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Amorano-Jovi_GLSL/node_list.json
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2024-12-19 21:31:19 -05:00

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{
"GLSL (JOV_GL) \ud83c\udf69": "Execute custom GLSL (OpenGL Shading Language) fragment shaders to generate images or apply effects",
"GLSL BLEND LINEAR (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Simple linear blend between two images",
"GLSL COLOR CONVERSION (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Convert an image from one color space (RGB, HSV, LAB, XYZ) to another",
"GLSL COLOR PALETTE (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Color palette creation using the formula: color(t) = a + b * cos[tau(c*t+d)]",
"GLSL CONICAL GRADIENT (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Generate a conical gradient from black to white",
"GLSL DIRECTIONAL WARP (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Domain warp an image with a direction and distortion map",
"GLSL FILTER RANGE (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Select pixels from start color through end color",
"GLSL GRAYSCALE (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Convert input to grayscale",
"GLSL HSV ADJUST (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Hue, Saturation and Value adjustment control",
"GLSL INVERT (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Invert the channels of an image along a scalar [0",
"GLSL NORMAL (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Convert input into a Normal map",
"GLSL NORMAL BLEND (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Blend two Normal maps",
"GLSL POSTERIZE (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Reduce the pixel color data range",
"GLSL TRANSFORM (JOV_GL) \ud83e\uddd9\ud83c\udffd": "Abuse UV space to create repetitions"
}