5.6 KiB
5.6 KiB
Documentation
- Class name: FL_HexagonalPattern
- Category: 🏵️Fill Nodes
- Output node: False
FL_HexagonalPattern节点旨在将一组图像转换成六边形图案,根据图像尺寸调整六边形大小,并可选择性地应用阴影效果以增强视觉深度。它允许通过六边形大小、阴影属性和背景颜色等参数来自定义六边形图案,从而实现多样化的图像风格处理方法。
Input types
Required
- images
- 需要转换成六边形图案的图像集合。这个参数是节点操作的核心输入,是生成六边形图案的主要依据。
- Comfy dtype: IMAGE
- Python dtype: List[torch.Tensor]
Optional
- hexagon_size
- 指定图案中六边形的期望大小,影响六边形铺砌的整体外观和精细程度。
- Comfy dtype: INT
- Python dtype: int
- shadow_offset
- 确定应用于每个六边形的阴影效果的偏移距离,增强图案的视觉深度。
- Comfy dtype: INT
- Python dtype: int
- shadow_color
- 定义阴影效果的颜色,允许自定义阴影的外观。
- Comfy dtype: STRING
- Python dtype: str
- background_color
- 设置输出图像的背景颜色,为六边形图案提供基础。
- Comfy dtype: STRING
- Python dtype: str
- rotation
- 控制图案中每个六边形的旋转角度,提供额外的风格定制维度。
- Comfy dtype: FLOAT
- Python dtype: float
- spacing
- 调整图案中个别六边形之间的间距,影响图案的密度和整体美感。
- Comfy dtype: FLOAT
- Python dtype: float
Output types
- image
- 应用了六边形图案的转换后图像,包含任何指定的阴影效果和背景颜色。
- Comfy dtype: IMAGE
- Python dtype: torch.Tensor
Usage tips
- Infra type:
CPU - Common nodes: unknown
Source code
class FL_HexagonalPattern:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"images": ("IMAGE",),
},
"optional": {
"hexagon_size": ("INT", {"default": 100, "min": 50, "max": 500, "step": 10}),
"shadow_offset": ("INT", {"default": 5, "min": 0, "max": 20, "step": 1}),
"shadow_color": ("STRING", {"default": "purple"}),
"background_color": ("STRING", {"default": "black"}),
"rotation": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 360.0, "step": 1.0}),
"spacing": ("FLOAT", {"default": 1.0, "min": 0.5, "max": 2.0, "step": 0.1}),
},
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "hexagonal_pattern"
CATEGORY = "🏵️Fill Nodes"
def t2p(self, t):
if t is not None:
i = 255.0 * t.cpu().numpy().squeeze()
p = Image.fromarray(np.clip(i, 0, 255).astype(np.uint8))
return p
def create_hexagon_mask(self, size):
mask = Image.new("L", (size, size), 0)
draw = ImageDraw.Draw(mask)
draw.regular_polygon((size // 2, size // 2, size // 2), 6, fill=255)
return mask
def calculate_adjusted_hexagon_size(self, width, height, hexagon_size, spacing):
horizontal_count = math.ceil(width / (hexagon_size * spacing))
vertical_count = math.ceil(height / (hexagon_size * spacing * math.sqrt(3) / 2))
adjusted_width = width / horizontal_count
adjusted_height = height / (vertical_count * math.sqrt(3) / 2)
return min(adjusted_width, adjusted_height) / spacing
def hexagonal_pattern(self, images, hexagon_size=100, shadow_offset=5, shadow_color="black", shadow_opacity=0.5,
background_color="white", rotation=0.0, spacing=1.0):
out = []
total_images = len(images)
for i, img_tensor in enumerate(images, start=1):
p = self.t2p(img_tensor)
width, height = p.size
adjusted_hexagon_size = self.calculate_adjusted_hexagon_size(width, height, hexagon_size, spacing)
hexagon_mask = self.create_hexagon_mask(int(adjusted_hexagon_size))
output_image = Image.new("RGBA", (width, height), background_color)
for y in range(0, height, int(adjusted_hexagon_size * spacing * math.sqrt(3) / 2)):
for x in range(0, width, int(adjusted_hexagon_size * spacing)):
if y % (2 * int(adjusted_hexagon_size * spacing * math.sqrt(3) / 2)) == int(adjusted_hexagon_size * spacing * math.sqrt(3) / 2):
x += int(adjusted_hexagon_size * spacing) // 2
cropped_hexagon = p.crop((x, y, x + int(adjusted_hexagon_size), y + int(adjusted_hexagon_size))).rotate(rotation, expand=True)
shadow = Image.new("RGBA", cropped_hexagon.size, (0, 0, 0, 0))
shadow_mask = hexagon_mask.copy().resize(cropped_hexagon.size)
shadow.paste(shadow_color, (shadow_offset, shadow_offset), shadow_mask)
shadow.putalpha(int(255 * shadow_opacity))
output_image.paste(shadow, (x + shadow_offset, y + shadow_offset), shadow_mask)
output_image.paste(cropped_hexagon, (x, y), shadow_mask)
o = np.array(output_image.convert("RGB")).astype(np.float32) / 255.0
o = torch.from_numpy(o).unsqueeze(0)
out.append(o)
# Print progress update
progress = i / total_images * 100
sys.stdout.write(f"\rProcessing images: {progress:.2f}%")
sys.stdout.flush()
# Print a new line after the progress update
print()
out = torch.cat(out, 0)
return (out,)