The rail keeps scan, Model Doctor and Current node (ui_rail_tools.js,
which replaces ui_toolbox.js). The tools the toolbox held now sit where
their things are:
- Workflow share codes (AMB0/AMB1 import / export): the Workflows page's
top bar, in place of the disabled "import" button.
- Prompt Studio and Prompt Notes: the Material Library's top bar.
- Model Sources: the end of the type chips on Models (library) and
"where to download" in Model Doctor (the open workflow).
Removed with it: the toolbox popover, its tool catalog and custom-item
hook (no plugin used it), the generic tool dispatch (Home opens the doctor
directly), the tour step, its styles and the toolbox and old "planned
tools" strings. The scan button's tooltip no longer says "wizard".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Current node lists the selected node's prompt boxes (prompt_boxes.js, so
each is marked positive or negative by its wiring). Chinese text gets
"translate to English", written back only if the box still holds the same
text when the translation arrives (one undo); English text can show its
Chinese meaning without writing.
The standalone Prompt Translator (ui_prompt_translator.js, 838 lines, its
four fallback ways of guessing a text box, its styles and its toolbox
entry) is removed, with Prompt Studio's appendPromptToStudio that only it
used. Prompt Studio keeps its own translate buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.
- model_check.js: the check (no DOM, changes nothing) and the fixes,
which call the node's widget hooks so ComfyUI drops its red mark;
the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
deep hash scan and its routes (the resolver hashes same-size files on
demand; the page points to the scan page), the hash dialog, the old
resolver in hash_resolver.js, the unused pick-for-node path in
ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
ui_node_assistant.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:
- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
matched / unmatched / not-scanned counts, one scan button, "look up the
unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
Settings -> Model settings, locale keys, docs and CHANGELOG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- window.anomalous_open_voice(character) opens the browser on that
character's voice card (browser.openVoice); the Anomalous_TTS node's
character menu calls it.
- voiceGroupKey() is the one place that builds a GPT-SoVITS group key.
- The install card always says how to install (ComfyUI Manager or the
project page) and links the Anomalous_TTS repository, which is going
public; the "not published yet" text is gone.
- The voice card drag hint no longer promises a tag button on every row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The gallery grid loaded every output at full size: a 1024x1536 PNG decodes to
about 6 MB in the browser, so a few pages of outputs held hundreds of MB to
GBs of browser memory and graphics memory. Cards now use a cached 512 px WebP
from /anomalous/output_thumbnail (the model cards' thumbnail cache; about
0.7 MB decoded); dragging to the canvas, the viewer and the workbench still use
the original. When the browser has been closed for 90 s its gallery images are
released like the model grid, and reopening on the gallery reloads them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).
- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
A middleware records this plugin's and Anomalous_TTS's write requests after
they succeed (including the 200 + {"status": "error"} style as failure), from
one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
press or key outside it (or the next press inside) logs the difference, so
every button, drag and dialog that writes nodes is covered and the user's own
edits are not. Opening another workflow is logged as that. <html> carries an
Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
wording; ui_activity.js: the page (filters, details, find on canvas, clear)
and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.
- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
has a list and whether it is open (remembered per page; below 760 px it starts
closed and overlays), the page title in the header and the page reopened next
time. Clicking the current page's icon toggles its list (from a model's detail
it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Assigning a voice used to mean selecting a line card and then clicking a voice
row in the studio behind the drawer, which was not discoverable.
- pick one character at the top (F5-TTS needs one main voice per script); the
hint lists the emotions that character can voice
- after parsing, each line is a card with editable text, a preview button,
delete, and a row of emotion chips (main / happy / ...); a choice the current
character cannot voice stays visible and blocks the bundle instead of being
silently reset
- the footer shows the bundled speech and offers copy, push to the selected or
only F5TTSAudio node, and a handle to drag the bundle onto a node
- voice rows and the bundle both use the shared bindMaterialDrag (the browser
hides while dragging, the target node is highlighted); the studio's own
window drop listener and the row-click assignment path are removed
- bundling is pure (buildScriptPackage/usableEmotions in audio_script.js)
Verified: tests/audio_script_rules.mjs, jsdom walkthrough of parse -> chips ->
push -> character switch -> drag onto a node, domain navigation walkthrough;
other JS tests unchanged. Not yet checked in a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
ComfyUI-F5-TTS resolves {happy} to <sample stem>.happy.wav beside the selected
sample, so `Arona_happy.wav` + `{Arona_happy}` could never run. Voices now use
Character.wav (main, {main}) and Character.<emotion>.wav ({emotion}); the
catalog groups a main voice with its variants and marks tags that F5-TTS
cannot resolve (missing main, missing .txt, different format).
- script director: one character per script, untagged lines pinned to {main},
pushes sample (main voice, node's own combo spelling) and speech together,
confirms before overwriting and re-checks the node after the dialog
- pure rules (splitting, composing, planning, combo spelling) in audio_script.js
- one module instance per file: drop ?v= imports that duplicated
ui_audio_gallery/ui_audio_studio state, so studio playback stops the gallery
- all user/file-derived text goes through textContent (no innerHTML)
- studio/sidebar/gallery renders ignore stale responses; errors are shown
- gallery: count badge no longer overwrites the title, paging via "load more",
deletion errors surfaced, timeupdate instead of a 100ms timer
- sidebar: filter selection updates in place instead of refetching; the header
tabs, sidebar and domain switch share browser.switchAudioTab
- uploader: createViewScope lifecycle (Esc/overlay/close release listeners and
object URLs, Esc no longer reaches the parent), 409 -> confirm -> overwrite,
sends the pre-romanization text as original_text, no hard-coded character
- workflow template: confirm before replacing the canvas, clear message when
the template file is missing, align sample paths to the node's combo values
- static styles moved from inline JS into 11-audio-studio.css; strings localized
Verified: tests/audio_script_rules.mjs, tests/test_audio_catalog.py (15), a
jsdom walkthrough of studio/gallery/director/uploader with a stubbed app
(outside the repo), JS syntax and import/export link check. Not yet checked in
a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5