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AEmotionStudio-ComfyUI-Shad…/core
Æmotion StudioandClaude Opus 5 6685fccddd docs: describe what the shader does at each strength, not how much to avoid
The tooltips judged the shader by how much of it the picture could hide: "start
low and climb", "roam: as far as the picture reliably holds", modes ranked by how
much strength they "tolerate". That is not what the node is for. The point is a
real blend of the seed's noise and shader noise, with a fixed seed as the place
you explore from, and a shader that takes over the picture is a destination, not
a failure.

shader_strength now reads as distance from the seed, with what was observed
along the way on SD 1.5 and MiniMax H3, and says the pace belongs to the model,
the seed and noise_scale rather than to the number. noise_scale says what
measurement showed: it changes how the shader shows as much as strength does.
blend_mode describes the share of shader each mode hands over instead of ranking
them. shader_type, shape_type, use_temporal_coherence, shade_non_spatial and the
preset descriptions lose their warning framing but keep their measured facts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 15:07:59 -07:00
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