# Documentation - Class name: RelightSimple - Category: image/filters - Output node: False RelightSimple节点旨在根据提供的法线贴图和方向光参数来调整图像的光照效果。它允许通过改变光源的方向和亮度来实现动态重光照效果,从而模拟不同的光照条件。 # Input types ## Required - image - 需要重新光照的输入图像。它作为光照调整的基础。 - Comfy dtype: IMAGE - Python dtype: torch.Tensor - normals - 与输入图像对应的法线贴图,用于计算光线如何与表面相互作用。 - Comfy dtype: IMAGE - Python dtype: torch.Tensor - x_dir - 光源的x方向分量,影响光线看似来自的方向。 - Comfy dtype: FLOAT - Python dtype: float - y_dir - 光源的y方向分量,影响入射光的垂直角度。 - Comfy dtype: FLOAT - Python dtype: float - brightness - 控制光源的强度,允许创建更明亮或更昏暗的光照效果。 - Comfy dtype: FLOAT - Python dtype: float # Output types - image - 基于提供的法线贴图和光线方向参数调整后的输出图像。 - Comfy dtype: IMAGE - Python dtype: torch.Tensor ## Usage tips - Infra type: `GPU` - Common nodes: unknown ## Source code ```python class RelightSimple: @classmethod def INPUT_TYPES(s): return { "required": { "image": ("IMAGE",), "normals": ("IMAGE",), "x_dir": ("FLOAT", {"default": 0.0, "min": -1.5, "max": 1.5, "step": 0.01}), "y_dir": ("FLOAT", {"default": 0.0, "min": -1.5, "max": 1.5, "step": 0.01}), "brightness": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100, "step": 0.01}), }, } RETURN_TYPES = ("IMAGE",) FUNCTION = "relight" CATEGORY = "image/filters" def relight(self, image, normals, x_dir, y_dir, brightness): if image.shape[0] != normals.shape[0]: raise Exception("Batch size for image and normals must match") norm = normals.detach().clone() * 2 - 1 norm = torch.nn.functional.interpolate(norm.movedim(-1,1), size=(image.shape[1], image.shape[2]), mode='bilinear').movedim(1,-1) light = torch.tensor([x_dir, y_dir, abs(1 - math.sqrt(x_dir ** 2 + y_dir ** 2) * 0.7)]) light = torch.nn.functional.normalize(light, dim=0) diffuse = norm[:,:,:,0] * light[0] + norm[:,:,:,1] * light[1] + norm[:,:,:,2] * light[2] diffuse = torch.clip(diffuse.unsqueeze(3).repeat(1,1,1,3), 0, 1) relit = image.detach().clone() relit[:,:,:,:3] = torch.clip(relit[:,:,:,:3] * diffuse * brightness, 0, 1) return (relit,) ```