import os import sys import subprocess # Add the path to your custom nodes directory to the Python path custom_nodes_path = os.path.dirname(os.path.abspath(__file__)) assets_nodes_path = os.path.join(custom_nodes_path, "assets", "nodes") sys.path.append(assets_nodes_path) # --- IMPORT ALL YOUR NODES FROM assets/nodes --- from .assets.nodes.DelayTextNode import NODE_CLASS_MAPPINGS as WW_DelayTextNode_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_DelayTextNode_NODE_DISPLAY_NAMES from .assets.nodes.GeminiAPI import NODE_CLASS_MAPPINGS as WW_GeminiAPI_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_GeminiAPI_NODE_DISPLAY_NAMES from .assets.nodes.conditional_lora_selector import NODE_CLASS_MAPPINGS as WW_ConditionalLoRAApplier_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_ConditionalLoRAApplier_NODE_DISPLAY_NAMES from .assets.nodes.MasterKey import NODE_CLASS_MAPPINGS as WW_MasterKey_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_MasterKey_NODE_DISPLAY_NAMES from .assets.nodes.SceneDirector import NODE_CLASS_MAPPINGS as WW_SceneDirector_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_SceneDirector_NODE_DISPLAY_NAMES from .assets.nodes.QwenAspectRatio import NODE_CLASS_MAPPINGS as WW_QwenAspectRatio_NODE_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_QwenAspectRatio_NODE_DISPLAY_NAMES from .assets.nodes.CharacterVault import NODE_CLASS_MAPPINGS as WW_CharacterVault_NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_CharacterVault_NODE_DISPLAY_NAME_MAPPINGS from .assets.nodes.CharacterSelect import NODE_CLASS_MAPPINGS as WW_CharacterSelect_NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_CharacterSelect_NODE_DISPLAY_NAME_MAPPINGS from .assets.nodes.WorldWeaverPrompt import NODE_CLASS_MAPPINGS as WW_WorldWeaverPrompt_NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS as WW_WorldWeaverPrompt_NODE_DISPLAY_NAME_MAPPINGS import comfy.sd import comfy.utils import time import re import json try: import folder_paths except ImportError: print("Warning: Could not import folder_paths from ComfyUI") folder_paths = None # --- CONSOLIDATE ALL NODE MAPPINGS --- NODE_CLASS_MAPPINGS = { **WW_DelayTextNode_NODE_MAPPINGS, **WW_GeminiAPI_NODE_MAPPINGS, **WW_ConditionalLoRAApplier_NODE_MAPPINGS, **WW_MasterKey_NODE_MAPPINGS, **WW_SceneDirector_NODE_MAPPINGS, **WW_QwenAspectRatio_NODE_MAPPINGS, **WW_CharacterVault_NODE_CLASS_MAPPINGS, **WW_CharacterSelect_NODE_CLASS_MAPPINGS, **WW_WorldWeaverPrompt_NODE_CLASS_MAPPINGS, } NODE_DISPLAY_NAME_MAPPINGS = { **WW_DelayTextNode_NODE_DISPLAY_NAMES, **WW_GeminiAPI_NODE_DISPLAY_NAMES, **WW_ConditionalLoRAApplier_NODE_DISPLAY_NAMES, **WW_MasterKey_NODE_DISPLAY_NAMES, **WW_SceneDirector_NODE_DISPLAY_NAMES, **WW_QwenAspectRatio_NODE_DISPLAY_NAMES, **WW_CharacterVault_NODE_DISPLAY_NAME_MAPPINGS, **WW_CharacterSelect_NODE_DISPLAY_NAME_MAPPINGS, **WW_WorldWeaverPrompt_NODE_DISPLAY_NAME_MAPPINGS, } CREEPY_HEADER_COLOR = "#500b50" # Purple CREEPY_BG_COLOR = "#0b500b" # Green for node_name, node_class in NODE_CLASS_MAPPINGS.items(): # Only target nodes that are in your category if hasattr(node_class, "CATEGORY") and "Creepybits" in node_class.CATEGORY: setattr(node_class, "color", CREEPY_HEADER_COLOR) setattr(node_class, "bgcolor", CREEPY_BG_COLOR) __version__ = "1.2.0" WEB_DIRECTORY = "./web" __all__ = ['NODE_CLASS_MAPPINGS', 'NODE_DISPLAY_NAME_MAPPINGS', 'WEB_DIRECTORY'] print("-------------------------------------------------------------------") print("Thank you for using Creepybits Custom Nodes! - Nova was here, probably looking for snacks.") print("Loading nodes:") for node_name in NODE_CLASS_MAPPINGS.keys(): print(f" - {node_name}") if 'WEB_DIRECTORY' in locals(): print(f"Web directory for custom UI: {WEB_DIRECTORY}") print("-------------------------------------------------------------------")