270 lines
8.3 KiB
JavaScript
270 lines
8.3 KiB
JavaScript
/**/
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import { app } from "../../scripts/app.js"
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import { api } from "../../scripts/api.js"
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export const TypeSlot = {
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Input: 1,
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Output: 2,
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};
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export const TypeSlotEvent = {
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Connect: true,
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Disconnect: false,
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};
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export async function apiJovimetrix(id, cmd, data=null, route="message", ) {
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try {
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const response = await api.fetchApi(`/cozy_comfyui/${route}`, {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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id: id,
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cmd: cmd,
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data: data
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}),
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});
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if (!response.ok) {
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throw new Error(`Error: ${response.status} - ${response.statusText}`);
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}
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return response;
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} catch (error) {
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console.error("API call to Jovimetrix failed:", error);
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throw error;
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}
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}
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/*
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* matchFloatSize forces the target to be float[n] based on its type size
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*/
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export async function widgetHookControl(node, control_key, child_key) {
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const control = node.widgets.find(w => w.name == control_key);
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const target = node.widgets.find(w => w.name == child_key);
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const target_input = node.inputs.find(w => w.name == child_key);
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if (!control || !target || !target_input) {
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throw new Error("Required widgets not found");
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}
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const track_xyzw = {
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0: target.options?.default?.[0] || 0,
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1: target.options?.default?.[1] || 0,
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2: target.options?.default?.[2] || 0,
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3: target.options?.default?.[3] || 0,
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};
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const controlCallback = control.callback;
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control.callback = async () => {
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const me = await controlCallback?.apply(this, arguments);
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if (["VEC2", "VEC3", "VEC4", "FLOAT", "INT", "BOOLEAN"].includes(control.value)) {
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target_input.type = control.value;
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//target.options.step = 0.01;
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//target.options.round = 0.001;
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//target.options.precision = 3;
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if (["INT", "FLOAT", "BOOLEAN"].includes(control.value)) {
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target.type = "VEC1";
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} else {
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target.type = control.value;
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}
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let size = 1;
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if (control.value == "INT") {
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target.options.int = true;
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} else if (["VEC2", "VEC3", "VEC4"].includes(control.value)) {
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const match = /\d/.exec(control.value);
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size = match[0];
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}
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target.value = {};
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if (["VEC2", "VEC3", "VEC4", "FLOAT"].includes(control.value)) {
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for (let i = 0; i < size; i++) {
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target.value[i] = parseFloat(track_xyzw[i]).toFixed(target.options.precision);
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}
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} else if (control.value == "INT") {
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target.value[0] = Number(track_xyzw[0]);
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} else if (control.value == "BOOLEAN") {
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target.value[0] = track_xyzw[0] != 0 ? true : false;
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}
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}
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nodeFitHeight(node);
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return me;
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}
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const targetCallback = target.callback;
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target.callback = async () => {
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const me = await targetCallback?.apply(this, arguments);
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if (target.type == "toggle") {
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track_xyzw[0] = target.value != 0 ? 1 : 0;
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} else if (["INT", "FLOAT"].includes(target.type)) {
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track_xyzw[0] = target.value;
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} else {
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Object.keys(target.value).forEach((key) => {
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track_xyzw[key] = target.value[key];
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});
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}
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return me;
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};
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await control.callback();
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return control;
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}
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export function nodeFitHeight(node) {
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const size_old = node.size;
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node.computeSize();
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node.setSize([Math.max(size_old[0], node.size[0]), Math.min(size_old[1], node.size[1])]);
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node.setDirtyCanvas(!0, !1);
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app.graph.setDirtyCanvas(!0, !1);
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}
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/**
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* Manage the slots on a node to allow a dynamic number of inputs
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*/
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export async function nodeAddDynamic(nodeType, prefix, dynamic_type='*') {
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/*
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this one should just put the "prefix" as the last empty entry.
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Means we have to pay attention not to collide key names in the
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input list.
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Also need to make sure that we keep any non-dynamic ports.
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*/
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// clean off missing slot connects
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function clean_inputs(self) {
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if (self.graph === undefined) {
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return;
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}
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if (!self.inputs) {
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return;
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}
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let idx = 0;
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let offset = 0;
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while (idx < self.inputs.length-1) {
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const slot = self.inputs[idx];
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const parts = slot.name.split('_');
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if (parts.length == 2 && self.graph) {
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if (slot.link == null) {
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if (idx < self.inputs.length) {
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self.removeInput(idx);
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}
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} else {
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const name = parts.slice(1).join('');
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self.inputs[idx].name = `${offset}_${name}`;
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idx += 1;
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offset += 1;
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}
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} else {
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idx += 1;
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}
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}
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}
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const onNodeCreated = nodeType.prototype.onNodeCreated
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nodeType.prototype.onNodeCreated = async function () {
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const me = await onNodeCreated?.apply(this);
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if (this.inputs.length == 0) {
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this.addInput(prefix, dynamic_type);
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}
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return me;
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}
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const onConnectionsChange = nodeType.prototype.onConnectionsChange
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nodeType.prototype.onConnectionsChange = function (slotType, slot_idx, event, link_info, node_slot) {
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const me = onConnectionsChange?.apply(this, arguments);
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if (slotType == TypeSlot.Input) { //} && slot_idx >= index_start) {
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if (link_info && event == TypeSlotEvent.Connect) {
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const fromNode = this.graph._nodes.find(
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(otherNode) => otherNode.id == link_info.origin_id
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)
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if (fromNode) {
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const parent_link = fromNode.outputs[link_info.origin_slot];
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if (parent_link) {
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node_slot.type = parent_link.type;
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node_slot.name = `_${parent_link.name}`;
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}
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}
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}
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// check that the last slot is a dynamic entry....
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let last = this.inputs[this.inputs.length-1];
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if (last.type != dynamic_type || last.name != prefix) {
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this.addInput(prefix, dynamic_type);
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}
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}
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clean_inputs(this);
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nodeFitHeight(this);
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return me;
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}
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}
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/**
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* Trace to the root node that is not a virtual node.
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*
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* @param {Object} node - The starting node to trace from.
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* @returns {Object} - The first physical (non-virtual) node encountered, or the last node if no physical node is found.
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*/
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export function nodeVirtualLinkRoot(node) {
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while (node) {
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const { isVirtualNode, findSetter } = node;
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if (!isVirtualNode || !findSetter) break;
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const nextNode = findSetter(node.graph);
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if (!nextNode) break;
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node = nextNode;
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}
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return node;
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}
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/**
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* Trace through outputs until a physical (non-virtual) node is found.
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*
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* @param {Object} node - The starting node to trace from.
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* @returns {Object} - The first physical node encountered, or the last node if no physical node is found.
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*/
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function nodeVirtualLinkChild(node) {
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while (node) {
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const { isVirtualNode, findGetter } = node;
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if (!isVirtualNode || !findGetter) break;
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const nextNode = findGetter(node.graph);
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if (!nextNode) break;
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node = nextNode;
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}
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return node;
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}
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/**
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* Remove inputs from a node until the stop condition is met.
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*
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* @param {Array} inputs - The list of inputs associated with the node.
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* @param {number} stop - The minimum number of inputs to retain. Default is 0.
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*/
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export function nodeInputsClear(node, stop = 0) {
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while (node.inputs?.length > stop) {
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node.removeInput(node.inputs.length - 1);
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}
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}
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/**
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* Remove outputs from a node until the stop condition is met.
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*
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* @param {Array} outputs - The list of outputs associated with the node.
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* @param {number} stop - The minimum number of outputs to retain. Default is 0.
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*/
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export function nodeOutputsClear(node, stop = 0) {
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while (node.outputs?.length > stop) {
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node.removeOutput(node.outputs.length - 1);
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}
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}
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