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import os
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import shutil
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import folder_paths
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root_dir = os.getcwd()
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now_dir = os.path.dirname(os.path.abspath(__file__))
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shutil.copy(os.path.join(now_dir,"index.html"),os.path.join(root_dir,"web", "index.html"))
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shutil.copytree(os.path.join(now_dir,"live2djs"),os.path.join(root_dir,"web", "lib","live2djs"),dirs_exist_ok=True)
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input_path = folder_paths.get_input_directory()
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vtuber_list = os.listdir(os.path.join(now_dir,"web","vtuber"))
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class Live2DViewer:
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"""
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A example node
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Class methods
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-------------
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INPUT_TYPES (dict):
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Tell the main program input parameters of nodes.
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IS_CHANGED:
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optional method to control when the node is re executed.
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Attributes
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----------
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RETURN_TYPES (`tuple`):
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The type of each element in the output tulple.
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RETURN_NAMES (`tuple`):
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Optional: The name of each output in the output tulple.
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FUNCTION (`str`):
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The name of the entry-point method. For example, if `FUNCTION = "execute"` then it will run Example().execute()
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OUTPUT_NODE ([`bool`]):
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If this node is an output node that outputs a result/image from the graph. The SaveImage node is an example.
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The backend iterates on these output nodes and tries to execute all their parents if their parent graph is properly connected.
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Assumed to be False if not present.
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CATEGORY (`str`):
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The category the node should appear in the UI.
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execute(s) -> tuple || None:
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The entry point method. The name of this method must be the same as the value of property `FUNCTION`.
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For example, if `FUNCTION = "execute"` then this method's name must be `execute`, if `FUNCTION = "foo"` then it must be `foo`.
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"""
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(s):
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"""
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Return a dictionary which contains config for all input fields.
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Some types (string): "MODEL", "VAE", "CLIP", "CONDITIONING", "LATENT", "IMAGE", "INT", "STRING", "FLOAT".
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Input types "INT", "STRING" or "FLOAT" are special values for fields on the node.
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The type can be a list for selection.
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Returns: `dict`:
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- Key input_fields_group (`string`): Can be either required, hidden or optional. A node class must have property `required`
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- Value input_fields (`dict`): Contains input fields config:
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* Key field_name (`string`): Name of a entry-point method's argument
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* Value field_config (`tuple`):
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+ First value is a string indicate the type of field or a list for selection.
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+ Secound value is a config for type "INT", "STRING" or "FLOAT".
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"""
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return {
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"required": {
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"audio": ("AUDIO",),
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"live2d_model_name": (vtuber_list,{
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"default":"kei_vowels_pro"
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})
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},
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}
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RETURN_TYPES = ()
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#RETURN_NAMES = ("image_output_name",)
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FUNCTION = "show"
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OUTPUT_NODE = True
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CATEGORY = "AIFSH_Live2D"
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def show(self,audio,live2d_model_name):
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audio_name = os.path.basename(audio)
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audio_type = os.path.basename(os.path.dirname(audio))
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return {"ui": {"vtuber":[audio_name,audio_type,live2d_model_name]}}
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"""
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The node will always be re executed if any of the inputs change but
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this method can be used to force the node to execute again even when the inputs don't change.
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You can make this node return a number or a string. This value will be compared to the one returned the last time the node was
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executed, if it is different the node will be executed again.
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This method is used in the core repo for the LoadImage node where they return the image hash as a string, if the image hash
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changes between executions the LoadImage node is executed again.
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"""
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#@classmethod
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#def IS_CHANGED(s, image, string_field, int_field, float_field, print_to_screen):
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# return ""
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class LoadAudio:
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@classmethod
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def INPUT_TYPES(s):
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files = [f for f in os.listdir(input_path) if os.path.isfile(os.path.join(input_path, f)) and f.split('.')[-1].lower() in ["wav", "mp3","flac","m4a"]]
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return {"required":
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{"audio": (sorted(files),)},
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}
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CATEGORY = "AIFSH_Live2D"
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RETURN_TYPES = ("AUDIO",)
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FUNCTION = "load_audio"
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def load_audio(self, audio):
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audio_path = folder_paths.get_annotated_filepath(audio)
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return (audio_path,)
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# Set the web directory, any .js file in that directory will be loaded by the frontend as a frontend extension
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WEB_DIRECTORY = "./web"
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# A dictionary that contains all nodes you want to export with their names
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# NOTE: names should be globally unique
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NODE_CLASS_MAPPINGS = {
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"LoadAudio": LoadAudio,
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"Live2DViewer": Live2DViewer
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}
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# A dictionary that contains the friendly/humanly readable titles for the nodes
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NODE_DISPLAY_NAME_MAPPINGS = {
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"LoadAudio": "LoadAudio",
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"Live2DViewer": "Live2DViewer Node"
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}
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