drive.py saves H3's decoded audio as FLAC, takes --prompt to pick material with a
percussive, tonal or broadband sound, and --shade-non-spatial to paint the audio
stream too. analyze_audio.py reads each run against its own prompt and seed's
strength-0 control and separates what painting the audio latent did from what
reached the sound through the picture alone. Prompt and audio painting now reach
run names, so a rerun under either does not skip a run it already holds.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>