diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..3490a63 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,705 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + +--- + +ComfyUI-Depth-Visualization-Advanced +Copyright (C) 2024 ORANGE SILVER (CoiiChan) + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +--- + +Based on: +1. ComfyUI-Depth-Visualization + Copyright (C) 2024 gokayfem + https://github.com/gokayfem/ComfyUI-Depth-Visualization + Licensed under GPL-3.0 + +2. comfyui-mixlab-nodes + Copyright (C) 2024 MixLabPro + https://github.com/MixLabPro/comfyui-mixlab-nodes + Licensed under MIT diff --git a/README.md b/README.md index d5292de..f15302e 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,111 @@ # ComfyUI-Depth-Visualization-Advanced -一个增强版的 ComfyUI 深度图可视化工具,支持深度图预览、3D 场景交互和 Quilt 图像生成。An enhanced ComfyUI depth map visualization tool that supports depth map preview, 3D scene interaction, and Quilt image generation. + +一个增强版的 ComfyUI 深度图可视化工具,支持深度图预览、3D 场景交互和 Quilt 图像生成。 +An enhanced ComfyUI depth map visualization tool that supports depth map preview, 3D scene interaction, and Quilt image generation. + +![Preview](https://github.com/gokayfem/ComfyUI-Depth-Visualization/assets/88277926/0b63c2ed-60d4-44a6-9d44-b3548ec58d48) + +## 主要功能 | Main Features + +### 1. 深度图可视化 | Depth Map Visualization +- 实时预览深度图效果 | Real-time depth map preview +- 支持任意深度图输入 | Support for any depth map input +- 3D 场景交互式预览 | Interactive 3D scene preview + +### 2. 增强的 UI 控制面板 | Enhanced UI Control Panel +- **视图控制 | View Control** + - 回正视图:一键重置视角 | Reset View: One-click view reset + - 场景坐标轴:显示 X、Y、Z 坐标轴,便于空间定位 | Scene Axes: Display X, Y, Z axes for spatial orientation + - 自适应缩放:控制面板大小随窗口自动调整 | Adaptive Scaling: Control panel size automatically adjusts with window + +- **深度效果控制 | Depth Effect Control** + - 深度强度:调整深度效果的强度 | Depth Strength: Adjust the intensity of depth effect + - 景深强度:控制景深效果的强度 | DOF Strength: Control the intensity of depth of field effect + - 对焦距离:调整景深对焦点的位置 | Focus Distance: Adjust the focus point position + - Z轴偏移:调整场景在 Z 轴上的位置 | Z-Axis Offset: Adjust the scene position on Z-axis + +- **Quilt 图像生成 | Quilt Image Generation** + - Quilt 数量:设置生成的 Quilt 图像数量 | Quilt Number: Set the number of Quilt images + - 角度范围:控制 Quilt 图像的视角范围 | Angle Range: Control the viewing angle range + - 截图分辨率:支持 512×2^n 分辨率设置 | Screenshot Resolution: Support 512×2^n resolution settings + - 自动缓存:保存历史生成的 Quilt 图像 | Auto Cache: Save historically generated Quilt images + - 批量生成:支持从缓存中批量生成 Quilt 图像 | Batch Generation: Support batch generation from cache + +### 3. 视觉优化 | Visual Optimization +- 自适应布局:界面元素随窗口大小自动调整 | Adaptive Layout: UI elements automatically adjust with window size +- 高精度渲染:支持高分辨率输出 | High Precision Rendering: Support high-resolution output +- 实时预览:所有参数调整实时反映在预览中 | Real-time Preview: All parameter adjustments reflect in preview immediately + +## 安装方法 | Installation + +1. 在 ComfyUI 的 `custom_nodes` 目录下克隆仓库 | Clone the repository in ComfyUI's `custom_nodes` directory: +```bash +cd ComfyUI/custom_nodes +git clone https://github.com/CoiiChan/ComfyUI-Depth-Visualization-Advanced.git +``` + +2. 重启 ComfyUI | Restart ComfyUI + +## 使用说明 | Usage + +1. 在 ComfyUI 工作流中添加 `DepthViewerAndQuilts` 节点 | Add `DepthViewerAndQuilts` node to ComfyUI workflow +2. 连接深度图和参考图像 | Connect depth map and reference image +3. 使用控制面板调整参数 | Adjust parameters using control panel +4. 点击 Quilt Capture 按钮生成 Quilt 图像 | Click Quilt Capture button to generate Quilt images + +### 缓存生成说明 | Cache Generation Instructions + +1. 实时渲染窗口调整参数后生成 Quilt 图像 | Generate Quilt images after adjusting parameters in real-time rendering window +2. 生成的图像将保存在 ComfyUI 的缓存 input 目录中 | Generated images will be saved in ComfyUI's cache input directory +3. 后续可以直接从缓存中读取使用 | Can be directly read from cache for subsequent use +4. 一次半自动执行后,后续可以以缓存读取形式使用 | After one-time semi-automatic execution, subsequent uses can be in cache reading form + +### 未实现功能 | Unimplemented Features + +1. 实时通过节点传递初始化控制参数 | Real-time initialization control parameter passing through nodes +2. 初始化全自动化无 GUI 无人值守生成 | Fully automated initialization without GUI for unattended generation + +## 参数说明 | Parameter Description + +### 视图控制 | View Control +- **回正视图 | Reset View**:将视角重置到默认位置 | Reset view to default position +- **场景坐标轴 | Scene Axes**:显示 X(红)、Y(绿)、Z(蓝)坐标轴 | Display X (red), Y (green), Z (blue) axes +- **自适应缩放 | Adaptive Scaling**:控制面板大小会根据窗口大小自动调整 | Control panel size automatically adjusts with window size + +### 深度效果 | Depth Effect +- **深度强度 | Depth Strength**:范围 0-2,控制深度效果的强度 | Range 0-2, controls depth effect intensity +- **景深强度 | DOF Strength**:范围 0-1,控制景深效果的强度 | Range 0-1, controls depth of field effect intensity +- **对焦距离 | Focus Distance**:范围 0-1,调整景深对焦点的位置 | Range 0-1, adjusts focus point position +- **Z轴偏移 | Z-Axis Offset**:范围 -5 到 5,调整场景在 Z 轴上的位置 | Range -5 to 5, adjusts scene position on Z-axis + +### Quilt 设置 | Quilt Settings +- **Quilt 数量 | Quilt Number**:范围 2-8,设置生成的 Quilt 图像数量 | Range 2-8, sets number of Quilt images +- **角度范围 | Angle Range**:范围 0-30°,控制 Quilt 图像的视角范围 | Range 0-30°, controls viewing angle range +- **截图分辨率 | Screenshot Resolution**:支持 512、1024、2048、4096 分辨率 | Support 512, 1024, 2048, 4096 resolutions +- **自动缓存 | Auto Cache**:自动保存生成的 Quilt 图像 | Automatically save generated Quilt images +- **批量生成 | Batch Generation**:支持从缓存中批量生成 Quilt 图像 | Support batch generation from cache + +## 注意事项 | Notes + +1. 确保输入图像和深度图尺寸匹配 | Ensure input image and depth map dimensions match +2. 高分辨率输出可能需要更多内存 | High resolution output may require more memory +3. 建议使用支持 WebGL 的现代浏览器 | Recommended to use modern browsers with WebGL support + +## 鸣谢 | Acknowledgements + +本项目基于以下项目开发 | This project is based on: + +1. [ComfyUI-Depth-Visualization](https://github.com/gokayfem/ComfyUI-Depth-Visualization) + - 作者 | Author:gokayfem + - 许可证 | License:GPL-3.0 + - 提供了基础的深度图可视化功能 | Provides basic depth map visualization functionality + +2. [comfyui-mixlab-nodes](https://github.com/MixLabPro/comfyui-mixlab-nodes) + - 作者 | Author:MixLabPro + - 许可证 | License:MIT + - 提供了部分 UI 控制功能 | Provides partial UI control functionality + +## 许可证 | License + +本项目采用 GPL-3.0 许可证。详见 [LICENSE](LICENSE.txt) 文件。 +This project is licensed under GPL-3.0. See [LICENSE](LICENSE.txt) file for details. diff --git a/__init__.py b/__init__.py new file mode 100644 index 0000000..7d93e35 --- /dev/null +++ b/__init__.py @@ -0,0 +1,40 @@ +import os +import importlib.util +from typing import Dict, Any + + +# Initialize empty dictionaries to hold merged mappings +NODE_CLASS_MAPPINGS: Dict[str, Any] = {} +NODE_DISPLAY_NAME_MAPPINGS: Dict[str, str] = {} + +# Directory of the current file (__init__.py) +current_directory = os.path.dirname(os.path.realpath(__file__)) + +# Iterate over all files in the current directory +for filename in os.listdir(current_directory): + # Filter to only Python files (excluding __init__.py itself) + if filename.endswith(".py") and filename != "__init__.py": + module_name = filename[:-3] # Remove .py extension + module_path = os.path.join(current_directory, filename) + + # Dynamically import the module + spec = importlib.util.spec_from_file_location(module_name, module_path) + module = importlib.util.module_from_spec(spec) + spec.loader.exec_module(module) + + # Attempt to merge NODE_CLASS_MAPPINGS and NODE_DISPLAY_NAME_MAPPINGS + if hasattr(module, 'NODE_CLASS_MAPPINGS'): + NODE_CLASS_MAPPINGS.update(module.NODE_CLASS_MAPPINGS) + # Print the names of nodes loaded from this module + for node_name in module.NODE_CLASS_MAPPINGS.keys(): + print(f"Loaded node class: {node_name}") + + if hasattr(module, 'NODE_DISPLAY_NAME_MAPPINGS'): + NODE_DISPLAY_NAME_MAPPINGS.update(module.NODE_DISPLAY_NAME_MAPPINGS) + # Optionally, print the display names as well + for display_name in module.NODE_DISPLAY_NAME_MAPPINGS.values(): + print(f"Loaded node display name: {display_name}") + +# Export merged mappings +WEB_DIRECTORY = "./web" +__all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS', 'WEB_DIRECTORY'] \ No newline at end of file diff --git a/depthviewer.py b/depthviewer.py new file mode 100644 index 0000000..618bb9e --- /dev/null +++ b/depthviewer.py @@ -0,0 +1,172 @@ +import sys +import torch +import os +from os import path + +sys.path.insert(0, path.dirname(__file__)) +import folder_paths +from PIL import Image +import numpy as np +import comfy.utils + +# Convert PIL to Tensor +def pil2tensor(image): + return torch.from_numpy(np.array(image).astype(np.float32) / 255.0).unsqueeze(0) + +def load_image_to_tensor(image_path): + """ + 加载图片并转换为tensor + """ + #print(f"[DepthViewerAndQuilts] Attempting to load image: {image_path}") + + # 获取ComfyUI根目录 + root_dir = os.path.dirname(os.path.dirname(os.path.dirname(__file__))) + # 构建完整的输入目录路径 + input_dir = os.path.join(root_dir, "input") + + # 检查文件是否存在 + full_path = os.path.join(input_dir, image_path.split(' [')[0]) + if not os.path.exists(full_path): + print(f"[DepthViewerAndQuilts] File not found: {full_path}") + raise FileNotFoundError(f"Image file not found: {full_path}") + + + try: + # 加载图片 + image = Image.open(full_path) + # 转换为RGB模式(如果是RGBA,去除alpha通道) + if image.mode == 'RGBA': + image = image.convert('RGB') + # 转换为tensor + tensor = pil2tensor(image) + return tensor, None + except Exception as e: + print(f"[DepthViewerAndQuilts] Error loading image {full_path}: {str(e)}") + raise + +class DepthViewerAndQuilts: + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "image": ("IMAGE",), + "depth_map": ("IMAGE",), + }, + "optional":{ + "frames":("IMAGEBASE64",), + }, + } + + def __init__(self): + self.saved_reference = [] + self.saved_depth = [] + + self.full_output_folder,self.filename,self.counter, self.subfolder, self.filename_prefix = folder_paths.get_save_image_path( + "imagesave", + folder_paths.get_output_directory()) + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("cache_frames",) + + OUTPUT_NODE = True + + INPUT_IS_LIST = False + OUTPUT_IS_LIST = (False,) + + FUNCTION = "run" + CATEGORY = "DepthViewerAndQuilts" + def run(self, image, depth_map,frames=None): + self.saved_reference.clear() + self.saved_depth.clear() + image = image[0].detach().cpu().numpy() + depth = depth_map[0].detach().cpu().numpy() + + image = Image.fromarray(np.clip(255. * image, 0, 255).astype(np.uint8)).convert('RGB') + depth = Image.fromarray(np.clip(255. * depth, 0, 255).astype(np.uint8)) + + return self.display([image], [depth],frames) + + def display(self, reference_image, depth_map,frames): + for (batch_number, (single_image, single_depth)) in enumerate(zip(reference_image, depth_map)): + filename_with_batch_num = self.filename.replace("%batch_num%", str(batch_number)) + + image_file = f"{filename_with_batch_num}_{self.counter:05}_reference.png" + single_image.save(os.path.join(self.full_output_folder, image_file)) + + depth_file = f"{filename_with_batch_num}_{self.counter:05}_depth.png" + single_depth.save(os.path.join(self.full_output_folder, depth_file)) + + self.saved_reference.append({ + "filename": image_file, + "subfolder": self.subfolder, + "type": "output" + }) + + self.saved_depth.append({ + "filename": depth_file, + "subfolder": self.subfolder, + "type": "output" + }) + self.counter += 1 + + + ims=[] + image1 = Image.new('RGB', (512, 512), color='black') + image1=pil2tensor(image1) + + # print('frames',frames) + if frames!=None and "images" in frames: + print(f"[DepthViewerAndQuilts] Processing {len(frames['images'])} images") + + for im in frames['images']: + #print(f"[DepthViewerAndQuilts] Processing image: {im['name']}") + if 'type' in im and (not f"[{im['type']}]" in im['name']): + im['name']=im['name']+" "+f"[{im['type']}]" + + try: + output_image, output_mask = load_image_to_tensor(im['name']) + ims.append(output_image) + print(f"[DepthViewerAndQuilts] Successfully loaded image: {im['name']}") + except Exception as e: + print(f"[DepthViewerAndQuilts] Error loading image {im['name']}: {str(e)}") + print(f"[DepthViewerAndQuilts] Image data: {im}") + continue + + if len(ims)>0: + print(f"[DepthViewerAndQuilts] Successfully processed {len(ims)} images") + image1 = ims[0] + for image2 in ims[1:]: + if image1.shape[1:] != image2.shape[1:]: + print(f"[DepthViewerAndQuilts] Resizing image from {image2.shape} to {image1.shape}") + try: + # 使用comfy.utils.common_upscale进行图片缩放 + image2 = comfy.utils.common_upscale( + image2.movedim(-1, 1), + image1.shape[2], + image1.shape[1], + "bilinear", + "center" + ).movedim(1, -1) + except Exception as e: + print(f"[DepthViewerAndQuilts] Error resizing image: {str(e)}") + # 如果缩放失败,尝试使用PIL进行缩放 + try: + pil_image = Image.fromarray((image2[0].cpu().numpy() * 255).astype(np.uint8)) + pil_image = pil_image.resize((image1.shape[2], image1.shape[1]), Image.BILINEAR) + image2 = pil2tensor(pil_image) + except Exception as e2: + print(f"[DepthViewerAndQuilts] Error with PIL resize: {str(e2)}") + continue + image1 = torch.cat((image1, image2), dim=0) + else: + print("[DepthViewerAndQuilts] No images were successfully processed") + + return {"ui": {"reference_image": self.saved_reference, "depth_map": self.saved_depth}, "result": (image1,)} + +NODE_CLASS_MAPPINGS = { + "DepthViewerAndQuilts": DepthViewerAndQuilts, +} + +NODE_DISPLAY_NAME_MAPPINGS = { + "DepthViewerAndQuilts": "DepthViewerAndQuilts", +} \ No newline at end of file diff --git a/pyproject.toml b/pyproject.toml new file mode 100644 index 0000000..30ee061 --- /dev/null +++ b/pyproject.toml @@ -0,0 +1,14 @@ +[project] +name = "ComfyUI-Depth-Visualization-advanced" +description = "Works with any Depth Map and visualizes the applied version it inside ComfyUI" +version = "1.0.1" +license = "LICENSE" +dependencies = ["Pillow>=10.1.0"] + +[project.urls] +Repository = "https://github.com/coiichan/ComfyUI-Depth-Visualization-advanced" + +[tool.comfy] +PublisherId = "coiichan" +DisplayName = "ComfyUI-Depth-Visualization-advanced" +Icon = "" diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000..7182b41 --- /dev/null +++ b/requirements.txt @@ -0,0 +1 @@ +Pillow>=10.1.0 diff --git a/web/config.js b/web/config.js new file mode 100644 index 0000000..249ce10 --- /dev/null +++ b/web/config.js @@ -0,0 +1,139 @@ +// Main configuration file for Depth Visualization extension 深度可视化扩展的主配置文件 +const extension = '/extensions/ComfyUI-Depth-Visualization-advanced'; + +export const config = { + // Base paths for extension files 扩展文件的基础路径 + paths: { + extension, + html: extension + '/html' + }, + + // Extension identifier 扩展标识符 + extensionName: 'ORANGESILVER.DepthViewerAndQuilts', + + // Node display settings 节点显示设置 + node: { + name: 'DepthViewerAndQuilts', + defaultSize: [600, 500], + minSize: { + width: 600, + height: 500 + } + }, + + // UI control panel settings UI控制面板设置 + controlPanel: { + width: 200, + background: 'rgba(0, 0, 0, 0.7)', + padding: 10, + borderRadius: 5, + zIndex: 1000, + defaultScale: 0.75, + scales: { + large: { + minDimension: 800, + scale: 1.25 + }, + medium: { + minDimension: 600, + scale: 1.0 + }, + small: { + minDimension: 400, + scale: 0.6 + }, + tiny: { + minDimension: 300, + scale: 0.5 + } + } + }, + + // Initial values for parameter 参数初始值 + defaults: { + depthStrength: 1.0, + dofStrength: 0.0, + focusDistance: 0.0, + zOffset: 0.0, + quiltsNum: 2, + quiltsAngleRange: 14, + screenshotSize: 0 // 0 代表 512 * 2^0 = 512 + }, + + // Slider control settings 滑块控制设置 + sliders: { + depthStrength: { + min: 0, + max: 2, + step: 0.1, + label: '深度强度' + }, + dofStrength: { + min: 0, + max: 1, + step: 0.1, + label: '景深强度' + }, + focusDistance: { + min: 0, + max: 1, + step: 0.1, + label: '对焦点' + }, + zOffset: { + min: -5, + max: 5, + step: 0.1, + label: '轴心偏移' + }, + quiltsNum: { + min: 1, + max: 48, + step: 1, + label: 'Quilts数量' + }, + quiltsAngleRange: { + min: 2, + max: 180, + step: 1, + label: 'Quilt角度差' + }, + screenshotSize: { + min: 0, + max: 3, // 0:512, 1:1024, 2:2048, 3:4096 + step: 1, + label: '截图分辨率', + getValue: (index) => 512 * Math.pow(2, index) // 计算实际分辨率 + } + }, + + // Button appearance and text 按钮外观和文本 + buttons: { + resetView: { + text: '回正视图', + style: { + padding: '8px', + background: 'rgba(255, 255, 255, 0.1)', + color: 'white', + border: '1px solid rgba(255, 255, 255, 0.2)', + borderRadius: '4px', + cursor: 'pointer', + width: '100%', + marginBottom: '10px' + } + }, + quiltsCapture: { + text: '开始QuiltsCapture', + style: { + padding: '8px', + background: 'rgba(255, 255, 255, 0.1)', + color: 'white', + border: '1px solid rgba(255, 255, 255, 0.2)', + borderRadius: '4px', + cursor: 'pointer', + width: '100%', + marginTop: '10px' + } + } + } +}; \ No newline at end of file diff --git a/web/html/threeVisualizer.html b/web/html/threeVisualizer.html new file mode 100644 index 0000000..038bec7 --- /dev/null +++ b/web/html/threeVisualizer.html @@ -0,0 +1,76 @@ + + + + + + + + + + + +
+ +

+ +

+ +
+
+ +
+ + + + + + diff --git a/web/js/threeVisualizer.js b/web/js/threeVisualizer.js new file mode 100644 index 0000000..c218a08 --- /dev/null +++ b/web/js/threeVisualizer.js @@ -0,0 +1,643 @@ +import * as THREE from 'three'; +import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; +import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js'; + +let apiURL = ''; +let currentDepthStrength = 1.0; +let currentDofStrength = 0.0; +let currentFocusDistance = 0.0; +let currentZOffset = 0.0; // 添加Z轴偏移变量 +let currentDepthMesh = null; +const BASE_CAMERA_DISTANCE = 13.5; // 修改基础相机距离为13.5 +let currentScreenshotSize = 1024; // 默认截图尺寸 + +// 添加Quilts相关变量 +let currentQuiltsNum = 4; +let currentQuiltsAngleRange = 14; // 默认角度差为14度 +let isQuiltsMode = false; +let quiltsProgress = 0; +let quiltsStartTime = null; +let quiltsCurrentFrame = 0; +let quiltsTargetRotation = 0; +let quiltsIsRotating = false; +const QUILTS_DURATION = 1000; // 1秒完成一次旋转 + +// 添加存储截图的数组 +let quiltsScreenshots = []; + +// Listen for messages from the parent window +window.addEventListener('message', function(event) { + if (event.data.type === 'init') { + apiURL = event.data.apiURL; + } else if (event.data.type === 'update') { + if (event.data.depthStrength !== undefined) { + currentDepthStrength = event.data.depthStrength; + if (currentDepthMesh && currentDepthMesh.material) { + currentDepthMesh.material.uniforms.depthScale.value = 5.0 * currentDepthStrength; + // 当深度强度改变时,也需要更新Z轴偏移 + const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2); + currentDepthMesh.position.z = finalZOffset; + } + } + if (event.data.dofStrength !== undefined) { + currentDofStrength = event.data.dofStrength; + if (currentDepthMesh && currentDepthMesh.material) { + currentDepthMesh.material.uniforms.dofStrength.value = currentDofStrength; + } + } + if (event.data.focusDistance !== undefined) { + currentFocusDistance = event.data.focusDistance; + if (currentDepthMesh && currentDepthMesh.material) { + currentDepthMesh.material.uniforms.focusDistance.value = currentFocusDistance; + } + } + if (event.data.referenceImage && event.data.depthMap) { + main(event.data.referenceImage, event.data.depthMap); + } + } else if (event.data.type === 'resetView') { + resetView(event.data.depthStrength); + } else if (event.data.type === 'updateQuiltsNum') { + currentQuiltsNum = event.data.value; + } else if (event.data.type === 'updateQuiltsAngleRange') { + currentQuiltsAngleRange = event.data.value; + } else if (event.data.type === 'updateScreenshotSize') { + currentScreenshotSize = event.data.value; + } else if (event.data.type === 'toggleQuilts') { + if (!isQuiltsMode) { + startQuilts(); + } else { + stopQuilts(); + } + } else if (event.data.type === 'updateZOffset') { + currentZOffset = event.data.value; + if (currentDepthMesh) { + // 计算最终的Z轴偏移值 + const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2); + currentDepthMesh.position.z = finalZOffset; + } + } +}, false); + +const visualizer = document.getElementById("visualizer"); +const container = document.getElementById("container"); +const progressDialog = document.getElementById("progress-dialog"); +const progressIndicator = document.getElementById("progress-indicator"); + +const renderer = new THREE.WebGLRenderer({ antialias: true, extensions: { + derivatives: true +}}); +renderer.setPixelRatio(window.devicePixelRatio); + +// 添加旋转信息显示元素 +const rotationDisplay = document.createElement('div'); +rotationDisplay.style.cssText = ` + position: absolute; + top: 10px; + left: 10px; + background: rgba(0, 0, 0, 0.7); + color: white; + padding: 4px 8px; + border-radius: 4px; + font-family: monospace; + font-size: 10px; + z-index: 1000; + margin-bottom: 2px; + width: 195px; + text-align: left; + white-space: nowrap; + line-height: 1.2; +`; +container.appendChild(rotationDisplay); + +// 修改距离显示元素 +const distanceDisplay = document.createElement('div'); +distanceDisplay.style.cssText = ` + position: absolute; + top: 32px; + left: 10px; + background: rgba(0, 0, 0, 0.7); + color: white; + padding: 4px 8px; + border-radius: 4px; + font-family: monospace; + font-size: 10px; + z-index: 1000; + width: 85px; + text-align: left; + line-height: 1.2; +`; +container.appendChild(distanceDisplay); + +// 设置1:1画布 +function updateRendererSize() { + const size = Math.min(window.innerWidth, window.innerHeight); + renderer.setSize(size, size); + camera.aspect = 1; + camera.updateProjectionMatrix(); + + // 将渲染器容器移到左侧 + container.style.cssText = ` + position: absolute; + left: 0; + top: 0; + width: ${size}px; + height: ${size}px; + `; +} + +const pmremGenerator = new THREE.PMREMGenerator(renderer); + +// scene +const scene = new THREE.Scene(); +scene.background = new THREE.Color(0x000000); +scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture; + +// 添加中心点标记 +const centerPoint = new THREE.Mesh( + new THREE.SphereGeometry(0.1, 16, 16), + new THREE.MeshBasicMaterial({ color: 0xff0000 }) +); +centerPoint.name = 'centerPoint'; +scene.add(centerPoint); + +// 添加坐标轴 +const axesHelper = new THREE.AxesHelper(5); +axesHelper.name = 'axesHelper'; +scene.add(axesHelper); + +const ambientLight = new THREE.AmbientLight(0xffffff); + +const camera = new THREE.PerspectiveCamera(40, 1, 0.1, 1000); +camera.position.set(0, 0, 10); +const pointLight = new THREE.PointLight(0xffffff, 15); +camera.add(pointLight); + +const controls = new OrbitControls(camera, renderer.domElement); +controls.target.set(0, 0, 0); +controls.update(); +controls.enablePan = true; +controls.enableDamping = true; +controls.rotateSpeed = 1.0; // 调整旋转速度 +controls.dampingFactor = 0.05; // 调整阻尼系数 + +// 修改距离显示函数 +function updateDistanceDisplay() { + const distance = camera.position.length(); + distanceDisplay.textContent = `Distance: ${distance.toFixed(1)}`; +} + +// 修改OrbitControls的更新回调 +controls.addEventListener('change', () => { + updateDistanceDisplay(); + updateRotationDisplay(); +}); + +// 修改窗口大小处理函数 +window.onresize = function () { + updateRendererSize(); +}; + +updateRendererSize(); +container.appendChild(renderer.domElement); + +var lastReferenceImage = ""; +var lastDepthMap = ""; +var needUpdate = false; + +function frameUpdate() { + var referenceImage = visualizer.getAttribute("reference_image"); + var depthMap = visualizer.getAttribute("depth_map"); + if (referenceImage == lastReferenceImage && depthMap == lastDepthMap) { + if (needUpdate) { + if (isQuiltsMode) { + updateQuilts(); + } else { + controls.update(); + } + renderer.render(scene, camera); + updateDistanceDisplay(); + updateRotationDisplay(); + } + requestAnimationFrame(frameUpdate); + } else { + needUpdate = false; + scene.clear(); + progressDialog.open = true; + lastReferenceImage = referenceImage; + lastDepthMap = depthMap; + main(JSON.parse(lastReferenceImage), JSON.parse(lastDepthMap)); + } +} + +const onProgress = function (xhr) { + if (xhr.lengthComputable) { + progressIndicator.value = xhr.loaded / xhr.total * 100; + } +}; + +const onError = function (e) { + console.error(e); +}; + +// 修改自适应回正函数 +function resetView(depthStrength) { + const maxDisplacement = 2.5 * depthStrength; + const cameraDistance = BASE_CAMERA_DISTANCE + maxDisplacement + currentZOffset; + + // 重置相机位置和旋转 + camera.position.set(0, 0, cameraDistance); + camera.rotation.set(0, 0, 0); + controls.target.set(0, 0, 0); + controls.update(); + updateDistanceDisplay(); + updateRotationDisplay(); +} + +async function main(referenceImageParams, depthMapParams) { + let referenceTexture, depthTexture; + let imageWidth = 10; + let imageHeight = 10; + + // 清除现有场景内容 + scene.clear(); + + // 重新添加基础场景元素 + scene.background = new THREE.Color(0x000000); + scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture; + + // 添加中心点标记 + const centerPoint = new THREE.Mesh( + new THREE.SphereGeometry(0.1, 16, 16), + new THREE.MeshBasicMaterial({ color: 0xff0000 }) + ); + centerPoint.name = 'centerPoint'; + scene.add(centerPoint); + + // 添加坐标轴 + const axesHelper = new THREE.AxesHelper(5); + axesHelper.name = 'axesHelper'; + scene.add(axesHelper); + + // 添加环境光和相机 + scene.add(ambientLight); + scene.add(camera); + + if (referenceImageParams?.filename) { + const referenceImageUrl = `${apiURL}/view?` + new URLSearchParams(referenceImageParams).toString(); + const referenceImageExt = referenceImageParams.filename.slice(referenceImageParams.filename.lastIndexOf(".") + 1); + + if (referenceImageExt === "png" || referenceImageExt === "jpg" || referenceImageExt === "jpeg") { + const referenceImageLoader = new THREE.TextureLoader(); + referenceTexture = await new Promise((resolve, reject) => { + referenceImageLoader.load(referenceImageUrl, (texture) => { + imageWidth = 10; + imageHeight = texture.image.height / (texture.image.width / 10); + resolve(texture); + }, undefined, reject); + }); + } + } + + if (depthMapParams?.filename) { + const depthMapUrl = `${apiURL}/view?` + new URLSearchParams(depthMapParams).toString(); + const depthMapExt = depthMapParams.filename.slice(depthMapParams.filename.lastIndexOf(".") + 1); + + if (depthMapExt === "png" || depthMapExt === "jpg" || depthMapExt === "jpeg") { + const depthMapLoader = new THREE.TextureLoader(); + depthTexture = await depthMapLoader.loadAsync(depthMapUrl); + } + } + + if (referenceTexture && depthTexture) { + if (currentDepthMesh) { + scene.remove(currentDepthMesh); + currentDepthMesh.geometry.dispose(); + currentDepthMesh.material.dispose(); + } + + const depthMaterial = new THREE.ShaderMaterial({ + uniforms: { + referenceTexture: { value: referenceTexture }, + depthTexture: { value: depthTexture }, + depthScale: { value: 5.0 * currentDepthStrength }, + dofStrength: { value: currentDofStrength }, + focusDistance: { value: currentFocusDistance }, + ambientLightColor: { value: new THREE.Color(0.2, 0.2, 0.2) }, + lightPosition: { value: new THREE.Vector3(2, 2, 2) }, + lightColor: { value: new THREE.Color(1, 1, 1) }, + lightIntensity: { value: 1.0 }, + shininess: { value: 30 }, + }, + vertexShader: ` + uniform sampler2D depthTexture; + uniform float depthScale; + + varying vec2 vUv; + varying float vDepth; + varying vec3 vNormal; + varying vec3 vViewPosition; + + void main() { + vUv = uv; + + float depth = texture2D(depthTexture, uv).r; + vec3 displacement = normal * depth * depthScale; + vec3 displacedPosition = position + displacement; + + vec4 worldPosition = modelMatrix * vec4(displacedPosition, 1.0); + vNormal = normalize(normalMatrix * normal); + vViewPosition = (viewMatrix * worldPosition).xyz; + + gl_Position = projectionMatrix * viewMatrix * worldPosition; + + vDepth = depth; + } + `, + fragmentShader: ` + uniform sampler2D referenceTexture; + uniform float dofStrength; + uniform float focusDistance; + + varying vec2 vUv; + varying float vDepth; + varying vec3 vViewPosition; + + // 优化的高斯模糊采样函数 + vec4 gaussianBlur(sampler2D tex, vec2 uv, float blurFactor) { + vec4 color = vec4(0.0); + float total = 0.0; + + // 使用更高效的采样模式 + float weights[5] = float[5](0.227027, 0.316216, 0.070270, 0.008491, 0.000000); + float offsets[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0); + + // 水平方向 + for(int i = 0; i < 5; i++) { + float offset = offsets[i] * blurFactor * 0.015; + color += texture2D(tex, uv + vec2(offset, 0.0)) * weights[i]; + color += texture2D(tex, uv - vec2(offset, 0.0)) * weights[i]; + total += weights[i] * 2.0; + } + + // 垂直方向 + vec4 color2 = vec4(0.0); + for(int i = 0; i < 5; i++) { + float offset = offsets[i] * blurFactor * 0.015; + color2 += texture2D(tex, uv + vec2(0.0, offset)) * weights[i]; + color2 += texture2D(tex, uv - vec2(0.0, offset)) * weights[i]; + total += weights[i] * 2.0; + } + + return (color + color2) / total; + } + + void main() { + vec4 referenceColor = texture2D(referenceTexture, vUv); + + // 计算景深模糊 + float blurFactor = abs(vDepth - focusDistance) * dofStrength; + + // 应用优化后的高斯模糊 + vec4 blurredColor = gaussianBlur(referenceTexture, vUv, blurFactor); + + // 调整亮度 + blurredColor.rgb *= 0.95; // 略微降低亮度 + + // 混合原始颜色和模糊颜色 + gl_FragColor = mix(referenceColor, blurredColor, blurFactor); + } + ` + }); + + const planeGeometry = new THREE.PlaneGeometry(imageWidth, imageHeight, 200, 200); + currentDepthMesh = new THREE.Mesh(planeGeometry, depthMaterial); + // 设置初始Z轴偏移时也要考虑深度强度 + const finalZOffset = currentZOffset - (currentDepthStrength * 5 / 2); + currentDepthMesh.position.z = finalZOffset; + scene.add(currentDepthMesh); + + // 只在初始化时重置相机位置 + if (!needUpdate) { + resetView(currentDepthStrength); + } + } + + needUpdate = true; + + scene.add(ambientLight); + scene.add(camera); + + progressDialog.close(); + + frameUpdate(); +} + +document.getElementById('screenshotButton').addEventListener('click', takeScreenshot); + +// 修改截图函数 +function takeScreenshot() { + const originalSize = { + width: renderer.domElement.width, + height: renderer.domElement.height + }; + + // 临时移除坐标轴和中心点 + const axesHelper = scene.getObjectByName('axesHelper'); + const centerPoint = scene.getObjectByName('centerPoint'); + if (axesHelper) { + scene.remove(axesHelper); + } + if (centerPoint) { + scene.remove(centerPoint); + } + + // 设置高分辨率 + renderer.setSize(currentScreenshotSize, currentScreenshotSize); + camera.aspect = 1; + camera.updateProjectionMatrix(); + renderer.render(scene, camera); + + // 获取截图 + const dataURL = renderer.domElement.toDataURL('image/png'); + const link = document.createElement('a'); + link.href = dataURL; + link.download = `screenshot_${currentScreenshotSize}x${currentScreenshotSize}.png`; + link.click(); + + // 恢复原始尺寸和重新添加坐标轴和中心点 + renderer.setSize(originalSize.width, originalSize.height); + camera.aspect = 1; + camera.updateProjectionMatrix(); + if (axesHelper) { + scene.add(axesHelper); + } + if (centerPoint) { + scene.add(centerPoint); + } + renderer.render(scene, camera); +} + +// Quilts功能实现 +function startQuilts() { + isQuiltsMode = true; + quiltsProgress = 0; + quiltsStartTime = Date.now(); + quiltsCurrentFrame = 0; + quiltsIsRotating = true; + controls.enabled = false; // 禁用控制器 + + // 清空之前的截图 + quiltsScreenshots = []; + + // 保存当前相机位置 + const currentY = camera.position.y; + const currentZ = camera.position.z; + const currentX = camera.position.x; + const radius = Math.sqrt(currentX * currentX + currentZ * currentZ); + + // 计算起始和结束角度 + const halfAngleRange = currentQuiltsAngleRange / 2; + const quiltsStartRotation = halfAngleRange; + const quiltsEndRotation = -halfAngleRange; + + // 计算第一个目标角度 + const totalFrames = currentQuiltsNum; + const angleStep = (quiltsEndRotation - quiltsStartRotation) / (totalFrames - 1); + quiltsTargetRotation = quiltsStartRotation; + + // 设置初始位置 + const radian = THREE.MathUtils.degToRad(quiltsStartRotation); + const x = Math.sin(radian) * radius; + const z = Math.cos(radian) * radius; + camera.position.set(x, currentY, z); + camera.lookAt(0, 0, 0); + controls.update(); +} + +function stopQuilts() { + isQuiltsMode = false; + quiltsIsRotating = false; + controls.enabled = true; // 启用控制器 + + // 获取当前iframe的ID + const urlParams = new URLSearchParams(window.location.search); + const iframeId = urlParams.get('id'); + + // 发送所有截图给父窗口 + if (quiltsScreenshots.length > 0) { + window.parent.postMessage({ + type: 'quiltsComplete', + imgs: quiltsScreenshots, + id: iframeId + }, '*'); + + // 清空截图数组 + quiltsScreenshots = []; + } +} + +function updateQuilts() { + if (!isQuiltsMode) return; + + const currentTime = Date.now(); + const elapsed = currentTime - quiltsStartTime; + quiltsProgress = Math.min(elapsed / QUILTS_DURATION, 1); + + if (quiltsIsRotating) { + // 计算当前旋转角度 + const totalFrames = currentQuiltsNum; + const halfAngleRange = currentQuiltsAngleRange / 2; + const quiltsStartRotation = halfAngleRange; + const quiltsEndRotation = -halfAngleRange; + const angleStep = (quiltsEndRotation - quiltsStartRotation) / (totalFrames - 1); + const targetRotation = quiltsStartRotation + (angleStep * quiltsCurrentFrame); + + // 使用相机绕物体旋转,保持水平旋转半径不变 + const currentX = camera.position.x; + const currentZ = camera.position.z; + const radius = Math.sqrt(currentX * currentX + currentZ * currentZ); // 计算当前水平旋转半径 + const currentAngle = THREE.MathUtils.radToDeg(Math.atan2(currentX, currentZ)); + const targetAngle = targetRotation; + const newAngle = currentAngle + (targetAngle - currentAngle) * quiltsProgress; + + // 更新相机位置,保持水平旋转半径不变 + const radian = THREE.MathUtils.degToRad(newAngle); + const x = Math.sin(radian) * radius; + const z = Math.cos(radian) * radius; + + // 保持Y坐标不变 + const currentY = camera.position.y; + camera.position.set(x, currentY, z); + camera.lookAt(0, 0, 0); + controls.update(); + + if (quiltsProgress >= 1) { + // 完成当前角度的旋转 + quiltsIsRotating = false; + takeQuiltsScreenshot(); + + // 准备下一个角度 + quiltsCurrentFrame++; + if (quiltsCurrentFrame < currentQuiltsNum) { + quiltsProgress = 0; + quiltsStartTime = currentTime; + quiltsIsRotating = true; + } else { + stopQuilts(); + } + } + } +} + +// 修改Quilts截图功能 +async function takeQuiltsScreenshot() { + const originalSize = { + width: renderer.domElement.width, + height: renderer.domElement.height + }; + + // 临时移除坐标轴和中心点 + const axesHelper = scene.getObjectByName('axesHelper'); + const centerPoint = scene.getObjectByName('centerPoint'); + if (axesHelper) { + scene.remove(axesHelper); + } + if (centerPoint) { + scene.remove(centerPoint); + } + + // 确保在截图前完成渲染 + renderer.setSize(currentScreenshotSize, currentScreenshotSize); + camera.aspect = 1; + camera.updateProjectionMatrix(); + renderer.render(scene, camera); + + // 获取截图数据 + const dataURL = renderer.domElement.toDataURL('image/png'); + quiltsScreenshots.push(dataURL); + + // 恢复原始尺寸和重新添加坐标轴和中心点 + renderer.setSize(originalSize.width, originalSize.height); + camera.aspect = 1; + camera.updateProjectionMatrix(); + if (axesHelper) { + scene.add(axesHelper); + } + if (centerPoint) { + scene.add(centerPoint); + } + renderer.render(scene, camera); +} + +// 更新旋转信息显示函数 +function updateRotationDisplay() { + // 从相机获取旋转信息 + const rotation = camera.rotation; + const euler = new THREE.Euler().setFromQuaternion(camera.quaternion); + const degrees = { + x: THREE.MathUtils.radToDeg(euler.x).toFixed(1), + y: THREE.MathUtils.radToDeg(euler.y).toFixed(1), + z: THREE.MathUtils.radToDeg(euler.z).toFixed(1) + }; + rotationDisplay.textContent = `Rotation: X:${degrees.x}° Y:${degrees.y}° Z:${degrees.z}°`; +} diff --git a/web/style/progressStyle.css b/web/style/progressStyle.css new file mode 100644 index 0000000..91fc468 --- /dev/null +++ b/web/style/progressStyle.css @@ -0,0 +1,36 @@ +dialog { + width: 100%; + text-align: center; + max-width: 20em; + color: white; + background-color: #000; + border: none; + position: relative; + transform: translate(-50%, -50%); +} + +#progress-container { + position: absolute; + top: 50%; + left: 50%; +} + +progress { + width: 100%; + height: 1em; + border: none; + background-color: #fff; + color: #eee; +} + +progress::-webkit-progress-bar { + background-color: #333; +} + +progress::-webkit-progress-value { + background-color: #eee; +} + +progress::-moz-progress-bar { + background-color: #eee; +} \ No newline at end of file diff --git a/web/style/threeStyle.css b/web/style/threeStyle.css new file mode 100644 index 0000000..2b7392a --- /dev/null +++ b/web/style/threeStyle.css @@ -0,0 +1,119 @@ +body { + margin: 0; + background-color: #000; + color: #fff; + font-family: Monospace; + font-size: 13px; + line-height: 24px; + overscroll-behavior: none; +} + +a { + color: #ff0; + text-decoration: none; +} + +a:hover { + text-decoration: underline; +} + +button { + cursor: pointer; + text-transform: uppercase; +} + +#info { + position: absolute; + top: 0px; + width: 100%; + padding: 10px; + box-sizing: border-box; + text-align: center; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; + pointer-events: none; + z-index: 1; /* TODO Solve this in HTML */ +} + +a, button, input, select { + pointer-events: auto; +} + +.lil-gui { + z-index: 2 !important; /* TODO Solve this in HTML */ +} + +@media all and ( max-width: 640px ) { + .lil-gui.root { + right: auto; + top: auto; + max-height: 50%; + max-width: 80%; + bottom: 0; + left: 0; + } +} + +#overlay { + position: absolute; + font-size: 16px; + z-index: 2; + top: 0; + left: 0; + width: 100%; + height: 100%; + display: flex; + align-items: center; + justify-content: center; + flex-direction: column; + background: rgba(0,0,0,0.7); +} + + #overlay button { + background: transparent; + border: 0; + border: 1px solid rgb(255, 255, 255); + border-radius: 4px; + color: #ffffff; + padding: 12px 18px; + text-transform: uppercase; + cursor: pointer; + } + +#notSupported { + width: 50%; + margin: auto; + background-color: #f00; + margin-top: 20px; + padding: 10px; +} + +#screenshotButton { + position: absolute; + bottom: 10px; /* Adjust as needed */ + left: 10px; /* Position to the left */ + z-index: 10; /* Ensure this is above the canvas's z-index */ + padding: 5px 5px; + border: none; + border-radius: 5px; + background: linear-gradient(145deg, #007bff, #0056b3); + color: #ffffff; + font-size: 10px; + cursor: pointer; + box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); + transition: background 0.3s ease-in-out, transform 0.2s ease; +} + +#screenshotButton:hover { + background: linear-gradient(145deg, #0056b3, #007bff); + transform: translateY(-2px); + box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15); +} + +#screenshotButton:active { + background: #0056b3; + transform: translateY(1px); + box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2); +} \ No newline at end of file diff --git a/web/visualization.js b/web/visualization.js new file mode 100644 index 0000000..6a67594 --- /dev/null +++ b/web/visualization.js @@ -0,0 +1,615 @@ +import { app } from "../../scripts/app.js" +import { api } from '../../scripts/api.js' +import { config } from './config.js' + +// 等待 config 加载完成 +let configLoaded = false; +const waitForConfig = () => { + if (config && config.defaults) { + configLoaded = true; + return true; + } + return false; +} + +// 初始化函数 +const initializeVisualizer = () => { + if (!waitForConfig()) { + console.log('[Visualizer] Waiting for config to load...'); + setTimeout(initializeVisualizer, 100); + return; + } + + console.log('[Visualizer] Config loaded, initializing...'); + + app.registerExtension({ + name: config.extensionName, + async beforeRegisterNodeDef(nodeType, nodeData, app) { + registerVisualizer(nodeType, nodeData, config.node.name, 'threeVisualizer') + }, + nodeCreated(node, app) { + console.log('[DepthViewerAndQuilts] Node created:', node.id) + + setTimeout(() => { + let widget = node.widgets?.filter(w => w.name == 'previewRGBD')[0] + let framesWidget = node.widgets?.filter(w => w.name == 'frames')[0] + + console.log('[DepthViewerAndQuilts] Widgets found:', { + preview3d: !!widget, + frames: !!framesWidget + }) + + if (node.type === 'DepthViewerAndQuilts' && widget) { + let nodeId = node.id + console.log('[DepthViewerAndQuilts] Setting up iframe for node:', nodeId) + + //延迟才能获得this.id + widget.visualizer.querySelector('iframe').src += '?id=' + nodeId + console.log('[DepthViewerAndQuilts] iframe src updated:', widget.visualizer.querySelector('iframe').src) + + // 添加消息监听器 + window.addEventListener('message', async event => { + console.log('[DepthViewerAndQuilts] Message received:', { + source: event.source, + origin: event.origin, + data: event.data + }) + + try { + // 检查消息的来源,确保消息来自可信的源 + if (!event.data || !event.data.id || !event.data.imgs) { + console.error('[DepthViewerAndQuilts] Invalid message format:', event.data) + return + } + + const { id, imgs } = event.data + console.log('[DepthViewerAndQuilts] Processing message:', { + receivedId: id, + nodeId: nodeId, + imagesCount: imgs?.length + }) + + // 验证节点ID - 转换为相同类型进行比较 + if (String(id) !== String(nodeId)) { + console.log('[DepthViewerAndQuilts] Message ID mismatch:', { + received: id, + expected: nodeId, + receivedType: typeof id, + expectedType: typeof nodeId + }) + return + } + + // 初始化frames控件 + framesWidget.value = { images: [] } + console.log('[DepthViewerAndQuilts] Frames widget initialized') + + // 处理每张图片 + for (let i = 0; i < imgs.length; i++) { + const base64Image = imgs[i] + try { + console.log(`[DepthViewerAndQuilts] Processing image ${i + 1}/${imgs.length}`) + + // 验证base64数据 + if (!base64Image || typeof base64Image !== 'string') { + console.error(`[DepthViewerAndQuilts] Invalid base64 data for image ${i + 1}`) + continue + } + + // 上传图片并获取URL + console.log(`[DepthViewerAndQuilts] Uploading image ${i + 1}`) + const file = await uploadBase64ToFile(base64Image) + + // 验证返回的文件数据 + if (!file || !file.name) { + console.error(`[DepthViewerAndQuilts] Invalid file data for image ${i + 1}:`, file) + continue + } + + console.log(`[DepthViewerAndQuilts] Image ${i + 1} uploaded successfully:`, file.name) + + // 添加到frames控件 + framesWidget.value.images.push(file) + } catch (error) { + console.error(`[DepthViewerAndQuilts] Error processing image ${i + 1}:`, error) + } + } + + // 触发更新 + framesWidget.value._seed = Math.random() + node.title = 'Input #' + framesWidget.value.images.length + console.log('[DepthViewerAndQuilts] Update completed:', { + imagesCount: framesWidget.value.images.length, + newTitle: node.title + }) + + // 触发节点更新 + node.setDirtyCanvas(true, true) + console.log('[DepthViewerAndQuilts] Canvas marked as dirty') + } catch (error) { + console.error('[DepthViewerAndQuilts] Error in message handler:', error) + } + }) + + console.log('[DepthViewerAndQuilts] Message listener setup completed') + } + }, 1000) + } + }); +} + +// 启动初始化 +initializeVisualizer(); + +function base64ToBlobFromURL (base64URL, contentType) { + return fetch(base64URL).then(response => response.blob()) +} + +async function uploadImage (blob, fileType = '.svg', filename) { + // const blob = await (await fetch(src)).blob(); + const body = new FormData() + body.append( + 'image', + new File([blob], (filename || new Date().getTime()) + fileType) + ) + + const resp = await api.fetchApi('/upload/image', { + method: 'POST', + body + }) + + // console.log(resp) + let data = await resp.json() + + return data +} + +// 上传得到url +async function uploadBase64ToFile (base64) { + let bg_blob = await base64ToBlobFromURL(base64) + let url = await uploadImage(bg_blob, '.png') + return url +} + +class Visualizer { + constructor(node, container, visualSrc) { + this.node = node + console.log('[Visualizer] Creating visualizer for node:', node.id) + + this.iframe = document.createElement('iframe') + Object.assign(this.iframe, { + scrolling: "no", + overflow: "hidden", + }) + + // 使用配置文件中的路径 + this.iframe.src = `${config.paths.html}/${visualSrc}.html` + console.log('[Visualizer] iframe src:', this.iframe.src); + + container.appendChild(this.iframe) + + // 使用配置的默认值 + this.depthStrength = config.defaults.depthStrength; + this.dofStrength = config.defaults.dofStrength; + this.focusDistance = config.defaults.focusDistance; + + // 创建控制面板容器 + this.controlPanel = document.createElement('div') + this.controlPanel.style.cssText = ` + position: absolute; + top: 10px; + right: 10px; + width: ${config.controlPanel.width}px; + background: ${config.controlPanel.background}; + padding: ${config.controlPanel.padding}px; + border-radius: ${config.controlPanel.borderRadius}px; + z-index: ${config.controlPanel.zIndex}; + display: flex; + flex-direction: column; + gap: 10px; + transform-origin: top right; + transform: scale(${config.controlPanel.defaultScale}); + ` + + // 添加自适应缩放 + const updateControlPanelScale = () => { + const containerWidth = this.iframe.clientWidth; + const containerHeight = this.iframe.clientHeight; + const minDimension = Math.min(containerWidth, containerHeight); + + let scale = config.controlPanel.defaultScale; + for (const [size, settings] of Object.entries(config.controlPanel.scales)) { + if (minDimension >= settings.minDimension) { + scale = settings.scale; + break; + } + } + + this.controlPanel.style.transform = `scale(${scale})`; + } + + // 监听iframe大小变化 + const resizeObserver = new ResizeObserver(() => { + updateControlPanelScale(); + }); + resizeObserver.observe(this.iframe); + + // 回正按钮 + const resetButton = document.createElement('button') + resetButton.textContent = config.buttons.resetView.text + resetButton.style.cssText = Object.entries(config.buttons.resetView.style) + .map(([key, value]) => `${key}: ${value}`) + .join(';') + resetButton.onclick = () => { + this.iframe.contentWindow.postMessage({ + type: 'resetView', + depthStrength: this.depthStrength + }, '*') + } + this.controlPanel.appendChild(resetButton) + + // 深度强度控制 + const depthControl = this.createSliderControl( + 'depthStrength', + config.sliders.depthStrength, + (value) => { + this.depthStrength = value; + this.updateVisual({ + reference_image: this.currentReferenceImage, + depth_map: this.currentDepthMap + }); + } + ); + + // 景深控制 + const dofControl = this.createSliderControl( + 'dofStrength', + config.sliders.dofStrength, + (value) => { + this.dofStrength = value; + this.updateVisual({ + reference_image: this.currentReferenceImage, + depth_map: this.currentDepthMap + }); + } + ); + + // 对焦点控制 + const focusControl = this.createSliderControl( + 'focusDistance', + config.sliders.focusDistance, + (value) => { + this.focusDistance = value; + this.updateVisual({ + reference_image: this.currentReferenceImage, + depth_map: this.currentDepthMap + }); + } + ); + + // Z轴偏移控制 + const zOffsetControl = this.createSliderControl( + 'zOffset', + config.sliders.zOffset, + (value) => { + this.iframe.contentWindow.postMessage({ + type: 'updateZOffset', + value: value + }, '*'); + } + ); + + this.controlPanel.appendChild(depthControl) + this.controlPanel.appendChild(dofControl) + this.controlPanel.appendChild(focusControl) + this.controlPanel.appendChild(zOffsetControl) + + // 添加Quilts控制 + const quiltsControl = document.createElement('div') + quiltsControl.style.cssText = ` + margin-top: 10px; + padding-top: 10px; + border-top: 1px solid rgba(255, 255, 255, 0.2); + ` + + // Quilts数量控制 + const quiltsNumControl = this.createSliderControl( + 'quiltsNum', + config.sliders.quiltsNum, + (value) => { + this.iframe.contentWindow.postMessage({ + type: 'updateQuiltsNum', + value: value + }, '*'); + } + ); + + // Quilt角度差控制 + const angleRangeControl = this.createSliderControl( + 'quiltsAngleRange', + config.sliders.quiltsAngleRange, + (value) => { + this.iframe.contentWindow.postMessage({ + type: 'updateQuiltsAngleRange', + value: value + }, '*'); + } + ); + + // 截图分辨率控制 + const resolutionControl = this.createSliderControl( + 'screenshotSize', + config.sliders.screenshotSize, + (value) => { + const size = 512 * Math.pow(2, value); // 计算实际分辨率 + this.iframe.contentWindow.postMessage({ + type: 'updateScreenshotSize', + value: size + }, '*'); + } + ); + + // Quilts开始/停止按钮 + const quiltsButton = document.createElement('button') + quiltsButton.textContent = config.buttons.quiltsCapture.text + quiltsButton.style.cssText = Object.entries(config.buttons.quiltsCapture.style) + .map(([key, value]) => `${key}: ${value}`) + .join(';') + + quiltsButton.onclick = () => { + this.iframe.contentWindow.postMessage({ + type: 'toggleQuilts' + }, '*') + } + + quiltsControl.appendChild(quiltsNumControl) + quiltsControl.appendChild(angleRangeControl) + quiltsControl.appendChild(resolutionControl) + quiltsControl.appendChild(quiltsButton) + this.controlPanel.appendChild(quiltsControl) + + container.appendChild(this.controlPanel) + + // Wait for the iframe to load, then initialize it with the API URL + this.iframe.onload = () => { + updateControlPanelScale(); + this.iframe.contentWindow.postMessage({ + type: 'init', + apiURL: app.getApiUrl() + }, '*') + } + } + + // 创建滑块控制的辅助方法 + createSliderControl(name, settings, onChange) { + const control = document.createElement('div') + + // 获取默认值 + const defaultValue = config.defaults[name] !== undefined ? config.defaults[name] : (settings.values ? settings.values[0] : settings.min) + + const label = document.createElement('label') + // 对于截图分辨率,显示实际的分辨率值 + if (name === 'screenshotSize') { + const actualSize = 512 * Math.pow(2, defaultValue); + label.textContent = `${settings.label}: ${actualSize}` + } else { + label.textContent = `${settings.label}: ${defaultValue}${settings.label.includes('角度') ? '°' : ''}` + } + label.style.color = 'white' + label.style.display = 'inline-block' + label.style.marginBottom = '5px' + label.style.width = '120px' + + const resetBtn = document.createElement('button') + resetBtn.textContent = '重置' + resetBtn.style.cssText = ` + padding: 2px 8px; + background: rgba(255, 255, 255, 0.1); + color: white; + border: 1px solid rgba(255, 255, 255, 0.2); + border-radius: 4px; + cursor: pointer; + margin-left: 5px; + width: 45px; + ` + + const slider = document.createElement('input') + slider.type = 'range' + slider.min = settings.min + slider.max = settings.max + slider.step = settings.step + slider.value = defaultValue + slider.style.width = '100%' + slider.style.display = 'block' + slider.style.marginTop = '5px' + + slider.oninput = (e) => { + const value = parseFloat(e.target.value); + if (name === 'screenshotSize') { + const actualSize = 512 * Math.pow(2, value); + label.textContent = `${settings.label}: ${actualSize}` + } else { + label.textContent = `${settings.label}: ${value}${settings.label.includes('角度') ? '°' : ''}` + } + onChange(value) + } + + resetBtn.onclick = () => { + slider.value = defaultValue + if (name === 'screenshotSize') { + const actualSize = 512 * Math.pow(2, defaultValue); + label.textContent = `${settings.label}: ${actualSize}` + } else { + label.textContent = `${settings.label}: ${defaultValue}${settings.label.includes('角度') ? '°' : ''}` + } + onChange(defaultValue) + } + + control.appendChild(label) + control.appendChild(resetBtn) + control.appendChild(slider) + + return control + } + + updateVisual(params) { + this.currentReferenceImage = params.reference_image + this.currentDepthMap = params.depth_map + + const iframeDocument = this.iframe.contentWindow.document; + const previewScript = iframeDocument.getElementById('visualizer'); + previewScript.setAttribute("reference_image", JSON.stringify(params.reference_image)); + previewScript.setAttribute("depth_map", JSON.stringify(params.depth_map)); + // Trigger the update in the iframe + this.iframe.contentWindow.postMessage({ + type: 'update', + referenceImage: params.reference_image, + depthMap: params.depth_map, + depthStrength: this.depthStrength, + dofStrength: this.dofStrength, + focusDistance: this.focusDistance + }, '*') + } + + remove() { + this.container.remove() + } +} + +function createVisualizer(node, inputName, typeName, inputData, app) { + node.name = inputName + + const widget = { + type: typeName, + name: "previewRGBD", + callback: () => {}, + draw : function(ctx, node, widgetWidth, widgetY, widgetHeight) { + const margin = 10 + const top_offset = 5 + const base_offset = 30 // 基础偏移值 + const scale = app.canvas.ds.scale // 获取当前缩放比例 + const right_offset = 90 - base_offset * scale // 根据缩放比例计算实际偏移 + const visible = app.canvas.ds.scale > 0.5 && this.type === typeName + const w = widgetWidth - margin * 4 + const clientRectBound = ctx.canvas.getBoundingClientRect() + const transform = new DOMMatrix() + .scaleSelf( + clientRectBound.width / ctx.canvas.width, + clientRectBound.height / ctx.canvas.height + ) + .multiplySelf(ctx.getTransform()) + .translateSelf(margin + right_offset, margin + widgetY +20) + + Object.assign(this.visualizer.style, { + left: `${transform.a * margin + transform.e}px`, + top: `${transform.d + transform.f + top_offset}px`, + width: `${(w * transform.a)}px`, + height: `${(w * transform.d - widgetHeight - (margin * 15) * transform.d)}px`, + position: "absolute", + overflow: "hidden", + zIndex: app.graph._nodes.indexOf(node), + }) + + Object.assign(this.visualizer.children[0].style, { + transformOrigin: "50% 50%", + width: '100%', + height: '100%', + border: '0 none', + }) + + this.visualizer.hidden = !visible + }, + } + + const container = document.createElement('div') + container.id = `Comfy3D_${inputName}` + + node.visualizer = new Visualizer(node, container, typeName) + widget.visualizer = container + widget.parent = node + + document.body.appendChild(widget.visualizer) + + node.addCustomWidget(widget) + + node.updateParameters = (params) => { + params.id = node.id + node.visualizer.updateVisual(params); + } + + + // Events for drawing backgound + node.onDrawBackground = function (ctx) { + if (!this.flags.collapsed) { + node.visualizer.iframe.hidden = false + } else { + node.visualizer.iframe.hidden = true + } + } + + // Make sure visualization iframe is always inside the node when resize the node + node.onResize = function () { + let [w, h] = this.size + if (w <= 600) w = 600 + if (h <= 500) h = 500 + + if (w > 600) { + h = w - 100 + } + + this.size = [w, h] + } + + // Events for remove nodes + node.onRemoved = () => { + for (let w in node.widgets) { + if (node.widgets[w].visualizer) { + node.widgets[w].visualizer.remove() + } + } + } + + return { + widget: widget, + } +} + +function registerVisualizer(nodeType, nodeData, nodeClassName, typeName) { + if (nodeData.name == nodeClassName) { + console.log("[3D Visualizer] Registering node: " + nodeData.name) + + const onNodeCreated = nodeType.prototype.onNodeCreated + + nodeType.prototype.onNodeCreated = async function() { + const r = onNodeCreated + ? onNodeCreated.apply(this, arguments) + : undefined + + let PreviewRGBD = app.graph._nodes.filter( + (wi) => wi.type == nodeClassName + ) + let nodeName = `PreviewRGBD_${PreviewRGBD.length}` + + console.log(`[Comfy3D] Create: ${nodeName}`) + + const result = await createVisualizer.apply(this, [this, nodeName, typeName, {}, app]) + + this.setSize([600, 500]) + + return r + } + + nodeType.prototype.onExecuted = async function(message) { + // Check if reference image and depth map are available + console.log('#message', message) + if (message.reference_image && message.depth_map) { + const params = {} + params.reference_image = message.reference_image[0]; + params.depth_map = message.depth_map[0]; + this.updateParameters(params); + } + + } + } +} + \ No newline at end of file