Files
CoCoandClaude Opus 4.6 43084fbea2 feat: add interactive click-to-matte preview with zebra stripe overlay
Adds a clickable Canvas2D preview widget to CryptomatteLayer that displays
the connected beauty pass, maps mouse clicks to pixel coordinates for matte
generation, and overlays a diagonal zebra stripe pattern on selected pixels.

- Add preview_image optional IMAGE input and OUTPUT_NODE for UI data
- Create js/cryptomatte.js with click handler, crosshair, and hover coords
- Fix image output to always produce valid [1,H,W,3] IMAGE tensors
- Search all cryptomatte ranks and ID channels for hash matching
- Extract layer name resolution into _resolve_layer_name method

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 05:17:09 +00:00

492 lines
22 KiB
Python

import os
import torch
import numpy as np
import logging
# Import centralized logging setup
try:
from ..utils.debug_utils import setup_logging
setup_logging()
except ImportError:
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
# Import debug utilities
try:
from ..utils.debug_utils import debug_log, format_layer_names, format_tensor_info, DEBUG_MODE
except ImportError:
# Fallback if utils not available
def debug_log(logger, level, simple_msg, verbose_msg=None, **kwargs):
getattr(logger, level.lower())(simple_msg)
def format_layer_names(layer_names, max_simple=None):
return ', '.join(layer_names)
def format_tensor_info(tensor_shape, tensor_dtype, name=""):
return f"{name} shape={tensor_shape}" if name else f"shape={tensor_shape}"
DEBUG_MODE = "simple"
class LoadExrLayerByName:
"""
The Load EXR Layer by Name node allows selecting a specific layer from an EXR layer dictionary.
It works like Nuke's Shuffle node, allowing users to pick a specific layer to output.
"""
# Class variables to store available layer names
available_layers = ["none"]
def __init__(self):
debug_log(logger, "debug", "Layer selector initialized", "load_exr_layer_by_name class initialized")
@classmethod
def INPUT_TYPES(cls):
# debug_log(logger, "info", f"Available layers: {len(cls.available_layers)}",
# f"INPUT_TYPES called - available layers: {cls.available_layers}")
return {
"required": {
"layers": ("LAYERS",),
"layer_name": ("STRING", {
"default": "none",
"multiline": False,
"description": "Name of the layer to extract from the EXR. You can find layer names in the metadata output of the Load EXR node."
})
},
"optional": {
"conversion": (["Auto", "To RGB", "To Mask"], {
"default": "Auto"
})
}
}
RETURN_TYPES = ("IMAGE", "MASK")
RETURN_NAMES = ("image", "mask")
FUNCTION = "process_layer"
CATEGORY = "Image/EXR"
@classmethod
def IS_CHANGED(cls, **kwargs):
return float("NaN") # Always execute
def process_layer(self, layers: dict[str, torch.Tensor], layer_name: str,
conversion: str = "Auto") -> tuple[torch.Tensor, torch.Tensor]:
"""
Extract a specific layer from the layers dictionary.
Args:
layers: Dictionary of layer names to tensors
layer_name: Name of the layer to extract
conversion: How to convert the layer (Auto, To RGB, To Mask)
Returns:
Tuple containing (image, mask) tensors
"""
# Check if we have any layers at all
if not layers or len(layers) == 0:
debug_log(logger, "warning", "No layers available", "No layers available in the input")
return (torch.zeros((1, 1, 1, 3)), torch.zeros((1, 1, 1)))
# Log the available layers for debugging
# debug_log(logger, "info", f"Found {len(layers)} layers: {format_layer_names(list(layers.keys()))}",
# f"Available layers: {list(layers.keys())}")
if DEBUG_MODE == "verbose":
for layer_key, layer_tensor in layers.items():
debug_log(logger, "info", "", f"Layer '{layer_key}' has shape {layer_tensor.shape} and type {layer_tensor.dtype}")
# Update the class variable with available layer names
self.__class__.available_layers = ["none", *sorted(layers.keys())]
# If the layer doesn't exist, try to find a close match
if layer_name not in layers and layer_name != "none":
original_name = layer_name
# Try to find an exact match ignoring case
case_insensitive_matches = [l for l in layers if l.lower() == layer_name.lower()]
if case_insensitive_matches:
layer_name = case_insensitive_matches[0]
debug_log(logger, "debug", "Found layer with different case",
f"Layer name '{original_name}' found with different case: '{layer_name}'")
else:
# Try to find a partial match
matches = [l for l in layers if layer_name.lower() in l.lower()]
if matches:
# Sort matches by length to find the closest match
matches.sort(key=len)
layer_name = matches[0]
debug_log(logger, "debug", "Using closest layer match",
f"Layer name '{original_name}' not found exactly, using closest match: '{layer_name}'")
else:
# Try to match hierarchical names (e.g., "CITY SCENE.AO" when user enters "AO")
hierarchical_matches = []
for l in layers:
if '.' in l:
parts = l.split('.')
# Check if any part matches the layer name
if any(part.lower() == layer_name.lower() for part in parts):
hierarchical_matches.append(l)
if hierarchical_matches:
layer_name = hierarchical_matches[0]
debug_log(logger, "debug", "Found hierarchical match",
f"Found hierarchical layer match for '{original_name}': '{layer_name}'")
else:
# Try to match subimage names (e.g., "AO" for a subimage)
subimage_matches = [l for l in layers if l.split('.')[0].lower() == layer_name.lower()]
if subimage_matches:
layer_name = subimage_matches[0]
debug_log(logger, "debug", "Found subimage match",
f"Found subimage match for '{original_name}': '{layer_name}'")
else:
debug_log(logger, "warning", "Layer not found",
f"Layer '{original_name}' not found and no close matches")
# Use the first available layer as fallback
if len(layers) > 0:
layer_name = next(iter(layers.keys()))
debug_log(logger, "debug", "Using first available layer",
f"Using first available layer: {layer_name}")
else:
return (torch.zeros((1, 1, 1, 3)), torch.zeros((1, 1, 1)))
# If no layer is specified or "none" is selected, return empty tensors
if not layer_name or layer_name == "none":
debug_log(logger, "warning", "No layer specified", "No layer specified, returning empty tensors")
return (torch.zeros((1, 1, 1, 3)), torch.zeros((1, 1, 1)))
# Get the requested layer
layer_tensor = layers[layer_name]
debug_log(logger, "debug", f"Processing layer '{layer_name}'",
f"Processing layer '{layer_name}' with shape {layer_tensor.shape} and type {layer_tensor.dtype}")
# Special handling for alpha layers only (not depth or Z)
is_alpha_layer = 'alpha' in layer_name.lower()
# Check tensor shape to determine its type
if len(layer_tensor.shape) == 4 and layer_tensor.shape[3] == 3:
# It's an RGB tensor [1, H, W, 3]
if conversion == "To Mask" or (conversion == "Auto" and is_alpha_layer):
# Convert RGB to mask by taking the mean across channels
mask_output = layer_tensor.mean(dim=3, keepdim=False)
image_output = None
debug_log(logger, "debug", "Converted to mask", f"Converted RGB tensor to mask: shape={mask_output.shape}")
else:
# Keep as an image
image_output = layer_tensor
mask_output = None
debug_log(logger, "debug", "Using as RGB image", f"Using RGB tensor as image: shape={image_output.shape}")
elif len(layer_tensor.shape) == 3:
# It's a single-channel tensor [1, H, W]
# Special handling for depth and Z channels
is_depth_or_z = 'depth' in layer_name.lower() or layer_name.lower() == 'z'
if conversion == "To RGB":
# Convert to RGB by replicating to 3 channels
image_output = torch.cat([layer_tensor.unsqueeze(3)] * 3, dim=3)
mask_output = None
debug_log(logger, "debug", "Converted to RGB", f"Converted single-channel tensor to RGB: shape={image_output.shape}")
elif is_depth_or_z:
# For depth and Z channels, return as image by default
image_output = torch.cat([layer_tensor.unsqueeze(3)] * 3, dim=3)
mask_output = None
debug_log(logger, "debug", "Converted depth to RGB", f"Converted depth/Z tensor to RGB: shape={image_output.shape}")
elif 'alpha' in layer_name.lower():
# For alpha channels, return as mask
mask_output = layer_tensor
image_output = None
debug_log(logger, "debug", "Using alpha as mask", f"Using alpha tensor as mask: shape={mask_output.shape}")
else:
# For other single-channel data, use the conversion setting
if conversion == "To Mask":
mask_output = layer_tensor
image_output = None
debug_log(logger, "debug", "Using as mask", f"Using single-channel tensor as mask: shape={mask_output.shape}")
else:
# Default to RGB for Auto mode for non-alpha channels
image_output = torch.cat([layer_tensor.unsqueeze(3)] * 3, dim=3)
mask_output = None
debug_log(logger, "debug", "Using as RGB (Auto)", f"Using single-channel tensor as RGB (Auto): shape={image_output.shape}")
# Special case for empty tensors or tensors with shape [1, 1, 1, 3]
elif len(layer_tensor.shape) == 4 and layer_tensor.shape[1] == 1 and layer_tensor.shape[2] == 1:
# This is likely an empty tensor or a placeholder
# Check if it's an alpha or depth layer
if 'alpha' in layer_name.lower() or 'depth' in layer_name.lower():
# Create a proper mask tensor
# Get dimensions from another layer if possible
height, width = 720, 1280 # Default size
for other_name, other_tensor in layers.items():
if other_name != layer_name and len(other_tensor.shape) >= 3:
if len(other_tensor.shape) == 4 or len(other_tensor.shape) == 3: # RGB tensor [1, H, W, 3]
height, width = other_tensor.shape[1], other_tensor.shape[2]
break
# Create a mask tensor with the correct dimensions
mask_output = torch.zeros((1, height, width))
image_output = None
else:
# Keep as an image
image_output = layer_tensor
mask_output = None
else:
# Unknown format, log error
debug_log(logger, "error", "Unsupported tensor shape",
f"Layer '{layer_name}' has an unsupported tensor shape: {layer_tensor.shape}")
return (torch.zeros((1, 1, 1, 3)), torch.zeros((1, 1, 1)))
# Set placeholder for any None outputs
if image_output is None:
image_output = torch.zeros((1, 1, 1, 3))
if mask_output is None:
mask_output = torch.zeros((1, 1, 1))
return (image_output, mask_output)
# Define a copy of the main class for cryptomatte layers
class CryptomatteLayer(LoadExrLayerByName):
"""
The Cryptomatte Shamble node allows selecting a specific cryptomatte layer from an EXR dictionary.
It is identical to the Load EXR Layer by Name node but filters for cryptomatte layers only.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"cryptomatte": ("CRYPTOMATTE",),
"layer_name": ("STRING", {
"default": "none",
"multiline": False,
"description": "Name of the cryptomatte layer to extract. Look for names starting with 'crypto' in the metadata."
})
},
"optional": {
"preview_image": ("IMAGE", {
"description": "Connect the beauty/rendered image here to enable click-to-matte selection."
}),
"x_coord": ("INT", {
"default": -1,
"min": -1,
"max": 16384,
"step": 1,
"description": "X pixel coordinate for click-to-matte selection. Set to -1 to disable."
}),
"y_coord": ("INT", {
"default": -1,
"min": -1,
"max": 16384,
"step": 1,
"description": "Y pixel coordinate for click-to-matte selection. Set to -1 to disable."
})
}
}
RETURN_TYPES = ("IMAGE", "MASK")
RETURN_NAMES = ("image", "mask")
FUNCTION = "process_cryptomatte"
CATEGORY = "Image/EXR"
OUTPUT_NODE = True
@classmethod
def IS_CHANGED(cls, **kwargs):
return float("NaN") # Always execute
def process_cryptomatte(self, cryptomatte: dict[str, torch.Tensor], layer_name: str,
preview_image=None, x_coord: int = -1, y_coord: int = -1):
"""
Extract a specific cryptomatte layer, optionally generating a matte mask
from the object ID at a clicked pixel position.
"""
empty_result = {"result": (torch.zeros((1, 1, 1, 3)), torch.zeros((1, 1, 1))), "ui": {}}
if not cryptomatte or len(cryptomatte) == 0:
debug_log(logger, "warning", "No cryptomatte layers available")
return empty_result
self.__class__.available_layers = ["none", *sorted(cryptomatte.keys())]
# Resolve layer name with fuzzy matching
layer_name = self._resolve_layer_name(cryptomatte, layer_name)
if not layer_name:
return empty_result
layer_tensor = cryptomatte[layer_name]
# Ensure image output is [1, H, W, 3] for IMAGE type compatibility
image_output = self._ensure_rgb_output(layer_tensor)
# Generate matte mask from click coordinates
mask_output, selected_pixels = self._generate_matte_mask(layer_tensor, x_coord, y_coord)
# Build UI data with preview image for click-to-matte JS widget
ui_data = self._build_preview_ui(preview_image, mask_output, selected_pixels)
return {"result": (image_output, mask_output), "ui": ui_data}
def _resolve_layer_name(self, cryptomatte, layer_name):
"""Resolve a layer name against the cryptomatte dict with fuzzy matching."""
if not layer_name or layer_name == "none":
debug_log(logger, "warning", "No cryptomatte layer specified")
return None
if layer_name in cryptomatte:
return layer_name
original_name = layer_name
# Case-insensitive match
for key in cryptomatte:
if key.lower() == layer_name.lower():
debug_log(logger, "debug", f"Found cryptomatte '{key}' (case-insensitive)")
return key
# Partial match
matches = sorted([k for k in cryptomatte if layer_name.lower() in k.lower()], key=len)
if matches:
debug_log(logger, "debug", f"Using closest cryptomatte match: '{matches[0]}'")
return matches[0]
# Hierarchical match
for key in cryptomatte:
if '.' in key:
parts = key.split('.')
if any(part.lower() == layer_name.lower() for part in parts):
debug_log(logger, "debug", f"Found hierarchical match: '{key}'")
return key
# Fallback to first available
debug_log(logger, "warning", f"Cryptomatte layer '{original_name}' not found")
if cryptomatte:
first = next(iter(cryptomatte.keys()))
debug_log(logger, "debug", f"Using first available: '{first}'")
return first
return None
@staticmethod
def _ensure_rgb_output(layer_tensor):
"""Ensure tensor is [1, H, W, 3] for IMAGE type output."""
if len(layer_tensor.shape) == 4:
if layer_tensor.shape[0] > 1:
layer_tensor = layer_tensor[0:1]
channels = layer_tensor.shape[3]
if channels == 3:
return layer_tensor
elif channels > 3:
return layer_tensor[:, :, :, :3]
else:
return layer_tensor[:, :, :, :1].repeat(1, 1, 1, 3)
elif len(layer_tensor.shape) == 3:
return layer_tensor[0:1].unsqueeze(3).repeat(1, 1, 1, 3)
return torch.zeros((1, 1, 1, 3))
def _generate_matte_mask(self, layer_tensor, x_coord, y_coord):
"""
Generate a matte mask from a cryptomatte layer by sampling the object ID
hash at the given pixel and selecting all pixels with the same hash.
Returns:
Tuple of (mask_tensor [1, H, W], selected_pixel_count)
"""
# Get spatial dimensions
if len(layer_tensor.shape) == 4:
height, width = layer_tensor.shape[1], layer_tensor.shape[2]
elif len(layer_tensor.shape) == 3:
height, width = layer_tensor.shape[1], layer_tensor.shape[2]
else:
return torch.zeros((1, 1, 1)), 0
if x_coord < 0 or y_coord < 0:
return torch.zeros((1, height, width)), 0
x_clamped = min(max(x_coord, 0), width - 1)
y_clamped = min(max(y_coord, 0), height - 1)
debug_log(logger, "debug", f"Click-to-matte at ({x_clamped}, {y_clamped})")
# Sample the cryptomatte hash at clicked pixel
# Search across all ranks (batch dim) and ID channels (even indices)
epsilon = 1e-6
hash_value = None
if len(layer_tensor.shape) == 4:
num_ranks = layer_tensor.shape[0]
num_channels = layer_tensor.shape[3]
for b in range(num_ranks):
for ch in range(0, num_channels, 2):
val = layer_tensor[b, y_clamped, x_clamped, ch].item()
if abs(val) > epsilon:
hash_value = val
break
if hash_value is not None:
break
else:
val = layer_tensor[0, y_clamped, x_clamped].item()
if abs(val) > epsilon:
hash_value = val
if hash_value is None:
debug_log(logger, "debug", "No object at clicked position")
return torch.zeros((1, height, width)), 0
debug_log(logger, "debug", f"Sampled hash: {hash_value}")
# Build mask: match hash across all ranks and ID channels
match_mask = torch.zeros((1, height, width), dtype=torch.float32)
if len(layer_tensor.shape) == 4:
num_ranks = layer_tensor.shape[0]
num_channels = layer_tensor.shape[3]
for b in range(num_ranks):
for ch in range(0, num_channels, 2):
channel_data = layer_tensor[b:b+1, :, :, ch]
channel_match = (torch.abs(channel_data - hash_value) < epsilon).float()
match_mask = torch.max(match_mask, channel_match)
else:
match_mask = (torch.abs(layer_tensor[0:1] - hash_value) < epsilon).float()
selected = int(match_mask.sum().item())
debug_log(logger, "debug", f"Matte mask: {selected} pixels selected")
return match_mask, selected
def _build_preview_ui(self, preview_image, mask_output, selected_pixels):
"""Save preview image as temp file and build UI data dict for JS."""
if preview_image is None:
return {}
try:
import folder_paths
from PIL import Image
frame = preview_image[0].cpu().numpy()
height, width = frame.shape[0], frame.shape[1]
# Convert to uint8 for preview
preview_np = (np.clip(frame, 0.0, 1.0) * 255).astype(np.uint8)
# Overlay zebra stripe pattern on selected matte pixels
if selected_pixels > 0 and mask_output is not None:
mask_np = mask_output[0].cpu().numpy()
if mask_np.shape[0] == height and mask_np.shape[1] == width:
# Diagonal stripe pattern: (x + y) mod period < half_period
stripe_period = 6
yy, xx = np.mgrid[:height, :width]
stripe = ((xx + yy) % stripe_period) < (stripe_period // 2)
# Where mask is active: darken on dark stripes, lighten on light stripes
active = mask_np > 0.5
overlay = preview_np.astype(np.int16)
overlay[active & stripe] = np.clip(overlay[active & stripe] + 40, 0, 255)
overlay[active & ~stripe] = np.clip(overlay[active & ~stripe] - 40, 0, 255)
preview_np = overlay.astype(np.uint8)
img = Image.fromarray(preview_np)
temp_dir = folder_paths.get_temp_directory()
filename = f"cryptomatte_preview_{id(self) % 100000:05d}.png"
filepath = os.path.join(temp_dir, filename)
img.save(filepath, compress_level=4)
return {
"preview_image": [{"filename": filename, "subfolder": "", "type": "temp"}],
"image_width": [width],
"image_height": [height],
"selected_pixels": [selected_pixels],
}
except Exception as e:
debug_log(logger, "warning", f"Preview save failed: {e}")
return {}