{ "GLSL BLEND LINEAR (JOV_GL) \ud83c\udf08": "Simple linear blend between two images", "GLSL COLOR CONVERSION (JOV_GL) \ud83c\udf08": "Convert an image from one color space (RGB, HSV, LAB, XYZ) to another", "GLSL COLOR PALETTE (JOV_GL) \ud83c\udf08": "Color palette creation using the formula: color(t) = a + b * cos[tau(c*t+d)]", "GLSL CONICAL GRADIENT (JOV_GL) \ud83c\udf08": "Generate a conical gradient from black to white", "GLSL DIRECTIONAL WARP (JOV_GL) \ud83c\udf08": "Domain warp an image with a direction and distortion map", "GLSL FILTER RANGE (JOV_GL) \ud83c\udf08": "Select pixels from start color through end color", "GLSL GRAYSCALE (JOV_GL) \ud83c\udf08": "Convert input to grayscale", "GLSL HSV ADJUST (JOV_GL) \ud83c\udf08": "Hue, Saturation and Value adjustment control", "GLSL INVERT (JOV_GL) \ud83c\udf08": "Invert the channels of an image along a scalar [0", "GLSL MIN MAX (JOV_GL) \ud83c\udf08": "Gets the minimum and maximum of an image", "GLSL NOISE PERLIN (JOV_GL) \ud83c\udf08": "Classic Perlin noise", "GLSL NOISE SIMPLEX (JOV_GL) \ud83c\udf08": "Simplex noise, simply", "GLSL NOISE WORLEY (JOV_GL) \ud83c\udf08": "Worley noise with the best", "GLSL NORMAL (JOV_GL) \ud83c\udf08": "Convert input into a Normal map", "GLSL NORMAL BLEND (JOV_GL) \ud83c\udf08": "Blend two Normal maps", "GLSL PIXELATE (JOV_GL) \ud83c\udf08": "Pixelate input image", "GLSL POSTERIZE (JOV_GL) \ud83c\udf08": "Reduce the pixel color data range", "GLSL SOBEL (JOV_GL) \ud83c\udf08": "Finds the edges of an image", "GLSL TRANSFORM (JOV_GL) \ud83c\udf08": "Move, Rotate, Scale and Tile an image" }