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Alexankharin-camera-comfyUI/complex_nodes.py
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import math
import torch
import torch.nn.functional as F
import numpy as np
from typing import Dict, Tuple, Any
from PIL import Image
from tqdm import tqdm
# reuse existing nodes
from .reprojection_nodes import ReprojectImage, ReprojectDepth
from .metric_depth_nodes import (
DepthEstimatorNode,
ZDepthToRayDepthNode,
CombineDepthsNode,
DepthRenormalizer
)
from .pointcloud_nodes import (
ProjectPointCloud,
DepthToPointCloud,
TransformPointCloud,
PointCloudCleaner,
ProjectAndClean
)
from .flux_fisheye_filling_nodes import OutpaintAnyProjection
# HuggingFace models
possible_models = [
"Depth-Anything-V2-Metric-Indoor-Base-hf",
"Depth-Anything-V2-Metric-Indoor-Small-hf",
"Depth-Anything-V2-Metric-Indoor-Large-hf",
"Depth-Anything-V2-Metric-Outdoor-Base-hf",
"Depth-Anything-V2-Metric-Outdoor-Small-hf",
"Depth-Anything-V2-Metric-Outdoor-Large-hf",
]
class FisheyeDepthEstimator:
"""
Estimates a full 180° fisheye depthmap by:
1. Estimating depth on the full fisheye image
2. Extracting 90° pinhole views (front, left, right, up, down)
3. Running depth estimation per view
4. Reprojecting back to fisheye
5. Renormalizing overlaps
6. Merging all six maps with selectable mode
Outputs:
- depthmap: [B,H,W,1]
- mask: [B,H,W], circular mask of fisheye region
"""
@classmethod
def INPUT_TYPES(cls) -> Dict[str, Any]:
return {
"required": {
"image": ("IMAGE",),
"model_name": (possible_models, {"default": possible_models[0]}),
"depth_scale": ("FLOAT", {"default":1.0, "min":0.0, "max":1000.0, "step":0.01}),
"pinhole_fov": ("FLOAT", {"default":90.0, "min":1.0, "max":179.0}),
"pinhole_resolution": ("INT", {"default":1024, "min":64}),
"fisheye_resolution": ("INT", {"default":4096, "min":64, "max":8192}),
"mode": (["SRC","DST","AVERAGE","SOFTMERGE","DISTANCE_AWARE"], {"default":"AVERAGE"}),
"softmerge_radius": ("INT", {"default":25, "min":1, "tooltip":"Gaussian radius for merging"}),
"median_blur_kernel": ("INT", {"default":1, "min":1, "max":31, "tooltip":"Kernel size for median blur of depthmap"}),
}
}
RETURN_TYPES = ("TENSOR","MASK")
RETURN_NAMES = ("depthmap","mask")
FUNCTION = "estimate_fisheye_depth"
CATEGORY = "Camera/Depth"
def estimate_fisheye_depth(
self,
image: torch.Tensor,
model_name: str,
depth_scale: float,
pinhole_fov: float,
pinhole_resolution: int,
fisheye_resolution: int,
mode: str,
softmerge_radius: int,
median_blur_kernel: int,
) -> Tuple[torch.Tensor, torch.Tensor]:
# helper nodes
de_node = DepthEstimatorNode()
z2r_node = ZDepthToRayDepthNode()
ri_node = ReprojectImage()
rd_node = ReprojectDepth()
ren_node = DepthRenormalizer()
comb_node = CombineDepthsNode()
# constants
fisheye_fov = 180.0
pin_w = pin_h = pinhole_resolution
fish_w = fish_h = fisheye_resolution
# 1) Full fisheye depth + mask
depth_full, = de_node.estimate_depth(image, model_name, depth_scale)
mask_full = (depth_full > 0).float()
# 2) Pinhole orientations (5 views)
rotations = [
(0, 0, 0), # front
(0, 45, 0), # right
(0, -45, 0), # left
(45, 0, 0), # up
(-45, 0, 0), # down
]
fisheye_depths = []
fisheye_masks = []
# euler → matrix
def euler_to_matrix(pitch, yaw, roll):
p, y, r = map(math.radians, (pitch, yaw, roll))
Rx = torch.tensor([[1,0,0],[0,math.cos(p),-math.sin(p)],[0,math.sin(p),math.cos(p)]], dtype=torch.float32)
Ry = torch.tensor([[math.cos(y),0,math.sin(y)],[0,1,0],[-math.sin(y),0,math.cos(y)]], dtype=torch.float32)
Rz = torch.tensor([[math.cos(r),-math.sin(r),0],[math.sin(r),math.cos(r),0],[0,0,1]], dtype=torch.float32)
R = Rz @ Ry @ Rx
M = torch.eye(4, dtype=torch.float32)
M[:3, :3] = R
return M
# 3) Process each orientation
for pitch, yaw, roll in rotations:
M = euler_to_matrix(pitch, yaw, roll)
M_np = M.numpy()
M_inv = torch.inverse(M).numpy()
# fisheye → pinhole
img_pin, mask_pin = ri_node.reproject_image(
image,
input_horiszontal_fov = fisheye_fov,
output_horiszontal_fov= pinhole_fov,
input_projection = "FISHEYE",
output_projection = "PINHOLE",
output_width = pin_w,
output_height = pin_h,
transform_matrix = M_np,
feathering = 0,
)
# estimate pinhole depth
depth_pin, = de_node.estimate_depth(img_pin, model_name, depth_scale, median_blur_kernel=median_blur_kernel)
depth_pin, = z2r_node.depth_to_ray_depth(
depth_pin,
pinhole_fov,
)
# pinhole → fisheye
fish_depth, fish_mask = rd_node.reproject_depth(
depth_pin,
input_horizontal_fov = pinhole_fov,
output_horizontal_fov= fisheye_fov,
input_projection = "PINHOLE",
output_projection = "FISHEYE",
output_width = fish_w,
output_height = fish_h,
transform_matrix = M_inv,
)
# squeeze mask to [B,H,W]
fish_mask = fish_mask.squeeze(1)
fisheye_depths.append(fish_depth) # [B,H,W]
fisheye_masks.append(fish_mask)
fisheye_depths.append(depth_full) # [B,H,W]
fisheye_masks.append(mask_full.squeeze(-1)) # [B,H,W 1]
# merged mask
merged_mask = torch.sum(torch.stack(fisheye_masks), dim=0) > 0.5
# print(fisheye_depths[0].shape, fisheye_depths[-1].shape, merged_mask.shape)
# 4) Merge in sequence
d_acc = fisheye_depths[0]
m_acc = fisheye_masks[0]
for d_new, m_new in zip(fisheye_depths[1:-1], fisheye_masks[1:-1]):
d_norm, = ren_node.renormalize_depth(d_new, d_acc, m_new, m_acc, use_inverse=False)
d_acc, m_acc = comb_node.combine_depths(
d_acc,
m_acc,
d_norm,
m_new,
mode = mode,
invert_mask = False,
softmerge_radius = softmerge_radius
)
# last depth is full fisheye -mode is SRC to prevent resolution drawbacks
m_new_last = fisheye_masks[-1]
d_new_last = fisheye_depths[-1]
d_norm, = ren_node.renormalize_depth(d_new_last, d_acc, m_new_last, m_acc, use_inverse=False)
d_acc,m_acc = comb_node.combine_depths(
d_acc,
m_acc,
d_norm,
m_new_last,
mode = "SRC",
invert_mask = False,
softmerge_radius = softmerge_radius
)
# 5) Circular mask
ys = torch.arange(fish_h, device=d_acc.device).view(1, fish_h, 1)
xs = torch.arange(fish_w, device=d_acc.device).view(1, 1, fish_w)
cy = (fish_h - 1) / 2.0
cx = (fish_w - 1) / 2.0
dist2 = (ys - cy)**2 + (xs - cx)**2
radius2 = (min(fish_w, fish_h) / 2.0)**2
circ_mask = (dist2 <= radius2).float()
return d_acc, circ_mask
class PointcloudTrajectoryEnricher:
"""
Enriches a pointcloud along a camera trajectory by outpainting missing regions per view.
Returns:
- enriched_pointcloud: [N,4+] tensor
- debug_image: [1,H,W,3] tensor
- debug_depth: [1,H,W,1] tensor
"""
@classmethod
def INPUT_TYPES(cls) -> Dict[str, Dict[str, Any]]:
return {
"required": {
"pointcloud": ("TENSOR",),
"trajectory": ("TENSOR",), # (K,4,4)
"camera_type": (("PINHOLE","FISHEYE","EQUIRECTANGULAR"),),
"horizontal_fov": ("FLOAT", {"default":90.0}),
"width": ("INT", {"default":512}),
"height": ("INT", {"default":512}),
# outpainting params
"patch_projection": (("PINHOLE","FISHEYE","EQUIRECTANGULAR"),),
"patch_horiz_fov": ("FLOAT", {"default":90.0}),
"patch_res": ("INT", {"default":512}),
"patch_phi": ("FLOAT", {"default":0.0}),
"patch_theta": ("FLOAT", {"default":0.0}),
"prompt": ("STRING",{"default":""}),
"num_inference_steps": ("INT", {"default":50}),
"guidance_scale": ("FLOAT", {"default":7.5}),
"mask_blur": ("INT", {"default":5}),
# cleaning params
"voxel_size": ("FLOAT", {"default":0.07}),
"min_points_per_voxel": ("INT", {"default":3}),
# depth estimation model
"model_name": ("STRING", {"choices": possible_models, "default": possible_models[0]}),
}
}
RETURN_TYPES = ("TENSOR","IMAGE","TENSOR")
RETURN_NAMES = ("enriched_pointcloud","debug_image","debug_depth")
FUNCTION = "enrich_trajectory"
CATEGORY = "Camera/Trajectory"
def enrich_trajectory(
self,
pointcloud: torch.Tensor,
trajectory: torch.Tensor,
camera_type: str,
horizontal_fov: float,
width: int,
height: int,
patch_projection: str,
patch_horiz_fov: float,
patch_res: int,
patch_phi: float,
patch_theta: float,
prompt: str,
num_inference_steps: int,
guidance_scale: float,
mask_blur: int,
voxel_size: float,
min_points_per_voxel: int,
model_name: str,
) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
device = pointcloud.device
# reuse stateless nodes
proj_node = ProjectPointCloud()
outpaint_node = OutpaintAnyProjection()
depth_node = DepthEstimatorNode()
renorm_node = DepthRenormalizer()
depth2pc_node = DepthToPointCloud()
transform_node = TransformPointCloud()
clean_node = PointCloudCleaner()
zdepth_node = ZDepthToRayDepthNode()
# initial clean on GPU
with torch.no_grad():
pointcloud, = clean_node.clean_pointcloud(
pointcloud,
voxel_size=voxel_size,
min_points_per_voxel=min_points_per_voxel,
width=4096,
height=4096,
)
debug_img = torch.zeros((1, height, width, 3), device=device)
debug_depth = torch.zeros((1, height, width, 1), device=device)
enriched_pc = pointcloud
# loop over trajectory (limit or full)
for M in tqdm(trajectory[:15], desc="Enriching trajectory"):
M_np = M.cpu().numpy()
M_inv = np.linalg.inv(M_np)
# transform and select front points
rotated, = transform_node.transform_pointcloud(enriched_pc, M_np)
pc_front = rotated[rotated[:, 2] > 0]
# clean front points
pc_front, = clean_node.clean_pointcloud(
pc_front,
voxel_size=voxel_size,
min_points_per_voxel=min_points_per_voxel,
width=4096,
height=4096,
)
# project to image + depth
img, mask, depth_map = proj_node.project_pointcloud(
pc_front,
camera_type,
horizontal_fov,
width,
height,
point_size=3,
return_inverse_depth=False,
)
debug_img = img
# fill nan in depthmap with (-1)
# outpaint missing regions
hole_mask = (mask < 0.5).float()
out_img, out_mask = outpaint_node.outpaint_any(
img,
input_projection = camera_type,
input_horiz_fov = horizontal_fov,
output_projection = camera_type,
output_horiz_fov = horizontal_fov,
output_width = width,
output_height = height,
patch_projection = patch_projection,
patch_horiz_fov = patch_horiz_fov,
patch_res = patch_res,
patch_phi = patch_phi,
patch_theta = patch_theta,
prompt = prompt,
num_inference_steps = num_inference_steps,
cached = False,
guidance_scale = guidance_scale,
mask_blur = mask_blur,
mask = hole_mask,
debug = False,
)
debug_img = out_img
# estimate and renormalize depth
nan_mask = torch.isnan(depth_map)
# …and replace them with –1.0 (in-place)
depth_map[nan_mask] = 0
# clip from -1 to 1000
depth_map = torch.clamp(depth_map, 0, 1000.0)
new_depth, = depth_node.estimate_depth(out_img, model_name, depth_scale=1.0)
new_depth, = zdepth_node.depth_to_ray_depth(
new_depth,
horizontal_fov,
)
# renormalize depth
norm_depth, = renorm_node.renormalize_depth(
new_depth,
depth_map,
depth_mask=(mask>=0.5)*1,
guidance_mask=(mask<0.5)*1,
use_inverse=False,
)
# median blur on depth
k = 5
d = norm_depth.permute(0,3,1,2) # [B,1,H,W]
pad = k//2
pd = F.pad(d, (pad, pad, pad, pad), mode='reflect')
patches = pd.unfold(2, k, 1).unfold(3, k, 1)
patches = patches.contiguous().view(d.shape[0], d.shape[1], d.shape[2], d.shape[3], k*k)
d, _ = patches.median(dim=-1)
norm_depth = d.permute(0,2,3,1) # [B,H,W,1]
debug_depth = norm_depth*hole_mask.unsqueeze(0).unsqueeze(-1)+depth_map*(1-hole_mask.unsqueeze(0).unsqueeze(-1))
# back to pointcloud
pc_new, = depth2pc_node.depth_to_pointcloud(
out_img,
camera_type,
horizontal_fov,
depth_scale=1.0,
invert_depth=False,
depthmap=norm_depth,
mask=hole_mask,
)
pc_world, = transform_node.transform_pointcloud(pc_new, M_inv)
# enriched_pc is not rotated
enriched_pc = torch.cat([enriched_pc, pc_world.to(device)], dim=0)
return enriched_pc, debug_img, norm_depth
NODE_CLASS_MAPPINGS = {"FisheyeDepthEstimator": FisheyeDepthEstimator,
"PointcloudTrajectoryEnricher": PointcloudTrajectoryEnricher}