From 0bf3b7c83ec2c096c1944e2aae52bbce46af85e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=86motion?= <163354043+AEmotionStudio@users.noreply.github.com> Date: Fri, 23 May 2025 12:22:01 -0700 Subject: [PATCH] update: add align attribute to images in README.md --- README.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 38c272f..e7ba1ea 100644 --- a/README.md +++ b/README.md @@ -42,9 +42,13 @@ The shader noise is your map and the shader parameters (like Noise Scale, Octave The core innovation is treating latent space as a territory to be explored rather than a lottery to be played - turning the act of AI image generation into a journey of deliberate artistic discovery guided by the elegant language of mathematical patterns. **Normal Seed Travel vs Shader Noise Seed Travel** - ![ShaderNoiseKSampler Showcase WEBP](images/shader_noise_ksampler_seed_1.webp) -![ShaderNoiseKSampler Showcase WEBP](images/shader_noise_ksampler_seed_2.webp) + +**Regular KSampler vs Shader Noise KSampler** +![ShaderNoiseKSampler Showcase WEBP](images/shader_noise_ksampler_compare.webp) + +**Shader Noise KSampler Palettes** +![ShaderNoiseKSampler Showcase WEBP](images/shader_noise_ksampler_palettes.webp) ## 🔮 The Innovation: Controllable Noise