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AbyssBadger0-ComfyUI_Badger…/pixel.py
T

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3.8 KiB
Python

from PIL import Image
import numpy as np
# 计算两个颜色之间的距离
def color_distance(color1, color2):
return np.sqrt(sum((c1 - c2) ** 2 for c1, c2 in zip(color1, color2)))
# 寻找主要颜色
def find_dominant_color(block, threshold):
colors_count = {}
for color in block:
found_similar = False
for dominant_color in colors_count:
if color_distance(color, dominant_color) < threshold:
colors_count[dominant_color] += 1
found_similar = True
break
if not found_similar:
colors_count[tuple(color)] = 1
# 找出出现最多的颜色
dominant_color = max(colors_count, key=colors_count.get)
return np.mean([color for color in block if color_distance(color, dominant_color) < threshold], axis=0)
# 加载颜色卡
def load_color_card(color_card_image):
color_card_pixels = np.array(color_card_image)
color_palette = color_card_pixels.reshape(-1, color_card_pixels.shape[-1])
return color_palette
# 将颜色匹配到颜色卡中的颜色
def match_color_to_palette(color, palette):
closest_colors = sorted(palette, key=lambda c: color_distance(c, color))
return tuple(closest_colors[0])
# 规格化原图片
def regular_image(original_image, output_size=(512, 512), fill_color=(255, 255, 255)):
# 计算等比缩放的尺寸
original_width, original_height = original_image.size
ratio = min(output_size[0] / original_width, output_size[1] / original_height)
new_width = int(original_width * ratio)
new_height = int(original_height * ratio)
# 等比缩放图片
try:
original_image = original_image.resize((new_width, new_height), Image.Resampling.LANCZOS)
except Exception as e:
original_image = original_image.resize((new_width, new_height), Image.ANTIALIAS)
# 创建一个新的白色背景图片
new_img = Image.new("RGB", output_size, fill_color)
# 计算居中位置
left = (output_size[0] - new_width) // 2
top = (output_size[1] - new_height) // 2
# 将缩放后的图片粘贴到白色背景图片上
new_img.paste(original_image, (left, top))
original_pixels = np.array(new_img)
return original_pixels
def to_pixel(original_image, threshold, pix, tile_size, color_card=None):
regular_size = tile_size*pix
original_pixels = regular_image(original_image,output_size=(regular_size,regular_size))
# 创建新的图像,用于存储像素化的结果
pixelated_image = Image.new('RGB', (pix, pix))
if color_card!=None:
color_palette = load_color_card(color_card)
# 遍历每个8x8的方块
for i in range(0, regular_size, tile_size):
for j in range(0, regular_size, tile_size):
# 获取当前方块
block = original_pixels[i:i+tile_size, j:j+tile_size].reshape(-1, 3)
# 找到主要颜色
dominant_color = find_dominant_color(block, threshold)
# 匹配到颜色卡中的颜色
matched_color = match_color_to_palette(dominant_color, color_palette)
# 将匹配的颜色赋给对应的像素点
pixelated_image.putpixel((j // tile_size, i // tile_size), matched_color)
else:
# 遍历每个8x8的方块
for i in range(0, regular_size, tile_size):
for j in range(0, regular_size, tile_size):
# 获取当前方块
block = original_pixels[i:i+tile_size, j:j+tile_size].reshape(-1, 3)
# 找到主要颜色
dominant_color = find_dominant_color(block, threshold)
# 将主要颜色的平均值赋给对应的像素点
pixelated_image.putpixel((j // tile_size, i // tile_size), tuple(dominant_color.astype(int)))
return pixelated_image