Files
CavinHuang-comfyui-nodes-docs/docs/LayerStyle%3A InnerGlow.md
2024-06-14 19:23:49 +08:00

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Documentation

生成内发光。

Input types

Required

  • background_image

    • 背景图片。
    • Comfy dtype: IMAGE
    • Python dtype: torch.Tensor
  • layer_image

    • 用于合成的层图像。
    • Comfy dtype: IMAGE
    • Python dtype: torch.Tensor
  • invert_mask

    • 反转蒙版。
    • Comfy dtype: BOOLEAN
    • Python dtype: bool
  • blend_mode

    • 发光的混合模式。
    • Comfy dtype: STRING_ONEOF
    • Python dtype: str
    • Options:
      • screen
      • add
      • lighter
      • normal
      • multply
      • subtract
      • difference
      • darker
      • color_burn
      • color_dodge
      • linear_burn
      • linear_dodge
      • overlay
      • soft_light
      • hard_light
      • vivid_light
      • pin_light
      • linear_light
      • hard_mix
  • opacity

    • 透明度。
    • Comfy dtype: INT
    • Python dtype: int
  • brightness

    • 亮度。
    • Comfy dtype: INT
    • Python dtype: int
  • glow_range

    • 辉光范围。
    • Comfy dtype: INT
    • Python dtype: int
  • blur

    • 模糊程度。
    • Comfy dtype: INT
    • Python dtype: int
  • light_color

    • 光源中心颜色。
    • Comfy dtype: STRING
    • Python dtype: str
  • glow_color

    • 辉光外围颜色。
    • Comfy dtype: STRING
    • Python dtype: str

Optional

  • layer_mask
    • 层图像的遮罩,发光按此生成。
    • Comfy dtype: MASK
    • Python dtype: torch.Tensor

Output types

  • image
    • 最终处理后的图片。
    • Comfy dtype: IMAGE
    • Python dtype: torch.Tensor

Usage tips

  • Infra type: CPU

Source code

class InnerGlow:

    def __init__(self):
        pass

    @classmethod
    def INPUT_TYPES(self):
        chop_mode = ['screen', 'add', 'lighter', 'normal', 'multply', 'subtract','difference','darker',
                     'color_burn', 'color_dodge', 'linear_burn', 'linear_dodge', 'overlay',
                     'soft_light', 'hard_light', 'vivid_light', 'pin_light', 'linear_light', 'hard_mix']
        return {
            "required": {
                "background_image": ("IMAGE", ),  #
                "layer_image": ("IMAGE",),  #
                "invert_mask": ("BOOLEAN", {"default": True}),  # 反转mask
                "blend_mode": (chop_mode,),  # 混合模式
                "opacity": ("INT", {"default": 100, "min": 0, "max": 100, "step": 1}),  # 透明度
                "brightness": ("INT", {"default": 5, "min": 2, "max": 20, "step": 1}),  # 迭代
                "glow_range": ("INT", {"default": 48, "min": -9999, "max": 9999, "step": 1}),  # 扩张
                "blur": ("INT", {"default": 25, "min": 0, "max": 9999, "step": 1}),  # 扩张
                "light_color": ("STRING", {"default": "#FFBF30"}),  # 光源中心颜色
                "glow_color": ("STRING", {"default": "#FE0000"}),  # 辉光外围颜色
            },
            "optional": {
                "layer_mask": ("MASK",),  #
            }
        }

    RETURN_TYPES = ("IMAGE",)
    RETURN_NAMES = ("image",)
    FUNCTION = 'inner_glow'
    CATEGORY = '😺dzNodes/LayerStyle'

    def inner_glow(self, background_image, layer_image,
                  invert_mask, blend_mode, opacity,
                  brightness, glow_range, blur, light_color, glow_color,
                  layer_mask=None
                  ):

        b_images = []
        l_images = []
        l_masks = []
        ret_images = []
        for b in background_image:
            b_images.append(torch.unsqueeze(b, 0))
        for l in layer_image:
            l_images.append(torch.unsqueeze(l, 0))
            m = tensor2pil(l)
            if m.mode == 'RGBA':
                l_masks.append(m.split()[-1])
        if layer_mask is not None:
            if layer_mask.dim() == 2:
                layer_mask = torch.unsqueeze(layer_mask, 0)
            l_masks = []
            for m in layer_mask:
                if invert_mask:
                    m = 1 - m
                l_masks.append(tensor2pil(torch.unsqueeze(m, 0)).convert('L'))
        if len(l_masks) == 0:
            log(f"Error: {NODE_NAME} skipped, because the available mask is not found.", message_type='error')
            return (background_image,)
        max_batch = max(len(b_images), len(l_images), len(l_masks))
        for i in range(max_batch):
            background_image = b_images[i] if i < len(b_images) else b_images[-1]
            layer_image = l_images[i] if i < len(l_images) else l_images[-1]
            _mask = l_masks[i] if i < len(l_masks) else l_masks[-1]
            # preprocess
            _canvas = tensor2pil(background_image).convert('RGB')
            _layer = tensor2pil(layer_image).convert('RGB')

            if _mask.size != _layer.size:
                _mask = Image.new('L', _layer.size, 'white')
                log(f"Warning: {NODE_NAME} mask mismatch, dropped!", message_type='warning')

            blur_factor = blur / 20.0
            grow = glow_range
            inner_mask = _mask
            for x in range(brightness):
                blur = int(grow * blur_factor)
                _color = step_color(glow_color, light_color, brightness, x)
                glow_mask = expand_mask(image2mask(inner_mask), -grow, blur)  #扩张,模糊
                # 合成glow
                color_image = Image.new("RGB", _layer.size, color=_color)
                alpha = tensor2pil(mask_invert(glow_mask)).convert('L')
                _glow = chop_image(_layer, color_image, blend_mode, int(step_value(1, opacity, brightness, x)))
                _layer.paste(_glow, mask=alpha)
                grow = grow - int(glow_range/brightness)
            # 合成layer
            _layer.paste(_canvas, mask=ImageChops.invert(_mask))
            ret_images.append(pil2tensor(_layer))

        log(f"{NODE_NAME} Processed {len(ret_images)} image(s).", message_type='finish')
        return (torch.cat(ret_images, dim=0),)