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Python

import torch
import torch.nn.functional as F
import numpy as np
import os
import sys
from typing import Dict, Any, Tuple
from tqdm import tqdm # Added tqdm import
# Import existing pointcloud nodes and projection definitions
from .pointcloud_nodes import DepthToPointCloud, TransformPointCloud, ProjectPointCloud, Projection, PointCloudCleaner, interpolate_se3
import folder_paths
# Ensure video_depth_anything is on path
_here = os.path.dirname(os.path.abspath(__file__))
# climb up 3 levels: camera-comfyUI → custom_nodes → ComfyUI
COMFYUI_ROOT = os.path.abspath(os.path.join(_here, os.pardir, os.pardir))
# point at metric_depth inside the Video-Depth-Anything clone at the ComfyUI root
video_depth_path = os.path.join(COMFYUI_ROOT, "Video-Depth-Anything", "metric_depth")
# insert at front so it always wins
if video_depth_path not in sys.path:
sys.path.insert(0, video_depth_path)
NO_VIDEO_DEPTH_ANYTHING= False
try:
from video_depth_anything.video_depth import VideoDepthAnything
print("✅ video_depth_anything module loaded successfully.")
except ImportError as e:
NO_VIDEO_DEPTH_ANYTHING = True
print(
f"❌ Could not load video_depth_anything from {video_depth_path!r}: {e}"
)
class VideoCameraMotionSequence:
"""
Takes a sequence of RGB frames and corresponding depth maps,
converts each frame+depth to a pointcloud, interpolates a camera
trajectory to match video length, cleans the pointcloud if needed,
and outputs reprojected images, masks, and depth maps per frame.
"""
@classmethod
def INPUT_TYPES(cls) -> Dict[str, Any]:
return {
"required": {
# Sequence of frames: Tensor [T, H, W, 3]
"frames": ("IMAGE", {"shape_hint": [None, None, None, 3]}),
# Sequence of depth maps: Tensor [T, H, W] or [T, H, W, 1]
"depth_seq": ("TENSOR", {"shape_hint": [None, None, None]}),
# Camera trajectory waypoints: Tensor [K, 4, 4]
"trajectory": ("TENSOR", {"shape_hint": [None, 4, 4]}),
# Optional mask sequence: Tensor [T, H, W] or [T, H, W, 1]
"mask_seq": ("MASK", {"shape_hint": [None, None, None], "optional": True}),
# Input projection parameters
"input_projection": (Projection.PROJECTIONS, {}),
"input_horizontal_fov": ("FLOAT", {"default": 90.0}),
"depth_scale": ("FLOAT", {"default": 1.0}),
"invert_depth": ("BOOLEAN", {"default": False}),
# Output projection parameters
"output_projection": (Projection.PROJECTIONS, {}),
"output_horizontal_fov": ("FLOAT", {"default": 90.0}),
"output_width": ("INT", {"default": 512, "min": 1}),
"output_height": ("INT", {"default": 512, "min": 1}),
"point_size": ("INT", {"default": 1, "min": 1}),
# Cleaning parameters
"voxel_size": ("FLOAT", {"default": 1.0, "min": 1e-3}),
"min_points_per_voxel": ("INT", {"default": 3, "min": 1}),
}
}
RETURN_TYPES = ("IMAGE", "MASK", "TENSOR")
RETURN_NAMES = ("video_frames", "mask_frames", "depths")
FUNCTION = "process_sequence"
CATEGORY = "Camera/Video"
def process_sequence(
self,
frames: torch.Tensor,
depth_seq: torch.Tensor,
trajectory: torch.Tensor,
input_projection: str,
input_horizontal_fov: float,
depth_scale: float,
invert_depth: bool,
output_projection: str,
output_horizontal_fov: float,
output_width: int,
output_height: int,
point_size: int,
voxel_size: float,
min_points_per_voxel: int,
mask_seq: torch.Tensor = None,
) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
# frames: [T, H, W, 3]
# depth_seq: [T, H, W] or [T, H, W, 1]
T, H, W, _ = frames.shape
# Interpolate trajectory to match T (SE(3): quaternion SLERP on R, lerp on t)
interp_traj = interpolate_se3(trajectory, T)
out_frames = []
out_masks = []
out_depths = []
# Add tqdm progress bar for the sequence
# If mask_seq is a single mask [H, W] or [H, W, 1], repeat it for all frames
if mask_seq is not None:
if mask_seq.dim() == 2 or (mask_seq.dim() == 3 and mask_seq.shape[0] == 1):
mask_seq = mask_seq.unsqueeze(0) if mask_seq.dim() == 2 else mask_seq
mask_seq = mask_seq.repeat(T, 1, 1, 1) if mask_seq.dim() == 4 else mask_seq.repeat(T, 1, 1)
for i, (frame, depth, pose) in enumerate(tqdm(zip(frames, depth_seq, interp_traj), total=T, desc="Processing video frames")):
if depth.dim() == 3 and depth.shape[-1] == 1:
depth = depth.squeeze(-1)
# Use mask if provided; must be (re)initialized every iteration
mask = None
if mask_seq is not None:
mask = mask_seq[i]
if mask.dim() == 3 and mask.shape[-1] == 1:
mask = mask.squeeze(-1)
# to pointcloud
pc, = DepthToPointCloud().depth_to_pointcloud(
image=frame.permute(2, 0, 1),
input_projection=input_projection,
input_horizontal_fov=input_horizontal_fov,
depth_scale=depth_scale,
invert_depth=invert_depth,
depthmap=depth,
mask=mask,
)
# optional cleaning
if min_points_per_voxel > 1:
pc, = PointCloudCleaner().clean_pointcloud(
pointcloud=pc,
width=output_width,
height=output_height,
voxel_size=voxel_size,
min_points_per_voxel=min_points_per_voxel,
)
# transform and project
pc_t, = TransformPointCloud().transform_pointcloud(pc, pose)
img_t, mask_t, depth_t = ProjectPointCloud().project_pointcloud(
pointcloud=pc_t,
output_projection=output_projection,
output_horizontal_fov=output_horizontal_fov,
output_width=output_width,
output_height=output_height,
point_size=point_size,
)
out_frames.append(img_t[0])
out_masks.append(mask_t)
out_depths.append(depth_t)
return (
torch.stack(out_frames, dim=0), # [T, 3, H, W]
torch.stack(out_masks, dim=0), # [T, H, W]
torch.stack(out_depths, dim=0), # [T, H, W]
)
class DepthFramesToVideo:
"""
Converts a sequence of depth maps into video frame tensors for saving.
"""
@classmethod
def INPUT_TYPES(cls) -> Dict[str, Any]:
return {
"required": {
"depth_seq": ("TENSOR", {"shape_hint": [None, None, None]}),
"mask_seq": ("MASK", {"shape_hint": [None, None, None]}),
"normalize": ("BOOLEAN", {"default": True}),
"invert_depth": ("BOOLEAN", {"default": False}),
}
}
RETURN_TYPES = ("TENSOR", "IMAGE")
RETURN_NAMES = ("video_frames", "depth_video")
FUNCTION = "depth_to_video_frames"
CATEGORY = "Camera/Video"
def depth_to_video_frames(
self,
depth_seq: torch.Tensor,
normalize: bool,
invert_depth: bool,
mask_seq: torch.Tensor,
) -> Tuple[torch.Tensor, torch.Tensor]:
ds = depth_seq.clone().squeeze()
if ds.dim() == 2:
ds = ds.unsqueeze(0) # [H, W] -> [1, H, W]
if ds.dim() != 3:
raise ValueError(f"Expected ds to be 3D [T, H, W], got shape {ds.shape}")
if invert_depth:
ds= 1.0 / (ds + 1e-8) # Avoid division by zero
if normalize:
# Mask: only normalize where depth > 0
mask = mask_seq>0.5
if mask.any():
#percentile first 10 percent min
# sample
minv = ds[mask]
# sample 10000 and find 10% quantile
if minv.numel() > 10000:
minv = minv[torch.randperm(minv.numel())[:10000]]
minv = minv.quantile(0.2)
minv = minv if minv > 0.1 else 0.1 # Avoid division by zero
#percentile last 10 percent max
maxv = ds[mask]
if maxv.numel() > 10000:
maxv = maxv[torch.randperm(maxv.numel())[:10000]]
maxv = maxv.quantile(0.98)
maxv = maxv if maxv < 100 else 100
print(f"Normalizing depth: min={minv}, max={maxv}")
ds_norm = (ds - minv) / (maxv - minv + 1e-8)
ds = ds_norm.clamp(0, 1) # torch.where(mask, ds_norm, ds) # Only normalize valid values
else:
print("Warning: No valid depth values for normalization.")
# expand to 3 channels: [T, H, W] -> [T, 3, H, W]
raw = depth_seq.clone().squeeze()
ds_u8 = (ds * 255.0).round().to(torch.uint8)
raw_u8 = (raw.clamp(0, 255)).to(torch.uint8) # if raw is already in a displayable range
# expand to 3 channels and permute to HWC
ds_color = ds_u8.unsqueeze(1).repeat(1, 3, 1, 1).permute(0, 2, 3, 1)
raw_color = raw_u8.unsqueeze(1).repeat(1, 3, 1, 1).permute(0, 2, 3, 1)
return raw_color, ds_color # [T, 3, H, W] -> [T, H, W, 3]
# Cache for loaded VideoDepthAnything models, keyed by (checkpoint, device)
_VIDEO_DEPTH_MODEL_CACHE: Dict[Tuple[str, str], Any] = {}
class VideoMetricDepthEstimate:
"""
Estimates metric depth for a sequence of frames using VideoDepthAnything.
"""
@classmethod
def INPUT_TYPES(cls) -> Dict[str, Any]:
# model files (.pth) in input directory
model_dir = os.path.join(os.getcwd(), "models", "checkpoints")
os.makedirs(model_dir, exist_ok=True)
files = [f for f in os.listdir(model_dir) if f.lower().endswith(('.pth', '.ckpt', '.safetensors'))]
return {
"required": {
"frames": ("IMAGE", {"shape_hint": [None, None, None, 3]}),
"model_checkpoint": (files, {"file_chooser": True}),
"input_size": ("INT", {"default": 518, "min": 64, "max": 2048}),
"max_fps": ("INT", {"default": 60, "min": 1}),
}
}
RETURN_TYPES = ("TENSOR", "FLOAT")
RETURN_NAMES = ("metric_depths", "fps")
FUNCTION = "estimate_metric_depth"
CATEGORY = "Camera/Video"
def estimate_metric_depth(
self,
frames: torch.Tensor,
model_checkpoint: str,
input_size: int,
max_fps: int,
) -> Tuple[torch.Tensor, float]:
if NO_VIDEO_DEPTH_ANYTHING:
raise ImportError(
f"VideoDepthAnything library not found. Clone "
f"https://github.com/DepthAnything/Video-Depth-Anything into {COMFYUI_ROOT!r} "
f"(expected module path: {video_depth_path!r})."
)
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# if max input<1.5 normalize to 0-255
if frames.max() < 1.5:
frames = (frames * 255)
cache_key = (model_checkpoint, str(device))
model = _VIDEO_DEPTH_MODEL_CACHE.get(cache_key)
if model is None:
# Same checkpoint directory as computed in INPUT_TYPES
model_dir = os.path.join(os.getcwd(), "models", "checkpoints")
checkpoint_path = os.path.join(model_dir, model_checkpoint)
if not os.path.isfile(checkpoint_path):
raise FileNotFoundError(f"Checkpoint not found: {checkpoint_path}")
model = VideoDepthAnything(**{"encoder": "vitl", "features": 256, "out_channels": [256,512,1024,1024]})
state = torch.load(checkpoint_path, map_location='cpu')
model.load_state_dict(state, strict=True)
model = model.to(device).eval()
_VIDEO_DEPTH_MODEL_CACHE[cache_key] = model
np_frames = frames.cpu().numpy().astype(np.uint8)
metric_depths, fps = model.infer_video_depth(np_frames, max_fps, input_size=input_size, device=device.type, fp32=False)
return (torch.from_numpy(metric_depths), float(fps))
# Register nodes
if NO_VIDEO_DEPTH_ANYTHING:
NODE_CLASS_MAPPINGS = {}
else:
NODE_CLASS_MAPPINGS = {
"VideoCameraMotionSequence": VideoCameraMotionSequence,
"VideoMetricDepthEstimate": VideoMetricDepthEstimate,
"DepthFramesToVideo": DepthFramesToVideo,
}