Commit Graph
14 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 c51d25696b Models page no longer empty after the browser sat closed
After 90 seconds closed the model grid is released. Reopened onto Current node or Prompts (a node selected on the canvas), nothing redrew it, so pressing Models showed an empty page. Showing the models now redraws an empty grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 00:35:36 +08:00
DemonGatanjieuandClaude Opus 5.5 b78747c9a8 Prompts is a page like the others; "Beside the canvas" docks it
The rail's Prompts entry used to fold the browser away and open Prompt
Studio in a drawer by the canvas, the one page that left the window. It is
now the browser's Prompts page (owner.promptPanel): the rail, the 7 key,
opening the browser with a text node selected, Current node's "Edit in
Prompt Studio" and a kept prompt all go there, and reopening the browser
returns to it. "Beside the canvas" on the page moves the studio into the
drawer as before (side and width remembered, browser folded away); the
drawer has "Back to the window" and Close.

Only one studio is shown at a time. The page's studio stops when another
page is shown, a workspace opens or the browser closes (its 400 ms poll
with it) and is made again when the page is shown; closing a workspace
opened from the Prompts page returns to it.

Checked live on a test ComfyUI: a CLIP Text Encode opens the page aimed at
it; docking, Back to the window and Close; 3 then 7; Workflows opened and
closed from the page; reopening the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 17:06:27 +08:00
DemonGatanjieuandClaude Opus 5.5 80805b88d3 Open where the selected node is; number keys for the rail's pages
Opening the browser (the trigger, the action-bar button, the menu or its
shortcut) now follows the node selected on the canvas: a node with prompt
boxes and no model drop-down opens Prompt Studio, which targets that node;
any other node (a KSampler, a model loader) opens Current node; nothing
selected reopens the page used last. Settings -> Opening and window can turn
it off. Prompt Studio closing, the doctor banner and MCP actions still open
the browser as it was.

While the browser is open, the plain keys 1-9 go to the rail's pages from
the top. They are ignored in text fields, while an input method is
composing and while a dialog is open; ComfyUI binds no plain digits (W is
its Workflows key, so W/S were not used). The rail's tooltips name each
page with its number.

The rules are in shell_open_rules.js with tests/shell_open_rules.mjs.
Checked live on a test ComfyUI: a CLIP Text Encode opens Prompt Studio on
it, a KSampler opens Current node, 1/3/4/5/7/8 switch pages, digits typed
into the search box stay there, and the setting turns the rule off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 16:43:53 +08:00
DemonGatanjieuandClaude Opus 5.5 ca003d20d2 feat: Hugging Face first with the mirror, model card covers, text encoders shown, header search
- Downloads: with the China mirror on, a Civitai match whose very file (same
  SHA-256) is on Hugging Face too, by the workflow's link or ComfyUI-Manager's
  list, is fetched from Hugging Face; Civitai's name, base model and page stay.
- A file downloaded from Hugging Face gets its model card's first example
  image as cover and its base model, trigger words and example prompts as
  notes, with the repository as link (api/hf_card.py), never over what the
  user or a scan set.
- Text encoders, CLIP vision and upscalers are shown (and scanned) by
  default, so shared workflows carry their fingerprints; older configs get
  them turned on once (folder_defaults_version 2).
- The models page's search sits in the header (ui_model_search.js) instead
  of inside the folder list; it searches the whole type by name, file name,
  folder, trigger words, base model and notes, every word; Esc clears it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 03:37:17 +08:00
DemonGatanjieuandClaude Opus 5.5 1d02d5b74d Remove the Material Library page; Prompts opens Prompt Studio
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.

Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:59:35 +08:00
DemonGatanjieuandClaude Opus 5.5 074e9e43a0 Make Prompt Notes a Combos page with one Use button
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:19:27 +08:00
DemonGatanjieuandClaude Opus 5.5 a8b75d33a6 Faster model cards, video posters, and a settings page
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.

The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:00:47 +08:00
DemonGatanjieuandClaude Opus 5.5 87aa9a1ac2 Put Voice-over back on the Voices page, with calmer settings and cards
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:06:45 +08:00
DemonGatanjieuandClaude Opus 5.5 65ffa602e2 Give voice-over its own page
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:19:08 +08:00
DemonGatanjieuandClaude Opus 5.5 2358649f03 feat(doctor): Model Doctor checks each opened workflow and says what to do
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.

- model_check.js: the check (no DOM, changes nothing) and the fixes,
  which call the node's widget hooks so ComfyUI drops its red mark;
  the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
  deep hash scan and its routes (the resolver hashes same-size files on
  demand; the page points to the scan page), the hash dialog, the old
  resolver in hash_resolver.js, the unused pick-for-node path in
  ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
  ui_node_assistant.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:36:41 +08:00
DemonGatanjieuandClaude Opus 5.5 fb21e6c6e9 feat(scan): the scan page, scan runner and scanner changes (completes 5af9b6d)
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:

- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
  matched / unmatched / not-scanned counts, one scan button, "look up the
  unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
  covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
  cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
  Settings -> Model settings, locale keys, docs and CHANGELOG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:14:54 +08:00
DemonGatanjieuandClaude Opus 5.5 9b0b95ff22 fix(shell): the narrow-window list is a drawer; cap the activity log at 2 MB
In a narrow or docked window the open list now sits against the rail over a
dimmed page, and closes when a folder or character is picked, when the dimmed
page is pressed (that press does not reach the cards) or on Esc. Wide windows
are unchanged.

The activity log also drops its oldest entries past 2 MB, so long canvas
entries cannot outgrow the JSON writer's limit and stop the log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:14:28 +08:00
DemonGatanjieuandClaude Opus 5.5 376284e647 feat(activity): log what Anomalous changed on the canvas and in files
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).

- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
  A middleware records this plugin's and Anomalous_TTS's write requests after
  they succeed (including the 200 + {"status": "error"} style as failure), from
  one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
  press or key outside it (or the next press inside) logs the difference, so
  every button, drag and dialog that writes nodes is covered and the user's own
  edits are not. Opening another workflow is logged as that. <html> carries an
  Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
  wording; ui_activity.js: the page (filters, details, find on canvas, clear)
  and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:00:28 +08:00
DemonGatanjieuandClaude Opus 5.5 46facb9115 feat(shell): icon rail, per-page list column and a home page
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.

- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
  has a list and whether it is open (remembered per page; below 760 px it starts
  closed and overlays), the page title in the header and the page reopened next
  time. Clicking the current page's icon toggles its list (from a model's detail
  it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
  ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
  aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
  tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
  right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:08:16 +08:00