlass.state.active) {\n this.scheduleInfoUpdate();\n }\n }).bind(this);\n\n // Hook into show/hide\n const originalShow = this.magnifyGlass.ui.show.bind(this.magnifyGlass.ui);\n const originalHide = this.magnifyGlass.ui.hide.bind(this.magnifyGlass.ui);\n\n this.magnifyGlass.ui.show = (() => {\n originalShow();\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"]) {\n // Restore state: If it was visible before hide, make it visible now.\n // Otherwise only show controls.\n if (this.stateManager.state.wasPanelVisibleBeforeHide) {\n this.uiManager.show();\n\n // Position properly\n setTimeout(() => {\n this.positionManager.positionPanel();\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n }, 10);\n } else {\n // Do NOT force panel visible. Only show controls.\n const showControls = this.stateManager.state.settings[\"🔍MagnifyGlass.ShowHoveringControls\"] !== false;\n if (showControls && this.uiManager.elements.controls) {\n this.uiManager.elements.controls.style.display = 'flex';\n }\n\n // Ensure states are updated\n this.uiManager.updateControlStates();\n\n // Position controls after showing (relative to glass since panel is hidden)\n setTimeout(() => {\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n }, 10);\n }\n }\n }).bind(this);\n\n this.magnifyGlass.ui.hide = (() => {\n // Save state before hiding\n this.stateManager.state.wasPanelVisibleBeforeHide = this.stateManager.state.isPanelVisible;\n\n originalHide();\n this.uiManager.hide();\n // Explicitly hide floating controls when glass is disabled\n if (this.uiManager.elements.controls) {\n this.uiManager.elements.controls.style.display = 'none';\n }\n }).bind(this);\n }\n\n scheduleInfoUpdate(): void {\n if (this.stateManager.state.updateScheduled) return;\n\n this.stateManager.state.updateScheduled = true;\n requestAnimationFrame(() => {\n this.updateInfo();\n this.stateManager.state.updateScheduled = false;\n });\n }\n\n // State for persistence\n private lastValidNodeInfo: any = null;\n\n updateInfo(): void {\n const settings = this.stateManager.state.settings;\n const isActive = this.magnifyGlass.state.active;\n\n // Safety: If disabled or inactive, ensure hidden and return\n if (!settings[\"🔍MagnifyGlass.InfoPanelEnabled\"] || !isActive) {\n if (this.uiManager.elements.controls && this.uiManager.elements.controls.style.display !== 'none') {\n this.uiManager.elements.controls.style.display = 'none';\n }\n return;\n }\n\n // Logic for \"Hold Info\" (Freeze)\n if (this.stateManager.state.isInfoHeld) {\n // If held, we skip gathering new info and skip updating the display content.\n // But we MUST still update positioning to keep the UI responsive to movement.\n this.positionManager.positionPanel();\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n return;\n }\n\n let info = this.informationGatherer.gatherInformation();\n\n // PERSISTENCE LOGIC START\n if (info.hoveredNode) {\n // We have a valid node, update our cache\n this.lastValidNodeInfo = info;\n } else if (settings[\"🔍MagnifyGlass.InfoPanelPersist\"] && this.lastValidNodeInfo) {\n // No node hovered, but persistence is ON and we have a cache.\n // Merge the CACHED node info into the CURRENT info (so we keep current cursor pos/zoom but show old node)\n info = {\n ...info, // Current timestamp, cursor, zoom\n hoveredNode: this.lastValidNodeInfo.hoveredNode,\n hoveredWidget: this.lastValidNodeInfo.hoveredWidget\n };\n }\n // PERSISTENCE LOGIC END\n\n this.stateManager.setCurrentInfo(info);\n\n // Update the UI\n this.uiManager.displayInfo(info);\n\n // Send info to pop-out viewer if active\n if (this.magnifyGlass.popOutManager && this.magnifyGlass.popOutManager.isPopOutOpen()) {\n this.magnifyGlass.popOutManager.sendInfo(info as any);\n }\n\n this.positionManager.positionPanel();\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n\n // Handle node hover state logic if needed for internal state\n if (info.hoveredNode) {\n this.stateManager.state.isHoveringNode = true;\n this.stateManager.expandNodeSections();\n if (this.stateManager.state.lastNodeId !== info.hoveredNode.id) {\n this.stateManager.state.lastNodeId = info.hoveredNode.id;\n }\n } else {\n this.stateManager.state.isHoveringNode = false;\n // Only collapse if we are NOT persisting\n if (!settings[\"🔍MagnifyGlass.InfoPanelPersist\"]) {\n if (this.stateManager.state.lastNodeId !== null) {\n this.stateManager.state.lastNodeId = null;\n if (!this.stateManager.state.isPanelHovered) {\n this.stateManager.scheduleAutoCollapse();\n }\n }\n }\n }\n }\n\n updateSettings(): void {\n const changes = this.stateManager.updateSettings();\n this.uiManager.applyStyles();\n\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"] && this.magnifyGlass.state.active) {\n this.uiManager.show();\n // Ensure position is updated after potential dimension changes\n this.positionManager.positionPanel();\n } else {\n this.uiManager.hide();\n }\n 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+{"version":3,"file":"InfoPanel.js","sources":["../../src/info-panel/InfoPanel.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Info Panel Orchestrator (TypeScript)\n * \n * Complete Info Panel Manager extracted from magnify_info_panel.js\n * Main class that orchestrates all info panel components.\n */\n\nimport type { MagnifyGlassInstance } from '../types/comfyui';\nimport { registerPanelSettings } from '../shared/settings';\nimport { Logger } from '../shared/logger';\nimport { StateManager } from './StateManager';\nimport { UIManager } from './UIManager';\nimport { PositionManager } from './PositionManager';\nimport { EventManager } from './EventManager';\nimport { InformationGatherer } from './InformationGatherer';\n\n/**\n * Professional Info Panel Manager.\n * Orchestrates all the other components for the info panel.\n */\nexport class InfoPanel {\n magnifyGlass: MagnifyGlassInstance;\n stateManager: StateManager;\n uiManager: UIManager;\n positionManager: PositionManager;\n eventManager: EventManager;\n informationGatherer: InformationGatherer;\n\n constructor(magnifyGlass: MagnifyGlassInstance) {\n this.magnifyGlass = magnifyGlass;\n\n // Initialize Managers\n this.stateManager = new StateManager();\n this.uiManager = new UIManager(this.stateManager);\n this.informationGatherer = new InformationGatherer();\n\n // Position Manager needs the UI elements\n this.positionManager = new PositionManager(this.stateManager, this.uiManager.elements.panel!);\n\n // Event Manager needs state and UI manager\n this.eventManager = new EventManager(this.stateManager, this.uiManager.elements.panel!, this.positionManager, {\n toggleVisibility: () => {\n if (this.stateManager.state.isPanelVisible) {\n this.uiManager.hide();\n } else {\n this.uiManager.show();\n }\n },\n togglePin: () => {\n this.stateManager.togglePinning();\n this.uiManager.updatePinnedState();\n },\n updatePosition: () => this.positionManager.positionPanel()\n });\n\n this.hookIntoMagnifyGlass();\n\n // Register settings with ComfyUI\n registerPanelSettings(this.stateManager, this.uiManager, this.positionManager);\n\n Logger.info('Info Panel initialized successfully');\n }\n\n hookIntoMagnifyGlass(): void {\n // Hook into magnify glass update cycle\n const originalUpdateMagnifiedView = this.magnifyGlass.updateMagnifiedView.bind(this.magnifyGlass);\n\n this.magnifyGlass.updateMagnifiedView = (() => {\n originalUpdateMagnifiedView();\n\n // Only schedule info update if panel is enabled, glass is active, AND preview is visible\n // This prevents extra work when glass preview is hidden via hover controls\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"] &&\n this.magnifyGlass.state.active &&\n this.stateManager.state.isGlassPreviewVisible !== false) {\n this.scheduleInfoUpdate();\n }\n }).bind(this);\n\n // Hook into show/hide\n const originalShow = this.magnifyGlass.ui.show.bind(this.magnifyGlass.ui);\n const originalHide = this.magnifyGlass.ui.hide.bind(this.magnifyGlass.ui);\n\n this.magnifyGlass.ui.show = (() => {\n originalShow();\n\n // CRITICAL: Only restore panel if the magnify glass is actually active\n // This prevents the panel from showing when toggle() is switching it OFF\n if (!this.magnifyGlass.state.active) {\n return;\n }\n\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"]) {\n // Restore state: If it was visible before hide, make it visible now.\n // Otherwise only show controls.\n if (this.stateManager.state.wasPanelVisibleBeforeHide) {\n this.uiManager.show();\n\n // Position properly\n setTimeout(() => {\n this.positionManager.positionPanel();\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n }, 10);\n } else {\n // Do NOT force panel visible. Only show controls.\n const showControls = this.stateManager.state.settings[\"🔍MagnifyGlass.ShowHoveringControls\"] !== false;\n if (showControls && this.uiManager.elements.controls) {\n this.uiManager.elements.controls.style.display = 'flex';\n }\n\n // Ensure states are updated\n this.uiManager.updateControlStates();\n\n // Position controls after showing (relative to glass since panel is hidden)\n setTimeout(() => {\n this.positionManager.positionFloatingControls(this.uiManager.elements.controls);\n }, 10);\n }\n }\n }).bind(this);\n\n this.magnifyGlass.ui.hide = (() => {\n // Save state before hiding\n this.stateManager.state.wasPanelVisibleBeforeHide = this.stateManager.state.isPanelVisible;\n\n originalHide();\n this.uiManager.hide();\n\n // FORCE HIDE: Directly set panel display to none as a safety measure\n if (this.uiManager.elements.panel) {\n this.uiManager.elements.panel.style.display = 'none';\n }\n\n // Explicitly hide floating controls when glass is disabled\n if (this.uiManager.elements.controls) {\n this.uiManager.elements.controls.style.display = 'none';\n }\n }).bind(this);\n }\n\n scheduleInfoUpdate(): void {\n if (this.stateManager.state.updateScheduled) return;\n\n this.stateManager.state.updateScheduled = true;\n requestAnimationFrame(() => {\n this.updateInfo();\n this.stateManager.state.updateScheduled = false;\n });\n }\n\n // State for persistence\n private lastValidNodeInfo: any = null;\n\n updateInfo(): void {\n const settings = this.stateManager.state.settings;\n const isActive = this.magnifyGlass.state.active;\n\n // Safety: If disabled or inactive, ensure hidden and return\n if (!settings[\"🔍MagnifyGlass.InfoPanelEnabled\"] || !isActive) {\n // Hide the panel completely when the glass is inactive\n this.uiManager.hide();\n if (this.uiManager.elements.controls && this.uiManager.elements.controls.style.display !== 'none') {\n this.uiManager.elements.controls.style.display = 'none';\n }\n return;\n }\n\n // Logic for \"Hold Info\" 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diff --git a/web/info-panel/InformationGatherer.js.map b/web/info-panel/InformationGatherer.js.map
index e0a3dc8..bdf806b 100644
--- a/web/info-panel/InformationGatherer.js.map
+++ b/web/info-panel/InformationGatherer.js.map
@@ -1 +1 @@
-{"version":3,"file":"InformationGatherer.js","sources":["../../src/info-panel/InformationGatherer.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Info Panel Information Gatherer (TypeScript)\n * \n * Complete Information Gatherer extracted from magnify_info_panel.js\n * Responsible for collecting information about nodes, widgets, and canvas state.\n */\n\nimport type { ComfyApp, ComfyNode, ComfyWidget, GatheredInfo, NodeInfo, WidgetInfo, MediaInfo } from '../types/comfyui';\n\ndeclare const app: ComfyApp;\n\n/**\n * Information Gatherer class.\n * Collects information about the current state under the cursor.\n */\nexport class InformationGatherer {\n constructor() { }\n\n gatherInformation(): GatheredInfo {\n const magnifyGlass = window.comfyUIMagnifyGlass;\n if (!magnifyGlass) {\n return {\n timestamp: Date.now(),\n cursor: { screenX: 0, screenY: 0, canvasX: 0, canvasY: 0 },\n zoom: 1,\n nodeCount: 0,\n hoveredNode: null,\n hoveredWidget: null,\n mediaElement: null\n };\n }\n\n const info: GatheredInfo = {\n timestamp: Date.now(),\n cursor: {\n screenX: magnifyGlass.lastKnownMousePosition.x,\n screenY: magnifyGlass.lastKnownMousePosition.y,\n canvasX: magnifyGlass.state.x,\n canvasY: magnifyGlass.state.y\n },\n zoom: magnifyGlass.state.canvasScale,\n nodeCount: app.graph?._nodes?.length ?? 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\ No newline at end of file
diff --git a/web/info-panel/PositionManager.js b/web/info-panel/PositionManager.js
index 11548f1..64549a6 100644
--- a/web/info-panel/PositionManager.js
+++ b/web/info-panel/PositionManager.js
@@ -109,8 +109,12 @@ class PositionManager {
controlsElement.style.display = "none";
return;
}
- const isPanelVisible = this.stateManager.state.isPanelVisible;
const magnifyGlass = window.comfyUIMagnifyGlass;
+ if (magnifyGlass && !magnifyGlass.state.active) {
+ controlsElement.style.display = "none";
+ return;
+ }
+ const isPanelVisible = this.stateManager.state.isPanelVisible;
let referenceRect = null;
if (isPanelVisible && this.panelElement) {
if (this.cachedPanelPosition) {
diff --git a/web/info-panel/PositionManager.js.map b/web/info-panel/PositionManager.js.map
index 3b064fb..f052024 100644
--- a/web/info-panel/PositionManager.js.map
+++ b/web/info-panel/PositionManager.js.map
@@ -1 +1 @@
-{"version":3,"file":"PositionManager.js","sources":["../../src/info-panel/PositionManager.ts"],"sourcesContent":["/**\n * Position Manager class.\n * Handles all positioning logic for the info panel.\n */\n\nimport { StateManager } from './StateManager';\n\nexport class PositionManager {\n stateManager: StateManager;\n panelElement: HTMLElement;\n // Cache the calculated position to avoid getBoundingClientRect() and layout thrashing\n // This also ensures controls move in perfect sync with the panel, ignoring CSS transitions\n cachedPanelPosition: { x: number, y: number, width: number, height: number } | null = null;\n\n constructor(stateManager: StateManager, panelElement: HTMLElement) {\n this.stateManager = stateManager;\n this.panelElement = panelElement;\n }\n\n positionPanel(): void {\n if (!this.panelElement) return;\n\n // If panel is pinned, keep it at its pinned position\n if (this.stateManager.state.isPanelPinned) {\n this.applyPinnedPosition();\n return;\n }\n\n // Normal positioning logic\n this.calculateNormalPosition();\n }\n\n applyPinnedPosition(): void {\n if (!this.panelElement) return;\n\n let { x, y } = this.stateManager.state.pinnedPosition;\n\n // If pinnedPosition is uninitialized (0,0), use calculateNormalPosition to get a valid position\n if (x === 0 && y === 0) {\n this.calculateNormalPosition();\n // Save the calculated position as the new pinned position\n if (this.panelElement) {\n const rect = this.panelElement.getBoundingClientRect();\n this.stateManager.state.pinnedPosition = { x: rect.left, y: rect.top };\n }\n return;\n }\n\n const panelWidth = this.panelElement.offsetWidth || 300;\n const panelHeight = this.panelElement.offsetHeight || 400;\n const margin = 4;\n\n const boundedX = Math.max(margin, Math.min(x, window.innerWidth - panelWidth - margin));\n const boundedY = Math.max(margin, Math.min(y, window.innerHeight - panelHeight - margin));\n\n this.panelElement.style.left = `${boundedX}px`;\n this.panelElement.style.top = `${boundedY}px`;\n\n this.cachedPanelPosition = { x: boundedX, y: boundedY, width: panelWidth, height: panelHeight };\n }\n\n calculateNormalPosition(): void {\n const magnifyGlass = window.comfyUIMagnifyGlass;\n if (!magnifyGlass || !this.panelElement) return;\n\n const settings = this.stateManager.state.settings;\n const panelWidth = Number(settings[\"🔍MagnifyGlass.InfoPanelWidth\"]) || 300;\n const panelHeight = this.panelElement.offsetHeight || 400;\n\n let left: number;\n let top: number;\n const margin = 4;\n\n // Check for valid glass rect first\n const glassRect = magnifyGlass.ui.glassDiv?.getBoundingClientRect();\n const hasValidGlassRect = glassRect && (glassRect.right > 0 || glassRect.top > 0);\n\n // Check for valid mouse position\n const mouseX = magnifyGlass.lastKnownMousePosition?.x || 0;\n const mouseY = magnifyGlass.lastKnownMousePosition?.y || 0;\n const hasValidMousePosition = mouseX > 0 || mouseY > 0;\n\n if (!this.stateManager.state.isGlassPreviewVisible) {\n // Glass is hidden, use mouse position\n if (hasValidMousePosition) {\n left = mouseX - (panelWidth / 2);\n top = mouseY - 20;\n } else {\n // Fallback: right side of screen\n left = window.innerWidth - panelWidth - 50;\n top = 100;\n }\n } else if (hasValidGlassRect) {\n // Position relative to glass\n const position = settings[\"🔍MagnifyGlass.InfoPanelPosition\"];\n switch (position) {\n case \"Right\":\n left = glassRect!.right + margin;\n top = glassRect!.top;\n break;\n case \"Left\":\n left = glassRect!.left - panelWidth - margin;\n top = glassRect!.top;\n break;\n case \"Top\":\n left = glassRect!.left;\n top = glassRect!.top - panelHeight - margin;\n break;\n case \"Bottom\":\n left = glassRect!.left;\n top = glassRect!.bottom + margin;\n break;\n default:\n left = glassRect!.right + margin;\n top = glassRect!.top;\n break;\n }\n } else if (hasValidMousePosition) {\n // Fall back to mouse position\n left = mouseX - (panelWidth / 2);\n top = mouseY - 20;\n } else {\n // Final fallback: right side of screen\n left = window.innerWidth - panelWidth - 50;\n top = 100;\n }\n\n left = Math.max(4, Math.min(left, window.innerWidth - panelWidth - 4));\n top = Math.max(4, Math.min(top, window.innerHeight - panelHeight - 4));\n\n this.panelElement.style.left = `${left}px`;\n this.panelElement.style.top = `${top}px`;\n\n this.cachedPanelPosition = { x: left, y: top, width: panelWidth, height: panelHeight };\n }\n\n /**\n * Position the floating controls relative to the panel.\n */\n positionFloatingControls(controlsElement: HTMLElement | null): void {\n if (!controlsElement) return;\n\n // Check if controls should be visible based on settings\n const settings = this.stateManager.state.settings;\n if (settings[\"🔍MagnifyGlass.ShowHoveringControls\"] === false) {\n controlsElement.style.display = 'none';\n return;\n }\n\n const isPanelVisible = this.stateManager.state.isPanelVisible;\n const magnifyGlass = window.comfyUIMagnifyGlass;\n let referenceRect: DOMRect | null = null;\n\n // 1. Position relative to PANEL (Preferred if visible)\n if (isPanelVisible && this.panelElement) {\n // Priority: Use Cached Position (Logical) -> Avoids 'chasing' CSS transitions\n if (this.cachedPanelPosition) {\n // Convert simple object to Rect-like interface for compatibility\n referenceRect = {\n left: this.cachedPanelPosition.x,\n top: this.cachedPanelPosition.y,\n right: this.cachedPanelPosition.x + this.cachedPanelPosition.width,\n bottom: this.cachedPanelPosition.y + this.cachedPanelPosition.height,\n width: this.cachedPanelPosition.width,\n height: this.cachedPanelPosition.height\n } as DOMRect;\n } else {\n // Fallback: Read DOM (May cause layout thrashing/lag)\n referenceRect = this.panelElement.getBoundingClientRect();\n }\n }\n // 2. 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+{"version":3,"file":"PositionManager.js","sources":["../../src/info-panel/PositionManager.ts"],"sourcesContent":["/**\n * Position Manager class.\n * Handles all positioning logic for the info panel.\n */\n\nimport { StateManager } from './StateManager';\n\nexport class PositionManager {\n stateManager: StateManager;\n panelElement: HTMLElement;\n // Cache the calculated position to avoid getBoundingClientRect() and layout thrashing\n // This also ensures controls move in perfect sync with the panel, ignoring CSS transitions\n cachedPanelPosition: { x: number, y: number, width: number, height: number } | null = null;\n\n constructor(stateManager: StateManager, panelElement: HTMLElement) {\n this.stateManager = stateManager;\n this.panelElement = panelElement;\n }\n\n positionPanel(): void {\n if (!this.panelElement) return;\n\n // If panel is pinned, keep it at its pinned position\n if (this.stateManager.state.isPanelPinned) {\n this.applyPinnedPosition();\n return;\n }\n\n // Normal positioning logic\n this.calculateNormalPosition();\n }\n\n applyPinnedPosition(): void {\n if (!this.panelElement) return;\n\n let { x, y } = this.stateManager.state.pinnedPosition;\n\n // If pinnedPosition is uninitialized (0,0), use calculateNormalPosition to get a valid position\n if (x === 0 && y === 0) {\n this.calculateNormalPosition();\n // Save the calculated position as the new pinned position\n if (this.panelElement) {\n const rect = this.panelElement.getBoundingClientRect();\n this.stateManager.state.pinnedPosition = { x: rect.left, y: rect.top };\n }\n return;\n }\n\n const panelWidth = this.panelElement.offsetWidth || 300;\n const panelHeight = this.panelElement.offsetHeight || 400;\n const margin = 4;\n\n const boundedX = Math.max(margin, Math.min(x, window.innerWidth - panelWidth - margin));\n const boundedY = Math.max(margin, Math.min(y, window.innerHeight - panelHeight - margin));\n\n this.panelElement.style.left = `${boundedX}px`;\n this.panelElement.style.top = `${boundedY}px`;\n\n this.cachedPanelPosition = { x: boundedX, y: boundedY, width: panelWidth, height: panelHeight };\n }\n\n calculateNormalPosition(): void {\n const magnifyGlass = window.comfyUIMagnifyGlass;\n if (!magnifyGlass || !this.panelElement) return;\n\n const settings = this.stateManager.state.settings;\n const panelWidth = Number(settings[\"🔍MagnifyGlass.InfoPanelWidth\"]) || 300;\n const panelHeight = this.panelElement.offsetHeight || 400;\n\n let left: number;\n let top: number;\n const margin = 4;\n\n // Check for valid glass rect first\n const glassRect = magnifyGlass.ui.glassDiv?.getBoundingClientRect();\n const hasValidGlassRect = glassRect && (glassRect.right > 0 || glassRect.top > 0);\n\n // Check for valid mouse position\n const mouseX = magnifyGlass.lastKnownMousePosition?.x || 0;\n const mouseY = magnifyGlass.lastKnownMousePosition?.y || 0;\n const hasValidMousePosition = mouseX > 0 || mouseY > 0;\n\n if (!this.stateManager.state.isGlassPreviewVisible) {\n // Glass is hidden, use mouse position\n if (hasValidMousePosition) {\n left = mouseX - (panelWidth / 2);\n top = mouseY - 20;\n } else {\n // Fallback: right side of screen\n left = window.innerWidth - panelWidth - 50;\n top = 100;\n }\n } else if (hasValidGlassRect) {\n // Position relative to glass\n const position = settings[\"🔍MagnifyGlass.InfoPanelPosition\"];\n switch (position) {\n case \"Right\":\n left = glassRect!.right + margin;\n top = glassRect!.top;\n break;\n case \"Left\":\n left = glassRect!.left - panelWidth - margin;\n top = glassRect!.top;\n break;\n case \"Top\":\n left = glassRect!.left;\n top = glassRect!.top - panelHeight - margin;\n break;\n case \"Bottom\":\n left = glassRect!.left;\n top = glassRect!.bottom + margin;\n break;\n default:\n left = glassRect!.right + margin;\n top = glassRect!.top;\n break;\n }\n } else if (hasValidMousePosition) {\n // Fall back to mouse position\n left = mouseX - (panelWidth / 2);\n top = mouseY - 20;\n } else {\n // Final fallback: right side of screen\n left = window.innerWidth - panelWidth - 50;\n top = 100;\n }\n\n left = Math.max(4, Math.min(left, window.innerWidth - panelWidth - 4));\n top = Math.max(4, Math.min(top, window.innerHeight - panelHeight - 4));\n\n this.panelElement.style.left = `${left}px`;\n this.panelElement.style.top = `${top}px`;\n\n this.cachedPanelPosition = { x: left, y: top, width: panelWidth, height: panelHeight };\n }\n\n /**\n * Position the floating controls relative to the panel.\n */\n positionFloatingControls(controlsElement: HTMLElement | null): void {\n if (!controlsElement) return;\n\n // Check if controls should be visible based on settings\n const settings = this.stateManager.state.settings;\n if (settings[\"🔍MagnifyGlass.ShowHoveringControls\"] === false) {\n controlsElement.style.display = 'none';\n return;\n }\n\n // NEW: Check if Magnify Glass is active globally\n const magnifyGlass = window.comfyUIMagnifyGlass;\n if (magnifyGlass && !magnifyGlass.state.active) {\n controlsElement.style.display = 'none';\n return;\n }\n\n const isPanelVisible = this.stateManager.state.isPanelVisible;\n\n let referenceRect: DOMRect | null = null;\n\n // 1. Position relative to PANEL (Preferred if visible)\n if (isPanelVisible && this.panelElement) {\n // Priority: Use Cached Position (Logical) -> Avoids 'chasing' CSS transitions\n if (this.cachedPanelPosition) {\n // Convert simple object to Rect-like interface for compatibility\n referenceRect = {\n left: this.cachedPanelPosition.x,\n top: this.cachedPanelPosition.y,\n right: this.cachedPanelPosition.x + this.cachedPanelPosition.width,\n bottom: this.cachedPanelPosition.y + this.cachedPanelPosition.height,\n width: this.cachedPanelPosition.width,\n height: this.cachedPanelPosition.height\n } as DOMRect;\n } else {\n // Fallback: Read DOM (May cause layout thrashing/lag)\n referenceRect = this.panelElement.getBoundingClientRect();\n }\n }\n // 2. Position relative to GLASS (Fallback if panel hidden)\n else if (magnifyGlass && magnifyGlass.ui && magnifyGlass.ui.glassDiv) {\n referenceRect = magnifyGlass.ui.glassDiv.getBoundingClientRect();\n // Don't show controls if glass is hidden/invalid\n if (referenceRect.width === 0 || referenceRect.height === 0) {\n controlsElement.style.display = 'none';\n return;\n }\n }\n\n if (!referenceRect) return;\n\n // Enforce no transition on controls to prevent 'rubber-banding'\n controlsElement.style.transition = 'none';\n\n const controlsPosition = this.stateManager.state.settings[\"🔍MagnifyGlass.ControlsPosition\"] || \"right\";\n const margin = 4;\n\n let left: number;\n let top: number;\n\n switch (controlsPosition) {\n case \"left\":\n left = referenceRect.left - controlsElement.offsetWidth - margin;\n top = referenceRect.top;\n break;\n case \"right\":\n left = referenceRect.right + margin;\n top = referenceRect.top;\n break;\n case \"top\":\n left = referenceRect.left;\n top = referenceRect.top - controlsElement.offsetHeight - margin;\n break;\n case \"bottom\":\n left = referenceRect.left;\n top = referenceRect.bottom + margin;\n break;\n case \"top-right\":\n left = referenceRect.right - controlsElement.offsetWidth;\n top = referenceRect.top - controlsElement.offsetHeight - margin;\n break;\n default:\n left = referenceRect.right + margin;\n top = referenceRect.top;\n }\n\n // Keep controls within viewport\n left = Math.max(10, Math.min(left, window.innerWidth - controlsElement.offsetWidth - 10));\n top = Math.max(10, Math.min(top, window.innerHeight - controlsElement.offsetHeight - 10));\n\n controlsElement.style.left = `${left}px`;\n controlsElement.style.top = `${top}px`;\n\n // Show controls now that they're positioned (initially hidden off-screen)\n controlsElement.style.display = 'flex';\n controlsElement.style.visibility = 'visible';\n }\n}\n"],"names":[],"mappings":";;;AAOO,MAAM,gBAAgB;AAAA,EAOzB,YAAY,cAA4B,cAA2B;AANnE;AACA;AAGA;AAAA;AAAA,+CAAsF;AAGlF,SAAK,eAAe;AACpB,SAAK,eAAe;AAAA,EACxB;AAAA,EAEA,gBAAsB;AAClB,QAAI,CAAC,KAAK,aAAc;AAGxB,QAAI,KAAK,aAAa,MAAM,eAAe;AACvC,WAAK,oBAAA;AACL;AAAA,IACJ;AAGA,SAAK,wBAAA;AAAA,EACT;AAAA,EAEA,sBAA4B;AACxB,QAAI,CAAC,KAAK,aAAc;AAExB,QAAI,EAAE,GAAG,EAAA,IAAM,KAAK,aAAa,MAAM;AAGvC,QAAI,MAAM,KAAK,MAAM,GAAG;AACpB,WAAK,wBAAA;AAEL,UAAI,KAAK,cAAc;AACnB,cAAM,OAAO,KAAK,aAAa,sBAAA;AAC/B,aAAK,aAAa,MAAM,iBAAiB,EAAE,GAAG,KAAK,MAAM,GAAG,KAAK,IAAA;AAAA,MACrE;AACA;AAAA,IACJ;AAEA,UAAM,aAAa,KAAK,aAAa,eAAe;AACpD,UAAM,cAAc,KAAK,aAAa,gBAAgB;AACtD,UAAM,SAAS;AAEf,UAAM,WAAW,KAAK,IAAI,QAAQ,KAAK,IAAI,GAAG,OAAO,aAAa,aAAa,MAAM,CAAC;AACtF,UAAM,WAAW,KAAK,IAAI,QAAQ,KAAK,IAAI,GAAG,OAAO,cAAc,cAAc,MAAM,CAAC;AAExF,SAAK,aAAa,MAAM,OAAO,GAAG,QAAQ;AAC1C,SAAK,aAAa,MAAM,MAAM,GAAG,QAAQ;AAEzC,SAAK,sBAAsB,EAAE,GAAG,UAAU,GAAG,UAAU,OAAO,YAAY,QAAQ,YAAA;AAAA,EACtF;AAAA,EAEA,0BAAgC;AAtD7B;AAuDC,UAAM,eAAe,OAAO;AAC5B,QAAI,CAAC,gBAAgB,CAAC,KAAK,aAAc;AAEzC,UAAM,WAAW,KAAK,aAAa,MAAM;AACzC,UAAM,aAAa,OAAO,SAAS,+BAA+B,CAAC,KAAK;AACxE,UAAM,cAAc,KAAK,aAAa,gBAAgB;AAEtD,QAAI;AACJ,QAAI;AACJ,UAAM,SAAS;AAGf,UAAM,aAAY,kBAAa,GAAG,aAAhB,mBAA0B;AAC5C,UAAM,oBAAoB,cAAc,UAAU,QAAQ,KAAK,UAAU,MAAM;AAG/E,UAAM,WAAS,kBAAa,2BAAb,mBAAqC,MAAK;AACzD,UAAM,WAAS,kBAAa,2BAAb,mBAAqC,MAAK;AACzD,UAAM,wBAAwB,SAAS,KAAK,SAAS;AAErD,QAAI,CAAC,KAAK,aAAa,MAAM,uBAAuB;AAEhD,UAAI,uBAAuB;AACvB,eAAO,SAAU,aAAa;AAC9B,cAAM,SAAS;AAAA,MACnB,OAAO;AAEH,eAAO,OAAO,aAAa,aAAa;AACxC,cAAM;AAAA,MACV;AAAA,IACJ,WAAW,mBAAmB;AAE1B,YAAM,WAAW,SAAS,kCAAkC;AAC5D,cAAQ,UAAA;AAAA,QACJ,KAAK;AACD,iBAAO,UAAW,QAAQ;AAC1B,gBAAM,UAAW;AACjB;AAAA,QACJ,KAAK;AACD,iBAAO,UAAW,OAAO,aAAa;AACtC,gBAAM,UAAW;AACjB;AAAA,QACJ,KAAK;AACD,iBAAO,UAAW;AAClB,gBAAM,UAAW,MAAM,cAAc;AACrC;AAAA,QACJ,KAAK;AACD,iBAAO,UAAW;AAClB,gBAAM,UAAW,SAAS;AAC1B;AAAA,QACJ;AACI,iBAAO,UAAW,QAAQ;AAC1B,gBAAM,UAAW;AACjB;AAAA,MAAA;AAAA,IAEZ,WAAW,uBAAuB;AAE9B,aAAO,SAAU,aAAa;AAC9B,YAAM,SAAS;AAAA,IACnB,OAAO;AAEH,aAAO,OAAO,aAAa,aAAa;AACxC,YAAM;AAAA,IACV;AAEA,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,MAAM,OAAO,aAAa,aAAa,CAAC,CAAC;AACrE,UAAM,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,OAAO,cAAc,cAAc,CAAC,CAAC;AAErE,SAAK,aAAa,MAAM,OAAO,GAAG,IAAI;AACtC,SAAK,aAAa,MAAM,MAAM,GAAG,GAAG;AAEpC,SAAK,sBAAsB,EAAE,GAAG,MAAM,GAAG,KAAK,OAAO,YAAY,QAAQ,YAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,yBAAyB,iBAA2C;AAChE,QAAI,CAAC,gBAAiB;AAGtB,UAAM,WAAW,KAAK,aAAa,MAAM;AACzC,QAAI,SAAS,qCAAqC,MAAM,OAAO;AAC3D,sBAAgB,MAAM,UAAU;AAChC;AAAA,IACJ;AAGA,UAAM,eAAe,OAAO;AAC5B,QAAI,gBAAgB,CAAC,aAAa,MAAM,QAAQ;AAC5C,sBAAgB,MAAM,UAAU;AAChC;AAAA,IACJ;AAEA,UAAM,iBAAiB,KAAK,aAAa,MAAM;AAE/C,QAAI,gBAAgC;AAGpC,QAAI,kBAAkB,KAAK,cAAc;AAErC,UAAI,KAAK,qBAAqB;AAE1B,wBAAgB;AAAA,UACZ,MAAM,KAAK,oBAAoB;AAAA,UAC/B,KAAK,KAAK,oBAAoB;AAAA,UAC9B,OAAO,KAAK,oBAAoB,IAAI,KAAK,oBAAoB;AAAA,UAC7D,QAAQ,KAAK,oBAAoB,IAAI,KAAK,oBAAoB;AAAA,UAC9D,OAAO,KAAK,oBAAoB;AAAA,UAChC,QAAQ,KAAK,oBAAoB;AAAA,QAAA;AAAA,MAEzC,OAAO;AAEH,wBAAgB,KAAK,aAAa,sBAAA;AAAA,MACtC;AAAA,IACJ,WAES,gBAAgB,aAAa,MAAM,aAAa,GAAG,UAAU;AAClE,sBAAgB,aAAa,GAAG,SAAS,sBAAA;AAEzC,UAAI,cAAc,UAAU,KAAK,cAAc,WAAW,GAAG;AACzD,wBAAgB,MAAM,UAAU;AAChC;AAAA,MACJ;AAAA,IACJ;AAEA,QAAI,CAAC,cAAe;AAGpB,oBAAgB,MAAM,aAAa;AAEnC,UAAM,mBAAmB,KAAK,aAAa,MAAM,SAAS,iCAAiC,KAAK;AAChG,UAAM,SAAS;AAEf,QAAI;AACJ,QAAI;AAEJ,YAAQ,kBAAA;AAAA,MACJ,KAAK;AACD,eAAO,cAAc,OAAO,gBAAgB,cAAc;AAC1D,cAAM,cAAc;AACpB;AAAA,MACJ,KAAK;AACD,eAAO,cAAc,QAAQ;AAC7B,cAAM,cAAc;AACpB;AAAA,MACJ,KAAK;AACD,eAAO,cAAc;AACrB,cAAM,cAAc,MAAM,gBAAgB,eAAe;AACzD;AAAA,MACJ,KAAK;AACD,eAAO,cAAc;AACrB,cAAM,cAAc,SAAS;AAC7B;AAAA,MACJ,KAAK;AACD,eAAO,cAAc,QAAQ,gBAAgB;AAC7C,cAAM,cAAc,MAAM,gBAAgB,eAAe;AACzD;AAAA,MACJ;AACI,eAAO,cAAc,QAAQ;AAC7B,cAAM,cAAc;AAAA,IAAA;AAI5B,WAAO,KAAK,IAAI,IAAI,KAAK,IAAI,MAAM,OAAO,aAAa,gBAAgB,cAAc,EAAE,CAAC;AACxF,UAAM,KAAK,IAAI,IAAI,KAAK,IAAI,KAAK,OAAO,cAAc,gBAAgB,eAAe,EAAE,CAAC;AAExF,oBAAgB,MAAM,OAAO,GAAG,IAAI;AACpC,oBAAgB,MAAM,MAAM,GAAG,GAAG;AAGlC,oBAAgB,MAAM,UAAU;AAChC,oBAAgB,MAAM,aAAa;AAAA,EACvC;AACJ;"}
\ No newline at end of file
diff --git a/web/info-panel/UIManager.js b/web/info-panel/UIManager.js
index dcf3c8b..47058a1 100644
--- a/web/info-panel/UIManager.js
+++ b/web/info-panel/UIManager.js
@@ -200,7 +200,9 @@ class UIManager {
this.updateControlStates();
this.updatePinnedState();
const magnifyGlass = window.comfyUIMagnifyGlass;
- if (magnifyGlass && ((_a = magnifyGlass.ui) == null ? void 0 : _a.setPreviewVisibility)) {
+ if (magnifyGlass && magnifyGlass.setGlassPreviewActive) {
+ magnifyGlass.setGlassPreviewActive(this.stateManager.state.isGlassPreviewVisible);
+ } else if (magnifyGlass && ((_a = magnifyGlass.ui) == null ? void 0 : _a.setPreviewVisibility)) {
magnifyGlass.ui.setPreviewVisibility(this.stateManager.state.isGlassPreviewVisible);
}
break;
diff --git a/web/info-panel/UIManager.js.map b/web/info-panel/UIManager.js.map
index 694e46b..c3427cd 100644
--- a/web/info-panel/UIManager.js.map
+++ b/web/info-panel/UIManager.js.map
@@ -1 +1 @@
-{"version":3,"file":"UIManager.js","sources":["../../src/info-panel/UIManager.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Info Panel UI Manager (TypeScript)\n * \n * Complete UI Manager extracted from magnify_info_panel.js\n * Handles all DOM manipulation and UI creation for the info panel.\n */\n\nimport { StateManager } from './StateManager';\nimport { Icons } from '../shared/icons';\nimport { Logger } from '../shared/logger';\nimport { formatValue, getValueClass, getValueAttributes, formatWidgetValue } from './ValueFormatter';\nimport {\n getCheckpointInfo,\n getImageInfo,\n getTextBoxContent,\n getImportantNodeParameters,\n type ImageInfoResult\n} from './NodeDataExtractor';\n\ninterface InfoPanelElements {\n panel: HTMLDivElement | null;\n header: HTMLDivElement | null;\n content: HTMLDivElement | null;\n controls: HTMLDivElement | null;\n}\n\n/**\n * UI Manager class.\n * Handles all DOM manipulation and UI creation.\n */\nexport class UIManager {\n stateManager: StateManager;\n elements: InfoPanelElements;\n\n constructor(stateManager: StateManager) {\n this.stateManager = stateManager;\n this.elements = {\n panel: null,\n header: null,\n content: null,\n controls: null\n };\n\n this.createPanel();\n this.injectStyles();\n }\n\n /**\n * Create the main panel and its components.\n */\n createPanel(): void {\n // Main panel container\n this.elements.panel = document.createElement(\"div\");\n this.elements.panel.id = \"comfyui-magnify-info-panel-pro-v2\";\n this.elements.panel.className = `magnify-info-panel theme-${this.stateManager.state.currentTheme}`;\n\n // Header\n this.elements.header = document.createElement(\"div\");\n this.elements.header.className = \"panel-header\";\n this.elements.header.innerHTML = `\n
\n \n `;\n\n // Content container\n this.elements.content = document.createElement(\"div\");\n this.elements.content.className = \"panel-content\";\n\n this.elements.panel.appendChild(this.elements.header);\n this.elements.panel.appendChild(this.elements.content);\n\n this.applyStyles();\n // Apply initial minimized state if set\n if (this.stateManager.state.isPanelMinimized) {\n this.elements.panel.classList.add('panel-minimized');\n }\n document.body.appendChild(this.elements.panel);\n\n // Hover-expand: Add/remove 'is-expanded' class, reposition, and resize font if needed\n let originalTop: number | null = null;\n let originalFontSize: number | null = null;\n const MIN_FONT_SIZE = 10; // Minimum font size in pixels\n const MARGIN = 20; // Minimum margin from viewport edges\n\n this.elements.panel.addEventListener('mouseenter', () => {\n // FIX: If in Sticky Mode (Persist), disable this behavior to prevent bouncing\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"]) {\n return;\n }\n\n if (!this.stateManager.state.isPanelMinimized && this.elements.panel) {\n // Save original position\n originalTop = this.elements.panel.offsetTop;\n // Save original font size just in case, though we won't change it\n originalFontSize = parseFloat(getComputedStyle(this.elements.panel).fontSize);\n\n // Add expanded class\n this.elements.panel.classList.add('is-expanded');\n\n // Simple repositioning logic only (no font scaling)\n requestAnimationFrame(() => {\n requestAnimationFrame(() => {\n if (!this.elements.panel) return;\n\n const viewportHeight = window.innerHeight;\n const rect = this.elements.panel.getBoundingClientRect();\n\n // Position the panel to fit (move up if needed)\n if (rect.bottom > viewportHeight - MARGIN) {\n const newTop = Math.max(MARGIN, originalTop! - (rect.bottom - viewportHeight + MARGIN));\n this.elements.panel.style.top = `${newTop}px`;\n }\n });\n });\n }\n });\n\n this.elements.panel.addEventListener('mouseleave', () => {\n // FIX: If in Sticky Mode (Persist), disable this behavior to prevent bouncing\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"]) {\n return;\n }\n\n if (this.elements.panel) {\n this.elements.panel.classList.remove('is-expanded');\n\n // Restore original position\n if (originalTop !== null) {\n this.elements.panel.style.top = `${originalTop}px`;\n originalTop = null;\n }\n\n // Restore original font size (if it was somehow changed)\n if (originalFontSize !== null) {\n this.elements.panel.style.fontSize = `${originalFontSize}px`;\n originalFontSize = null;\n }\n\n // Clear any inline styles that might have been set\n this.elements.panel.style.transform = '';\n this.elements.panel.style.transformOrigin = '';\n }\n });\n\n // Add click event delegation for panel elements\n this.elements.panel.addEventListener('click', (e: MouseEvent) => {\n const target = e.target as HTMLElement;\n\n // Handle minimize button\n const minimizeBtn = target.closest('[data-action=\"minimize\"]');\n if (minimizeBtn) {\n this.stateManager.state.isPanelMinimized = !this.stateManager.state.isPanelMinimized;\n this.updateMinimizedState();\n return;\n }\n\n // Handle section header clicks for expand/collapse\n const sectionHeader = target.closest('.section-header') as HTMLElement;\n if (sectionHeader) {\n const sectionId = sectionHeader.getAttribute('data-section');\n // Skip node section (always expanded)\n if (sectionId && sectionId !== 'node') {\n const isExpanded = this.stateManager.state.expandedSections.has(sectionId);\n if (isExpanded) {\n this.stateManager.state.expandedSections.delete(sectionId);\n } else {\n this.stateManager.state.expandedSections.add(sectionId);\n }\n\n // Update visual state\n sectionHeader.classList.toggle('expanded', !isExpanded);\n const sectionContent = sectionHeader.nextElementSibling as HTMLElement;\n if (sectionContent && sectionContent.classList.contains('section-content')) {\n sectionContent.classList.toggle('expanded', !isExpanded);\n }\n }\n }\n });\n\n // Create floating controls after panel is in DOM\n if (!this.elements.controls) {\n this.createFloatingControls();\n // Update control states immediately after creation\n this.updateControlStates();\n }\n }\n\n /**\n * Create floating control buttons.\n */\n createFloatingControls(): void {\n this.elements.controls = document.createElement(\"div\");\n this.elements.controls.className = `floating-controls vertical-layout theme-${this.stateManager.state.currentTheme}`; // Default to vertical + theme\n\n /**\n * BUTTON MAPPING DOCUMENTATION:\n * =============================\n * Button 1 (Unlock Icon): data-action=\"pin\" → controls isPanelPinned\n * - Unpinned (default): Panel follows magnify glass\n * - Pinned: Panel stays at fixed position (unlocked from following glass)\n * \n * Button 2 (Pin Icon): data-action=\"lock\" → controls isPanelLocked\n * - Unlocked (default): Panel can be dragged\n * - Locked: Panel cannot be dragged (pinned in place)\n * \n * NOTE: The data-action names are counterintuitive but kept for backwards compatibility.\n * The ICONS correctly represent the functionality:\n * - Unlock icon = unlock from following glass\n * - Pin icon = pin position (prevent drag)\n */\n this.elements.controls.innerHTML = `\n \n \n \n \n \n \n \n \n \n \n `;\n\n // Insert before the panel in the document body, not as a child\n document.body.appendChild(this.elements.controls);\n\n // Hide and position off-screen initially - will be shown when magnify glass activates and positions them\n this.elements.controls.style.display = 'none';\n this.elements.controls.style.visibility = 'hidden';\n this.elements.controls.style.left = '-9999px';\n this.elements.controls.style.top = '-9999px';\n\n // Add click event delegation for control buttons\n this.elements.controls.addEventListener('click', (e: MouseEvent) => {\n const target = e.target as HTMLElement;\n const button = target.closest('button[data-action]') as HTMLButtonElement;\n if (!button) return;\n\n const action = button.getAttribute('data-action');\n Logger.debug(`Control button clicked: ${action}`);\n\n switch (action) {\n case 'pin':\n this.stateManager.togglePinning();\n this.updatePinnedState();\n this.updateControlStates();\n break;\n case 'lock':\n this.stateManager.state.isPanelLocked = !this.stateManager.state.isPanelLocked;\n this.updateControlStates();\n if (this.elements.panel) {\n this.elements.panel.classList.toggle('panel-locked', this.stateManager.state.isPanelLocked);\n }\n break;\n case 'persist':\n this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"] = !this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n this.updateControlStates();\n this.applyStyles(); // Update persist-active class\n // Sync sidebar setting if needed (optional, sidebar updates on reopen usually)\n break;\n case 'toggle-panel':\n if (this.stateManager.state.isPanelVisible) {\n this.hide();\n } else {\n this.show();\n }\n this.updateControlStates();\n break;\n case 'toggle-glass':\n this.stateManager.state.isGlassPreviewVisible = !this.stateManager.state.isGlassPreviewVisible;\n\n // Link Glass Visibility to Panel Pinning\n if (!this.stateManager.state.isGlassPreviewVisible) {\n // Glass Hidden\n console.log(`[MagnifyGlass Debug] Glass Hidden. pinned=${this.stateManager.state.isPanelPinned}, autoPinned=${this.stateManager.state.isAutoPinned}`);\n // Only auto-pin if not already pinned by the user\n if (!this.stateManager.state.isPanelPinned) {\n if (this.elements.panel) {\n const rect = this.elements.panel.getBoundingClientRect();\n this.stateManager.state.pinnedPosition = { x: rect.left, y: rect.top };\n }\n this.stateManager.state.isPanelPinned = true;\n this.stateManager.state.isAutoPinned = true; // Track that this was auto-pinned\n console.log(`[MagnifyGlass Debug] Auto-Pinned panel.`);\n }\n // Do NOT reset isPanelLocked here - preserve user's lock state\n } else {\n // Glass Shown\n console.log(`[MagnifyGlass Debug] Glass Shown. pinned=${this.stateManager.state.isPanelPinned}, autoPinned=${this.stateManager.state.isAutoPinned}`);\n // Only unpin if it was auto-pinned (not user-pinned)\n if (this.stateManager.state.isAutoPinned) {\n this.stateManager.state.isPanelPinned = false;\n this.stateManager.state.isAutoPinned = false;\n console.log(`[MagnifyGlass Debug] Auto-Unpinned panel.`);\n }\n // If user manually pinned, keep the panel pinned\n }\n\n this.updateControlStates();\n this.updatePinnedState(); // Update visual class\n\n // Toggle ONLY the visual visibility (opacity) of the glass preview\n // The tool remains active so the inspector can track position\n const magnifyGlass = (window as any).comfyUIMagnifyGlass;\n if (magnifyGlass && magnifyGlass.ui?.setPreviewVisibility) {\n magnifyGlass.ui.setPreviewVisibility(this.stateManager.state.isGlassPreviewVisible);\n }\n break;\n case 'popout':\n // Toggle the pop-out tab\n const glass = (window as any).comfyUIMagnifyGlass;\n if (glass && glass.popOutManager) {\n glass.popOutManager.toggle();\n }\n break;\n case 'drag-glass':\n // Toggle glass drag mode\n const mglass = (window as any).comfyUIMagnifyGlass;\n if (mglass && mglass.state) {\n mglass.state.isDragModeEnabled = !mglass.state.isDragModeEnabled;\n this.updateControlStates();\n\n // Update UI to indicate drag mode\n if (mglass.ui && mglass.ui.setDragMode) {\n mglass.ui.setDragMode(mglass.state.isDragModeEnabled);\n }\n }\n break;\n case 'reset-glass':\n // Reset glass offsets\n const rglass = (window as any).comfyUIMagnifyGlass;\n if (rglass) {\n rglass.resetOffsets();\n Logger.debug(\"Reset glass position via hover controls\");\n\n // Disable drag mode if active\n if (rglass.state && rglass.state.isDragModeEnabled) {\n rglass.state.isDragModeEnabled = false;\n if (rglass.ui && rglass.ui.setDragMode) {\n rglass.ui.setDragMode(false);\n }\n this.updateControlStates();\n }\n }\n break;\n case 'toggle-cursor':\n const cglass = (window as any).comfyUIMagnifyGlass;\n if (cglass && cglass.config) {\n cglass.config.showCursorPreview = !cglass.config.showCursorPreview;\n cglass.updateMagnifiedView();\n this.updateControlStates();\n }\n break;\n case 'toggle-hold':\n this.stateManager.toggleHold();\n this.updateControlStates();\n break;\n }\n });\n\n // Set initial layout based on settings\n const controlsPosition = String(this.stateManager.state.settings[\"🔍MagnifyGlass.ControlsPosition\"] || \"top-right\");\n this.updateControlsLayout(controlsPosition);\n\n // Initial state update\n this.updateControlStates();\n }\n\n /**\n * Update control button states.\n */\n updateControlStates(): void {\n if (!this.elements.controls) return;\n\n const pinBtn = this.elements.controls.querySelector('[data-action=\"pin\"]') as HTMLButtonElement;\n const lockBtn = this.elements.controls.querySelector('[data-action=\"lock\"]') as HTMLButtonElement;\n const visibilityBtn = this.elements.controls.querySelector('[data-action=\"toggle-panel\"]') as HTMLButtonElement;\n const glassBtn = this.elements.controls.querySelector('[data-action=\"toggle-glass\"]') as HTMLButtonElement;\n const isPanelVisible = this.stateManager.state.isPanelVisible;\n const isGlassVisible = this.stateManager.state.isGlassPreviewVisible;\n\n if (pinBtn) {\n pinBtn.classList.toggle('active', this.stateManager.state.isPanelPinned);\n pinBtn.title = this.stateManager.state.isPanelPinned ? \"Lock Panel\" : \"Unlock Panel\";\n pinBtn.innerHTML = this.stateManager.state.isPanelPinned ? Icons.lock : Icons.unlock;\n // Hide unlock button when panel is hidden\n pinBtn.style.display = isPanelVisible ? 'flex' : 'none';\n\n // Disable lock button when glass is hidden (no point unlocking to follow invisible glass)\n if (!isGlassVisible) {\n pinBtn.disabled = true;\n pinBtn.style.opacity = '0.5';\n pinBtn.title = \"Cannot toggle lock when glass preview is hidden\";\n } else {\n pinBtn.disabled = false;\n pinBtn.style.opacity = '';\n pinBtn.title = this.stateManager.state.isPanelPinned ? \"Lock Panel Position (Follow Glass)\" : \"Unlock Panel Position (Drag Inspector)\";\n }\n }\n\n if (lockBtn) {\n // Only show pin button when panel is visible AND unlocked from glass\n const showLockBtn = isPanelVisible && this.stateManager.state.isPanelPinned;\n lockBtn.style.display = showLockBtn ? 'flex' : 'none';\n lockBtn.classList.toggle('active', this.stateManager.state.isPanelLocked);\n lockBtn.title = this.stateManager.state.isPanelLocked ? \"Unpin Panel Position\" : \"Pin Panel Position\";\n lockBtn.disabled = !this.stateManager.state.isPanelPinned;\n }\n\n const persistBtn = this.elements.controls.querySelector('[data-action=\"persist\"]') as HTMLButtonElement;\n if (persistBtn) {\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n persistBtn.classList.toggle('active', isPersistConfigured);\n persistBtn.title = isPersistConfigured ? \"Disable Sticky Info\" : \"Enable Sticky Info (Persist)\";\n persistBtn.style.display = isPanelVisible ? 'flex' : 'none';\n }\n\n const holdBtn = this.elements.controls.querySelector('[data-action=\"toggle-hold\"]') as HTMLButtonElement;\n if (holdBtn) {\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n const isHeld = this.stateManager.state.isInfoHeld;\n\n // Only show Hold button when Sticky Info (Persist) is enabled AND panel is visible\n holdBtn.style.display = (isPanelVisible && isPersistConfigured) ? 'flex' : 'none';\n\n holdBtn.classList.toggle('active', isHeld);\n // Toggle icon: Pause (to hold) vs Play (to resume)\n holdBtn.innerHTML = isHeld ? Icons.play : Icons.pause;\n holdBtn.title = isHeld ? \"Resume Info Update\" : \"Hold Info (Freeze)\";\n }\n\n if (visibilityBtn) {\n // Active means \"Panel is Visible\"\n visibilityBtn.classList.toggle('active', isPanelVisible);\n visibilityBtn.title = isPanelVisible ? \"Hide Panel\" : \"Show Panel\";\n\n // Disable hide button if glass is hidden (prevent hiding everything)\n if (!isGlassVisible) {\n visibilityBtn.disabled = true;\n visibilityBtn.style.opacity = '0.5';\n visibilityBtn.title = \"Cannot hide panel when glass preview is hidden\";\n } else {\n visibilityBtn.disabled = false;\n visibilityBtn.style.opacity = '';\n }\n }\n\n if (glassBtn) {\n glassBtn.classList.toggle('active', isGlassVisible);\n glassBtn.title = isGlassVisible ? \"Hide Glass Preview\" : \"Show Glass Preview\";\n\n // Only show glass toggle button if the inspector panel is visible\n glassBtn.style.display = isPanelVisible ? 'flex' : 'none';\n }\n\n const cursorBtn = this.elements.controls.querySelector('[data-action=\"toggle-cursor\"]') as HTMLButtonElement;\n if (cursorBtn) {\n const cglass = (window as any).comfyUIMagnifyGlass;\n const showCursor = cglass?.config?.showCursorPreview || false;\n cursorBtn.classList.toggle('active', showCursor);\n cursorBtn.title = showCursor ? \"Hide Cursor Preview\" : \"Show Cursor Preview\";\n\n // Logic: Visible when glass is visible AND:\n // 1. Panel is NOT pinned (attached to glass) - original logic\n // 2. Sticky Info (Persist) is NOT enabled - user request\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n\n cursorBtn.style.display = (isGlassVisible && !this.stateManager.state.isPanelPinned && !isPersistConfigured) ? 'flex' : 'none';\n }\n\n const dragGlassBtn = this.elements.controls.querySelector('[data-action=\"drag-glass\"]') as HTMLButtonElement;\n if (dragGlassBtn) {\n const mglass = (window as any).comfyUIMagnifyGlass;\n const isDragMode = mglass?.state?.isDragModeEnabled || false;\n dragGlassBtn.classList.toggle('active', isDragMode);\n dragGlassBtn.title = isDragMode ? \"Cancel Move Mode (H)\" : \"Move Glass Position (H)\";\n // Only show drag button when glass is visible (even if panel is hidden)\n dragGlassBtn.style.display = isGlassVisible ? 'flex' : 'none';\n }\n\n const resetGlassBtn = this.elements.controls.querySelector('[data-action=\"reset-glass\"]') as HTMLButtonElement;\n if (resetGlassBtn) {\n // Only show reset button when glass is visible (moves with drag/popout buttons)\n resetGlassBtn.style.display = isGlassVisible ? 'flex' : 'none';\n }\n }\n\n /**\n * Update controls layout based on position setting.\n * @param position \n */\n updateControlsLayout(position: string): void {\n if (!this.elements.controls) return;\n\n // Remove existing layout classes\n this.elements.controls.classList.remove('horizontal-layout', 'vertical-layout');\n\n // Add appropriate layout class\n if (['top', 'bottom'].includes(position)) {\n this.elements.controls.classList.add('horizontal-layout');\n } else {\n this.elements.controls.classList.add('vertical-layout');\n }\n }\n\n /**\n * Load a Google Font dynamically.\n * @param fontName - Name of the font to load\n */\n loadGoogleFont(fontName: string): void {\n // Skip if already loaded\n const linkId = `google-font-${fontName.replace(/\\s+/g, '-').toLowerCase()}`;\n if (document.getElementById(linkId)) return;\n\n // Create link element for Google Fonts\n const link = document.createElement('link');\n link.id = linkId;\n link.rel = 'stylesheet';\n link.href = `https://fonts.googleapis.com/css2?family=${encodeURIComponent(fontName)}:wght@400;500;600;700&display=swap`;\n document.head.appendChild(link);\n\n Logger.debug(`[UIManager] Loaded Google Font: ${fontName}`);\n }\n\n /**\n * Apply current styles to elements.\n */\n applyStyles(): void {\n if (!this.elements.panel) return;\n\n const settings = this.stateManager.state.settings;\n\n // Debug Log\n console.log(`[UIManager] applyStyles - MaxHeight: ${settings[\"🔍MagnifyGlass.InfoPanelMaxHeight\"]}`);\n\n // 1. Apply dimensions\n this.elements.panel.style.width = `${settings[\"🔍MagnifyGlass.InfoPanelWidth\"]}px`;\n // Set max-height via CSS variable so CSS :hover rules can override\n const maxHeight = settings[\"🔍MagnifyGlass.InfoPanelMaxHeight\"];\n this.elements.panel.style.setProperty('--panel-max-height', `${maxHeight}px`);\n this.elements.panel.style.height = 'auto';\n\n // 2. Apply static styles (only needed once or if overwritten, but safe to set)\n this.elements.panel.style.position = 'absolute';\n this.elements.panel.style.zIndex = '99999';\n this.elements.panel.style.transform = 'translateY(-10px)';\n this.elements.panel.style.pointerEvents = 'auto';\n this.elements.panel.style.userSelect = 'none';\n\n // Apply Font Family\n const fontFamily = settings[\"🔍MagnifyGlass.InfoPanelFontFamily\"] as string || \"System Default\";\n if (fontFamily === \"System Default\" || fontFamily === \"system-ui\") {\n this.elements.panel.style.fontFamily = \"-apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif\";\n } else if (fontFamily === \"monospace\") {\n this.elements.panel.style.fontFamily = \"'JetBrains Mono', 'Fira Code', 'SF Mono', Monaco, monospace\";\n } else {\n // Load Google Font dynamically\n this.loadGoogleFont(fontFamily);\n this.elements.panel.style.fontFamily = `'${fontFamily}', -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif`;\n }\n\n // Apply Font Size\n const fontSize = settings[\"🔍MagnifyGlass.InfoPanelFontSize\"] || 14;\n this.elements.panel.style.fontSize = `${fontSize}px`;\n\n // 3. Apply transition\n this.elements.panel.style.transition = 'none';\n\n // 4. Apply Custom Colors (CSS Variables)\n const textColor = settings[\"🔍MagnifyGlass.InfoPanelTextColor\"] as string | undefined;\n if (textColor && typeof textColor === 'string') {\n const normalizedTextColor = textColor.startsWith('#') ? textColor : `#${textColor}`;\n this.elements.panel.style.setProperty('--info-panel-text-color', normalizedTextColor);\n }\n\n const accentColor = settings[\"🔍MagnifyGlass.InfoPanelAccentColor\"] as string | undefined;\n if (accentColor && typeof accentColor === 'string') {\n const normalizedAccentColor = accentColor.startsWith('#') ? accentColor : `#${accentColor}`;\n this.elements.panel.style.setProperty('--info-panel-accent-color', normalizedAccentColor);\n }\n\n // 5. Apply Opacity\n // Logic: If visible, use setting. If hidden, use 0.\n // We do NOT touch 'display' here to avoid hiding it if it's currently shown.\n // 'display' is managed by show() / hide() methods exclusively.\n if (this.stateManager.state.isPanelVisible) {\n const opacityPercent = Number(settings[\"🔍MagnifyGlass.InfoPanelOpacity\"]) || 100;\n this.elements.panel.style.opacity = (opacityPercent / 100).toString();\n } else {\n this.elements.panel.style.opacity = '0';\n }\n\n // 6. Apply Persist Mode Class\n const isPersist = !!settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n if (isPersist) {\n this.elements.panel.classList.add('persist-active');\n } else {\n this.elements.panel.classList.remove('persist-active');\n }\n }\n\n /**\n * Show the panel.\n */\n show(): void {\n if (!this.elements.panel) return;\n\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"]) {\n this.elements.panel.style.display = \"block\";\n // Controls are shown by positionFloatingControls() after proper positioning\n // Apply user's opacity setting when showing (convert percentage to decimal)\n const opacityPercent = Number(this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelOpacity\"]) || 100;\n this.elements.panel.style.opacity = (opacityPercent / 100).toString();\n // Trigger reflow\n this.elements.panel.offsetHeight;\n this.elements.panel.classList.add('visible');\n this.stateManager.state.isPanelVisible = true;\n this.updateControlStates();\n }\n }\n\n /**\n * Hide the panel.\n */\n hide(): void {\n if (!this.elements.panel) return;\n\n this.elements.panel.classList.remove('visible');\n this.elements.panel.classList.remove('visible');\n if (this.elements.panel) {\n this.elements.panel.style.display = \"none\";\n }\n this.stateManager.state.isPanelVisible = false;\n this.updateControlStates();\n }\n\n /**\n * Update minimized state.\n */\n updateMinimizedState(): void {\n if (!this.elements.panel || !this.elements.header) return;\n\n this.elements.panel.classList.toggle('panel-minimized', this.stateManager.state.isPanelMinimized);\n const minimizeBtn = this.elements.header.querySelector('.minimize-btn');\n if (minimizeBtn) {\n minimizeBtn.textContent = this.stateManager.state.isPanelMinimized ? '+' : '−';\n (minimizeBtn as HTMLElement).title = this.stateManager.state.isPanelMinimized ? 'Expand Panel' : 'Minimize Panel';\n }\n }\n\n /**\n * Update pinned state.\n */\n updatePinnedState(): void {\n if (!this.elements.panel) return;\n\n this.elements.panel.classList.toggle('panel-pinned', this.stateManager.state.isPanelPinned);\n this.elements.panel.classList.toggle('panel-locked', this.stateManager.state.isPanelLocked);\n this.updateControlStates();\n }\n\n /**\n * Update theme class.\n * @param newTheme \n */\n updateTheme(newTheme: string): void {\n if (this.elements.panel) {\n this.elements.panel.className = this.elements.panel.className.replace(/theme-\\w+/, `theme-${newTheme.toLowerCase()}`);\n }\n if (this.elements.controls) {\n this.elements.controls.className = this.elements.controls.className.replace(/theme-\\w+/, `theme-${newTheme.toLowerCase()}`);\n }\n }\n\n /**\n * Display information in the panel.\n * @param info \n */\n displayInfo(info: any): void {\n const sections = this.buildSections(info);\n this.renderSections(sections);\n this.updateSectionStates();\n this.updateHeaderSubtitle(info);\n }\n\n /**\n * Build section data from info object.\n * @param info \n * @returns \n */\n buildSections(info: any): any[] {\n const sections: any[] = [];\n const settings = this.stateManager.state.settings;\n\n // Inspector section\n if (settings[\"🔍MagnifyGlass.ShowInspectorTab\"] && info.cursor && info.cursor.canvas) {\n const inspectorContent = [\n { label: 'Cursor Canvas', value: `(${Math.round(info.cursor.canvas.x)}, ${Math.round(info.cursor.canvas.y)})` },\n { label: 'Canvas Scale', value: `${(info.canvas.scale * 100).toFixed(1)}%` },\n { label: 'Magnifier Zoom', value: `${info.magnifier.zoomFactor}×` }\n ];\n\n sections.push({\n id: 'inspector',\n icon: Icons.info,\n title: 'Inspector',\n content: inspectorContent\n });\n }\n\n // Media section\n if (info.media) {\n const mediaContent = [\n { label: 'Type', value: info.media.tagName },\n { label: 'Source', value: info.media.src }\n ];\n\n if (info.media.naturalSize) {\n mediaContent.push({ label: 'Natural', value: info.media.naturalSize });\n }\n\n sections.push({\n id: 'media',\n icon: Icons.camera,\n title: 'Media',\n badge: info.media.tagName,\n content: mediaContent\n });\n }\n\n // Node Details section\n if (info.hoveredNode) {\n const nodeContent = [\n { label: 'Title', value: info.hoveredNode.title }\n ];\n\n // Add execution order if available\n if (info.hoveredNode.executionOrder !== undefined) {\n nodeContent.push({ label: 'Exec Order', value: info.hoveredNode.executionOrder });\n }\n\n // Add category if available\n if (info.hoveredNode.category) {\n nodeContent.push({ label: 'Category', value: info.hoveredNode.category });\n }\n\n // Add python module path if available\n if (info.hoveredNode.pythonModule) {\n const path = info.hoveredNode.pythonModule.replace(/\\./g, '/') + '.py';\n nodeContent.push({ label: 'Path', value: path });\n }\n\n // Check if this is a complex node that shows all widgets\n const nodeType = info.hoveredNode.type ? info.hoveredNode.type.toLowerCase() : '';\n const isSaveNode = nodeType.includes('save') &&\n !nodeType.includes('checkpoint') &&\n !nodeType.includes('model') &&\n !nodeType.includes('preview');\n\n const showAllWidgets = info.hoveredNode.type && (\n nodeType.includes('ksampler') ||\n nodeType.includes('sampler') ||\n nodeType.includes('k_samplers') ||\n nodeType.includes('checkpoint') ||\n nodeType.includes('model') ||\n nodeType.includes('lora') ||\n nodeType.includes('controlnet') ||\n nodeType.includes('advanced') ||\n nodeType.includes('detailer') ||\n nodeType.includes('inpaint') ||\n nodeType.includes('upscale') ||\n nodeType.includes('clip') ||\n nodeType.includes('text') ||\n nodeType.includes('encode')\n ) && !isSaveNode;\n\n if (!showAllWidgets) {\n // Add specific extractions for simple nodes\n const checkpoint = getCheckpointInfo(info.hoveredNode);\n if (checkpoint) {\n nodeContent.push({ label: 'Model', value: checkpoint });\n }\n\n const imgInfo = getImageInfo(info.hoveredNode);\n if (imgInfo) {\n if (typeof imgInfo === 'string') {\n nodeContent.push({ label: 'Image', value: imgInfo });\n } else if (typeof imgInfo === 'object' && imgInfo !== null) {\n const imgResult = imgInfo as ImageInfoResult;\n nodeContent.push({ label: 'Image Size', value: `${imgResult.width}×${imgResult.height}` });\n if (imgResult.src) {\n nodeContent.push({ label: 'Image Source', value: imgResult.src });\n }\n }\n }\n\n const textContent = getTextBoxContent(info.hoveredNode);\n if (textContent) {\n nodeContent.push({ label: 'Text', value: textContent });\n }\n }\n\n const importantParameters = getImportantNodeParameters(info.hoveredNode);\n nodeContent.push(...importantParameters);\n\n sections.push({\n id: 'node',\n icon: Icons.box,\n title: 'Node',\n badge: info.hoveredNode.type,\n content: nodeContent\n });\n }\n\n return sections;\n }\n\n /**\n * Render sections to the panel.\n * @param sections \n */\n renderSections(sections: any[]): void {\n if (!this.elements.content) return;\n\n if (sections.length === 0) {\n this.elements.content.innerHTML = `\n \n
${Icons.mapPin}
\n
Empty canvas area
\n
\n `;\n return;\n }\n\n this.elements.content.innerHTML = sections.map(section => `\n \n \n
\n
\n ${section.content.map((item: any) => {\n const value = formatValue(item.value, item.label);\n const valueClass = getValueClass(item.value);\n const valueAttributes = getValueAttributes(item.value);\n return `\n
\n ${item.label}\n ${value}\n
`;\n }).join('')}\n
\n
\n
`).join('');\n }\n\n /**\n * Update section expansion states.\n */\n updateSectionStates(): void {\n if (!this.elements.content) return;\n\n const sections = this.elements.content.querySelectorAll('.info-section');\n sections.forEach(section => {\n const sectionId = (section as HTMLElement).dataset.section;\n if (!sectionId) return;\n\n const header = section.querySelector('.section-header');\n const content = section.querySelector('.section-content');\n\n if (header && content) {\n if (this.stateManager.state.expandedSections.has(sectionId)) {\n header.classList.add('expanded');\n content.classList.add('expanded');\n } else {\n header.classList.remove('expanded');\n content.classList.remove('expanded');\n }\n }\n });\n }\n\n /**\n * Update header subtitle.\n * @param info \n */\n updateHeaderSubtitle(info: any): void {\n if (!this.elements.header) return;\n\n const subtitleElement = this.elements.header.querySelector('.header-subtitle') as HTMLElement;\n if (subtitleElement) {\n const accentColor = String(this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelAccentColor\"] || '');\n if (info.hoveredNode) {\n subtitleElement.textContent = `Analyzing: ${info.hoveredNode.title} `;\n subtitleElement.style.color = accentColor;\n } else if (info.media) {\n subtitleElement.textContent = `Media: ${info.media.tagName} `;\n subtitleElement.style.color = accentColor;\n } else if (info.connection) {\n subtitleElement.textContent = `Connection: ${info.connection.type} `;\n subtitleElement.style.color = accentColor;\n } else {\n subtitleElement.textContent = 'Real-time analysis';\n subtitleElement.style.color = '';\n }\n }\n }\n\n /**\n * Inject CSS styles by loading external stylesheet.\n */\n injectStyles(): void {\n if (!document.getElementById('magnify-info-panel-styles-v2')) {\n const link = document.createElement('link');\n link.id = 'magnify-info-panel-styles-v2';\n link.rel = 'stylesheet';\n link.type = 'text/css';\n link.href = 'extensions/comfyui-magnifyglass/info-panel.css';\n document.head.appendChild(link);\n }\n }\n\n cleanup(): void {\n if (this.elements.panel && this.elements.panel.parentNode) {\n this.elements.panel.parentNode.removeChild(this.elements.panel);\n }\n if (this.elements.controls && this.elements.controls.parentNode) {\n this.elements.controls.parentNode.removeChild(this.elements.controls);\n }\n 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+{"version":3,"file":"UIManager.js","sources":["../../src/info-panel/UIManager.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Info Panel UI Manager (TypeScript)\n * \n * Complete UI Manager extracted from magnify_info_panel.js\n * Handles all DOM manipulation and UI creation for the info panel.\n */\n\nimport { StateManager } from './StateManager';\nimport { Icons } from '../shared/icons';\nimport { Logger } from '../shared/logger';\nimport { formatValue, getValueClass, getValueAttributes, formatWidgetValue } from './ValueFormatter';\nimport {\n getCheckpointInfo,\n getImageInfo,\n getTextBoxContent,\n getImportantNodeParameters,\n type ImageInfoResult\n} from './NodeDataExtractor';\n\ninterface InfoPanelElements {\n panel: HTMLDivElement | null;\n header: HTMLDivElement | null;\n content: HTMLDivElement | null;\n controls: HTMLDivElement | null;\n}\n\n/**\n * UI Manager class.\n * Handles all DOM manipulation and UI creation.\n */\nexport class UIManager {\n stateManager: StateManager;\n elements: InfoPanelElements;\n\n constructor(stateManager: StateManager) {\n this.stateManager = stateManager;\n this.elements = {\n panel: null,\n header: null,\n content: null,\n controls: null\n };\n\n this.createPanel();\n this.injectStyles();\n }\n\n /**\n * Create the main panel and its components.\n */\n createPanel(): void {\n // Main panel container\n this.elements.panel = document.createElement(\"div\");\n this.elements.panel.id = \"comfyui-magnify-info-panel-pro-v2\";\n this.elements.panel.className = `magnify-info-panel theme-${this.stateManager.state.currentTheme}`;\n\n // Header\n this.elements.header = document.createElement(\"div\");\n this.elements.header.className = \"panel-header\";\n this.elements.header.innerHTML = `\n \n \n `;\n\n // Content container\n this.elements.content = document.createElement(\"div\");\n this.elements.content.className = \"panel-content\";\n\n this.elements.panel.appendChild(this.elements.header);\n this.elements.panel.appendChild(this.elements.content);\n\n this.applyStyles();\n // Apply initial minimized state if set\n if (this.stateManager.state.isPanelMinimized) {\n this.elements.panel.classList.add('panel-minimized');\n }\n document.body.appendChild(this.elements.panel);\n\n // Hover-expand: Add/remove 'is-expanded' class, reposition, and resize font if needed\n let originalTop: number | null = null;\n let originalFontSize: number | null = null;\n const MIN_FONT_SIZE = 10; 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// Default to vertical + theme\n\n /**\n * BUTTON MAPPING DOCUMENTATION:\n * =============================\n * Button 1 (Unlock Icon): data-action=\"pin\" → controls isPanelPinned\n * - Unpinned (default): Panel follows magnify glass\n * - Pinned: Panel stays at fixed position (unlocked from following glass)\n * \n * Button 2 (Pin Icon): data-action=\"lock\" → controls isPanelLocked\n * - Unlocked (default): Panel can be dragged\n * - Locked: Panel cannot be dragged (pinned in place)\n * \n * NOTE: The data-action names are counterintuitive but kept for backwards compatibility.\n * The ICONS correctly represent the functionality:\n * - Unlock icon = unlock from following glass\n * - Pin icon = pin position (prevent drag)\n */\n this.elements.controls.innerHTML = `\n \n \n \n \n \n \n \n \n \n \n `;\n\n // Insert before the panel in the document body, not as a child\n document.body.appendChild(this.elements.controls);\n\n // Hide and position off-screen initially - will be shown when magnify glass activates and positions them\n this.elements.controls.style.display = 'none';\n this.elements.controls.style.visibility = 'hidden';\n this.elements.controls.style.left = '-9999px';\n this.elements.controls.style.top = '-9999px';\n\n // Add click event delegation for control buttons\n this.elements.controls.addEventListener('click', (e: MouseEvent) => {\n const target = e.target as HTMLElement;\n const button = target.closest('button[data-action]') as HTMLButtonElement;\n if (!button) return;\n\n const action = button.getAttribute('data-action');\n Logger.debug(`Control button clicked: ${action}`);\n\n switch (action) {\n case 'pin':\n this.stateManager.togglePinning();\n this.updatePinnedState();\n this.updateControlStates();\n break;\n case 'lock':\n this.stateManager.state.isPanelLocked = !this.stateManager.state.isPanelLocked;\n this.updateControlStates();\n if (this.elements.panel) {\n this.elements.panel.classList.toggle('panel-locked', this.stateManager.state.isPanelLocked);\n }\n break;\n case 'persist':\n this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"] = !this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n this.updateControlStates();\n this.applyStyles(); // Update persist-active class\n // Sync sidebar setting if needed (optional, sidebar updates on reopen usually)\n break;\n case 'toggle-panel':\n if (this.stateManager.state.isPanelVisible) {\n this.hide();\n } else {\n this.show();\n }\n this.updateControlStates();\n break;\n case 'toggle-glass':\n this.stateManager.state.isGlassPreviewVisible = !this.stateManager.state.isGlassPreviewVisible;\n\n // Link Glass Visibility to Panel Pinning\n if (!this.stateManager.state.isGlassPreviewVisible) {\n // Glass Hidden\n console.log(`[MagnifyGlass Debug] Glass Hidden. pinned=${this.stateManager.state.isPanelPinned}, autoPinned=${this.stateManager.state.isAutoPinned}`);\n // Only auto-pin if not already pinned by the user\n if (!this.stateManager.state.isPanelPinned) {\n if (this.elements.panel) {\n const rect = this.elements.panel.getBoundingClientRect();\n this.stateManager.state.pinnedPosition = { x: rect.left, y: rect.top };\n }\n this.stateManager.state.isPanelPinned = true;\n this.stateManager.state.isAutoPinned = true; // Track that this was auto-pinned\n console.log(`[MagnifyGlass Debug] Auto-Pinned panel.`);\n }\n // Do NOT reset isPanelLocked here - preserve user's lock state\n } else {\n // Glass Shown\n console.log(`[MagnifyGlass Debug] Glass Shown. pinned=${this.stateManager.state.isPanelPinned}, autoPinned=${this.stateManager.state.isAutoPinned}`);\n // Only unpin if it was auto-pinned (not user-pinned)\n if (this.stateManager.state.isAutoPinned) {\n this.stateManager.state.isPanelPinned = false;\n this.stateManager.state.isAutoPinned = false;\n console.log(`[MagnifyGlass Debug] Auto-Unpinned panel.`);\n }\n // If user manually pinned, keep the panel pinned\n }\n\n this.updateControlStates();\n this.updatePinnedState(); // Update visual class\n\n // Toggle BOTH the visual visibility AND the rendering\n // This fully disables the offscreen renderer when preview is hidden\n const magnifyGlass = (window as any).comfyUIMagnifyGlass;\n if (magnifyGlass && magnifyGlass.setGlassPreviewActive) {\n magnifyGlass.setGlassPreviewActive(this.stateManager.state.isGlassPreviewVisible);\n } else if (magnifyGlass && magnifyGlass.ui?.setPreviewVisibility) {\n // Fallback for backwards compatibility\n magnifyGlass.ui.setPreviewVisibility(this.stateManager.state.isGlassPreviewVisible);\n }\n break;\n case 'popout':\n // Toggle the pop-out tab\n const glass = (window as any).comfyUIMagnifyGlass;\n if (glass && glass.popOutManager) {\n glass.popOutManager.toggle();\n }\n break;\n case 'drag-glass':\n // Toggle glass drag mode\n const mglass = (window as any).comfyUIMagnifyGlass;\n if (mglass && mglass.state) {\n mglass.state.isDragModeEnabled = !mglass.state.isDragModeEnabled;\n this.updateControlStates();\n\n // Update UI to indicate drag mode\n if (mglass.ui && mglass.ui.setDragMode) {\n mglass.ui.setDragMode(mglass.state.isDragModeEnabled);\n }\n }\n break;\n case 'reset-glass':\n // Reset glass offsets\n const rglass = (window as any).comfyUIMagnifyGlass;\n if (rglass) {\n rglass.resetOffsets();\n Logger.debug(\"Reset glass position via hover controls\");\n\n // Disable drag mode if active\n if (rglass.state && rglass.state.isDragModeEnabled) {\n rglass.state.isDragModeEnabled = false;\n if (rglass.ui && rglass.ui.setDragMode) {\n rglass.ui.setDragMode(false);\n }\n this.updateControlStates();\n }\n }\n break;\n case 'toggle-cursor':\n const cglass = (window as any).comfyUIMagnifyGlass;\n if (cglass && cglass.config) {\n cglass.config.showCursorPreview = !cglass.config.showCursorPreview;\n cglass.updateMagnifiedView();\n this.updateControlStates();\n }\n break;\n case 'toggle-hold':\n this.stateManager.toggleHold();\n this.updateControlStates();\n break;\n }\n });\n\n // Set initial layout based on settings\n const controlsPosition = String(this.stateManager.state.settings[\"🔍MagnifyGlass.ControlsPosition\"] || \"top-right\");\n this.updateControlsLayout(controlsPosition);\n\n // Initial state update\n this.updateControlStates();\n }\n\n /**\n * Update control button states.\n */\n updateControlStates(): void {\n if (!this.elements.controls) return;\n\n const pinBtn = this.elements.controls.querySelector('[data-action=\"pin\"]') as HTMLButtonElement;\n const lockBtn = this.elements.controls.querySelector('[data-action=\"lock\"]') as HTMLButtonElement;\n const visibilityBtn = this.elements.controls.querySelector('[data-action=\"toggle-panel\"]') as HTMLButtonElement;\n const glassBtn = this.elements.controls.querySelector('[data-action=\"toggle-glass\"]') as HTMLButtonElement;\n const isPanelVisible = this.stateManager.state.isPanelVisible;\n const isGlassVisible = this.stateManager.state.isGlassPreviewVisible;\n\n if (pinBtn) {\n pinBtn.classList.toggle('active', this.stateManager.state.isPanelPinned);\n pinBtn.title = this.stateManager.state.isPanelPinned ? \"Lock Panel\" : \"Unlock Panel\";\n pinBtn.innerHTML = this.stateManager.state.isPanelPinned ? Icons.lock : Icons.unlock;\n // Hide unlock button when panel is hidden\n pinBtn.style.display = isPanelVisible ? 'flex' : 'none';\n\n // Disable lock button when glass is hidden (no point unlocking to follow invisible glass)\n if (!isGlassVisible) {\n pinBtn.disabled = true;\n pinBtn.style.opacity = '0.5';\n pinBtn.title = \"Cannot toggle lock when glass preview is hidden\";\n } else {\n pinBtn.disabled = false;\n pinBtn.style.opacity = '';\n pinBtn.title = this.stateManager.state.isPanelPinned ? \"Lock Panel Position (Follow Glass)\" : \"Unlock Panel Position (Drag Inspector)\";\n }\n }\n\n if (lockBtn) {\n // Only show pin button when panel is visible AND unlocked from glass\n const showLockBtn = isPanelVisible && this.stateManager.state.isPanelPinned;\n lockBtn.style.display = showLockBtn ? 'flex' : 'none';\n lockBtn.classList.toggle('active', this.stateManager.state.isPanelLocked);\n lockBtn.title = this.stateManager.state.isPanelLocked ? \"Unpin Panel Position\" : \"Pin Panel Position\";\n lockBtn.disabled = !this.stateManager.state.isPanelPinned;\n }\n\n const persistBtn = this.elements.controls.querySelector('[data-action=\"persist\"]') as HTMLButtonElement;\n if (persistBtn) {\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n persistBtn.classList.toggle('active', isPersistConfigured);\n persistBtn.title = isPersistConfigured ? \"Disable Sticky Info\" : \"Enable Sticky Info (Persist)\";\n persistBtn.style.display = isPanelVisible ? 'flex' : 'none';\n }\n\n const holdBtn = this.elements.controls.querySelector('[data-action=\"toggle-hold\"]') as HTMLButtonElement;\n if (holdBtn) {\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n const isHeld = this.stateManager.state.isInfoHeld;\n\n // Only show Hold button when Sticky Info (Persist) is enabled AND panel is visible\n holdBtn.style.display = (isPanelVisible && isPersistConfigured) ? 'flex' : 'none';\n\n holdBtn.classList.toggle('active', isHeld);\n // Toggle icon: Pause (to hold) vs Play (to resume)\n holdBtn.innerHTML = isHeld ? Icons.play : Icons.pause;\n holdBtn.title = isHeld ? \"Resume Info Update\" : \"Hold Info (Freeze)\";\n }\n\n if (visibilityBtn) {\n // Active means \"Panel is Visible\"\n visibilityBtn.classList.toggle('active', isPanelVisible);\n visibilityBtn.title = isPanelVisible ? \"Hide Panel\" : \"Show Panel\";\n\n // Disable hide button if glass is hidden (prevent hiding everything)\n if (!isGlassVisible) {\n visibilityBtn.disabled = true;\n visibilityBtn.style.opacity = '0.5';\n visibilityBtn.title = \"Cannot hide panel when glass preview is hidden\";\n } else {\n visibilityBtn.disabled = false;\n visibilityBtn.style.opacity = '';\n }\n }\n\n if (glassBtn) {\n glassBtn.classList.toggle('active', isGlassVisible);\n glassBtn.title = isGlassVisible ? \"Hide Glass Preview\" : \"Show Glass Preview\";\n\n // Only show glass toggle button if the inspector panel is visible\n glassBtn.style.display = isPanelVisible ? 'flex' : 'none';\n }\n\n const cursorBtn = this.elements.controls.querySelector('[data-action=\"toggle-cursor\"]') as HTMLButtonElement;\n if (cursorBtn) {\n const cglass = (window as any).comfyUIMagnifyGlass;\n const showCursor = cglass?.config?.showCursorPreview || false;\n cursorBtn.classList.toggle('active', showCursor);\n cursorBtn.title = showCursor ? \"Hide Cursor Preview\" : \"Show Cursor Preview\";\n\n // Logic: Visible when glass is visible AND:\n // 1. Panel is NOT pinned (attached to glass) - original logic\n // 2. Sticky Info (Persist) is NOT enabled - user request\n const isPersistConfigured = !!this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n\n cursorBtn.style.display = (isGlassVisible && !this.stateManager.state.isPanelPinned && !isPersistConfigured) ? 'flex' : 'none';\n }\n\n const dragGlassBtn = this.elements.controls.querySelector('[data-action=\"drag-glass\"]') as HTMLButtonElement;\n if (dragGlassBtn) {\n const mglass = (window as any).comfyUIMagnifyGlass;\n const isDragMode = mglass?.state?.isDragModeEnabled || false;\n dragGlassBtn.classList.toggle('active', isDragMode);\n dragGlassBtn.title = isDragMode ? \"Cancel Move Mode (H)\" : \"Move Glass Position (H)\";\n // Only show drag button when glass is visible (even if panel is hidden)\n dragGlassBtn.style.display = isGlassVisible ? 'flex' : 'none';\n }\n\n const resetGlassBtn = this.elements.controls.querySelector('[data-action=\"reset-glass\"]') as HTMLButtonElement;\n if (resetGlassBtn) {\n // Only show reset button when glass is visible (moves with drag/popout buttons)\n resetGlassBtn.style.display = isGlassVisible ? 'flex' : 'none';\n }\n }\n\n /**\n * Update controls layout based on position setting.\n * @param position \n */\n updateControlsLayout(position: string): void {\n if (!this.elements.controls) return;\n\n // Remove existing layout classes\n this.elements.controls.classList.remove('horizontal-layout', 'vertical-layout');\n\n // Add appropriate layout class\n if (['top', 'bottom'].includes(position)) {\n this.elements.controls.classList.add('horizontal-layout');\n } else {\n this.elements.controls.classList.add('vertical-layout');\n }\n }\n\n /**\n * Load a Google Font dynamically.\n * @param fontName - Name of the font to load\n */\n loadGoogleFont(fontName: string): void {\n // Skip if already loaded\n const linkId = `google-font-${fontName.replace(/\\s+/g, '-').toLowerCase()}`;\n if (document.getElementById(linkId)) return;\n\n // Create link element for Google Fonts\n const link = document.createElement('link');\n link.id = linkId;\n link.rel = 'stylesheet';\n link.href = `https://fonts.googleapis.com/css2?family=${encodeURIComponent(fontName)}:wght@400;500;600;700&display=swap`;\n document.head.appendChild(link);\n\n Logger.debug(`[UIManager] Loaded Google Font: ${fontName}`);\n }\n\n /**\n * Apply current styles to elements.\n */\n applyStyles(): void {\n if (!this.elements.panel) return;\n\n const settings = this.stateManager.state.settings;\n\n // Debug Log\n console.log(`[UIManager] applyStyles - MaxHeight: ${settings[\"🔍MagnifyGlass.InfoPanelMaxHeight\"]}`);\n\n // 1. Apply dimensions\n this.elements.panel.style.width = `${settings[\"🔍MagnifyGlass.InfoPanelWidth\"]}px`;\n // Set max-height via CSS variable so CSS :hover rules can override\n const maxHeight = settings[\"🔍MagnifyGlass.InfoPanelMaxHeight\"];\n this.elements.panel.style.setProperty('--panel-max-height', `${maxHeight}px`);\n this.elements.panel.style.height = 'auto';\n\n // 2. Apply static styles (only needed once or if overwritten, but safe to set)\n this.elements.panel.style.position = 'absolute';\n this.elements.panel.style.zIndex = '99999';\n this.elements.panel.style.transform = 'translateY(-10px)';\n this.elements.panel.style.pointerEvents = 'auto';\n this.elements.panel.style.userSelect = 'none';\n\n // Apply Font Family\n const fontFamily = settings[\"🔍MagnifyGlass.InfoPanelFontFamily\"] as string || \"System Default\";\n if (fontFamily === \"System Default\" || fontFamily === \"system-ui\") {\n this.elements.panel.style.fontFamily = \"-apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif\";\n } else if (fontFamily === \"monospace\") {\n this.elements.panel.style.fontFamily = \"'JetBrains Mono', 'Fira Code', 'SF Mono', Monaco, monospace\";\n } else {\n // Load Google Font dynamically\n this.loadGoogleFont(fontFamily);\n this.elements.panel.style.fontFamily = `'${fontFamily}', -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif`;\n }\n\n // Apply Font Size\n const fontSize = settings[\"🔍MagnifyGlass.InfoPanelFontSize\"] || 14;\n this.elements.panel.style.fontSize = `${fontSize}px`;\n\n // 3. Apply transition\n this.elements.panel.style.transition = 'none';\n\n // 4. Apply Custom Colors (CSS Variables)\n const textColor = settings[\"🔍MagnifyGlass.InfoPanelTextColor\"] as string | undefined;\n if (textColor && typeof textColor === 'string') {\n const normalizedTextColor = textColor.startsWith('#') ? textColor : `#${textColor}`;\n this.elements.panel.style.setProperty('--info-panel-text-color', normalizedTextColor);\n }\n\n const accentColor = settings[\"🔍MagnifyGlass.InfoPanelAccentColor\"] as string | undefined;\n if (accentColor && typeof accentColor === 'string') {\n const normalizedAccentColor = accentColor.startsWith('#') ? accentColor : `#${accentColor}`;\n this.elements.panel.style.setProperty('--info-panel-accent-color', normalizedAccentColor);\n }\n\n // 5. Apply Opacity\n // Logic: If visible, use setting. If hidden, use 0.\n // We do NOT touch 'display' here to avoid hiding it if it's currently shown.\n // 'display' is managed by show() / hide() methods exclusively.\n if (this.stateManager.state.isPanelVisible) {\n const opacityPercent = Number(settings[\"🔍MagnifyGlass.InfoPanelOpacity\"]) || 100;\n this.elements.panel.style.opacity = (opacityPercent / 100).toString();\n } else {\n this.elements.panel.style.opacity = '0';\n }\n\n // 6. Apply Persist Mode Class\n const isPersist = !!settings[\"🔍MagnifyGlass.InfoPanelPersist\"];\n if (isPersist) {\n this.elements.panel.classList.add('persist-active');\n } else {\n this.elements.panel.classList.remove('persist-active');\n }\n }\n\n /**\n * Show the panel.\n */\n show(): void {\n if (!this.elements.panel) return;\n\n if (this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelEnabled\"]) {\n this.elements.panel.style.display = \"block\";\n // Controls are shown by positionFloatingControls() after proper positioning\n // Apply user's opacity setting when showing (convert percentage to decimal)\n const opacityPercent = Number(this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelOpacity\"]) || 100;\n this.elements.panel.style.opacity = (opacityPercent / 100).toString();\n // Trigger reflow\n this.elements.panel.offsetHeight;\n this.elements.panel.classList.add('visible');\n this.stateManager.state.isPanelVisible = true;\n this.updateControlStates();\n }\n }\n\n /**\n * Hide the panel.\n */\n hide(): void {\n if (!this.elements.panel) return;\n\n this.elements.panel.classList.remove('visible');\n this.elements.panel.classList.remove('visible');\n if (this.elements.panel) {\n this.elements.panel.style.display = \"none\";\n }\n this.stateManager.state.isPanelVisible = false;\n this.updateControlStates();\n }\n\n /**\n * Update minimized state.\n */\n updateMinimizedState(): void {\n if (!this.elements.panel || !this.elements.header) return;\n\n this.elements.panel.classList.toggle('panel-minimized', this.stateManager.state.isPanelMinimized);\n const minimizeBtn = this.elements.header.querySelector('.minimize-btn');\n if (minimizeBtn) {\n minimizeBtn.textContent = this.stateManager.state.isPanelMinimized ? '+' : '−';\n (minimizeBtn as HTMLElement).title = this.stateManager.state.isPanelMinimized ? 'Expand Panel' : 'Minimize Panel';\n }\n }\n\n /**\n * Update pinned state.\n */\n updatePinnedState(): void {\n if (!this.elements.panel) return;\n\n this.elements.panel.classList.toggle('panel-pinned', this.stateManager.state.isPanelPinned);\n this.elements.panel.classList.toggle('panel-locked', this.stateManager.state.isPanelLocked);\n this.updateControlStates();\n }\n\n /**\n * Update theme class.\n * @param newTheme \n */\n updateTheme(newTheme: string): void {\n if (this.elements.panel) {\n this.elements.panel.className = this.elements.panel.className.replace(/theme-\\w+/, `theme-${newTheme.toLowerCase()}`);\n }\n if (this.elements.controls) {\n this.elements.controls.className = this.elements.controls.className.replace(/theme-\\w+/, `theme-${newTheme.toLowerCase()}`);\n }\n }\n\n /**\n * Display information in the panel.\n * @param info \n */\n displayInfo(info: any): void {\n const sections = this.buildSections(info);\n this.renderSections(sections);\n this.updateSectionStates();\n this.updateHeaderSubtitle(info);\n }\n\n /**\n * Build section data from info object.\n * @param info \n * @returns \n */\n buildSections(info: any): any[] {\n const sections: any[] = [];\n const settings = this.stateManager.state.settings;\n\n // Inspector section\n if (settings[\"🔍MagnifyGlass.ShowInspectorTab\"] && info.cursor && info.cursor.canvas) {\n const inspectorContent = [\n { label: 'Cursor Canvas', value: `(${Math.round(info.cursor.canvas.x)}, ${Math.round(info.cursor.canvas.y)})` },\n { label: 'Canvas Scale', value: `${(info.canvas.scale * 100).toFixed(1)}%` },\n { label: 'Magnifier Zoom', value: `${info.magnifier.zoomFactor}×` }\n ];\n\n sections.push({\n id: 'inspector',\n icon: Icons.info,\n title: 'Inspector',\n content: inspectorContent\n });\n }\n\n // Media section\n if (info.media) {\n const mediaContent = [\n { label: 'Type', value: info.media.tagName },\n { label: 'Source', value: info.media.src }\n ];\n\n if (info.media.naturalSize) {\n mediaContent.push({ label: 'Natural', value: info.media.naturalSize });\n }\n\n sections.push({\n id: 'media',\n icon: Icons.camera,\n title: 'Media',\n badge: info.media.tagName,\n content: mediaContent\n });\n }\n\n // Node Details section\n if (info.hoveredNode) {\n const nodeContent = [\n { label: 'Title', value: info.hoveredNode.title }\n ];\n\n // Add execution order if available\n if (info.hoveredNode.executionOrder !== undefined) {\n nodeContent.push({ label: 'Exec Order', value: info.hoveredNode.executionOrder });\n }\n\n // Add category if available\n if (info.hoveredNode.category) {\n nodeContent.push({ label: 'Category', value: info.hoveredNode.category });\n }\n\n // Add python module path if available\n if (info.hoveredNode.pythonModule) {\n const path = info.hoveredNode.pythonModule.replace(/\\./g, '/') + '.py';\n nodeContent.push({ label: 'Path', value: path });\n }\n\n // Check if this is a complex node that shows all widgets\n const nodeType = info.hoveredNode.type ? info.hoveredNode.type.toLowerCase() : '';\n const isSaveNode = nodeType.includes('save') &&\n !nodeType.includes('checkpoint') &&\n !nodeType.includes('model') &&\n !nodeType.includes('preview');\n\n const showAllWidgets = info.hoveredNode.type && (\n nodeType.includes('ksampler') ||\n nodeType.includes('sampler') ||\n nodeType.includes('k_samplers') ||\n nodeType.includes('checkpoint') ||\n nodeType.includes('model') ||\n nodeType.includes('lora') ||\n nodeType.includes('controlnet') ||\n nodeType.includes('advanced') ||\n nodeType.includes('detailer') ||\n nodeType.includes('inpaint') ||\n nodeType.includes('upscale') ||\n nodeType.includes('clip') ||\n nodeType.includes('text') ||\n nodeType.includes('encode')\n ) && !isSaveNode;\n\n if (!showAllWidgets) {\n // Add specific extractions for simple nodes\n const checkpoint = getCheckpointInfo(info.hoveredNode);\n if (checkpoint) {\n nodeContent.push({ label: 'Model', value: checkpoint });\n }\n\n const imgInfo = getImageInfo(info.hoveredNode);\n if (imgInfo) {\n if (typeof imgInfo === 'string') {\n nodeContent.push({ label: 'Image', value: imgInfo });\n } else if (typeof imgInfo === 'object' && imgInfo !== null) {\n const imgResult = imgInfo as ImageInfoResult;\n nodeContent.push({ label: 'Image Size', value: `${imgResult.width}×${imgResult.height}` });\n if (imgResult.src) {\n nodeContent.push({ label: 'Image Source', value: imgResult.src });\n }\n }\n }\n\n const textContent = getTextBoxContent(info.hoveredNode);\n if (textContent) {\n nodeContent.push({ label: 'Text', value: textContent });\n }\n }\n\n const importantParameters = getImportantNodeParameters(info.hoveredNode);\n nodeContent.push(...importantParameters);\n\n sections.push({\n id: 'node',\n icon: Icons.box,\n title: 'Node',\n badge: info.hoveredNode.type,\n content: nodeContent\n });\n }\n\n return sections;\n }\n\n /**\n * Render sections to the panel.\n * @param sections \n */\n renderSections(sections: any[]): void {\n if (!this.elements.content) return;\n\n if (sections.length === 0) {\n this.elements.content.innerHTML = `\n \n
${Icons.mapPin}
\n
Empty canvas area
\n
\n `;\n return;\n }\n\n this.elements.content.innerHTML = sections.map(section => `\n \n \n
\n
\n ${section.content.map((item: any) => {\n const value = formatValue(item.value, item.label);\n const valueClass = getValueClass(item.value);\n const valueAttributes = getValueAttributes(item.value);\n return `\n
\n ${item.label}\n ${value}\n
`;\n }).join('')}\n
\n
\n
`).join('');\n }\n\n /**\n * Update section expansion states.\n */\n updateSectionStates(): void {\n if (!this.elements.content) return;\n\n const sections = this.elements.content.querySelectorAll('.info-section');\n sections.forEach(section => {\n const sectionId = (section as HTMLElement).dataset.section;\n if (!sectionId) return;\n\n const header = section.querySelector('.section-header');\n const content = section.querySelector('.section-content');\n\n if (header && content) {\n if (this.stateManager.state.expandedSections.has(sectionId)) {\n header.classList.add('expanded');\n content.classList.add('expanded');\n } else {\n header.classList.remove('expanded');\n content.classList.remove('expanded');\n }\n }\n });\n }\n\n /**\n * Update header subtitle.\n * @param info \n */\n updateHeaderSubtitle(info: any): void {\n if (!this.elements.header) return;\n\n const subtitleElement = this.elements.header.querySelector('.header-subtitle') as HTMLElement;\n if (subtitleElement) {\n const accentColor = String(this.stateManager.state.settings[\"🔍MagnifyGlass.InfoPanelAccentColor\"] || '');\n if (info.hoveredNode) {\n subtitleElement.textContent = `Analyzing: ${info.hoveredNode.title} `;\n subtitleElement.style.color = accentColor;\n } else if (info.media) {\n subtitleElement.textContent = `Media: ${info.media.tagName} `;\n subtitleElement.style.color = accentColor;\n } else if (info.connection) {\n subtitleElement.textContent = `Connection: ${info.connection.type} `;\n subtitleElement.style.color = accentColor;\n } else {\n subtitleElement.textContent = 'Real-time analysis';\n subtitleElement.style.color = '';\n }\n }\n }\n\n /**\n * Inject CSS styles by loading external stylesheet.\n */\n injectStyles(): void {\n if (!document.getElementById('magnify-info-panel-styles-v2')) {\n const link = document.createElement('link');\n link.id = 'magnify-info-panel-styles-v2';\n link.rel = 'stylesheet';\n link.type = 'text/css';\n link.href = 'extensions/comfyui-magnifyglass/info-panel.css';\n document.head.appendChild(link);\n }\n }\n\n cleanup(): void {\n if (this.elements.panel && this.elements.panel.parentNode) {\n this.elements.panel.parentNode.removeChild(this.elements.panel);\n }\n if (this.elements.controls && this.elements.controls.parentNode) {\n this.elements.controls.parentNode.removeChild(this.elements.controls);\n }\n 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\ No newline at end of file
diff --git a/web/magnify-glass/EventHandler.js b/web/magnify-glass/EventHandler.js
index 81e3cb1..baeec07 100644
--- a/web/magnify-glass/EventHandler.js
+++ b/web/magnify-glass/EventHandler.js
@@ -107,7 +107,7 @@ class EventHandler {
const glassDiv = this.magnifyGlass.ui.glassDiv;
if (glassDiv) {
const isVisible = glassDiv.style.display !== "none" && glassDiv.style.opacity !== "0";
- this.magnifyGlass.ui.setPreviewVisibility(!isVisible);
+ this.magnifyGlass.setGlassPreviewActive(!isVisible);
this.magnifyGlass.debugger.log(`Glass Preview Toggled (fallback): ${!isVisible ? "ON" : "OFF"}`);
}
}
diff --git a/web/magnify-glass/EventHandler.js.map b/web/magnify-glass/EventHandler.js.map
index 954ae5a..602cefd 100644
--- a/web/magnify-glass/EventHandler.js.map
+++ b/web/magnify-glass/EventHandler.js.map
@@ -1 +1 @@
-{"version":3,"file":"EventHandler.js","sources":["../../src/magnify-glass/EventHandler.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - EventHandler (TypeScript)\n * \n * Handles keyboard and mouse events for the magnifying glass.\n */\n\nimport { isUserTyping } from '../shared/utils';\nimport { Logger } from '../shared/logger';\nimport { DEFAULT_PADDING, DEFAULT_GLASS_Y_OFFSET } from '../shared/constants';\nimport type { MagnifyGlass } from './MagnifyGlass';\n\n/**\n * Event Handler class.\n * Manages all keyboard and mouse event handling for the magnifier.\n */\nexport class EventHandler {\n magnifyGlass: MagnifyGlass;\n\n constructor(magnifyGlass: MagnifyGlass) {\n this.magnifyGlass = magnifyGlass;\n\n this.handleKeyDown = this.handleKeyDown.bind(this);\n this.handleKeyUp = this.handleKeyUp.bind(this);\n this.handleMouseMove = this.handleMouseMove.bind(this);\n this.handleResize = this.handleResize.bind(this);\n }\n\n /**\n * Attach all event listeners.\n */\n attachListeners(): void {\n document.addEventListener(\"keydown\", this.handleKeyDown);\n document.addEventListener(\"keyup\", this.handleKeyUp);\n document.addEventListener(\"mousemove\", this.handleMouseMove);\n window.addEventListener(\"resize\", this.handleResize);\n }\n\n /**\n * Detach all event listeners.\n */\n detachListeners(): void {\n document.removeEventListener(\"keydown\", this.handleKeyDown);\n document.removeEventListener(\"keyup\", this.handleKeyUp);\n document.removeEventListener(\"mousemove\", this.handleMouseMove);\n window.removeEventListener(\"resize\", this.handleResize);\n }\n\n /**\n * Handle window resize events.\n */\n handleResize(): void {\n if (this.magnifyGlass && this.magnifyGlass.ui) {\n this.magnifyGlass.ui.updateResponsivePosition();\n // Also update panel position if it exists\n const infoPanel = (window as any).infoPanelManager;\n if (infoPanel && infoPanel.positionManager) {\n // Determine if we should move it\n infoPanel.positionManager.positionPanel();\n }\n }\n }\n\n /**\n * Handle keydown events.\n */\n handleKeyDown(e: KeyboardEvent): void {\n const config = this.magnifyGlass.config;\n const state = this.magnifyGlass.state;\n\n // Don't handle hotkeys if user is typing in an input field\n if (isUserTyping()) {\n return;\n }\n\n // Magnifier activation\n Logger.debug(`KeyDown: ${e.key} (config: ${config.activationKey}, active: ${state.active})`);\n if (e.key.toLowerCase() === config.activationKey &&\n (!config.altRequired || e.altKey)) {\n Logger.debug('Activation key matched!');\n if (config.alwaysActiveMode) {\n this.magnifyGlass.toggle();\n } else {\n if (!state.active) {\n this.magnifyGlass.toggle();\n }\n }\n }\n\n // Manual offset adjustment keys (only when magnifier is active)\n if (state.active) {\n let offsetChanged = false;\n const stepSize = config.offsetStep;\n\n if (e.key === \"ArrowUp\") {\n config.offsetY -= stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowDown\") {\n config.offsetY += stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowLeft\") {\n config.offsetX -= stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowRight\") {\n config.offsetX += stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key.toLowerCase() === config.resetKey.toLowerCase() &&\n (!config.altRequired || e.altKey)) {\n this.magnifyGlass.resetOffsets();\n offsetChanged = true;\n e.preventDefault();\n }\n\n // Toggle Follow Cursor Key\n if (e.key.toLowerCase() === config.toggleFollowCursorKey &&\n (!config.altRequired || e.altKey)) {\n config.followCursor = !config.followCursor;\n this.magnifyGlass.debugger.log(`Follow Cursor Toggled: ${config.followCursor ? 'ON' : 'OFF'}`);\n if (state.active && config.followCursor) {\n this.magnifyGlass.ui.positionGlass(\n this.magnifyGlass.lastKnownMousePosition.x,\n this.magnifyGlass.lastKnownMousePosition.y\n );\n }\n e.preventDefault();\n }\n\n // Toggle Glass Preview Key (G) - mimics the hover controls button\n if (e.key.toLowerCase() === config.toggleGlassPreviewKey &&\n (!config.altRequired || e.altKey)) {\n // Find and click the toggle-glass button in the info panel hover controls\n const toggleGlassBtn = document.querySelector('[data-action=\"toggle-glass\"]') as HTMLElement;\n if (toggleGlassBtn) {\n toggleGlassBtn.click();\n this.magnifyGlass.debugger.log(`Glass Preview Toggled (via button)`);\n } else {\n // Fallback: toggle via UI directly if button not found\n const glassDiv = this.magnifyGlass.ui.glassDiv;\n if (glassDiv) {\n const isVisible = glassDiv.style.display !== 'none' && glassDiv.style.opacity !== '0';\n this.magnifyGlass.ui.setPreviewVisibility(!isVisible);\n this.magnifyGlass.debugger.log(`Glass Preview Toggled (fallback): ${!isVisible ? 'ON' : 'OFF'}`);\n }\n }\n e.preventDefault();\n }\n\n if (offsetChanged) {\n config.saveOffsets();\n this.magnifyGlass.updateMagnifiedView();\n }\n\n // Force Direct Capture Toggle Key\n if (e.key.toLowerCase() === config.forceDirectCaptureKey &&\n (!config.altRequired || e.altKey)) {\n // Toggle via settings to sync with UI\n const currentVal = !!config.forceDirectCapture;\n // @ts-ignore\n const app = window.app || (window.scripts && window.scripts.app);\n if (app && app.ui && app.ui.settings) {\n app.ui.settings.setSettingValue('🔍MagnifyGlass.ForceDirectCapture', !currentVal);\n // The setting onChange handler will update config.forceDirectCapture and view\n } else {\n // Fallback if app settings not available\n config.forceDirectCapture = !currentVal;\n if ((window as any).comfyUIMagnifyGlass) {\n (window as any).comfyUIMagnifyGlass.updateMagnifiedView();\n }\n }\n\n Logger.info(`Force Direct Capture toggled: ${!currentVal}`);\n e.preventDefault();\n }\n\n // Pop-out tab toggle (Shift+P)\n if (e.shiftKey && e.key.toLowerCase() === 'p') {\n this.magnifyGlass.popOutManager.toggle();\n e.preventDefault();\n }\n }\n }\n\n /**\n * Handle keyup events.\n */\n handleKeyUp(e: KeyboardEvent): void {\n const config = this.magnifyGlass.config;\n const state = this.magnifyGlass.state;\n\n if (!config.alwaysActiveMode &&\n (e.key.toLowerCase() === config.activationKey ||\n (config.altRequired && e.key === \"Alt\"))) {\n\n let shouldDeactivate = false;\n if (config.altRequired) {\n if (e.key === \"Alt\" || e.key.toLowerCase() === config.activationKey) {\n shouldDeactivate = true;\n }\n } else {\n if (e.key.toLowerCase() === config.activationKey) {\n shouldDeactivate = true;\n }\n }\n\n if (state.active && shouldDeactivate) {\n state.active = false;\n this.magnifyGlass.ui.hide();\n }\n }\n }\n\n /**\n * Handle mousemove events.\n */\n handleMouseMove(e: MouseEvent): void {\n // Always track mouse position\n this.magnifyGlass.lastKnownMousePosition.x = e.clientX;\n this.magnifyGlass.lastKnownMousePosition.y = e.clientY;\n\n if (!this.magnifyGlass.state.active || !this.magnifyGlass.litegraphCanvas) return;\n\n const rect = this.magnifyGlass.litegraphCanvas.getBoundingClientRect();\n const cssMouseXOnCanvas = e.clientX - rect.left;\n const cssMouseYOnCanvas = e.clientY - rect.top;\n\n // Check if the cursor is over the canvas element\n if (cssMouseXOnCanvas >= 0 && cssMouseXOnCanvas <= rect.width &&\n cssMouseYOnCanvas >= 0 && cssMouseYOnCanvas <= rect.height) {\n\n const canvasElement = this.magnifyGlass.litegraphCanvas;\n const scaleX = rect.width > 0 ? canvasElement.width / rect.width : 1;\n const scaleY = rect.height > 0 ? canvasElement.height / rect.height : 1;\n\n const pixelX = cssMouseXOnCanvas * scaleX;\n const pixelY = cssMouseYOnCanvas * scaleY;\n\n this.magnifyGlass.state.x = pixelX;\n this.magnifyGlass.state.y = pixelY;\n\n this.magnifyGlass.ui.positionGlass(e.clientX, e.clientY);\n this.magnifyGlass.updateMagnifiedView();\n }\n }\n\n /**\n * Update the initial position when magnifier is activated.\n */\n updateInitialPosition(): void {\n if (!this.magnifyGlass.litegraphCanvas) return;\n\n const rect = this.magnifyGlass.litegraphCanvas.getBoundingClientRect();\n const clientX = this.magnifyGlass.lastKnownMousePosition.x;\n const clientY = this.magnifyGlass.lastKnownMousePosition.y;\n\n const isOverCanvas = clientX >= rect.left && clientX <= rect.right &&\n clientY >= rect.top && clientY <= rect.bottom;\n\n if (this.magnifyGlass.config.alwaysActiveMode || isOverCanvas) {\n const cssMouseXOnCanvas = clientX - rect.left;\n const cssMouseYOnCanvas = clientY - rect.top;\n\n const canvasElement = this.magnifyGlass.litegraphCanvas;\n const scaleX = rect.width > 0 ? canvasElement.width / rect.width : 1;\n const scaleY = rect.height > 0 ? canvasElement.height / rect.height : 1;\n\n const pixelX = cssMouseXOnCanvas * scaleX;\n const pixelY = cssMouseYOnCanvas * scaleY;\n\n this.magnifyGlass.state.x = pixelX;\n 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+{"version":3,"file":"EventHandler.js","sources":["../../src/magnify-glass/EventHandler.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - EventHandler (TypeScript)\n * \n * Handles keyboard and mouse events for the magnifying glass.\n */\n\nimport { isUserTyping } from '../shared/utils';\nimport { Logger } from '../shared/logger';\nimport { DEFAULT_PADDING, DEFAULT_GLASS_Y_OFFSET } from '../shared/constants';\nimport type { MagnifyGlass } from './MagnifyGlass';\n\n/**\n * Event Handler class.\n * Manages all keyboard and mouse event handling for the magnifier.\n */\nexport class EventHandler {\n magnifyGlass: MagnifyGlass;\n\n constructor(magnifyGlass: MagnifyGlass) {\n this.magnifyGlass = magnifyGlass;\n\n this.handleKeyDown = this.handleKeyDown.bind(this);\n this.handleKeyUp = this.handleKeyUp.bind(this);\n this.handleMouseMove = this.handleMouseMove.bind(this);\n this.handleResize = this.handleResize.bind(this);\n }\n\n /**\n * Attach all event listeners.\n */\n attachListeners(): void {\n document.addEventListener(\"keydown\", this.handleKeyDown);\n document.addEventListener(\"keyup\", this.handleKeyUp);\n document.addEventListener(\"mousemove\", this.handleMouseMove);\n window.addEventListener(\"resize\", this.handleResize);\n }\n\n /**\n * Detach all event listeners.\n */\n detachListeners(): void {\n document.removeEventListener(\"keydown\", this.handleKeyDown);\n document.removeEventListener(\"keyup\", this.handleKeyUp);\n document.removeEventListener(\"mousemove\", this.handleMouseMove);\n window.removeEventListener(\"resize\", this.handleResize);\n }\n\n /**\n * Handle window resize events.\n */\n handleResize(): void {\n if (this.magnifyGlass && this.magnifyGlass.ui) {\n this.magnifyGlass.ui.updateResponsivePosition();\n // Also update panel position if it exists\n const infoPanel = (window as any).infoPanelManager;\n if (infoPanel && infoPanel.positionManager) {\n // Determine if we should move it\n infoPanel.positionManager.positionPanel();\n }\n }\n }\n\n /**\n * Handle keydown events.\n */\n handleKeyDown(e: KeyboardEvent): void {\n const config = this.magnifyGlass.config;\n const state = this.magnifyGlass.state;\n\n // Don't handle hotkeys if user is typing in an input field\n if (isUserTyping()) {\n return;\n }\n\n // Magnifier activation\n Logger.debug(`KeyDown: ${e.key} (config: ${config.activationKey}, active: ${state.active})`);\n if (e.key.toLowerCase() === config.activationKey &&\n (!config.altRequired || e.altKey)) {\n Logger.debug('Activation key matched!');\n if (config.alwaysActiveMode) {\n this.magnifyGlass.toggle();\n } else {\n if (!state.active) {\n this.magnifyGlass.toggle();\n }\n }\n }\n\n // Manual offset adjustment keys (only when magnifier is active)\n if (state.active) {\n let offsetChanged = false;\n const stepSize = config.offsetStep;\n\n if (e.key === \"ArrowUp\") {\n config.offsetY -= stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowDown\") {\n config.offsetY += stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowLeft\") {\n config.offsetX -= stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key === \"ArrowRight\") {\n config.offsetX += stepSize;\n offsetChanged = true;\n e.preventDefault();\n } else if (e.key.toLowerCase() === config.resetKey.toLowerCase() &&\n (!config.altRequired || e.altKey)) {\n this.magnifyGlass.resetOffsets();\n offsetChanged = true;\n e.preventDefault();\n }\n\n // Toggle Follow Cursor Key\n if (e.key.toLowerCase() === config.toggleFollowCursorKey &&\n (!config.altRequired || e.altKey)) {\n config.followCursor = !config.followCursor;\n this.magnifyGlass.debugger.log(`Follow Cursor Toggled: ${config.followCursor ? 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/**\n * Update the initial position when magnifier is activated.\n */\n updateInitialPosition(): void {\n if (!this.magnifyGlass.litegraphCanvas) return;\n\n const rect = this.magnifyGlass.litegraphCanvas.getBoundingClientRect();\n const clientX = this.magnifyGlass.lastKnownMousePosition.x;\n const clientY = this.magnifyGlass.lastKnownMousePosition.y;\n\n const isOverCanvas = clientX >= rect.left && clientX <= rect.right &&\n clientY >= rect.top && clientY <= rect.bottom;\n\n if (this.magnifyGlass.config.alwaysActiveMode || isOverCanvas) {\n const cssMouseXOnCanvas = clientX - rect.left;\n const cssMouseYOnCanvas = clientY - rect.top;\n\n const canvasElement = this.magnifyGlass.litegraphCanvas;\n const scaleX = rect.width > 0 ? canvasElement.width / rect.width : 1;\n const scaleY = rect.height > 0 ? canvasElement.height / rect.height : 1;\n\n const pixelX = cssMouseXOnCanvas * scaleX;\n const pixelY = cssMouseYOnCanvas * scaleY;\n\n this.magnifyGlass.state.x = pixelX;\n this.magnifyGlass.state.y = pixelY;\n\n const glassSize = this.magnifyGlass.config.glassSize;\n\n if (!this.magnifyGlass.state.wasActivatedBefore && this.magnifyGlass.ui.glassDiv) {\n // First activation - position at top right of the window (Anchored)\n // Using style.right ensures it stays on the right even if window resizes before first usage\n this.magnifyGlass.ui.glassDiv.style.right = `${DEFAULT_PADDING}px`;\n this.magnifyGlass.ui.glassDiv.style.top = `${DEFAULT_GLASS_Y_OFFSET}px`;\n this.magnifyGlass.ui.glassDiv.style.left = 'auto'; // Ensure left is unset\n this.magnifyGlass.state.wasActivatedBefore = true;\n } else {\n this.magnifyGlass.ui.positionGlass(clientX, clientY);\n }\n\n this.magnifyGlass.updateMagnifiedView();\n }\n }\n}\n"],"names":[],"mappings":";;;;;;AAeO,MAAM,aAAa;AAAA,EAGtB,YAAY,cAA4B;AAFxC;AAGI,SAAK,eAAe;AAEpB,SAAK,gBAAgB,KAAK,cAAc,KAAK,IAAI;AACjD,SAAK,cAAc,KAAK,YAAY,KAAK,IAAI;AAC7C,SAAK,kBAAkB,KAAK,gBAAgB,KAAK,IAAI;AACrD,SAAK,eAAe,KAAK,aAAa,KAAK,IAAI;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAwB;AACpB,aAAS,iBAAiB,WAAW,KAAK,aAAa;AACvD,aAAS,iBAAiB,SAAS,KAAK,WAAW;AACnD,aAAS,iBAAiB,aAAa,KAAK,eAAe;AAC3D,WAAO,iBAAiB,UAAU,KAAK,YAAY;AAAA,EACvD;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAwB;AACpB,aAAS,oBAAoB,WAAW,KAAK,aAAa;AAC1D,aAAS,oBAAoB,SAAS,KAAK,WAAW;AACtD,aAAS,oBAAoB,aAAa,KAAK,eAAe;AAC9D,WAAO,oBAAoB,UAAU,KAAK,YAAY;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,eAAqB;AACjB,QAAI,KAAK,gBAAgB,KAAK,aAAa,IAAI;AAC3C,WAAK,aAAa,GAAG,yBAAA;AAErB,YAAM,YAAa,OAAe;AAClC,UAAI,aAAa,UAAU,iBAAiB;AAExC,kBAAU,gBAAgB,cAAA;AAAA,MAC9B;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,GAAwB;AAClC,UAAM,SAAS,KAAK,aAAa;AACjC,UAAM,QAAQ,KAAK,aAAa;AAGhC,QAAI,gBAAgB;AAChB;AAAA,IACJ;AAGA,WAAO,MAAM,YAAY,EAAE,GAAG,aAAa,OAAO,aAAa,aAAa,MAAM,MAAM,GAAG;AAC3F,QAAI,EAAE,IAAI,YAAA,MAAkB,OAAO,kBAC9B,CAAC,OAAO,eAAe,EAAE,SAAS;AACnC,aAAO,MAAM,yBAAyB;AACtC,UAAI,OAAO,kBAAkB;AACzB,aAAK,aAAa,OAAA;AAAA,MACtB,OAAO;AACH,YAAI,CAAC,MAAM,QAAQ;AACf,eAAK,aAAa,OAAA;AAAA,QACtB;AAAA,MACJ;AAAA,IACJ;AAGA,QAAI,MAAM,QAAQ;AACd,UAAI,gBAAgB;AACpB,YAAM,WAAW,OAAO;AAExB,UAAI,EAAE,QAAQ,WAAW;AACrB,eAAO,WAAW;AAClB,wBAAgB;AAChB,UAAE,eAAA;AAAA,MACN,WAAW,EAAE,QAAQ,aAAa;AAC9B,eAAO,WAAW;AAClB,wBAAgB;AAChB,UAAE,eAAA;AAAA,MACN,WAAW,EAAE,QAAQ,aAAa;AAC9B,eAAO,WAAW;AAClB,wBAAgB;AAChB,UAAE,eAAA;AAAA,MACN,WAAW,EAAE,QAAQ,cAAc;AAC/B,eAAO,WAAW;AAClB,wBAAgB;AAChB,UAAE,eAAA;AAAA,MACN,WAAW,EAAE,IAAI,YAAA,MAAkB,OAAO,SAAS,YAAA,MAC9C,CAAC,OAAO,eAAe,EAAE,SAAS;AACnC,aAAK,aAAa,aAAA;AAClB,wBAAgB;AAChB,UAAE,eAAA;AAAA,MACN;AAGA,UAAI,EAAE,IAAI,YAAA,MAAkB,OAAO,0BAC9B,CAAC,OAAO,eAAe,EAAE,SAAS;AACnC,eAAO,eAAe,CAAC,OAAO;AAC9B,aAAK,aAAa,SAAS,IAAI,0BAA0B,OAAO,eAAe,OAAO,KAAK,EAAE;AAC7F,YAAI,MAAM,UAAU,OAAO,cAAc;AACrC,eAAK,aAAa,GAAG;AAAA,YACjB,KAAK,aAAa,uBAAuB;AAAA,YACzC,KAAK,aAAa,uBAAuB;AAAA,UAAA;AAAA,QAEjD;AACA,UAAE,eAAA;AAAA,MACN;AAGA,UAAI,EAAE,IAAI,YAAA,MAAkB,OAAO,0BAC9B,CAAC,OAAO,eAAe,EAAE,SAAS;AAEnC,cAAM,iBAAiB,SAAS,cAAc,8BAA8B;AAC5E,YAAI,gBAAgB;AAChB,yBAAe,MAAA;AACf,eAAK,aAAa,SAAS,IAAI,oCAAoC;AAAA,QACvE,OAAO;AAEH,gBAAM,WAAW,KAAK,aAAa,GAAG;AACtC,cAAI,UAAU;AACV,kBAAM,YAAY,SAAS,MAAM,YAAY,UAAU,SAAS,MAAM,YAAY;AAClF,iBAAK,aAAa,sBAAsB,CAAC,SAAS;AAClD,iBAAK,aAAa,SAAS,IAAI,qCAAqC,CAAC,YAAY,OAAO,KAAK,EAAE;AAAA,UACnG;AAAA,QACJ;AACA,UAAE,eAAA;AAAA,MACN;AAEA,UAAI,eAAe;AACf,eAAO,YAAA;AACP,aAAK,aAAa,oBAAA;AAAA,MACtB;AAGA,UAAI,EAAE,IAAI,YAAA,MAAkB,OAAO,0BAC9B,CAAC,OAAO,eAAe,EAAE,SAAS;AAEnC,cAAM,aAAa,CAAC,CAAC,OAAO;AAE5B,cAAM,MAAM,OAAO,OAAQ,OAAO,WAAW,OAAO,QAAQ;AAC5D,YAAI,OAAO,IAAI,MAAM,IAAI,GAAG,UAAU;AAClC,cAAI,GAAG,SAAS,gBAAgB,qCAAqC,CAAC,UAAU;AAAA,QAEpF,OAAO;AAEH,iBAAO,qBAAqB,CAAC;AAC7B,cAAK,OAAe,qBAAqB;AACpC,mBAAe,oBAAoB,oBAAA;AAAA,UACxC;AAAA,QACJ;AAEA,eAAO,KAAK,iCAAiC,CAAC,UAAU,EAAE;AAC1D,UAAE,eAAA;AAAA,MACN;AAGA,UAAI,EAAE,YAAY,EAAE,IAAI,YAAA,MAAkB,KAAK;AAC3C,aAAK,aAAa,cAAc,OAAA;AAChC,UAAE,eAAA;AAAA,MACN;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,GAAwB;AAChC,UAAM,SAAS,KAAK,aAAa;AACjC,UAAM,QAAQ,KAAK,aAAa;AAEhC,QAAI,CAAC,OAAO,qBACP,EAAE,IAAI,YAAA,MAAkB,OAAO,iBAC3B,OAAO,eAAe,EAAE,QAAQ,QAAS;AAE9C,UAAI,mBAAmB;AACvB,UAAI,OAAO,aAAa;AACpB,YAAI,EAAE,QAAQ,SAAS,EAAE,IAAI,YAAA,MAAkB,OAAO,eAAe;AACjE,6BAAmB;AAAA,QACvB;AAAA,MACJ,OAAO;AACH,YAAI,EAAE,IAAI,YAAA,MAAkB,OAAO,eAAe;AAC9C,6BAAmB;AAAA,QACvB;AAAA,MACJ;AAEA,UAAI,MAAM,UAAU,kBAAkB;AAClC,cAAM,SAAS;AACf,aAAK,aAAa,GAAG,KAAA;AAAA,MACzB;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,GAAqB;AAEjC,SAAK,aAAa,uBAAuB,IAAI,EAAE;AAC/C,SAAK,aAAa,uBAAuB,IAAI,EAAE;AAE/C,QAAI,CAAC,KAAK,aAAa,MAAM,UAAU,CAAC,KAAK,aAAa,gBAAiB;AAE3E,UAAM,OAAO,KAAK,aAAa,gBAAgB,sBAAA;AAC/C,UAAM,oBAAoB,EAAE,UAAU,KAAK;AAC3C,UAAM,oBAAoB,EAAE,UAAU,KAAK;AAG3C,QAAI,qBAAqB,KAAK,qBAAqB,KAAK,SACpD,qBAAqB,KAAK,qBAAqB,KAAK,QAAQ;AAE5D,YAAM,gBAAgB,KAAK,aAAa;AACxC,YAAM,SAAS,KAAK,QAAQ,IAAI,cAAc,QAAQ,KAAK,QAAQ;AACnE,YAAM,SAAS,KAAK,SAAS,IAAI,cAAc,SAAS,KAAK,SAAS;AAEtE,YAAM,SAAS,oBAAoB;AACnC,YAAM,SAAS,oBAAoB;AAEnC,WAAK,aAAa,MAAM,IAAI;AAC5B,WAAK,aAAa,MAAM,IAAI;AAE5B,WAAK,aAAa,GAAG,cAAc,EAAE,SAAS,EAAE,OAAO;AACvD,WAAK,aAAa,oBAAA;AAAA,IACtB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAKA,wBAA8B;AAC1B,QAAI,CAAC,KAAK,aAAa,gBAAiB;AAExC,UAAM,OAAO,KAAK,aAAa,gBAAgB,sBAAA;AAC/C,UAAM,UAAU,KAAK,aAAa,uBAAuB;AACzD,UAAM,UAAU,KAAK,aAAa,uBAAuB;AAEzD,UAAM,eAAe,WAAW,KAAK,QAAQ,WAAW,KAAK,SACzD,WAAW,KAAK,OAAO,WAAW,KAAK;AAE3C,QAAI,KAAK,aAAa,OAAO,oBAAoB,cAAc;AAC3D,YAAM,oBAAoB,UAAU,KAAK;AACzC,YAAM,oBAAoB,UAAU,KAAK;AAEzC,YAAM,gBAAgB,KAAK,aAAa;AACxC,YAAM,SAAS,KAAK,QAAQ,IAAI,cAAc,QAAQ,KAAK,QAAQ;AACnE,YAAM,SAAS,KAAK,SAAS,IAAI,cAAc,SAAS,KAAK,SAAS;AAEtE,YAAM,SAAS,oBAAoB;AACnC,YAAM,SAAS,oBAAoB;AAEnC,WAAK,aAAa,MAAM,IAAI;AAC5B,WAAK,aAAa,MAAM,IAAI;AAEV,WAAK,aAAa,OAAO;AAE3C,UAAI,CAAC,KAAK,aAAa,MAAM,sBAAsB,KAAK,aAAa,GAAG,UAAU;AAG9E,aAAK,aAAa,GAAG,SAAS,MAAM,QAAQ,GAAG,eAAe;AAC9D,aAAK,aAAa,GAAG,SAAS,MAAM,MAAM,GAAG,sBAAsB;AACnE,aAAK,aAAa,GAAG,SAAS,MAAM,OAAO;AAC3C,aAAK,aAAa,MAAM,qBAAqB;AAAA,MACjD,OAAO;AACH,aAAK,aAAa,GAAG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\ No newline at end of file
diff --git a/web/magnify-glass/MagnifierState.js b/web/magnify-glass/MagnifierState.js
index 4c1caff..079951a 100644
--- a/web/magnify-glass/MagnifierState.js
+++ b/web/magnify-glass/MagnifierState.js
@@ -29,6 +29,8 @@ class MagnifierState {
__publicField(this, "isRenderScheduled");
/** Whether glass drag mode is enabled (move icon on hover controls) */
__publicField(this, "isDragModeEnabled");
+ /** Whether glass preview is hidden via hover controls (but tool still active) */
+ __publicField(this, "isPreviewHidden");
// --- Debug Metrics for Virtual Zoom ---
__publicField(this, "virtualMouseCssX");
__publicField(this, "virtualMouseCssY");
@@ -52,6 +54,7 @@ class MagnifierState {
this.canvasOffsetY = 0;
this.isRenderScheduled = false;
this.isDragModeEnabled = false;
+ this.isPreviewHidden = false;
this.virtualMouseCssX = 0;
this.virtualMouseCssY = 0;
this.virtualGraphX = 0;
diff --git a/web/magnify-glass/MagnifierState.js.map b/web/magnify-glass/MagnifierState.js.map
index d09824b..a68f66e 100644
--- a/web/magnify-glass/MagnifierState.js.map
+++ b/web/magnify-glass/MagnifierState.js.map
@@ -1 +1 @@
-{"version":3,"file":"MagnifierState.js","sources":["../../src/magnify-glass/MagnifierState.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - MagnifierState (TypeScript)\n * \n * Manages the state of the magnifying glass.\n */\n\n/**\n * Magnifier state class.\n * Tracks activation state, cursor position, and canvas transforms.\n */\nexport class MagnifierState {\n /** Whether the magnifier is currently active */\n active: boolean;\n\n /** Track if the glass has been activated before */\n wasActivatedBefore: boolean;\n\n /** Cursor X relative to litegraphCanvas */\n x: number;\n\n /** Cursor Y relative to litegraphCanvas */\n y: number;\n\n /** Calculated source area X */\n sourceX: number;\n\n /** Calculated source area Y */\n sourceY: number;\n\n /** Calculated source area width */\n sourceWidth: number;\n\n /** Calculated source area height */\n sourceHeight: number;\n\n /** Current canvas scale/zoom */\n canvasScale: number;\n\n /** Canvas translation X */\n canvasOffsetX: number;\n\n /** Canvas translation Y */\n canvasOffsetY: number;\n\n /** Flag to manage requestAnimationFrame */\n isRenderScheduled: boolean;\n\n /** Whether glass drag mode is enabled (move icon on hover controls) */\n isDragModeEnabled: boolean;\n\n // --- Debug Metrics for Virtual Zoom ---\n virtualMouseCssX: number;\n virtualMouseCssY: number;\n virtualGraphX: number;\n virtualGraphY: number;\n virtualNewOffsetX: number;\n virtualNewOffsetY: number;\n\n // --- Manual Calibration ---\n virtualDebugOffsetX: number;\n virtualDebugOffsetY: number;\n\n constructor() {\n this.active = false;\n this.wasActivatedBefore = false;\n this.x = 0;\n this.y = 0;\n this.sourceX = 0;\n this.sourceY = 0;\n this.sourceWidth = 0;\n this.sourceHeight = 0;\n this.canvasScale = 1.0;\n this.canvasOffsetX = 0;\n this.canvasOffsetY = 0;\n this.isRenderScheduled = false;\n this.isDragModeEnabled = false;\n\n this.virtualMouseCssX = 0;\n this.virtualMouseCssY = 0;\n this.virtualGraphX = 0;\n this.virtualGraphY = 0;\n this.virtualNewOffsetX = 0;\n this.virtualNewOffsetY = 0;\n this.virtualDebugOffsetX = 0;\n this.virtualDebugOffsetY = 0;\n }\n\n /**\n * Reset state to initial values.\n */\n reset(): void {\n this.active = false;\n this.wasActivatedBefore = false;\n this.x = 0;\n this.y = 0;\n this.sourceX = 0;\n this.sourceY = 0;\n this.sourceWidth = 0;\n this.sourceHeight = 0;\n this.canvasScale = 1.0;\n this.canvasOffsetX = 0;\n this.canvasOffsetY = 0;\n this.isRenderScheduled = false;\n }\n}\n"],"names":[],"mappings":";;;AAUO,MAAM,eAAe;AAAA,EAoDxB,cAAc;AAlDd;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AACA;AACA;AACA;AACA;AACA;AAGA;AAAA;AACA;AAGI,SAAK,SAAS;AACd,SAAK,qBAAqB;AAC1B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AACzB,SAAK,oBAAoB;AAEzB,SAAK,mBAAmB;AACxB,SAAK,mBAAmB;AACxB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AACzB,SAAK,oBAAoB;AACzB,SAAK,sBAAsB;AAC3B,SAAK,sBAAsB;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAKA,QAAc;AACV,SAAK,SAAS;AACd,SAAK,qBAAqB;AAC1B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AAAA,EAC7B;AACJ;"}
\ No newline at end of file
+{"version":3,"file":"MagnifierState.js","sources":["../../src/magnify-glass/MagnifierState.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - MagnifierState (TypeScript)\n * \n * Manages the state of the magnifying glass.\n */\n\n/**\n * Magnifier state class.\n * Tracks activation state, cursor position, and canvas transforms.\n */\nexport class MagnifierState {\n /** Whether the magnifier is currently active */\n active: boolean;\n\n /** Track if the glass has been activated before */\n wasActivatedBefore: boolean;\n\n /** Cursor X relative to litegraphCanvas */\n x: number;\n\n /** Cursor Y relative to litegraphCanvas */\n y: number;\n\n /** Calculated source area X */\n sourceX: number;\n\n /** Calculated source area Y */\n sourceY: number;\n\n /** Calculated source area width */\n sourceWidth: number;\n\n /** Calculated source area height */\n sourceHeight: number;\n\n /** Current canvas scale/zoom */\n canvasScale: number;\n\n /** Canvas translation X */\n canvasOffsetX: number;\n\n /** Canvas translation Y */\n canvasOffsetY: number;\n\n /** Flag to manage requestAnimationFrame */\n isRenderScheduled: boolean;\n\n /** Whether glass drag mode is enabled (move icon on hover controls) */\n isDragModeEnabled: boolean;\n\n /** Whether glass preview is hidden via hover controls (but tool still active) */\n isPreviewHidden: boolean;\n\n // --- Debug Metrics for Virtual Zoom ---\n virtualMouseCssX: number;\n virtualMouseCssY: number;\n virtualGraphX: number;\n virtualGraphY: number;\n virtualNewOffsetX: number;\n virtualNewOffsetY: number;\n\n // --- Manual Calibration ---\n virtualDebugOffsetX: number;\n virtualDebugOffsetY: number;\n\n constructor() {\n this.active = false;\n this.wasActivatedBefore = false;\n this.x = 0;\n this.y = 0;\n this.sourceX = 0;\n this.sourceY = 0;\n this.sourceWidth = 0;\n this.sourceHeight = 0;\n this.canvasScale = 1.0;\n this.canvasOffsetX = 0;\n this.canvasOffsetY = 0;\n this.isRenderScheduled = false;\n this.isDragModeEnabled = false;\n this.isPreviewHidden = false;\n\n this.virtualMouseCssX = 0;\n this.virtualMouseCssY = 0;\n this.virtualGraphX = 0;\n this.virtualGraphY = 0;\n this.virtualNewOffsetX = 0;\n this.virtualNewOffsetY = 0;\n this.virtualDebugOffsetX = 0;\n this.virtualDebugOffsetY = 0;\n }\n\n /**\n * Reset state to initial values.\n */\n reset(): void {\n this.active = false;\n this.wasActivatedBefore = false;\n this.x = 0;\n this.y = 0;\n this.sourceX = 0;\n this.sourceY = 0;\n this.sourceWidth = 0;\n this.sourceHeight = 0;\n this.canvasScale = 1.0;\n this.canvasOffsetX = 0;\n this.canvasOffsetY = 0;\n this.isRenderScheduled = false;\n }\n}\n"],"names":[],"mappings":";;;AAUO,MAAM,eAAe;AAAA,EAuDxB,cAAc;AArDd;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AAGA;AAAA;AACA;AACA;AACA;AACA;AACA;AAGA;AAAA;AACA;AAGI,SAAK,SAAS;AACd,SAAK,qBAAqB;AAC1B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AACzB,SAAK,oBAAoB;AACzB,SAAK,kBAAkB;AAEvB,SAAK,mBAAmB;AACxB,SAAK,mBAAmB;AACxB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AACzB,SAAK,oBAAoB;AACzB,SAAK,sBAAsB;AAC3B,SAAK,sBAAsB;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAKA,QAAc;AACV,SAAK,SAAS;AACd,SAAK,qBAAqB;AAC1B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,UAAU;AACf,SAAK,UAAU;AACf,SAAK,cAAc;AACnB,SAAK,eAAe;AACpB,SAAK,cAAc;AACnB,SAAK,gBAAgB;AACrB,SAAK,gBAAgB;AACrB,SAAK,oBAAoB;AAAA,EAC7B;AACJ;"}
\ No newline at end of file
diff --git a/web/magnify-glass/MagnifyGlass.js b/web/magnify-glass/MagnifyGlass.js
index 9694caf..7dfa47f 100644
--- a/web/magnify-glass/MagnifyGlass.js
+++ b/web/magnify-glass/MagnifyGlass.js
@@ -85,18 +85,95 @@ class MagnifyGlass {
*/
toggle() {
const state = this.state;
- this.config;
if (state.active) {
state.active = false;
this.ui.hide();
+ this.forceHideInfoPanel();
} else {
state.active = true;
+ this.removeForceHide();
this.ui.show();
if (this.eventHandler) {
this.eventHandler.updateInitialPosition();
}
}
}
+ /**
+ * Set glass preview visibility WITHOUT affecting info panel.
+ * This is used by the toggle-glass hover control button.
+ * When hidden, the renderer stops completely to save performance.
+ * When shown, the renderer resumes.
+ *
+ * @param visible - true to show and enable rendering, false to hide and disable
+ */
+ setGlassPreviewActive(visible) {
+ this.state.isPreviewHidden = !visible;
+ if (visible) {
+ this.ui.setPreviewVisibility(true);
+ } else {
+ this.ui.setPreviewVisibility(false);
+ }
+ }
+ /**
+ * Force hide the info panel using CSS class with !important.
+ * This bypasses all state management and inline style overrides.
+ */
+ forceHideInfoPanel() {
+ this.ensureForceHideCssRule();
+ const infoPanel = document.querySelector(".magnify-info-panel");
+ if (infoPanel) {
+ infoPanel.classList.add("magnify-glass-force-hidden");
+ }
+ const floatingControls = document.querySelector(".floating-controls");
+ if (floatingControls) {
+ floatingControls.classList.add("magnify-glass-force-hidden");
+ }
+ }
+ /**
+ * Remove the force-hidden class when glass is showing.
+ */
+ removeForceHide() {
+ const infoPanel = document.querySelector(".magnify-info-panel");
+ if (infoPanel) {
+ infoPanel.classList.remove("magnify-glass-force-hidden");
+ }
+ const floatingControls = document.querySelector(".floating-controls");
+ if (floatingControls) {
+ floatingControls.classList.remove("magnify-glass-force-hidden");
+ }
+ }
+ /**
+ * Ensure the CSS rule for force-hidden exists.
+ */
+ ensureForceHideCssRule() {
+ const styleId = "magnify-glass-force-hide-style";
+ if (document.getElementById(styleId)) return;
+ const style = document.createElement("style");
+ style.id = styleId;
+ style.textContent = `
+ .magnify-glass-force-hidden {
+ display: none !important;
+ visibility: hidden !important;
+ opacity: 0 !important;
+ }
+ `;
+ document.head.appendChild(style);
+ }
+ /**
+ * Check if the glass preview is visible.
+ * Returns false if hidden via hover controls.
+ */
+ isGlassPreviewVisible() {
+ var _a;
+ const extensions = window.comfyUIMagnifyGlassExtensions;
+ if (extensions && extensions.length > 0) {
+ const infoPanel = extensions[0];
+ if ((_a = infoPanel == null ? void 0 : infoPanel.stateManager) == null ? void 0 : _a.state) {
+ return infoPanel.stateManager.state.isGlassPreviewVisible !== false;
+ }
+ }
+ return true;
+ }
/**
* Update the magnified view.
*/
@@ -104,6 +181,9 @@ class MagnifyGlass {
if (!this.state.active || !this.renderer || !this.litegraphCanvas) {
return;
}
+ if (this.state.isPreviewHidden) {
+ return;
+ }
this.updateCanvasTransformation();
this.calculateSourceRegion();
if (!this.state.isRenderScheduled) {
diff --git a/web/magnify-glass/MagnifyGlass.js.map b/web/magnify-glass/MagnifyGlass.js.map
index 92fc0b4..9338b71 100644
--- a/web/magnify-glass/MagnifyGlass.js.map
+++ b/web/magnify-glass/MagnifyGlass.js.map
@@ -1 +1 @@
-{"version":3,"file":"MagnifyGlass.js","sources":["../../src/magnify-glass/MagnifyGlass.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Main Class (TypeScript)\n * \n * Orchestrates all components of the magnifying glass.\n */\n\nimport type { ComfyApp, ComfyNode } from '../types/comfyui';\nimport { findLiteGraphCanvas, rectsOverlap, Rectangle } from '../shared/utils';\nimport { DEFAULT_PADDING, DEFAULT_GLASS_Y_OFFSET } from '../shared/constants';\nimport { registerGlassSettings, registerAccessibilitySettings } from '../shared/settings';\nimport { ConfigManager } from './ConfigManager';\nimport { MagnifierState } from './MagnifierState';\nimport { UiManager } from './UiManager';\nimport { WebGLRenderer } from './WebGLRenderer';\nimport { DebugManager } from './DebugManager';\nimport { EventHandler } from './EventHandler';\nimport { PopOutManager } from './PopOutManager';\nimport { OffscreenRenderer } from './OffscreenRenderer';\n\n// External ComfyUI globals\ndeclare const app: ComfyApp;\ndeclare const LiteGraph: unknown;\n\n/**\n * Main MagnifyGlass class.\n * Orchestrates all components and provides the main API.\n */\nexport class MagnifyGlass {\n config: ConfigManager;\n state: MagnifierState;\n ui: UiManager;\n renderer: WebGLRenderer | null;\n debugger: DebugManager;\n eventHandler: EventHandler;\n popOutManager: PopOutManager;\n offscreenRenderer: OffscreenRenderer | null;\n\n /** The LiteGraph canvas */\n litegraphCanvas: HTMLCanvasElement | null;\n\n /** Last known mouse position for better initial positioning */\n lastKnownMousePosition: { x: number; y: number };\n\n /** Whether we're currently over media (for info panel) */\n isOverMedia: boolean;\n\n /** Current media element under cursor */\n currentMediaElement: HTMLImageElement | HTMLVideoElement | null;\n\n constructor() {\n this.config = new ConfigManager();\n this.state = new MagnifierState();\n this.popOutManager = new PopOutManager();\n this.ui = new UiManager(\n this.config,\n this.state,\n () => this.toggle()\n );\n this.renderer = null;\n this.offscreenRenderer = null;\n this.debugger = new DebugManager(this.config, this.state, this.ui);\n this.eventHandler = new EventHandler(this);\n\n // The LiteGraph canvas\n this.litegraphCanvas = null;\n\n // Last known mouse position for better initial positioning\n this.lastKnownMousePosition = { x: 0, y: 0 };\n\n // Media tracking\n this.isOverMedia = false;\n this.currentMediaElement = null;\n }\n\n /**\n * Initialize the magnifying glass.\n */\n init(): void {\n if (typeof LiteGraph === 'undefined' || typeof app === 'undefined' || !app.canvas) {\n this.debugger.log(\"LiteGraph or app not ready, retrying in 100ms.\");\n setTimeout(() => this.init(), 100);\n return;\n }\n this.debugger.log(\"LiteGraph and app ready.\");\n\n\n\n // Load saved offsets first\n this.config.loadSavedOffsets();\n\n // Print detailed canvas information\n\n\n // Create UI elements\n this.ui.createElements();\n\n // Ensure glass is validly positioned (within viewport) right away\n // This handles cases where config has saved positions from a different monitor size\n this.ui.updateResponsivePosition();\n\n // Setup WebGL renderer\n this.renderer = new WebGLRenderer(this.config, this.state, this.ui);\n if (!this.renderer.isValid()) {\n this.ui.cleanup();\n return;\n }\n\n // Find the LiteGraph canvas\n this.litegraphCanvas = findLiteGraphCanvas();\n this.debugger.log(\"LiteGraph canvas found:\", this.litegraphCanvas);\n if (!this.litegraphCanvas) {\n this.debugger.error(\"Could not find LiteGraph canvas. Magnifier will not work.\");\n this.ui.cleanup();\n return;\n }\n\n // Initialize offscreen renderer for high-res magnification\n this.offscreenRenderer = new OffscreenRenderer(this.config, this.state);\n\n // Attach event handlers\n this.eventHandler.attachListeners();\n\n // Register settings with ComfyUI\n registerGlassSettings(this);\n registerAccessibilitySettings(this);\n\n this.debugger.log(`Initialized (WebGL) with Smart Input Detection. Press ${this.config.altRequired ? 'Alt+' : ''}${this.config.activationKey.toUpperCase()} to activate.`);\n }\n\n /**\n * Toggle the magnifying glass active state.\n */\n toggle(): void {\n const state = this.state;\n const config = this.config;\n\n if (state.active) {\n state.active = false;\n this.ui.hide();\n } else {\n state.active = true;\n this.ui.show();\n // Update initial position if needed\n if (this.eventHandler) {\n this.eventHandler.updateInitialPosition();\n }\n }\n }\n\n /**\n * Update the magnified view.\n */\n updateMagnifiedView(): void {\n if (!this.state.active || !this.renderer || !this.litegraphCanvas) {\n return;\n }\n\n // Get canvas transformation info\n this.updateCanvasTransformation();\n\n // Calculate the source region\n this.calculateSourceRegion();\n\n // Schedule the rendering operation\n if (!this.state.isRenderScheduled) {\n this.state.isRenderScheduled = true;\n requestAnimationFrame(() => {\n if (!this.state.active || !this.renderer || !this.litegraphCanvas) {\n this.state.isRenderScheduled = false;\n return;\n }\n\n // Try virtual zoom capture for high-res magnification\n // This temporarily sets LiteGraph to 100% zoom, captures clean pixels,\n // then restores the original zoom level\n let sourceCanvas: HTMLCanvasElement = this.litegraphCanvas;\n if (this.offscreenRenderer && this.offscreenRenderer.isAvailable()) {\n const highResCanvas = this.offscreenRenderer.renderHighResRegion(this.litegraphCanvas);\n if (highResCanvas) {\n sourceCanvas = highResCanvas;\n }\n }\n\n // Render the magnified view\n this.renderer.render(sourceCanvas);\n\n // Update debug visualization\n\n\n // Render HTML overlays for text, video, and image widgets\n this.renderHtmlOverlays();\n\n // Send frame to pop-out tab if open\n if (this.popOutManager.isPopOutOpen() && this.ui.glassCanvas) {\n this.popOutManager.sendFrame(this.ui.glassCanvas);\n }\n\n this.state.isRenderScheduled = false;\n });\n }\n }\n\n /**\n * Update canvas transformation state.\n */\n updateCanvasTransformation(): void {\n this.state.canvasScale = 1.0;\n this.state.canvasOffsetX = 0;\n this.state.canvasOffsetY = 0;\n\n if (app?.canvas) {\n const ds = (app.canvas as any).ds;\n if (ds) {\n if (typeof ds.scale === 'number') {\n this.state.canvasScale = ds.scale;\n }\n\n if (ds.offset) {\n this.state.canvasOffsetX = ds.offset[0] || 0;\n this.state.canvasOffsetY = ds.offset[1] || 0;\n }\n }\n }\n }\n\n /**\n * Calculate the source region for magnification.\n */\n calculateSourceRegion(): void {\n const cursorPixelX = this.state.x;\n const cursorPixelY = this.state.y;\n const canvasScale = this.state.canvasScale;\n const canvasOffsetX = this.state.canvasOffsetX;\n const canvasOffsetY = this.state.canvasOffsetY;\n\n if (canvasScale === 0) return;\n if (!this.litegraphCanvas) return;\n\n // Get DPR (Device Pixel Ratio) - relationship between Backing Store pixels and CSS pixels\n const rect = this.litegraphCanvas.getBoundingClientRect();\n const dpr = rect.width > 0 ? this.litegraphCanvas.width / rect.width : 1;\n\n // Convert cursor Backing pixels to CSS pixels (Screen pixels)\n // state.x/y are in Backing Pixels (set in EventHandler)\n const cursorCssX = cursorPixelX / dpr;\n const cursorCssY = cursorPixelY / dpr;\n\n // Convert cursor CSS pixels to LiteGraph graph coordinates\n // ds.offset and ds.scale operate in CSS pixel space\n const cursorGraphX = (cursorCssX - canvasOffsetX) / canvasScale;\n const cursorGraphY = (cursorCssY - canvasOffsetY) / canvasScale;\n\n // Apply manual offset (in Graph Units - arbitrary units)\n const targetGraphCenterX = cursorGraphX + this.config.offsetX;\n const targetGraphCenterY = cursorGraphY + this.config.offsetY;\n\n // Calculate source dimensions in graph units\n const sourceGraphWidth = (this.config.glassSize / this.config.zoomFactor) / canvasScale;\n const sourceGraphHeight = (this.config.glassSize / this.config.zoomFactor) / canvasScale;\n\n // Calculate source top-left corner in Graph Coordinates\n const sourceGraphX = targetGraphCenterX - (sourceGraphWidth / 2);\n const sourceGraphY = targetGraphCenterY - (sourceGraphHeight / 2);\n\n // Convert back to Canvas Backing Pixels for the source rectangle\n // 1. Convert Graph -> CSS: (Graph * Scale) + Offset\n // 2. Convert CSS -> Backing: CSS * DPR\n const sourceCssX = (sourceGraphX * canvasScale) + canvasOffsetX;\n const sourceCssY = (sourceGraphY * canvasScale) + canvasOffsetY;\n const sourceCssWidth = sourceGraphWidth * canvasScale;\n const sourceCssHeight = sourceGraphHeight * canvasScale;\n\n this.state.sourceX = sourceCssX * dpr;\n this.state.sourceY = sourceCssY * dpr;\n this.state.sourceWidth = sourceCssWidth * dpr;\n this.state.sourceHeight = sourceCssHeight * dpr;\n }\n\n /**\n * Render HTML overlays for text and media in the magnified view.\n */\n renderHtmlOverlays(): void {\n const graph = (app as any).graph;\n if (!this.state.active || !this.ui.htmlOverlayContainer || !graph || !this.litegraphCanvas) {\n if (this.ui.htmlOverlayContainer) this.ui.htmlOverlayContainer.innerHTML = '';\n return;\n }\n\n this.ui.htmlOverlayContainer.innerHTML = '';\n\n const magnifyRect: Rectangle = {\n x: this.state.sourceX,\n y: this.state.sourceY,\n width: this.state.sourceWidth,\n height: this.state.sourceHeight\n };\n\n const nodes: ComfyNode[] = graph._nodes;\n if (!nodes) return;\n\n for (const node of nodes) {\n const widgets = (node as any).widgets;\n if (!widgets) continue;\n\n for (const widget of widgets) {\n let isTextElement = false;\n let isVideoElement = false;\n let isImageElement = false;\n let elementToProcess: HTMLElement | null = null;\n\n if (widget.element) {\n const element = widget.element as HTMLElement;\n // Skip text elements - now rendered natively on canvas via OffscreenRenderer\n if (widget.type === \"text\" || widget.type === \"string\" || element.tagName === 'TEXTAREA') {\n // isTextElement = true; // DISABLED - using native canvas rendering\n // elementToProcess = element;\n } else if (element.tagName === 'VIDEO') {\n isVideoElement = true;\n elementToProcess = element;\n } else if (element.tagName === 'IMG') {\n isImageElement = true;\n elementToProcess = element;\n } else {\n const potentialVideo = element.querySelector('video');\n if (potentialVideo) {\n isVideoElement = true;\n elementToProcess = potentialVideo;\n } else {\n const potentialImage = element.querySelector('img');\n if (potentialImage) {\n isImageElement = true;\n elementToProcess = potentialImage;\n }\n }\n }\n }\n\n if (elementToProcess && (isTextElement || isVideoElement || isImageElement)) {\n const widgetRect = elementToProcess.getBoundingClientRect();\n const canvasRect = this.litegraphCanvas!.getBoundingClientRect();\n\n // DPR = backing pixels / CSS pixels\n const dpr = canvasRect.width > 0 ? (this.litegraphCanvas!.width / canvasRect.width) : 1;\n const currentScale = this.state.canvasScale;\n const isVirtualZoomMode = currentScale < 0.7;\n\n // Widget position in CSS coordinates relative to canvas\n const widgetCssX = widgetRect.left - canvasRect.left;\n const widgetCssY = widgetRect.top - canvasRect.top;\n const widgetCssWidth = widgetRect.width;\n const widgetCssHeight = widgetRect.height;\n\n // Pivot point (mouse position) in CSS coordinates\n const pivotCssX = this.state.x / dpr;\n const pivotCssY = this.state.y / dpr;\n\n let finalWidgetCssX: number;\n let finalWidgetCssY: number;\n let finalWidgetCssWidth: number;\n let finalWidgetCssHeight: number;\n\n if (isVirtualZoomMode) {\n // Virtual Zoom: Transform widget position to match virtual 1.0 scale capture\n // Formula: virtualCss = (widgetCss - pivotCss) / currentScale + pivotCss\n finalWidgetCssX = (widgetCssX - pivotCssX) / currentScale + pivotCssX;\n finalWidgetCssY = (widgetCssY - pivotCssY) / currentScale + pivotCssY;\n // Size also scales inversely\n finalWidgetCssWidth = widgetCssWidth / currentScale;\n finalWidgetCssHeight = widgetCssHeight / currentScale;\n } else {\n // Direct Capture: Use actual positions\n finalWidgetCssX = widgetCssX;\n finalWidgetCssY = widgetCssY;\n finalWidgetCssWidth = widgetCssWidth;\n finalWidgetCssHeight = widgetCssHeight;\n }\n\n // Convert to backing pixels for comparison with magnifyRect\n const widgetCanvasX = finalWidgetCssX * dpr;\n const widgetCanvasY = finalWidgetCssY * dpr;\n const widgetCanvasWidth = finalWidgetCssWidth * dpr;\n const widgetCanvasHeight = finalWidgetCssHeight * dpr;\n\n const widgetSourceRect: Rectangle = {\n x: widgetCanvasX,\n y: widgetCanvasY,\n width: widgetCanvasWidth,\n height: widgetCanvasHeight\n };\n\n if (rectsOverlap(magnifyRect, widgetSourceRect)) {\n const clonedElement = elementToProcess.cloneNode(true) as HTMLElement;\n clonedElement.style.position = 'absolute';\n clonedElement.style.pointerEvents = 'none';\n\n if (isTextElement) {\n clonedElement.style.backgroundColor = elementToProcess.style.backgroundColor || '#222';\n clonedElement.style.color = elementToProcess.style.color || '#DDD';\n clonedElement.style.border = elementToProcess.style.border || '1px solid #555';\n // Hide scrollbar while keeping content visible\n clonedElement.style.overflow = 'hidden';\n (clonedElement as HTMLInputElement).disabled = true;\n\n // Dual adaptive font sizing:\n // - When zoomed OUT (below 50%): shrink text to fit all content\n // - When zoomed IN (above 50%): grow text for better readability\n const canvasScale = this.state.canvasScale;\n const originalFontSize = parseFloat(window.getComputedStyle(elementToProcess).fontSize);\n const threshold = 0.5; // 50% zoom threshold\n\n let adaptedFontSize: number;\n if (canvasScale < threshold) {\n // Zoomed out: shrink text aggressively to fit content\n // Scale from threshold down to minimum\n const shrinkFactor = canvasScale / threshold;\n adaptedFontSize = Math.max(6, originalFontSize * shrinkFactor * 0.8);\n } else {\n // Zoomed in: grow text for readability\n // Scale from 100% at threshold up to 150% at 100%+ zoom\n const growFactor = 1 + ((canvasScale - threshold) / (1 - threshold)) * 0.5;\n adaptedFontSize = originalFontSize * Math.min(1.5, growFactor);\n }\n\n clonedElement.style.fontSize = `${adaptedFontSize}px`;\n clonedElement.style.lineHeight = canvasScale < threshold ? '1.2' : '1.4';\n } else if (isVideoElement) {\n const video = clonedElement as HTMLVideoElement;\n const originalVideo = elementToProcess as HTMLVideoElement;\n video.src = originalVideo.src;\n video.autoplay = originalVideo.autoplay;\n video.loop = originalVideo.loop;\n video.preload = originalVideo.preload;\n video.crossOrigin = originalVideo.crossOrigin;\n video.muted = true;\n if (!originalVideo.paused) {\n video.play().catch(e => console.warn(\"Magnify Glass: Cloned video play failed\", e));\n }\n video.currentTime = originalVideo.currentTime;\n } else if (isImageElement) {\n const img = clonedElement as HTMLImageElement;\n const originalImg = elementToProcess as HTMLImageElement;\n img.src = originalImg.src;\n img.alt = originalImg.alt;\n }\n\n const relativeX = widgetSourceRect.x - magnifyRect.x;\n const relativeY = widgetSourceRect.y - magnifyRect.y;\n const magnifiedX = relativeX * this.config.zoomFactor;\n const magnifiedY = relativeY * this.config.zoomFactor;\n\n clonedElement.style.left = `${magnifiedX}px`;\n clonedElement.style.top = `${magnifiedY}px`;\n clonedElement.style.width = `${widgetSourceRect.width}px`;\n clonedElement.style.height = `${widgetSourceRect.height}px`;\n clonedElement.style.transformOrigin = 'top left';\n clonedElement.style.transform = `scale(${this.config.zoomFactor})`;\n\n this.ui.htmlOverlayContainer!.appendChild(clonedElement);\n }\n }\n }\n }\n }\n\n /**\n * Update config from current settings values.\n */\n updateConfigFromSettings(): void {\n this.config.loadSettings();\n }\n\n /**\n * Apply UI changes based on current config.\n */\n applyUiChanges(): void {\n this.ui.applyStyles();\n\n if (this.renderer?.gl) {\n this.renderer.updateViewport();\n }\n }\n\n\n\n /**\n * Reset offsets and panel positions to defaults.\n */\n resetOffsets(): void {\n this.config.resetOffsets();\n\n // Also disable follow cursor\n this.config.followCursor = false;\n\n if (this.state.active) {\n this.updateMagnifiedView();\n }\n\n // Reset magnify glass position to top-right corner\n if (this.ui.glassDiv) {\n // If it's the first activation, position at top right of the window (Anchored)\n // Otherwise, reset to the last known position or default if not active.\n if (!this.state.wasActivatedBefore) {\n const padding = DEFAULT_PADDING;\n // Using style.right ensures it stays on the right even if window resizes before first usage\n this.ui.glassDiv.style.right = `${padding}px`;\n this.ui.glassDiv.style.top = `${DEFAULT_GLASS_Y_OFFSET}px`;\n this.ui.glassDiv.style.left = 'auto'; // Ensure left is unset\n this.state.wasActivatedBefore = true;\n } else {\n // If it was already activated, and we are resetting, we might want to keep its current position\n // or explicitly reset it to the initial anchored position.\n // For now, let's re-apply the anchored position on reset if it was already activated.\n const padding = DEFAULT_PADDING;\n this.ui.glassDiv.style.right = `${padding}px`;\n this.ui.glassDiv.style.top = `${DEFAULT_GLASS_Y_OFFSET}px`;\n this.ui.glassDiv.style.left = 'auto';\n }\n }\n\n // Reset inspector panel position if exists\n const extensions = window.comfyUIMagnifyGlassExtensions;\n if (extensions && extensions.length > 0) {\n extensions.forEach((extension: any) => {\n if (extension?.stateManager) {\n extension.stateManager.state.isPanelPinned = false;\n extension.stateManager.state.isPanelLocked = false;\n extension.stateManager.state.isAutoPinned = false;\n extension.stateManager.state.pinnedPosition = { x: 0, y: 0 };\n extension.stateManager.state.lastPinnedPosition = null;\n\n if (extension.positionManager) {\n extension.positionManager.positionPanel();\n }\n if (extension.uiManager?.updateControlStates) {\n extension.uiManager.updateControlStates();\n }\n }\n });\n }\n\n this.debugger.log(\"Reset: Magnify glass and inspector panel positions restored to defaults\");\n }\n\n /**\n * Cleanup all resources.\n */\n cleanup(): void {\n this.eventHandler.detachListeners();\n this.popOutManager.cleanup();\n this.ui.cleanup();\n 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+{"version":3,"file":"MagnifyGlass.js","sources":["../../src/magnify-glass/MagnifyGlass.ts"],"sourcesContent":["/**\n * ComfyUI MagnifyGlass - Main Class (TypeScript)\n * \n * Orchestrates all components of the magnifying glass.\n */\n\nimport type { ComfyApp, ComfyNode } from '../types/comfyui';\nimport { findLiteGraphCanvas, rectsOverlap, Rectangle } from '../shared/utils';\nimport { DEFAULT_PADDING, DEFAULT_GLASS_Y_OFFSET } from '../shared/constants';\nimport { registerGlassSettings, registerAccessibilitySettings } from '../shared/settings';\nimport { ConfigManager } from './ConfigManager';\nimport { MagnifierState } from './MagnifierState';\nimport { UiManager } from './UiManager';\nimport { WebGLRenderer } from './WebGLRenderer';\nimport { DebugManager } from './DebugManager';\nimport { EventHandler } from './EventHandler';\nimport { PopOutManager } from './PopOutManager';\nimport { OffscreenRenderer } from './OffscreenRenderer';\n\n// External ComfyUI globals\ndeclare const app: ComfyApp;\ndeclare const LiteGraph: unknown;\n\n/**\n * Main MagnifyGlass class.\n * Orchestrates all components and provides the main API.\n */\nexport class MagnifyGlass {\n config: ConfigManager;\n state: MagnifierState;\n ui: UiManager;\n renderer: WebGLRenderer | null;\n debugger: DebugManager;\n eventHandler: EventHandler;\n popOutManager: PopOutManager;\n offscreenRenderer: OffscreenRenderer | null;\n\n /** The LiteGraph canvas */\n litegraphCanvas: HTMLCanvasElement | null;\n\n /** Last known mouse position for better initial positioning */\n lastKnownMousePosition: { x: number; y: number };\n\n /** Whether we're currently over media (for info panel) */\n isOverMedia: boolean;\n\n /** Current media element under cursor */\n currentMediaElement: HTMLImageElement | HTMLVideoElement | null;\n\n constructor() {\n this.config = new ConfigManager();\n this.state = new MagnifierState();\n this.popOutManager = new PopOutManager();\n this.ui = new UiManager(\n this.config,\n this.state,\n () => this.toggle()\n );\n this.renderer = null;\n this.offscreenRenderer = null;\n this.debugger = new DebugManager(this.config, this.state, this.ui);\n this.eventHandler = new EventHandler(this);\n\n // The LiteGraph canvas\n this.litegraphCanvas = null;\n\n // Last known mouse position for better initial positioning\n this.lastKnownMousePosition = { x: 0, y: 0 };\n\n // Media tracking\n this.isOverMedia = false;\n this.currentMediaElement = null;\n }\n\n /**\n * Initialize the magnifying glass.\n */\n init(): void {\n if (typeof LiteGraph === 'undefined' || typeof app === 'undefined' || !app.canvas) {\n this.debugger.log(\"LiteGraph or app not ready, retrying in 100ms.\");\n setTimeout(() => this.init(), 100);\n return;\n }\n this.debugger.log(\"LiteGraph and app ready.\");\n\n\n\n // Load saved offsets first\n this.config.loadSavedOffsets();\n\n // Print detailed canvas information\n\n\n // Create UI elements\n this.ui.createElements();\n\n // Ensure glass is validly positioned (within viewport) right away\n // This handles cases where config has saved positions from a different monitor size\n this.ui.updateResponsivePosition();\n\n // Setup WebGL renderer\n this.renderer = new WebGLRenderer(this.config, this.state, this.ui);\n if (!this.renderer.isValid()) {\n this.ui.cleanup();\n return;\n }\n\n // Find the LiteGraph canvas\n this.litegraphCanvas = findLiteGraphCanvas();\n this.debugger.log(\"LiteGraph canvas found:\", this.litegraphCanvas);\n if (!this.litegraphCanvas) {\n this.debugger.error(\"Could not find LiteGraph canvas. Magnifier will not work.\");\n this.ui.cleanup();\n return;\n }\n\n // Initialize offscreen renderer for high-res magnification\n this.offscreenRenderer = new OffscreenRenderer(this.config, this.state);\n\n // Attach event handlers\n this.eventHandler.attachListeners();\n\n // Register settings with ComfyUI\n registerGlassSettings(this);\n registerAccessibilitySettings(this);\n\n this.debugger.log(`Initialized (WebGL) with Smart Input Detection. Press ${this.config.altRequired ? 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0) return;\n if (!this.litegraphCanvas) return;\n\n // Get DPR (Device Pixel Ratio) - relationship between Backing Store pixels and CSS pixels\n const rect = this.litegraphCanvas.getBoundingClientRect();\n const dpr = rect.width > 0 ? this.litegraphCanvas.width / rect.width : 1;\n\n // Convert cursor Backing pixels to CSS pixels (Screen pixels)\n // state.x/y are in Backing Pixels (set in EventHandler)\n const cursorCssX = cursorPixelX / dpr;\n const cursorCssY = cursorPixelY / dpr;\n\n // Convert cursor CSS pixels to LiteGraph graph coordinates\n // ds.offset and ds.scale operate in CSS pixel space\n const cursorGraphX = (cursorCssX - canvasOffsetX) / canvasScale;\n const cursorGraphY = (cursorCssY - canvasOffsetY) / canvasScale;\n\n // Apply manual offset (in Graph Units - arbitrary units)\n const targetGraphCenterX = cursorGraphX + this.config.offsetX;\n const targetGraphCenterY = cursorGraphY + this.config.offsetY;\n\n // Calculate source dimensions in graph units\n const 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Convert Graph -> CSS: (Graph * Scale) + Offset\n // 2. Convert CSS -> Backing: CSS * DPR\n const sourceCssX = (sourceGraphX * canvasScale) + canvasOffsetX;\n const sourceCssY = (sourceGraphY * canvasScale) + canvasOffsetY;\n const sourceCssWidth = sourceGraphWidth * canvasScale;\n const sourceCssHeight = sourceGraphHeight * canvasScale;\n\n this.state.sourceX = sourceCssX * dpr;\n this.state.sourceY = sourceCssY * dpr;\n this.state.sourceWidth = sourceCssWidth * dpr;\n this.state.sourceHeight = sourceCssHeight * dpr;\n }\n\n /**\n * Render HTML overlays for text and media in the magnified view.\n */\n renderHtmlOverlays(): void {\n const graph = (app as any).graph;\n if (!this.state.active || !this.ui.htmlOverlayContainer || !graph || !this.litegraphCanvas) {\n if (this.ui.htmlOverlayContainer) this.ui.htmlOverlayContainer.innerHTML = '';\n return;\n }\n\n this.ui.htmlOverlayContainer.innerHTML = '';\n\n const magnifyRect: Rectangle = {\n x: this.state.sourceX,\n y: this.state.sourceY,\n width: this.state.sourceWidth,\n height: this.state.sourceHeight\n };\n\n const nodes: ComfyNode[] = graph._nodes;\n if (!nodes) return;\n\n for (const node of nodes) {\n const widgets = (node as any).widgets;\n if (!widgets) continue;\n\n for (const widget of widgets) {\n let isTextElement = false;\n let isVideoElement = false;\n let isImageElement = false;\n let elementToProcess: HTMLElement | null = null;\n\n if (widget.element) {\n const element = widget.element as HTMLElement;\n // Skip text elements - now rendered natively on canvas via OffscreenRenderer\n if (widget.type === \"text\" || widget.type === \"string\" || element.tagName === 'TEXTAREA') {\n // isTextElement = true; // DISABLED - using native canvas rendering\n // elementToProcess = element;\n } else if (element.tagName === 'VIDEO') {\n isVideoElement = true;\n elementToProcess = element;\n } else if (element.tagName === 'IMG') {\n isImageElement = true;\n elementToProcess = element;\n } else {\n const potentialVideo = element.querySelector('video');\n if (potentialVideo) {\n isVideoElement = true;\n elementToProcess = potentialVideo;\n } else {\n const potentialImage = element.querySelector('img');\n if (potentialImage) {\n isImageElement = true;\n elementToProcess = potentialImage;\n }\n }\n }\n }\n\n if (elementToProcess && (isTextElement || isVideoElement || isImageElement)) {\n const widgetRect = elementToProcess.getBoundingClientRect();\n const canvasRect = this.litegraphCanvas!.getBoundingClientRect();\n\n // DPR = backing pixels / CSS pixels\n const dpr = canvasRect.width > 0 ? (this.litegraphCanvas!.width / canvasRect.width) : 1;\n const currentScale = this.state.canvasScale;\n const isVirtualZoomMode = currentScale < 0.7;\n\n // Widget position in CSS coordinates relative to canvas\n const widgetCssX = widgetRect.left - canvasRect.left;\n const widgetCssY = widgetRect.top - canvasRect.top;\n const widgetCssWidth = widgetRect.width;\n const widgetCssHeight = widgetRect.height;\n\n // Pivot point (mouse position) in CSS coordinates\n const pivotCssX = this.state.x / dpr;\n const pivotCssY = this.state.y / dpr;\n\n let finalWidgetCssX: number;\n let finalWidgetCssY: number;\n let finalWidgetCssWidth: number;\n let finalWidgetCssHeight: number;\n\n if (isVirtualZoomMode) {\n // Virtual Zoom: Transform widget position to match virtual 1.0 scale capture\n // Formula: virtualCss = (widgetCss - pivotCss) / currentScale + pivotCss\n finalWidgetCssX = (widgetCssX - pivotCssX) / currentScale + pivotCssX;\n finalWidgetCssY = (widgetCssY - pivotCssY) / currentScale + pivotCssY;\n // Size also scales inversely\n finalWidgetCssWidth = widgetCssWidth / currentScale;\n finalWidgetCssHeight = widgetCssHeight / currentScale;\n } else {\n // Direct Capture: Use actual positions\n finalWidgetCssX = widgetCssX;\n finalWidgetCssY = widgetCssY;\n finalWidgetCssWidth = widgetCssWidth;\n finalWidgetCssHeight = widgetCssHeight;\n }\n\n // Convert to backing pixels for comparison with magnifyRect\n const widgetCanvasX = finalWidgetCssX * dpr;\n const widgetCanvasY = finalWidgetCssY * dpr;\n const widgetCanvasWidth = finalWidgetCssWidth * dpr;\n const widgetCanvasHeight = finalWidgetCssHeight * dpr;\n\n const widgetSourceRect: Rectangle = {\n x: widgetCanvasX,\n y: widgetCanvasY,\n width: widgetCanvasWidth,\n height: widgetCanvasHeight\n };\n\n if (rectsOverlap(magnifyRect, widgetSourceRect)) {\n const clonedElement = elementToProcess.cloneNode(true) as HTMLElement;\n clonedElement.style.position = 'absolute';\n clonedElement.style.pointerEvents = 'none';\n\n if (isTextElement) {\n clonedElement.style.backgroundColor = elementToProcess.style.backgroundColor || '#222';\n clonedElement.style.color = elementToProcess.style.color || '#DDD';\n clonedElement.style.border = elementToProcess.style.border || '1px solid #555';\n // Hide scrollbar while keeping content visible\n clonedElement.style.overflow = 'hidden';\n (clonedElement as HTMLInputElement).disabled = true;\n\n // Dual adaptive font sizing:\n // - When zoomed OUT (below 50%): shrink text to fit all content\n // - When zoomed IN (above 50%): grow text for better readability\n const canvasScale = this.state.canvasScale;\n const originalFontSize = parseFloat(window.getComputedStyle(elementToProcess).fontSize);\n const threshold = 0.5; // 50% zoom threshold\n\n let adaptedFontSize: number;\n if (canvasScale < threshold) {\n // Zoomed out: shrink text aggressively to fit content\n // Scale from threshold down to minimum\n const shrinkFactor = canvasScale / threshold;\n adaptedFontSize = Math.max(6, originalFontSize * shrinkFactor * 0.8);\n } else {\n // Zoomed in: grow text for readability\n // Scale from 100% at threshold up to 150% at 100%+ zoom\n const growFactor = 1 + ((canvasScale - threshold) / (1 - threshold)) * 0.5;\n adaptedFontSize = originalFontSize * Math.min(1.5, growFactor);\n }\n\n clonedElement.style.fontSize = `${adaptedFontSize}px`;\n clonedElement.style.lineHeight = canvasScale < threshold ? '1.2' : '1.4';\n } else if (isVideoElement) {\n const video = clonedElement as HTMLVideoElement;\n const originalVideo = elementToProcess as HTMLVideoElement;\n video.src = originalVideo.src;\n video.autoplay = originalVideo.autoplay;\n video.loop = originalVideo.loop;\n video.preload = originalVideo.preload;\n video.crossOrigin = originalVideo.crossOrigin;\n video.muted = true;\n if (!originalVideo.paused) {\n video.play().catch(e => console.warn(\"Magnify Glass: Cloned video play failed\", e));\n }\n video.currentTime = originalVideo.currentTime;\n } else if (isImageElement) {\n const img = clonedElement as HTMLImageElement;\n const originalImg = elementToProcess as HTMLImageElement;\n img.src = originalImg.src;\n img.alt = originalImg.alt;\n }\n\n const relativeX = widgetSourceRect.x - magnifyRect.x;\n const relativeY = widgetSourceRect.y - magnifyRect.y;\n const magnifiedX = relativeX * this.config.zoomFactor;\n const magnifiedY = relativeY * this.config.zoomFactor;\n\n clonedElement.style.left = `${magnifiedX}px`;\n clonedElement.style.top = `${magnifiedY}px`;\n clonedElement.style.width = `${widgetSourceRect.width}px`;\n clonedElement.style.height = `${widgetSourceRect.height}px`;\n clonedElement.style.transformOrigin = 'top left';\n clonedElement.style.transform = `scale(${this.config.zoomFactor})`;\n\n this.ui.htmlOverlayContainer!.appendChild(clonedElement);\n }\n }\n }\n }\n }\n\n /**\n * Update config from current settings values.\n */\n updateConfigFromSettings(): void {\n this.config.loadSettings();\n }\n\n /**\n * Apply UI changes based on current config.\n */\n applyUiChanges(): void {\n this.ui.applyStyles();\n\n if (this.renderer?.gl) {\n this.renderer.updateViewport();\n }\n }\n\n\n\n /**\n * Reset offsets and panel positions to defaults.\n */\n resetOffsets(): void {\n this.config.resetOffsets();\n\n // Also disable follow cursor\n this.config.followCursor = false;\n\n if (this.state.active) {\n this.updateMagnifiedView();\n }\n\n // 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