2.5 KiB
2.5 KiB
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Load AnimateDiff+CameraCtrl Model 🎭🅐🅓②
Documentation
- Class name:
ADE_LoadAnimateDiffModelWithCameraCtrl - Category:
Animate Diff 🎭🅐🅓/② Gen2 nodes ②/CameraCtrl - Output node:
False
This node is designed to load an AnimateDiff model with integrated camera control capabilities, enabling the application of camera movements and adjustments directly within the AnimateDiff framework. It facilitates the incorporation of dynamic camera control parameters into the AnimateDiff model, enhancing the animation process with more sophisticated visual effects.
Input types
Required
model_name- Specifies the name of the motion model to be loaded. It is crucial for identifying the specific AnimateDiff model to which camera control features will be added.
- Comfy dtype:
COMBO[STRING] - Python dtype:
str
camera_ctrl- Defines the camera control parameters to be injected into the AnimateDiff model. This input is essential for customizing the camera movements and effects within the animation.
- Comfy dtype:
COMBO[STRING] - Python dtype:
str
Optional
ad_settings- Optional settings for the AnimateDiff model that allow for further customization of the animation process.
- Comfy dtype:
AD_SETTINGS - Python dtype:
dict
Output types
MOTION_MODEL- Comfy dtype:
MOTION_MODEL_ADE - The modified AnimateDiff model with integrated camera control capabilities, ready for animation tasks.
- Python dtype:
MotionModel
- Comfy dtype:
Usage tips
- Infra type:
CPU - Common nodes: unknown
Source code
class LoadAnimateDiffModelWithCameraCtrl:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"model_name": (get_available_motion_models(),),
"camera_ctrl": (get_available_motion_models(),),
},
"optional": {
"ad_settings": ("AD_SETTINGS",),
}
}
RETURN_TYPES = ("MOTION_MODEL_ADE",)
RETURN_NAMES = ("MOTION_MODEL",)
CATEGORY = "Animate Diff 🎭🅐🅓/② Gen2 nodes ②/CameraCtrl"
FUNCTION = "load_camera_ctrl"
def load_camera_ctrl(self, model_name: str, camera_ctrl: str, ad_settings: AnimateDiffSettings=None):
loaded_motion_model = load_motion_module_gen2(model_name=model_name, motion_model_settings=ad_settings)
inject_camera_encoder_into_model(motion_model=loaded_motion_model, camera_ctrl_name=camera_ctrl)
return (loaded_motion_model,)