fisheye_static_video_to_4d.json: turns a locked-off 180-degree fisheye video
into a 4D Gaussian scene rendered along a novel camera path. A static
camera needs no VGGT pose estimation: the trajectory is identity
(MotionMaskFromDepth interpolates it to T; TracksToTrajectories' optional
trajectory input already defaults to identity), per-frame radial depth
comes from the batched FisheyeDepthEstimator (DISTANCE_AWARE merge), and
the whole static background is one FisheyeToGaussian prediction of frame 0
split by the motion mask (outside = static world, inside = dynamic
canonical for BuildSplats4D). Renders a pinhole novel orbit plus a muted
fisheye replay render for A/B checking; saves the scene as .npz.
Built by notebooks/build_fisheye_static_4d.py (documents the node facts
the graph relies on). Embedded About note, groups, rev stamp; passes the
schema validator and link-integrity lint. README table + video-to-4D
section updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>