Commit Graph
324 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 030e955332 Add a simple view of the run map
Per sampler: the model and LoRAs feeding it, its prompts, where it starts
(an empty canvas, a picture, or the part before, upscaled) and where it is
saved, "same as part N" when nothing changed; every name finds its node.
Simple (the default) and Full switch in place, kept on this browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:34:43 +08:00
DemonGatanjieu 47bab22373 Fix task canvas ownership and exact message references 2026-10-23 16:15:12 +08:00
DemonGatanjieuandClaude Opus 5.5 ac2aa471e9 AI workbench: pictures deleted since say so
A task's pictures no longer in the output folder are marked gone when the
task is read and shown as "Picture deleted" (timeline, results strip,
stage panels and picks) instead of a broken picture; "@" no longer offers
them. The AI hears plainly that the user deleted one, and a tool reading a
gone picture says it may have been deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:56:44 +08:00
DemonGatanjieuandClaude Opus 5.5 572caf9cb1 Tasks remember the task they go on from
A new task an AI begins while on another, or one the user starts while
looking at a task, keeps it as its "from". Links under the title lead both
ways, the list marks follow-ups, the user can link one by hand or take the
link off (never a loop), and an AI beginning a follow-up hears what was
decided in the task before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:46:20 +08:00
DemonGatanjieuandClaude Opus 5.5 bcb80bd7d3 Key decisions stay in Anomalous
The AI records what was settled with log_decision (a card on the timeline:
what, why, what was left out, who decided, the steps it is about); the
user's own choices in Anomalous count as decisions too (panel answers,
gates, materials, the canvas mode, stops). A Decisions view in the side
column lists them all, links each to its step and notes work done since
the AI's last one; begin_task repeats them to an AI picking the task up.
A step's words move to ui_ai_step_body.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:39:07 +08:00
DemonGatanjieuandClaude Opus 5.5 7c8c3f27ed AI workbench message box: @ to name things, / for commands
"@" lists the task's pictures, combos, models, workflows, prompts, node
packs and node types; what is named rides with the message and the AI gets
each in full (pictures attached with what made them). "/" lists commands
that act at once (stop, undo, side views, new task, canvas mode) or fill in
words to send. get_toolbox shares the lookup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:17:56 +08:00
DemonGatanjieuandClaude Opus 5.5 eb3c6fe48d Materials side panel: sources as a button and a searchable list
Instead of a strip to scroll sideways, one "Source: All" button opens the
list of sources (or types), with a search when it is long; a pick, Esc or a
click elsewhere closes it, Esc without closing the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 03:14:59 +08:00
DemonGatanjieuandClaude Opus 5.5 68ec277b79 Materials: hand the AI a whole custom node pack
A pack shown in the nodes' second column has a bar to pick it whole
(packs, by folder). The AI gets its node types in get_toolbox and finds
them first; with "only" every node of the pack is allowed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 03:05:17 +08:00
DemonGatanjieuandClaude Opus 5.5 5410ff797c Materials picker in the side panel: one line per item, search and filters on one line
A short panel lists many: badge or small cover, name, where it is from and
the tick per line; the filters become icons beside the search. Switching
between the side panel and the window redraws as lines or cards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:57:18 +08:00
DemonGatanjieuandClaude Opus 5.5 0e4a60518d AI page scrollbars: thin, shown only while the pointer is over what scrolls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:49:00 +08:00
DemonGatanjieuandClaude Opus 5.5 8ecd23a103 AI workbench: the side column as a resizable card, the task list folding from the title bar
The side column is a card of its own, narrower by default, its width set
by dragging its left edge (kept; double-click resets; the timeline keeps
its room). The task list folds from a title-bar button and peeks over the
page while pointed at. In the docked materials picker a card's detail opens
from its info button, not on hover.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:23:55 +08:00
DemonGatanjieuandClaude Opus 5.5 d237f93b31 One view at a time in the AI workbench's side column, switched from the title bar
The stage, a run's node map at full size (pick the run; each run step has
"see it large") and the materials picker share the side column; the switch
sits in the window's title bar on the AI page, the shown one again hides the
column, and each view keeps its state. The task header stays on top while
the timeline scrolls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:28:11 +08:00
DemonGatanjieuandClaude Opus 5.5 4dcda6edf8 Show whether the AI has each answer, and let a question be skipped
Every answer, message, set of marks and handed picture shows a pill:
sent and waiting, then the AI has it with the time it did (delivered_at).
Panel questions can be skipped; the AI reads skipped: true.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:13:03 +08:00
DemonGatanjieuandClaude Opus 5.5 9abd596186 What the AI ran, a canvas tab of the task's own, and pictures straight to the AI
- Each run keeps its shape read from the prompt ComfyUI queued (ai_run_map.py): boxes by role
  with their settings, typed links, plumbing wired through, and what changed since the task's
  run before. The run step shows a one-line summary, the changes as chips and the boxes (top
  down, fitted to the column, each locating its node); show_run_map puts it on the stage.
- By default the AI works in a tab of the task's own (ai_task_canvas.py, mcp_task_tab.js): the
  open workflow is copied before its first change, the tab is brought back (a click on
  ComfyUI's tab) before later changes, reads and runs, and the user's tab stays untouched.
  Per-task switch in the header, default in the Gates window; the AI is told once.
- Output pictures can be handed to the task an AI is on (gallery card menu, the inspector's
  ✦), with the user's words: the AI gets them attached with what made them (ai_pictures.py).
  search_images(with_pictures) attaches the first six.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 00:56:01 +08:00
DemonGatanjieuandClaude Opus 5.5 049b265126 Run control: stop a run, see its console, time left, VRAM and size warnings; materials as a side panel
- A stop button on a running run (timeline, and beside the run-status button), and stop_run for
  the AI: only this run's prompts leave the queue or are interrupted; the step ends "cancelled"
  and a user's stop reaches the AI as a "stop" message (ai_run_control.py).
- The run's progress carries ComfyUI's console since it began (the bar's note, models loading),
  time left and per step, and VRAM; once queued, each sampler's working size is estimated from
  the prompt, with warnings for an upscaled picture sampled again, a size past the card and a
  huge decode, for the user and in the AI's run news (ai_run_watch.py, ui_ai_run_live.js).
- The materials picker opens as a side panel that leaves the page usable (the full-screen
  browser makes room), expands to the large window and back, and remembers the choice.
- Esc closes the run-status card only (data-anomalous-escape).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 00:23:08 +08:00
DemonGatanjieu 0259b98af0 AI workbench: replace tall sticky execution banner with compact toolbar button and popover 2026-10-22 22:53:44 +08:00
DemonGatanjieu 183d6b7158 AI workbench: confirmed execution status header, bounded run_workflow wait, and track_run 2026-10-22 22:26:35 +08:00
DemonGatanjieuandClaude Opus 5.5 bb744a8c38 Repaint an area: the marker's brush makes an inpaint mask for the AI
The marker gains a repaint brush (size adjustable) and "make a repaint
mask": the page sends a mask (white where boxes, circles, lines and brush
strokes are) and the server writes the picture with that area as its
alpha to ComfyUI's input folder (anomalous_inpaint_<step>.png, a new file
each time), so LoadImage gives the picture and the area as MASK. The AI's
marks message carries the file and how to inpaint with it; the timeline
says the mask is ready. Canvas tools read ComfyUI's lists anew once when a
value is not among a drop-down's choices, so they take the new file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:27:07 +08:00
DemonGatanjieuandClaude Opus 5.5 52bd4cbce2 The AI asks in Anomalous: ask_user, with a suggested option and a line of the user's own
ask_user shows a question in the AI workbench (options with an optional
recommended one, and unless other=false a line for an answer of the
user's own; no options: a line) and waits in the same call for the
answer, returning the choice or the text. Choices blocks gain
recommended and other; the step is named ask_user ("Asked you"). The
server instructions, begin_task and the workbench prompt tell the AI to
ask every question this way, never in its own chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:51:03 +08:00
DemonGatanjieuandClaude Opus 5.5 fd9e415123 Materials window, redone: cards, sources, details, and no waiting
A large window: one search over every kind (/ jumps to it), kinds on the
left with picks and matches, a column by source (each custom node pack
with a badge of its own colour, ComfyUI's own, paid API nodes), prompt
origin or model type, a card grid drawn as it scrolls, the card in focus
in full on the right, and the picks below with thumbnails and a prefer /
only switch. A node card is the node in miniature, sockets in ComfyUI's
colours; combos, workflows and models show their covers; prompts their
text, including the prompts inside combos and workflows (combo:<name>,
workflow:<name>), which get_toolbox now resolves. Vector icons, badges
and the empty picture follow the theme.

It opens at once: node types come from the page's own definitions, the
rest in one answer (api/ai_toolbox_catalog.py) read ahead when a task
header is drawn and kept a minute, refreshed behind an open window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:46:31 +08:00
DemonGatanjieuandClaude Opus 5.5 622ae8be9a Materials for the AI: pick nodes, combos, workflows, prompts and models
A Materials button on each AI task opens a picker: every node type of this
ComfyUI grouped by source (built-in, each custom node pack from
/object_info's python_module, page-only helpers, paid API nodes last), plus
combos, saved workflows, prompts and models by the names the AI's tools
use. Picks go to the AI as a user_toolbox step (message kind toolbox), in
begin_task and in full from get_toolbox; "only" makes add_node and
new_workflow refuse other custom or paid node types (built-in stay
allowed). Favourites stand in for tasks without picks. find_nodes lists
picks first and marks paid API nodes. open_workflow opens a saved
workflow in a new tab; a workflow's page can hand it to the AI.

Checked on the isolated ComfyUI with copies of the user's 10 node packs:
all 1642 node types can be placed, and a Comfyroll workflow ran.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:19:58 +08:00
DemonGatanjieuandClaude Opus 5.5 854e63ba71 The AI builds workflows on the canvas the user sees
find_nodes looks up this ComfyUI's node types (inputs, outputs, choices)
from its own /object_info. new_workflow opens a new tab, blank or built and
laid out from a workflow in API form, never touching the open one;
add_node, connect_nodes, set_values and remove_nodes edit it. Everything is
checked against the nodes before the canvas changes (types, loops, settings,
choices with close matches); each is one Ctrl+Z step, logged as the AI's
and shown under its workbench step. Receipts now show rewiring ("wired":
what feeds an input, before and after). A run ComfyUI refuses reports
ComfyUI's own reason instead of "Prompt execution failed".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 18:56:23 +08:00
DemonGatanjieuandClaude Opus 5.5 70234d293d Run percent, and the run's news in the AI's other answers
The bar under a run shows a percent like ComfyUI's tab title (the running
node's steps, else the nodes done). While a run goes, every other tool answer
carries your_run with one sentence on where it stands, and the next answer
after it ends says so once (run_status telling it counts), so the AI need not
look in the output folder or at the screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 18:41:46 +08:00
DemonGatanjieu 249eac2dee fix(ai): track workflow results by exact submission IDs 2026-10-22 17:39:02 +08:00
DemonGatanjieu 6157585e3a Fix AI approval consumption, task input routing and run monitoring failures 2026-10-22 16:40:47 +08:00
DemonGatanjieuandClaude Opus 5.5 84d66bf932 Mark a picture for the AI: boxes, circles, arrows and lines, each with a note
- ui_ai_marker.js: ✎ on a picture of the AI page opens the marker (box, circle, arrow, pen; three
  colours; a note per mark and one for the whole picture). Send draws the marks onto the picture
  and hands both to the task; the timeline shows the marked picture and the notes.
- api/ai_marks.py: the PNG is checked (signature, size, dimensions) and kept with the task in
  anomalous/ai_marks/ (never the output folder; removed with the task); a user_marks step the AI
  gets as a message of kind "marks", where each mark is in fractions of the picture, with the
  marked picture attached as an image to the same answer (also from get_answers, whose tool now
  returns the answer and those pictures).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 16:08:52 +08:00
DemonGatanjieuandClaude Opus 5.5 57e70dee48 Run progress for the AI and the workbench: run_status, and a live bar under the run
- ai_task_runs.py reads where a run stands from ComfyUI's queue and progress registry (never
  changing them): queued and how many are ahead, or the node running, its steps and the nodes
  done. It is kept on the step in memory and sent as "progress" events that only move the
  step's bar; the run's step is saved only when something new is kept.
- run_status (read-only): the task's latest run and its progress, its pictures once done;
  wait_seconds (<= 55) waits for the end. run_workflow's answer tells the AI to use it instead
  of guessing from the time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:59:41 +08:00
DemonGatanjieuandClaude Opus 5.5 1dadd5b0f0 Hand to AI: a model, an image or a combo starts a task that carries it
- ui_ai_handoff.js: "Hand to AI" on a model's page, the image inspector (✦) and combo cards.
  The user says what they want (prefilled), Anomalous starts a waiting task with `about` (the
  model_id, the output image, the combo's name; checked in ai_tasks.start_task) and shows the
  sentence to send the AI; begin_task hands `about` to the AI so it needs no search.
- The AI windows sit above the image inspector they can open from; going to the AI page from
  there closes the inspector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:05:35 +08:00
DemonGatanjieuandClaude Opus 5.5 ccbd0a28cf MCP: Anomalous's card in the AI app's conversation, and ready-made prompts
- api/mcp_apps.py + api/mcp_app/task_card.html (MCP Apps, io.modelcontextprotocol/ui): apps that
  support it (Claude, ChatGPT, VS Code…) show Anomalous's own card under begin_task, show_panel,
  report and run_workflow results: the task's steps, latest thumbnails (inline), the AI's open
  questions answered with a click (app_answer, plus a chat message so the AI goes on). The card
  reads through app_task_view; both tools are for the card only (visibility "app"), are never
  steps and never take the user's news. The card never answers a gate: an OK is only given in
  Anomalous, so no tool an AI can reach grants one.
- api/mcp_prompts.py: prompts/list and prompts/get, four ready-made requests (slash commands):
  workbench_task, pick_best, fix_missing_models, explain_canvas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:55:48 +08:00
DemonGatanjieuandClaude Opus 5.5 cd9751ef14 AI workbench: the flow over a task, and gates that wait for your OK
- api/ai_gates.py: changing the canvas, using the GPU, downloading and scanning online can each
  go ahead, ask first or never (downloads ask by default; anomalous/ai_gates.json). A call that
  asks waits on its step (state "asking", what it would do listed) up to 50 s for Allow or No
  (with the user's reason for the AI); unanswered, the AI is told to wait and call again, the
  later answer reaches it as a message, and the same call after an Allow goes ahead.
- ui_ai_gate.js: the card under a waiting step and the Gates window; a toast while elsewhere.
- ui_ai_flow.js + ai_task_view.flowStages: the task's stages in order, each done, running,
  waiting or failed; a stage leads to its first step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:48:43 +08:00
DemonGatanjieuandClaude Opus 5.5 00958578fb AI workbench: one action catalog; your own changes join the AI's task; tick two pictures to compare
- api/action_catalog.py: every MCP tool's kind, stage of the work and gate in one place (a test
  keeps it and the tools in step); steps now carry their stage.
- api/ai_task_changes.py: changes the user makes in Anomalous while an AI works become steps of
  its task, reach the AI once with its next call (kind "change": keep it), and the activity
  entry names the task; the activity page links to it ("AI task ->").
- api/ai_task_runs.py: run watching moved out of ai_tasks.py (600-line rule); a step a restart
  left "running" is marked stopped when the record is read again.
- Pictures: inspector / compare with canvas / keep as tools on hover instead of three buttons
  under every picture; tick any two (any step or task) and compare from the bar at the foot of
  the page; the results strip shows thumbnails again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:38:37 +08:00
DemonGatanjieu 9b1d857e12 Integrate AI task results with gallery comparison and canvas receipts 2026-10-22 13:27:16 +08:00
DemonGatanjieu 97259ff8af AI workbench: record in-flight MCP steps and piggyback pending user answers/messages 2026-10-21 23:01:45 +08:00
DemonGatanjieu c924772344 Preserve chronological content in AI panel updates 2026-10-21 22:09:25 +08:00
DemonGatanjieu f694b40ab0 Add close and reopen controls for the AI stage 2026-10-21 21:57:01 +08:00
DemonGatanjieu 5c7f4b9cad Fix AI task handoff and stage bottom following 2026-10-21 19:36:40 +08:00
DemonGatanjieuandClaude Opus 5.5 6a256b7018 AI workbench: New task, Connect an AI, and the stage read top to bottom
New task: the user starts a task (POST /anomalous/ai_tasks) that waits for
an AI; the next app that calls takes it over, so its work starts there
instead of joining its last task. Connect an AI (ui_ai_connect.js): the
address, a sentence to send the AI so it adds the server itself and
starts on a waiting task, and each common app's way; beside the task list,
on the empty page and in a waiting task. The stage now lists the task's
panels oldest first with their step numbers, the newest at the bottom (a
new one scrolls there, or "New panel" says it came), and the strip of
results runs oldest to newest. The routes move to ai_tasks_routes.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 02:58:05 +08:00
DemonGatanjieuandClaude Opus 5.5 af627bff9d AI workbench: the stage, a column on the right for the AI's panels
Panels are shown on the stage beside the timeline (ui_ai_side.js), so they
stay in view however many steps follow; the timeline keeps one line per
panel that brings it there. The stage follows the newest panel until the
user goes back to another (pager or a panel's line). Too narrow for three
columns, the timeline and the stage become two tabs; a panel that asks
brings the stage forward. The task list can be folded away. What a step
made moves to ui_ai_results.js; the toast goes once the workbench opens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:21:49 +08:00
DemonGatanjieuandClaude Opus 5.5 8fe9106e7b AI workbench: write to the AI from a task; tasks grouped by day
A box under a task's timeline sends the user's message (POST
/anomalous/ai_tasks/{id}/message), kept as a 'user' step; get_answers now
also brings the user's messages and, with no panel named, waits for one.
The step says whether the AI has seen it; when the task has ended the box
says to ask in the AI app. The task list is grouped by day with an icon
for where each task stands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:23:39 +08:00
DemonGatanjieuandClaude Opus 5.5 f57a78e08c AI workbench: the stage - marks on pictures, before / after, picks, diagrams
New panel blocks, data only and drawn by Anomalous: marks on pictures
(circles or boxes at fractions of the picture, numbered, labels under it
that zoom there), a before / after slider, picks (pictures with the AI's
reason, Take this one as an answer, Put on the canvas through ComfyUI's
own file loading, drag onto the canvas) and diagrams (boxes and arrows laid
out by ai_stage_layout.js; a box naming a canvas node finds it). No SVG
or drawing code of the AI's is taken.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:54:04 +08:00
DemonGatanjieuandClaude Opus 5.5 0999e6f9c4 AI workbench: panels the AI draws from Anomalous's blocks, and asks you on
show_panel lays out a panel as a step of the AI's task from fixed blocks
(heading, text, pictures in a row, grid or side by side, the user's models
as cards with covers, table, list, params, progress, divider) and can ask:
buttons (one or several) and a line of text. api/ai_panels.py checks every
block (only these kinds, bounded plain text, pictures only from the output
folder, models only from the user's folders); nothing is run or read as
markup, and ui_ai_panel.js writes text only. Answers come in through
POST /anomalous/ai_tasks/{id}/answer and wait for get_answers (which can
wait up to 55 s); update_panel changes or closes a panel. A toast says
when a panel comes while the browser is elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:35:38 +08:00
DemonGatanjieuandClaude Opus 5.5 8b549f463a AI workbench: every step an AI takes through MCP, kept, opened, undone
A new rail page keeps each MCP call as a step of a task (api/ai_tasks.py,
one file per task in the user folder, the newest 300): named by the AI
with the new begin_task tool, else one app's calls without a long pause.
A step keeps what it did and what it made (models, the combo, the canvas
change by its activity entry, the pictures a run made, watched in the
history until it ends, spoken audio, scans); the new report tool leaves
the AI's notes and pictures it made another way. The page shows the tasks
and one task's results strip and timeline with links (picture viewer,
model page, combo, find or undo on the canvas, audio), updates live, and
gives the rail a dot while you are elsewhere; Home lists the last tasks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:19:49 +08:00
DemonGatanjieuandClaude Opus 5.5 596ac9728d Reference audio editor: move a clip to the Recycle Bin from its row
🗑 on a row asks first (saying where the clip is used), then has the node
move it with its own .txt / .lab to the Recycle Bin (never a permanent
delete) and take it out of the settings; the window drops it from its
voices too. Needs Anomalous_TTS interface 18.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:38:03 +08:00
DemonGatanjieuandClaude Opus 5.5 a3ce3cae94 Reference audio editor: every clip listed, main and auxiliary references
"Reference audio and emotions" replaces Edit emotions: a large window with
the voices on top (main voice, emotions, new emotion) and every clip of the
character below, one row each (listen, file and length, its line editable
in place, where else it is used, Main / Aux for the voice picked), with
filters, search and paging. Auxiliary references (timbre averaged in, v1 /
v2 / v2Pro), fixed lines (`lines`) and lengths need Anomalous_TTS
interface 18. tts_voice_refs.js holds the rules; the old clip search and
merge helper go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:52:19 +08:00
DemonGatanjieuandClaude Opus 5.5 0a315bf1f8 Voice-over: a drafts box
Every script is a draft, saved on its own in ComfyUI's user folder
(anomalous_model_browser/voice_over_drafts.json through /userdata), read
again and joined before each write so two tabs keep each other's drafts.
A bar over the script names it and leads to New, Drafts and Close; the box
shows a card per draft (open, rename, copy, delete) and Recently deleted
(30 days). A reload opens the draft that was open; a file voiced again
from the gallery becomes a draft of its own; the one localStorage draft
of the earlier build moves in once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 05:01:26 +08:00
DemonGatanjieuandClaude Opus 5.5 2a7cfe5075 Voice-over: three layers, whole script / character / line, and a draft
The side panel changes one layer at a time under a path (Whole script ›
character › line); each layer has the same rows (speed, tone, language),
each saying where its value comes from, with ↺ to follow the layer above.
The more particular wins: line, character, whole script, the character's
usual settings. The whole script's values go into the node's inputs and
only lines that differ get tags. Lasting settings are links at the foot.
The script is kept as a draft in this browser and comes back after a
reload; editing the text keeps unchanged lines' own settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 04:21:00 +08:00
DemonGatanjieuandClaude Opus 5.5 db045b8f57 Voice pages: tabs instead of folds
GPT-SoVITS Settings gets a status chip by the title and tabs (tones, other
languages, base files with a dot when they need the user, where things are,
version); the tones have a Simple / Numbers switch. Voice-over's side panel
gets How it reads / Numbers / Settings tabs for a character or picked lines.
The More fold is gone; ui_tab_strip.js replaces ui_tts_fold.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:39:53 +08:00
DemonGatanjieuandClaude Opus 5.5 0c1287ddc2 Voice pages: less on screen, plainer words
Voice-over's side panel shows who reads, speed, the language (one line
while detected) and the tone with a listen button; the comparison, the
numbers and the links fold under More. GPT-SoVITS Settings opens with one
status line and the tone to use; the language rules, base files, places
and version are folded and open by themselves when they need the user.
Plainer words throughout: tone, Steady / Natural / Lively, As the
character, Always read like this, Own settings, base files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:19:32 +08:00
DemonGatanjieuandClaude Opus 5.5 09ae7c6b33 Voice-over: pick on the left, change it on the right; settings per character and per line
The side panel follows what is picked: the whole script, one character in
it (its language, speed and mode for this script), or the picked lines (who
reads them, and their own values, each following the character until set).
A line set for itself carries a tag on its card. The values reach
Anomalous_TTS interface 17 as [lang:…][speed:…][preset:…] on each line;
an older node reads the whole script as before. Clicking a character in the
cast now shows it instead of giving it the picked lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 01:28:22 +08:00
DemonGatanjieuandClaude Opus 5.5 bd156625fc Tidy: split the two files over 600 lines, drop 221 unused UI texts
ui_tts_import.js gives its frame and toolbar to ui_tts_import_screens.js and its window
drop to ui_tts_file_drop.js; material_inspector.js gives the PNG chunk reader to
png_metadata.js. 221 texts no code uses any more leave locales.js (both languages).
No behaviour changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 00:05:40 +08:00