# Documentation - Class name: SaltAudioSimpleReverb - Category: SALT/Audio/Effect - Output node: False SaltAudioSimpleReverb节点为音频输入添加混响效果,模拟物理空间的声音反射特性。它允许调整混响水平和衰减以定制效果。 # Input types ## Required - audio - 将应用混响效果的音频输入。它作为混响模拟的原始素材。 - Comfy dtype: AUDIO - Python dtype: bytes - reverb_level - 确定应用于音频的混响效果强度,影响虚拟空间的感知大小和反射性。 - Comfy dtype: FLOAT - Python dtype: float - decay - 控制混响效果的衰减速率,模拟模拟空间的吸收特性。 - Comfy dtype: FLOAT - Python dtype: float # Output types - audio - 应用了混响效果的音频输出,模拟具有混响特性的空间的声学特征。 - Comfy dtype: AUDIO - Python dtype: bytes ## Usage tips - Infra type: `CPU` - Common nodes: unknown ## Source code ```python class SaltAudioSimpleReverb: @classmethod def INPUT_TYPES(cls): return { "required": { "audio": ("AUDIO", {}), "reverb_level": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}), "decay": ("FLOAT", {"default": 0.5, "min": 0.1, "max": 1.0, "step": 0.01}), }, } RETURN_TYPES = ("AUDIO",) RETURN_NAMES = ("audio",) FUNCTION = "apply_reverb" CATEGORY = "SALT/Audio/Effect" def apply_reverb(self, audio, reverb_level, decay): original = AudioSegment.from_file(io.BytesIO(audio), format="wav") reverb_duration = int(len(original) * reverb_level) output = original for overlay_delay in range(50, reverb_duration, 50): decayed_overlay = original - (decay * overlay_delay) output = output.overlay(decayed_overlay, position=overlay_delay) return (get_buffer(output),) ```