Files
AEmotionStudio-ComfyUI-Magn…/src/info-panel/PositionManager.ts
T

206 lines
7.6 KiB
TypeScript

/**
* Position Manager class.
* Handles all positioning logic for the info panel.
*/
import { StateManager } from './StateManager';
export class PositionManager {
stateManager: StateManager;
panelElement: HTMLElement;
constructor(stateManager: StateManager, panelElement: HTMLElement) {
this.stateManager = stateManager;
this.panelElement = panelElement;
}
positionPanel(): void {
if (!this.panelElement) return;
// If panel is pinned, keep it at its pinned position
if (this.stateManager.state.isPanelPinned) {
this.applyPinnedPosition();
return;
}
// Normal positioning logic
this.calculateNormalPosition();
}
applyPinnedPosition(): void {
if (!this.panelElement) return;
let { x, y } = this.stateManager.state.pinnedPosition;
// If pinnedPosition is uninitialized (0,0), use calculateNormalPosition to get a valid position
if (x === 0 && y === 0) {
this.calculateNormalPosition();
// Save the calculated position as the new pinned position
if (this.panelElement) {
const rect = this.panelElement.getBoundingClientRect();
this.stateManager.state.pinnedPosition = { x: rect.left, y: rect.top };
}
return;
}
const panelWidth = this.panelElement.offsetWidth || 300;
const panelHeight = this.panelElement.offsetHeight || 400;
const margin = 10;
const boundedX = Math.max(margin, Math.min(x, window.innerWidth - panelWidth - margin));
const boundedY = Math.max(margin, Math.min(y, window.innerHeight - panelHeight - margin));
this.panelElement.style.left = `${boundedX}px`;
this.panelElement.style.top = `${boundedY}px`;
}
calculateNormalPosition(): void {
const magnifyGlass = window.comfyUIMagnifyGlass;
if (!magnifyGlass || !this.panelElement) return;
const settings = this.stateManager.state.settings;
const panelWidth = Number(settings["🔍MagnifyGlass.InfoPanelWidth"]) || 300;
const panelHeight = this.panelElement.offsetHeight || 400;
let left: number;
let top: number;
const margin = 15;
// Check for valid glass rect first
const glassRect = magnifyGlass.ui.glassDiv?.getBoundingClientRect();
const hasValidGlassRect = glassRect && (glassRect.right > 0 || glassRect.top > 0);
// Check for valid mouse position
const mouseX = magnifyGlass.lastKnownMousePosition?.x || 0;
const mouseY = magnifyGlass.lastKnownMousePosition?.y || 0;
const hasValidMousePosition = mouseX > 0 || mouseY > 0;
if (!this.stateManager.state.isGlassPreviewVisible) {
// Glass is hidden, use mouse position
if (hasValidMousePosition) {
left = mouseX - (panelWidth / 2);
top = mouseY - 20;
} else {
// Fallback: right side of screen
left = window.innerWidth - panelWidth - 50;
top = 100;
}
} else if (hasValidGlassRect) {
// Position relative to glass
const position = settings["🔍MagnifyGlass.InfoPanelPosition"];
switch (position) {
case "Right":
left = glassRect!.right + margin;
top = glassRect!.top;
break;
case "Left":
left = glassRect!.left - panelWidth - margin;
top = glassRect!.top;
break;
case "Top":
left = glassRect!.left;
top = glassRect!.top - panelHeight - margin;
break;
case "Bottom":
left = glassRect!.left;
top = glassRect!.bottom + margin;
break;
default:
left = glassRect!.right + margin;
top = glassRect!.top;
break;
}
} else if (hasValidMousePosition) {
// Fall back to mouse position
left = mouseX - (panelWidth / 2);
top = mouseY - 20;
} else {
// Final fallback: right side of screen
left = window.innerWidth - panelWidth - 50;
top = 100;
}
left = Math.max(10, Math.min(left, window.innerWidth - panelWidth - 10));
top = Math.max(10, Math.min(top, window.innerHeight - panelHeight - 10));
this.panelElement.style.left = `${left}px`;
this.panelElement.style.top = `${top}px`;
}
/**
* Position the floating controls relative to the panel.
*/
positionFloatingControls(controlsElement: HTMLElement | null): void {
if (!controlsElement) return;
// Check if controls should be visible based on settings
const settings = this.stateManager.state.settings;
if (settings["🔍MagnifyGlass.ShowHoveringControls"] === false) {
controlsElement.style.display = 'none';
return;
}
const isPanelVisible = this.stateManager.state.isPanelVisible;
const magnifyGlass = window.comfyUIMagnifyGlass;
let referenceRect: DOMRect | null = null;
if (isPanelVisible && this.panelElement) {
// Position relative to panel
referenceRect = this.panelElement.getBoundingClientRect();
} else if (magnifyGlass && magnifyGlass.ui && magnifyGlass.ui.glassDiv) {
// Position relative to magnify glass
referenceRect = magnifyGlass.ui.glassDiv.getBoundingClientRect();
// Don't show controls if glass is hidden/invalid
if (referenceRect.width === 0 || referenceRect.height === 0) {
controlsElement.style.display = 'none';
return;
}
}
if (!referenceRect) return;
const controlsPosition = this.stateManager.state.settings["🔍MagnifyGlass.ControlsPosition"] || "right";
const margin = 8;
let left: number;
let top: number;
switch (controlsPosition) {
case "left":
left = referenceRect.left - controlsElement.offsetWidth - margin;
top = referenceRect.top;
break;
case "right":
left = referenceRect.right + margin;
top = referenceRect.top;
break;
case "top":
left = referenceRect.left;
top = referenceRect.top - controlsElement.offsetHeight - margin;
break;
case "bottom":
left = referenceRect.left;
top = referenceRect.bottom + margin;
break;
case "top-right":
left = referenceRect.right - controlsElement.offsetWidth;
top = referenceRect.top - controlsElement.offsetHeight - margin;
break;
default:
left = referenceRect.right + margin;
top = referenceRect.top;
}
// Keep controls within viewport
left = Math.max(10, Math.min(left, window.innerWidth - controlsElement.offsetWidth - 10));
top = Math.max(10, Math.min(top, window.innerHeight - controlsElement.offsetHeight - 10));
controlsElement.style.left = `${left}px`;
controlsElement.style.top = `${top}px`;
// Show controls now that they're positioned (initially hidden off-screen)
controlsElement.style.display = 'flex';
controlsElement.style.visibility = 'visible';
}
}