2.0 KiB
2.0 KiB
Documentation
- Class name: SD3NegativeConditioning
- Category: 😺dzNodes/LayerUtility/SystemIO
- Output node: False
- Repo Ref: https://github.com/chflame163/ComfyUI_LayerStyle
把SD3的Negative Conditioning 的4个节点封装为一个单独节点。
Input types
Required
-
conditioning
- 输入的条件。
- Comfy dtype: CONDITIONING
- Python dtype: list
-
zero_out_start
- 设置Negative ConditioningZeroOut的ConditioningSetTimestepRange start值, 此数值与Negative的ConditioningSetTimestepRange end值相同。
- Comfy dtype: FLOAT
- Python dtype: float
Output types
- CONDITIONING
- 输出的条件。
- Comfy dtype: CONDITIONING
- Python dtype: list
Usage tips
- Infra type: GPU
Source code
class SD3NegativeConditioning:
@classmethod
def INPUT_TYPES(self):
return {"required": {"conditioning": ("CONDITIONING", ),
"zero_out_start": ("FLOAT", {"default": 0.1, "min": 0.0, "max": 1.0, "step": 0.001}),
}}
RETURN_TYPES = ("CONDITIONING",)
FUNCTION = 'sd3_negative_conditioning'
CATEGORY = '😺dzNodes/LayerUtility/SystemIO'
def sd3_negative_conditioning(self, conditioning, zero_out_start):
def zero_out(conditioning):
c = []
for t in conditioning:
d = t[1].copy()
if "pooled_output" in d:
d["pooled_output"] = torch.zeros_like(d["pooled_output"])
n = [torch.zeros_like(t[0]), d]
c.append(n)
return c
def set_range(conditioning, start, end):
c = node_helpers.conditioning_set_values(conditioning, {"start_percent": start,
"end_percent": end})
return c
zero_out_c = zero_out(conditioning)
c_1 = set_range(zero_out_c, zero_out_start, 1.0)
c_2 = set_range(conditioning, 0.0, zero_out_start)
return (c_1 + c_2,)