Commit Graph
404 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 054cb91b9b style: one palette for every page, from the theme tokens
Pages made at different times used their own greys (slate here, neutral
there) and accents (sky, violet, indigo), and most ignored the Abyssal
Scarlet theme. About 1,850 literal colours in web/styles and in CSS and
inline styles written from JS now use the --amb-* tokens by what they are
for: surfaces, text (new --amb-text-soft and --amb-text-dim), borders (new
--amb-border-strong), the primary button, and one accent (new --amb-link,
tinted with color-mix). Both themes define the new tokens.

Literal colours stay where the colour is the meaning: status, prompt
roles, voice emotions, canvas node colours, shadows and overlays; theme
override rules are untouched. The share-code dialogs move from inline
styles to .anomalous-share-* classes. Stylesheet versions are bumped.

Checked: text contrast on every rail page, Prompt Studio, Prompt Notes,
Model Sources, settings, model detail and editor, share codes, in both
themes; structure check and JS tests pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:19:55 +08:00
DemonGatanjieuandClaude Opus 5.5 51b7113f5c feat(drag): preview a drop before release
While a prompt is over a prompt box, the text a release writes is laid
over that box and the opposite-role box on the same sampler; leaving the
box, the canvas or the drag removes it. The overlay never touches the
widget's value.

Over a node of a type the material holds values for, the hint lists what
would change ("steps 12 -> 28"), as applyMaterialBlock does it: seeds stay,
and a choice this computer lacks is named. Every dragged material is now
fetched when its drag starts (prepareMaterialDrag).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:05:43 +08:00
DemonGatanjieuandClaude Opus 5.5 a2a11ca2cf feat(scan): the scan page says in plain words why a model is not there
The lead says what a scan does (the file's fingerprint looked up on
Civitai). "Not found" lists the usual reasons (not published on Civitai,
as voice and upscale models mostly are; trained or merged; changed after
download) and that the model works as usual. A not-found model that is no
known image model says it may be a voice or upscale model.

The summary also lists model files in other formats (.pth, .ckpt, .bin...),
which scans never read, outside hidden folders; the page shows them under
"Other formats" with why, only when there are some.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:00:08 +08:00
DemonGatanjieuandClaude Opus 5.5 5492d4a5e1 feat(undo): every canvas write is a Ctrl+Z step; undo from the toast and the activity log
ComfyUI takes undo steps on mouse-up and key-up; a drag-and-drop ends in
neither, and writes made in click handlers or after a fetch landed in no
step, so Ctrl+Z could undo the step before instead. canvas_history.js asks
for a step after each write (applied values, drops, created or inserted
nodes, recipes, prompt notes).

A drop's receipt also pops up at the top right with Undo (shared with the
receipt's own button); prompt nodes made by a drop on empty canvas can be
undone there. canvas_undo.js keeps what each canvas activity entry did, in
full, while the page is open; the log offers Undo while nothing changed it
since. Entries that removed nodes or rewired existing ones, seeds, and
choices this computer no longer has are never offered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 15:48:14 +08:00
DemonGatanjieuandClaude Opus 5.5 264b098b34 docs(tour): describe the doctor, Current node and material drags as they work now
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 06:22:10 +08:00
DemonGatanjieuandClaude Opus 5.5 307381c439 feat(shell): every tool opens from its page; the toolbox goes
The rail keeps scan, Model Doctor and Current node (ui_rail_tools.js,
which replaces ui_toolbox.js). The tools the toolbox held now sit where
their things are:

- Workflow share codes (AMB0/AMB1 import / export): the Workflows page's
  top bar, in place of the disabled "import" button.
- Prompt Studio and Prompt Notes: the Material Library's top bar.
- Model Sources: the end of the type chips on Models (library) and
  "where to download" in Model Doctor (the open workflow).

Removed with it: the toolbox popover, its tool catalog and custom-item
hook (no plugin used it), the generic tool dispatch (Home opens the doctor
directly), the tour step, its styles and the toolbox and old "planned
tools" strings. The scan button's tooltip no longer says "wizard".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 06:20:28 +08:00
DemonGatanjieuandClaude Opus 5.5 96736560af feat(node): translate prompts on the node; the separate translator goes
Current node lists the selected node's prompt boxes (prompt_boxes.js, so
each is marked positive or negative by its wiring). Chinese text gets
"translate to English", written back only if the box still holds the same
text when the translation arrives (one undo); English text can show its
Chinese meaning without writing.

The standalone Prompt Translator (ui_prompt_translator.js, 838 lines, its
four fallback ways of guessing a text box, its styles and its toolbox
entry) is removed, with Prompt Studio's appendPromptToStudio that only it
used. Prompt Studio keeps its own translate buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 06:14:05 +08:00
DemonGatanjieuandClaude Opus 5.5 a173e4e561 feat(node): Current node panel with one list of saved parameters
The Node Assistant becomes "Current node" (当前节点): one page instead of the
"actions" / "parameter sets" tabs, model actions on top, Parameters below.

- node_parameter_sets.js: the node type's saved values from the material
  library and from recipes' parameter sets as one list; the same values
  saved in both are one entry naming both sources. For the selected node,
  exactly what an entry would change; seeds (and their after-run control),
  model files and choices this computer lacks are kept.
- ui_node_parameters.js: the list, "apply these N" (one undo in the
  receipt) and "save these values".
- api/node_material.py: POST /anomalous/save_node_material keeps one
  node's values as a node_parameter_selection material, deduplicated by
  type and values; the library lists it under parameters.
- Removed: ui_node_presets.js with its hover popovers, the beta notice and
  their styles and strings. The panel and help texts use the new name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 06:09:49 +08:00
DemonGatanjieuandClaude Opus 5.5 86d165b891 feat(prompts): a dragged prompt shows where it goes before release
While a prompt material is dragged, every prompt box on the canvas is
outlined by role (green positive, red negative, grey unwired) and the box
under the pointer is the target. The hint says what release writes where,
including the opposite-role box on the same sampler, which is filled with
the material's other side. A node with several boxes needs the pointer on
one; a node without a box says so instead of falling through to "new node".

- prompt_drop.js: outlines, target box, hint; the material is fetched when
  the drag starts so the hint knows which sides it has.
- material_drag.js: accepts/targetHint/rejectHint/drop get the event;
  onStart/onMove hooks; a node's refusal beats the blank-canvas action.
- Dropping a prompt plan on empty canvas created an empty node (summaries
  carry no text); it now fetches the plan and creates one node per side.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 05:57:12 +08:00
DemonGatanjieuandClaude Opus 5.5 4abb0100a7 feat(prompts): find prompt boxes by node definition and wiring
One module, prompt_boxes.js, now decides which boxes of a live node take a
prompt and whether each is positive or negative. A prompt box is a
multiline STRING input by the node's ComfyUI definition, not a widget
whose name looks right; its role is its own name (positive / negative) or
the wiring down to a sampler's positive / negative input, not the title.

- Material drops, Prompt Studio, the translator and recipe capture use it;
  their name regexes and fallbacks ("any string widget") are gone.
- Prompt Studio's role detection read graph.links[id], which is a Map in
  current ComfyUI, so it never followed a link; it uses the module now.
- Material writes call onWidgetChanged(name, ...) as ComfyUI expects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 05:46:21 +08:00
DemonGatanjieuandClaude Opus 5.5 2358649f03 feat(doctor): Model Doctor checks each opened workflow and says what to do
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.

- model_check.js: the check (no DOM, changes nothing) and the fixes,
  which call the node's widget hooks so ComfyUI drops its red mark;
  the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
  deep hash scan and its routes (the resolver hashes same-size files on
  demand; the page points to the scan page), the hash dialog, the old
  resolver in hash_resolver.js, the unused pick-for-node path in
  ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
  ui_node_assistant.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:36:41 +08:00
DemonGatanjieuandClaude Opus 5.5 e466e9dfcf feat(scan): list unmatched and unscanned models, show each scan's result, explain why
The scan page now says which models are unmatched or not scanned yet (type, folder,
why Civitai had nothing) and what each scan did, model by model; rows open the model,
scan it, look it up again or search Civitai. The progress box shows the counts and,
when floating, a way to the result. The activity log records a scan when it ends with
its result, and model edits (from -> to) and deletions (files moved) in detail.

- scraper.py reports one JSON line per changed model (--report-file); a failing model
  no longer ends the scan. Unmatched info keeps why (not_found / network / offline);
  online scans look network/offline ones up again. After two models in a row without
  an answer the rest of the scan infers from the files (--civitai-down for the next
  folders) instead of waiting out every timeout.
- civitai_client.py: the network side moved out of scraper.py; tells a 404 from
  Civitai being unreachable (CivitaiUnreachable).
- api/scan_report.py: ScanJob turns a scan's reports into one result, kept as the last
  scan (/anomalous/last_scan) and logged; /anomalous/scan_model opens a listed model.
- /anomalous/scan_all takes picked or listed models as `targets`, so one scan has one
  result; scan_summary lists unmatched and new models with their reason.
- Activity middleware takes details a handler attaches (request[ACTIVITY_DETAIL]).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 02:52:17 +08:00
DemonGatanjieuandClaude Opus 5.5 e647ad03b1 feat(models): mark where a model's information came from; fix the locale file; check syntax
Cards look as before for models matched on Civitai. Only the exceptions are
marked: a base model inferred from the file shows "≈ <base>" with a dashed
outline, and a .safetensors model not scanned yet says so; both explain
themselves in a tooltip (model_source.js). The detail header's line adds
the source and the fields the user edited; the green title that meant
"renamed" gives way to it (ui_detail.js 755 -> 752 lines).

Fix: the previous commit's locales.js had raw line breaks inside the
"fetch again" confirmation strings, so the plugin did not load. Neither
`node --check` (it passes such .js files on Node 24) nor the structure
check noticed. check_structure.mjs now compiles every web file as the ES
module the browser loads and fails on a parse error; AGENTS.md says so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:56:40 +08:00
DemonGatanjieuandClaude Opus 5.5 00ea3f78c4 feat(models): the user's edits are a layer of their own; scans keep the user's covers
A model's information now has three layers, the user's first:
<model>.anomalous.json (written only by the model editor), the scan result
(<model>.info, or another tool's .civitai.info with Civitai ids; id -1 =
inferred from the file) and the file itself. get_metadata reads the user
layer last, so it wins (an emptied field stays empty), and reports
info_source (civitai / local / "") and user_fields. Edits saved by earlier
versions in .civitai.info keep working.

- The editor writes .anomalous.json (atomically) instead of mixing edits
  into .civitai.info, which other tools rewrite.
- scan_info_path: a .civitai.info holding only old edits is not a scan
  result. Editing a never-scanned model used to make scans skip it for good.
- Covers: a cover is Civitai's only while byte-identical to
  <model>.civitai_bak.*; any other cover is the user's and is never
  replaced. "Fetch again" updates only Civitai's own cover, keeps names,
  notes and covers, and asks before starting.
- A scan no longer downloads covers and model pages again for models whose
  information is already on disk (it did for every model, every scan).
- The earlier "keep the editor's name" change in the scraper is reverted:
  editor names never lived in .info; the CHANGELOG entry is corrected.
- .anomalous.json moves and goes to the Recycle Bin with its model.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:49:10 +08:00
DemonGatanjieuandClaude Opus 5.5 a2e3077726 feat(files): deleting the user's files goes to the Recycle Bin
recycle_bin.move_to_trash is now the only way the plugin deletes the
user's files: SHFileOperationW with FOF_ALLOWUNDO on fixed Windows drives
(send2trash or gio elsewhere). Where there is no Recycle Bin (USB stick,
network share) it raises TrashUnavailable and nothing is deleted; the API
says so (api/trash.trash_failure), including "file in use".

Routed through it: model delete (model + sidecars in one operation, or
nothing), cover replacement and cover reset, output images, generated
audio, recipes with history and images, materials with images, prompt
notes, parameter notes, the duplicate copy a physical rename finds and the
covers a forced rescan replaces. Temp files, caches and the bounded recipe
history are still removed directly.

The unused POST /anomalous/clean_civitai_info, which erased every
.civitai.info in the library (with the names users set), is removed with
its activity-log label. Delete confirmations say where things go. Tests use
a fake Recycle Bin (none of their files reach the real one).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:42:49 +08:00
DemonGatanjieuandClaude Opus 5.5 fb21e6c6e9 feat(scan): the scan page, scan runner and scanner changes (completes 5af9b6d)
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:

- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
  matched / unmatched / not-scanned counts, one scan button, "look up the
  unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
  covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
  cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
  Settings -> Model settings, locale keys, docs and CHANGELOG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:14:54 +08:00
DemonGatanjieuandClaude Opus 5.5 5af9b6d260 feat(scan): a scan page replaces the scan wizard; unmatched models can be looked up again
The rail's scan button and Home's "Scan model folders" open a tool page
instead of the seven-switch dialog: counts of models matched on Civitai,
not matched and not scanned yet (GET /anomalous/scan_summary), one button
to scan, progress inside the page (scan_progress.js hosts its panel there;
it floats again when the page or the browser is closed). Offline, renaming
files, fetching everything again, picking models and the API key (with its
set / not set state) are under Advanced; the two risky switches reset after
each scan. The provenance switch moved to Settings -> Model settings.

Scanner:
- --retry-unmatched: only models whose info was written from the file alone
  (Civitai had no match or could not be reached) are looked up again, with
  the saved hash when the file is unchanged and without replacing covers.
  Before, such models stayed local-only unless every model was refetched,
  which also deleted custom covers.
- A display name set in the model editor is no longer replaced by Civitai's
  name on each scan or when the info is fetched again.
- Both scan routes map request fields through _scraper_flags; folder cache
  clearing is one helper (scanner.py 602 -> 579 lines).
- sidecar_info / is_unmatched live in model_identity.py for scraper and API.

ui_scan_wizard.js is gone: scan_runner.js starts and follows scans,
ui_scan_page.js renders the page; 36 wizard-only locale keys removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:14:32 +08:00
DemonGatanjieuandClaude Opus 5.5 f13b725d97 feat(audio): open a character from the TTS node; install card links the published pack
- window.anomalous_open_voice(character) opens the browser on that
  character's voice card (browser.openVoice); the Anomalous_TTS node's
  character menu calls it.
- voiceGroupKey() is the one place that builds a GPT-SoVITS group key.
- The install card always says how to install (ComfyUI Manager or the
  project page) and links the Anomalous_TTS repository, which is going
  public; the "not published yet" text is gone.
- The voice card drag hint no longer promises a tag button on every row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:52:49 +08:00
DemonGatanjieuandClaude Opus 5.5 8c1ad49e25 docs(copy): README, help and the "!" guide describe the rail layout
The README, the help page and the image-side "!" guide still described the
old top tabs and bottom bar and an earlier release's features. They now
cover the rail, Home, model type chips, the activity log, character voices
(with the optional Anomalous_TTS node pack) and the lighter memory use.

- New update guide id 2026-10-rail-and-voices with five steps; the old
  guide's locale keys (and the never-shown navigation/transfer/library
  ones) are removed.
- Help: the Civitai API key goes in with the key button in the scan wizard,
  not in Settings.
- The audio guide says the tag copy button only exists for characters
  with emotions.
- update-guide.md loses its section on the removed bottom bar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 17:58:10 +08:00
DemonGatanjieuandClaude Opus 5.5 3a221b71d3 feat(models): type chips head the model grid; voice tag buttons say what they copy
The models page starts with a chip per models folder (Checkpoint, LoRA, ...)
and its count. A chip lists the whole folder with its subfolders
(GET /anomalous/type_models); a folder picked in the list narrows the grid
to that folder, shown as a crumb whose x goes back to the whole type. The
chosen type is remembered.

owner.modelScope now says what the grid lists; currentType/PathIdx/Subfolder
stay the folder of the model at hand, set from each card (focusModel), so
the editor, the scanner and "add to canvas" get the right subfolder.

Voice clips: the copy button reads "Copy {tag}" with a tooltip on what
pasting it does, and is gone for characters with only a main voice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:09:40 +08:00
DemonGatanjieuandClaude Opus 5.5 230566b864 perf(gallery): show thumbnails in the output gallery; release its images when closed
The gallery grid loaded every output at full size: a 1024x1536 PNG decodes to
about 6 MB in the browser, so a few pages of outputs held hundreds of MB to
GBs of browser memory and graphics memory. Cards now use a cached 512 px WebP
from /anomalous/output_thumbnail (the model cards' thumbnail cache; about
0.7 MB decoded); dragging to the canvas, the viewer and the workbench still use
the original. When the browser has been closed for 90 s its gallery images are
released like the model grid, and reopening on the gallery reloads them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:39:48 +08:00
DemonGatanjieuandClaude Opus 5.5 9b0b95ff22 fix(shell): the narrow-window list is a drawer; cap the activity log at 2 MB
In a narrow or docked window the open list now sits against the rail over a
dimmed page, and closes when a folder or character is picked, when the dimmed
page is pressed (that press does not reach the cards) or on Esc. Wide windows
are unchanged.

The activity log also drops its oldest entries past 2 MB, so long canvas
entries cannot outgrow the JSON writer's limit and stop the log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:14:28 +08:00
DemonGatanjieuandClaude Opus 5.5 376284e647 feat(activity): log what Anomalous changed on the canvas and in files
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).

- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
  A middleware records this plugin's and Anomalous_TTS's write requests after
  they succeed (including the 200 + {"status": "error"} style as failure), from
  one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
  press or key outside it (or the next press inside) logs the difference, so
  every button, drag and dialog that writes nodes is covered and the user's own
  edits are not. Opening another workflow is logged as that. <html> carries an
  Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
  wording; ui_activity.js: the page (filters, details, find on canvas, clear)
  and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:00:28 +08:00
DemonGatanjieuandClaude Opus 5.5 46facb9115 feat(shell): icon rail, per-page list column and a home page
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.

- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
  has a list and whether it is open (remembered per page; below 760 px it starts
  closed and overlays), the page title in the header and the page reopened next
  time. Clicking the current page's icon toggles its list (from a model's detail
  it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
  ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
  aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
  tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
  right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:08:16 +08:00
DemonGatanjieuandClaude Opus 5.5 7da4e1d91e fix(audio): the audio guide's tour walks the audio page; suggested folder layout
The "!" guide on the audio page hid its tour banner with the hidden attribute,
but the banner's display:flex overrode it, so the banner showed and started the
image-side tour, whose buttons are not on the audio page. The audio guide now
has its own spotlight steps, and tour steps whose target is not on screen are
skipped. The batch import screen shows a folded example of a folder layout that
sorts cleanly: one folder per character, named after it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 16:32:46 +08:00
DemonGatanjieuandClaude Opus 5.5 32a3719d97 fix: offline scans stay offline, workshop snap dock, 400 on malformed requests
From an outside audit:
- The scan wizard's offline mode still sent the greyed-out rename and
  overwrite options, and scraper.py fetched Civitai model pages and preview
  media for models whose .info held a Civitai id. Offline now implies no
  media and no model page; the folder scan and scan_all refuse a missing or
  non-object body instead of defaulting to an online scan.
- The Prompt Workshop's snap dock referenced leftSearch from the source deck
  module (ReferenceError on click); the deck now exposes focusSearch().
- translate, delete_model, delete_gallery_image and the image-material
  routes answer malformed bodies with 400 instead of 500.
- Removed six unused imports in ui_doctor.js and 16 duplicate locale keys
  per language (the later, effective entry is kept, so nothing changes on
  screen).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 15:36:07 +08:00
DemonGatanjieuandClaude Opus 5.5 a083cfdc54 feat(audio): wider Script Director with a generate column, full cover when docked
The drawer grows to 1000px. From 760px wide the line cards take the full
height and the generation settings, generate bar, result and canvas buttons
sit in a 320px column beside them. When narrow (docked browser) the drawer
covers the studio column and keeps generating below the cards; only the
cards scroll in either layout.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:17:42 +08:00
DemonGatanjieuandClaude Opus 5.5 21d8ae5800 feat(audio): Script Director keeps one scroll area and a short bottom bar
Long scripts squeezed the line cards between the list and a footer that
scrolled on its own. Generation settings (language, speed, sampling) are
now one folded line above the cards that scrolls with them, and the footer
is a short bar: generate / retake / cancel, the result and the canvas
buttons. The fold state is remembered per browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:09:53 +08:00
DemonGatanjieuandClaude Opus 5.5 721a006b16 refactor(audio): drop F5-TTS, the audio page manages GPT-SoVITS only
The F5-TTS voice library (input/F5-TTS scanning, voice upload with ffmpeg
conversion, romanization, Load Audio clip drags) and the engine switch are
removed. The audio page now works with one engine, Anomalous_TTS
(GPT-SoVITS): characters, drags onto its node, the Script Director with
direct generation, pronunciation and settings. The audio gallery and its
stream route stay (output and temp folders only). The root PATH hack that
existed for F5-TTS's ffmpeg lookup is gone. Recorded as AD-016.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:53:07 +08:00
DemonGatanjieuandClaude Opus 5.5 6cb9ea39be feat(audio): pronunciation table for GPT-SoVITS characters
"Pronunciation" on a character card edits the node's `replace` setting
(script text -> what the character reads). Each row can be heard as the
character reads it now (the saved table applies) and as replaced, through
a Preview Audio run that stays out of the audio gallery; one preview at a
time, cancelled when the dialog closes. The file is re-read before editing
and every other settings field is kept. buildTtsPrompt gains `preview`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:41:44 +08:00
DemonGatanjieuandClaude Opus 5.5 e341b8a26d feat(audio): sampling parameters in the Script Director, roomier drawer, no audio workflow tab
- Generate section: top_k / top_p / temperature / repetition_penalty folded
  under "Advanced", ranges and defaults read from the node's /object_info;
  "save as this character's default" keeps language, speed and these (only
  values that differ from the node's defaults). The seed is not saved.
- Drawer 560px wide, line cards keep 180px, footer scrolls; for GPT-SoVITS
  the bundle preview is hidden and the canvas buttons are compact.
- The audio domain no longer shows the "Audio Workflows" header tab (the
  recipe library filtered to "audio"); a `hidden` header button now really
  hides despite the header's display !important rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:16:07 +08:00
DemonGatanjieuandClaude Opus 5.5 ff726db2f6 feat(audio): generate GPT-SoVITS scripts in the Script Director, drop the Arona template
The Script Director gets a Generate section for GPT-SoVITS characters
(ui_script_run.js): it queues the script as an API prompt with this
page's client id (audio_tts_run.js), shows queued/running/progress,
plays the result and saves it to output/audio/<character>/. The canvas
is never touched. A line card's retake button adds [take:N] to that
line so only it is regenerated; "New take of all" changes the seed.
Cancel deletes a queued job or interrupts it by prompt id when running
(checked against /queue, since the start event can arrive first).
Events that arrive before /prompt answers are buffered and replayed.
Language/speed start from the character's `defaults` and can be saved
back (read-modify-write, unknown fields kept). Needs Anomalous_TTS
interface 11; older versions get a hint and keep push-to-node.

The Arona multi-voice template read a file only one machine has; the
button, route, helper (alignedVoiceValue) and strings are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 01:25:05 +08:00
DemonGatanjieuandClaude Opus 5.5 7c97b73779 fix(notebooks): make UNet notes runnable and list unlabeled models
Sending a Prompt Note with a UNet main model chained its LoRAs through
LoraLoader, whose clip input nothing could feed. UNet LoRAs now use
LoraLoaderModelOnly and the editor says to connect a text encoder.

Models without a baseModel in their metadata matched no base model, so
they never appeared; base_models now reports them and
compatible_models serves them for "__unlabeled__". Both routes share
one walker and run it off the event loop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 17:33:35 +08:00
DemonGatanjieuandClaude Opus 5.5 685de2fa15 fix(workspace): keep the header tabs usable, close with Esc, restore after the translator
- The recipe / notes / material workspace (nbPanel) starts below the 48px
  header instead of covering it, so Models / Gallery / Workflows stay
  clickable while it is open.
- Esc closes that workspace like a click beside it, unless one of this
  plugin's dialogs or a ComfyUI dialog is above it or a text field has focus.
- Closing the Prompt Translator shows the browser again when opening it had
  folded the browser away (not after sending text on to the studio).

Found in a browser audit; checked in an isolated ComfyUI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 14:24:52 +08:00
Claude a7749beed4 Merge remote-tracking branch 'origin/main' into claude/awesome-wright-48lzun
# Conflicts:
#	CHANGELOG.md
#	web/main.js
#	web/modules/browser_entry.js
#	web/styles.css
2026-09-26 19:21:26 +00:00
Claude af3bb60981 fix(perf): stop a :has() rule from slowing canvas dragging (v1.57.2)
`body:has(#…-modal[style*="display: flex"]) #…-tooltip-bubble` made the
browser re-check the whole page on every inline-style change anywhere.
ComfyUI moves every DOM widget (text boxes) on each pan/zoom frame, so every
frame paid for it, with the browser closed too, and much more with plugins
that add DOM per widget (ComfyUI Prompt Assistant).

Measured in ComfyUI (frontend 1.53.6, Chromium) panning a 300-node
workflow for 120 frames, style recalculation in total:
- no plugins 60 ms; AMB 690 ms -> 63 ms
- AMB + Prompt Assistant 2300 ms (~19 ms/frame) -> 86 ms (PA alone 80 ms)

The rule was redundant: both popups hide the tooltip when they open and
showSharedTooltip refuses while either is open (checked in the browser).
Cache-busting versions bumped so browsers load the new stylesheet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012RMuwbsWZHnx2eCWpxYqAB
2026-09-26 19:20:03 +00:00
Claude d4603f8e8a feat(tts-import): folder-first grouping, visible skips, batches, preview
- A folder holding one character's GPT + SoVITS weights and its clips is that
  character, named after the folder: two characters whose weights are both
  "model" no longer merge, pinyin weights in a Chinese-named folder take the
  folder's name, version folders read "派蒙 v2". Package weight folders keep
  the name-by-stem rule.
- Skip rules match the node (interface v9): Python environments and base
  models always; GPT_SoVITS / logs / output / TEMP / tools only inside a
  package; the chosen or dropped folder never. The drop walker and the folder
  dialog apply them where the listing is known (the old re-check on each
  file's path skipped a chosen folder called "output"), local scans prefix
  the chosen folder so every source sorts alike, and the window names the
  skipped and too-deep folders instead of losing files quietly. Drops only
  open importable files and stop at 5000.
- Same-name files inside a character are renamed with their folder
  (难过_01.wav, sent as the file's "name") instead of dropped; an unclaimed
  .list goes to every character.
- Big adds open 20 characters (about 800 files) at a time; "next batch" opens
  the rest, and it opens by itself once a batch is imported, replacing the
  imported cards. Unassigned files upload only once put into a character.
- Every clip can be previewed while importing, local paths included (through
  the node's preview route): one at a time, ▶ turns into stop, another clip
  switches.
- Upload queue and preview player move to their own modules, the "add more"
  menu to the screens module (ui_tts_import.js 647 → 652 lines with batches and renames added).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012RMuwbsWZHnx2eCWpxYqAB
2026-09-26 15:20:24 +00:00
DemonGatanjieuandClaude Opus 5.5 4396ca375c feat(tts-import): big batches stay responsive; unusable clips left out
- A folder per character: clips and line files follow the weights in their
  nearest folder, so pinyin weights, Chinese folders and English clips still
  land together (a real 34-character folder: 3065 unassigned files -> 0).
- Clips outside 3-10 s and their same-name line files are left out of the
  import and folded under "left out" instead of one warning per clip.
- GPT-SoVITS program and training folders are skipped in drops (not even
  walked) and picked folders; a very large upload (>1500 files or 2 GB)
  first offers the local folder picker.
- Uploads run three at a time, status repaints are coalesced, a card shows
  its first 60 clips, move menus are filled when opened, and the unassigned
  card folds into one line per folder that can be assigned at once.
- New ui_tts_import_sources.js brings files in (dialogs, drops, local picker).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 20:17:47 +08:00
DemonGatanjieuandClaude Opus 5.5 bd7fb8beaa chore(shortcuts): remove the never-wired shortcut organizer
ui_shortcut_organizer.js and shortcut_layout.js only referenced each other;
the bottom bar is the fixed one built in ui_toolbox.js. Also drops their
eleven locale keys and marks the customizable-shortcuts plan as abandoned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:57:41 +08:00
DemonGatanjieuandClaude Opus 5.5 3274636720 feat(audio): guided GPT-SoVITS import (choose, checklist, tour)
The import window now asks what the user has first: one character, many
characters or a package, or files for an existing character (picked from
a list, or opened straight from a card's "Add files"). Dropped files skip
the question.

Each character card leads with a checklist (GPT model, SoVITS model,
clips, main voice, name) that lights up the next step and offers its
button in that line; the chosen weights sit in their lines, and the
card header says how many steps are left. A main voice (3-10 s) is now
required for a new character, as GPT-SoVITS needs one.

A spotlight tour explains the first question and the card the first time
each is shown; "?" in the header replays it. ui_spotlight_tour.js takes
its steps and an onClose from the caller now; the browser tour is
unchanged. The fixed screens and tour steps live in
ui_tts_import_screens.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:30:25 +08:00
DemonGatanjieuandClaude Opus 5.5 f220c63315 feat(audio): redesign the GPT-SoVITS import window
The two-column workbench was hard to read on first open. The window now
opens as one drop area that says what to bring (GPT model, SoVITS model,
3-10 s clips) with two buttons and a quiet "files on this PC" line, and
three steps at the top show where the user is.

With files, each character is a card: folded, one line with the name
(edited in place), a short status and what it holds; unfolded, two model
tiles, one line per clip (main-voice star, emotion, line) and the line
files and language at the bottom. One card is open at a time; files that
match no character get a card of their own at the top. "Add more" is a
single button with a menu, the owner picker on each clip only shows on
hover, and the footer says what still needs a look and where it saves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:55:24 +08:00
DemonGatanjieuandClaude Opus 5.5 56882fd1e4 feat(audio): batch import workbench for GPT-SoVITS characters
The import form becomes a two-column workbench for one or many
characters. Files and whole folders can be dropped, or a folder on this
PC scanned (Anomalous_TTS browse?recursive=1, interface 6). Weights pair
up by name with the latest epoch kept; clips and line files follow their
folder or file-name prefix; anything unclear waits in an unassigned
tray. The left column lists the characters with a status dot, the right
shows the selected one with one compact line per clip and a picker (or
drag handle) to move files between characters. Ready characters are
imported one after another, each on its own, so a failure leaves the
others alone.

Grouping rules live in tts_import_groups.js, the draft pane in
ui_tts_import_draft.js and OS drop reading in ui_tts_file_drop.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:26:16 +08:00
DemonGatanjieuandClaude Opus 5.5 a8d02f135b feat(audio): import form shows at a glance what is done
Each section title gets a mark (green check with counts, amber
"required" for what a new character still needs, red on problems) and
each row a coloured bar: green ready or merged, blue uploading, grey
skipped, red failed or refused. Clips scroll in their own box and the
Import button stays in view.

When adding to a character, inspect now sends the target (Anomalous_TTS
interface 5): files it already has show as skipped, annotation files as
merged, and a different file under the same name blocks the import.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 15:55:34 +08:00
DemonGatanjieuandClaude Opus 5.5 248e137f23 feat(audio): richer audio sidebar, GPT-SoVITS settings as a dialog
The sidebar groups characters by language (GPT-SoVITS) or folder
(F5-TTS) in foldable groups; a character unfolds into its clips and a
click plays one through the studio row. Characters drag onto nodes from
the sidebar, a red dot marks characters that need a look, a search box
shows from six characters on, and files dropped on a GPT-SoVITS
character open "Add files" for it.

GPT-SoVITS settings move to a dialog opened from the sidebar footer,
which carries the reminder dot; "Import character" moves into the
studio toolbar. Canvas drag helpers move to audio_voice_drag.js so the
sidebar and the cards share them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 13:00:50 +08:00
DemonGatanjieuandClaude Opus 5.5 144c32929e feat(audio): quieter GPT-SoVITS setup, empty studio as a drop area
The setup card is one folded line; missing pretrained files (fetched on
first use anyway) only get a small dismissable dot once the studio's
characters need them, and the import form notes what the chosen
language will download. An empty GPT-SoVITS studio is a drop area with
the import button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 12:37:41 +08:00
DemonGatanjieuandClaude Opus 5.5 5dc570d880 feat(audio): one storage place for GPT-SoVITS characters
Uses Anomalous_TTS interface v4.

- Setup card: "where characters are kept" replaces the library list.
  "Change..." picks a folder on the ComfyUI machine and asks whether the
  current characters move along (move / don't move / cancel). A move shows
  its progress (characters, and bytes when copying across disks) and the
  studio redraws when it ends; an error says where it stopped.
- "Other places" lists earlier storage places that still hold characters
  and yaml folders; x on an earlier place stops listing it (files kept).
- Import form: no location picker; new characters go to the storage place
  and the form shows the exact path.
- The "add library" action is gone (no longer offered by the node).

Tested: node tests/tts_setup_api.mjs (storage calls, moving summary).
Isolated ComfyUI in the browser: change storage with move (both
characters moved, a non-character folder left, config updated), change
back without moving (old place listed under other places, stale move
message not shown), remove the earlier place (characters unlisted, files
kept), import form shows the storage path; a .list dropped on a clip's
text box fills it without being added as a file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 20:28:20 +08:00
DemonGatanjieuandClaude Opus 5.5 c0a6beff04 feat(audio): more ways to find a clip's reference line on import
- Each clip shows where its line came from (same-name .txt / .lab,
  annotation file, or the file name, marked as a guess to check).
- Dropping a .txt / .lab / .list on a clip's line box fills it: a plain
  file is the line, an annotation file is searched for that clip (same
  rule as the node, including the name without the emotion part).
- .lab is an importable line file.

Tested: node tests/tts_setup_api.mjs (textFromFile added).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 20:16:26 +08:00
DemonGatanjieuandClaude Opus 5.5 fd966a7ee3 feat(audio): simpler GPT-SoVITS import form
- Fixed sections for GPT weight, SoVITS weight, reference clips and line
  files; files dropped anywhere on the form go to their section. One GPT
  and one SoVITS: a new one replaces the old, and from a batch the latest
  epoch is kept (the others are named in a note).
- The save location is one line ("Saved to …/gpt_sovits/<name>") with
  "Change location"; the library list only shows when asked for.
- Name clashes are shown while typing; an exact match offers "add to that
  character instead", which switches the form to add mode in place.
- Unsupported SoVITS versions (v3/v4) are marked and block the import;
  clips outside 3-10 s cannot be the main voice.
- After an import the studio scrolls to the new card and highlights it.

Tested: node tests/tts_setup_api.mjs (epoch pick, name clash, version
block, clip range added). Isolated ComfyUI in the browser: name clash and
switch to add mode, three GPT epochs -> e15 kept, SoVITS replaced by a v4
file -> blocked, short clips not selectable as main, add-mode import of a
clip as {平静} with the card highlighted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 20:10:07 +08:00
DemonGatanjieuandClaude Opus 5.5 ed86a92aeb feat(audio): GPT-SoVITS setup card and character import
Uses Anomalous_TTS interface v3 so a new user can get going without
editing extra_model_paths.yaml or sorting model folders by hand.

- Setup card on the GPT-SoVITS studio: character libraries (add/remove),
  pretrained files (per-item or all download with progress, or use an
  existing GPT-SoVITS package) and missing Python packages with the
  install command. Collapses to one line when ready.
- Import form: drop files, pick them in the browser, or pick them on the
  ComfyUI machine (server-side path picker, no upload). Name, SoVITS
  version, clip length, lines, main voice and language are filled in from
  the node's inspect; emotions per clip. Uploads go in 8 MB chunks.
- "Add files" on a card, or a drop onto it, adds clips and emotions to
  that character without replacing its main voice.
- Hidden for nodes without v3; disabled when the page is not opened on
  the ComfyUI machine.
- New modules: tts_setup_api.js (calls + pure form rules),
  ui_tts_setup.js, ui_tts_import.js, ui_tts_path_picker.js and
  styles/12-tts-setup.css. ui_audio_studio.js only wires them in.

Tested: node tests/tts_setup_api.mjs (new, local) plus the audio engine,
node target and script rule tests. Isolated ComfyUI with both plugins in
the browser: setup card for a fresh user, package as pretrained source,
library add, import from local paths (lines found in all.txt), file drop
onto a card (chunked upload, add mode), cancel discards the upload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:37:42 +08:00
DemonGatanjieuandClaude Opus 5.5 ad8596ad48 perf(audio): stop the GPT-SoVITS page from refetching on every render
- Cache engine presence and voice groups (60 s) so domain switches, sidebar
  clicks and the studio + sidebar pair cost no requests; saves and added
  voices invalidate, Refresh also asks Anomalous_TTS to rescan (?refresh=1).
- Follow Anomalous_TTS interface v2: the list is a summary; the emotion
  editor opens at once and loads the character's audio list in the
  background (save waits for it, keeps unknown settings fields).
- Cards: show "角色/版本" as name + quiet suffix, one-line drag hint,
  header wraps instead of squeezing.
- Docs: ARCHITECTURE audio_engines paragraph, audio-studio guide.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q6FStZ5hiKELvNH3WKgBnx
2026-09-24 18:15:49 +00:00