Commit Graph
287 Commits
Author SHA1 Message Date
DemonGatanjieu 208bcfdfdd Merge feature/next: videos in the gallery (PR #21)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	ARCHITECTURE.md
#	docs/architecture/frontend.md
#	web/modules/ui_settings_page.js
2026-10-13 14:29:19 +08:00
DemonGatanjieuandClaude Opus 5.5 4f0fd38dd2 Videos in the gallery: All / Pictures / Videos, formats in Settings, fixes
Follow-up to PR #21:
- The header shows All / Pictures / Videos beside the search (only once the output folder has
  a video) instead of twelve chips; the formats move to Settings -> Gallery, stored as hidden
  so a format added later shows.
- GET /anomalous/gallery_images lists pictures only unless media= says otherwise, so the recipe
  cover picker and the MCP image search are unchanged; hide= drops formats (jpg covers .jpeg);
  has_videos tells the gallery whether to offer the switch. .avi is left out (Chrome cannot
  play it), .avif is a picture format in the filter too.
- The viewer stops the video however it closes (Esc included).
- Video cards have no View parameters, star or right-click menu, and the workbench steps
  through pictures only.
- 图库, not 画廊; the 1.59 CHANGELOG entry credits cocorang and wkdtjs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:27:48 +08:00
DemonGatanjieu 244af6a1e0 Merge feature/next: Esc closes, Show in folder, insert a picture as a node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	ARCHITECTURE.md
#	api/__init__.py
#	web/modules/locales.js
#	web/modules/ui_detail.js
2026-10-13 01:12:43 +08:00
DemonGatanjieu 1af47f255c Merge main: Esc closes, Show in folder, insert a picture as a node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	CHANGELOG.md
#	api/__init__.py
#	web/modules/browser_entry.js
#	web/styles.css
2026-10-13 01:11:13 +08:00
DemonGatanjieuandClaude Opus 5.5 e0129eaa2f Esc and the shortcut close the browser; Show in folder; insert a picture as a node
From a Bilibili comment (2026-10-13):
- Esc closes the top layer: a dialog or menu (the plugin's alert and confirm
  now close on Esc, as OK / Cancel), else the Workflows / Combos workspace,
  else the browser. One capture listener decides before the layers act, so a
  dialog closing on the same Esc still counts as above. The shortcut and the
  Extensions entry toggle the browser.
- A model's file card has Show in folder: POST /anomalous/open_model_folder
  (api/model_folder.py) takes type, folder index, subfolder and file name,
  never a path, and opens Explorer / Finder with the file selected; a POST,
  so local_guard keeps it to this computer. The card moves out of
  ui_detail.js into model_location.js.
- A gallery card's right-click menu (gallery_card_menu.js): Insert as a Load
  Image node reads the output file in place ("name.png [output]"), and View
  Parameters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:09:29 +08:00
DemonGatanjieuandClaude Opus 5.5 0278f6a68f Merge feature/next: a node combo's back button gets its own click
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:18:20 +08:00
DemonGatanjieuandClaude Opus 5.5 1dc64da9f8 A node combo's "‹ All combos" gets its own click on a scrolled page
On a combo saved from canvas nodes, once the page was scrolled a little,
"‹ All combos" opened the model picker: Chrome hit-tested the model covers
(overflow: hidden) that had scrolled under the header as still there. The
combo editor's scroll box gets clip-path: inset(0), like the recipe details
on 2026-10-09. lessons.md records it as the second time, with the sweep that
finds it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:18:01 +08:00
DemonGatanjieuandClaude Opus 5.5 4a0ea14b40 Merge feature/next: only this computer can change things (v1.58.1)
Import, Tidy and scan choices take the local check from local_guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:41:56 +08:00
DemonGatanjieuandClaude Opus 5.5 a44c93bf44 Merge main: only this computer can change things (v1.58.1)
MCP now uses local_guard.is_local (one local check). A backup upload
request that is no upload answers 400 instead of 500. tests/test_local_guard.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:40:28 +08:00
DemonGatanjieuandClaude Opus 5.5 aa9c237f98 Only this computer can change things; other devices can look (v1.58.1)
With ComfyUI started with --listen, other devices could use most of AMB's
actions: delete and rename models, save and delete workflows and prompts,
start downloads and scans, export a backup of all data, translate with the
user's key, change settings, switch the plugin version. A probe of all
routes as a LAN device found 9 of 112 refusing.

api/local_guard.py is one middleware in front of every /anomalous/ route:
anything but GET answers only this computer unless it is a read sent as POST
(OPEN_POSTS); a GET is open unless it is more than a read (LOCAL_GETS:
backup file, GitHub releases, local folders). Local = loopback peer, no
proxy headers, loopback Host (DNS rebinding is refused too). Refusals are
403 local_only with a bilingual message; GET /anomalous/access lets the page
show a "view only" chip (remote_view.js). AGENTS.md rule 4 now names it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:38:20 +08:00
DemonGatanjieuandClaude Opus 5.5 4f46676452 Model editor redone, with a source link; inferred information says so
The editor is rebuilt (it was inline styles everywhere): the cover large
with its choices under it (the current one, Civitai's own when the user
replaced it, the newest pictures, upload, the whole gallery), Name, Source
link and Notes with a word each, Reset / Cancel / Save at the foot. Nothing
is written before Save; fields left as they were are not sent. The source
link (asked for in the "not found" list's hint, but nowhere to type it) is
kept in the user layer; update_metadata refuses one that is no http(s)
address. GET /anomalous/model_covers tells the editor Civitai's kept cover.

A model Civitai does not know: its card reads "推断 <base>", its details
open with a note on what was read from the file and a button to add a name
and link (instead of the English placeholder description), and the scan
page says an online scan infers what Civitai does not find.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:26:14 +08:00
DemonGatanjieuandClaude Opus 5.5 58d5432014 Scan page: covers instead of the ring
The scan card opens on two rows of the models' covers, newest first, with an
empty dashed frame for each model not scanned yet (they pulse while a scan
runs): what a scan does, in a picture. The ring, which said the same as the
line under it and the state bar, is gone; narrow, nothing sits alone above
the card any more. The scan summary carries up to 48 covers of scanned models
(components left out) for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:53:33 +08:00
DemonGatanjieuandClaude Opus 5.5 949645bc9d Scan page: a scan icon, quiet links for what is left out, narrow by width
The scan button gets a scan-frame icon (the radar read as a clock). The
models set to never be scanned and the files in other formats are quiet
links under the state chips, so "worth a look" only appears for damaged
files and voice-like models. The scan card stacks the ring above the
rest by the page's own width (docked in the sidebar too), and the More
arrow turns when unfolded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:32:53 +08:00
DemonGatanjieuandClaude Opus 5.5 97ae88bc0b Scan page: one card on top, quieter below, settings as tiles
The scan card answers "what now": a ring of the models found on Civitai,
what is left in one line, the scan button, "pick models to scan" and an
online / offline switch beside them, and what the scan does in one
sentence (Details unfolds the counts); a yellow line when a switch that
changes files is on. Below it the models' state as a bar with a chip per
state and the components' chip, then, only when there is something, what
needs a look (one row each, with its icon), the settings as tiles (the
two that change files folded under More) and the last scan in one line.
Icons are scan_icons.js. The cards, chips and rules the page no longer
draws are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:26:38 +08:00
DemonGatanjieuandClaude Opus 5.5 22edc20d0f Scan page: pick beside the button, settings in place, components apart
"Pick models to scan" sits beside the scan button; the picks are named
under it and the button scans them, "clear" goes back to everything, so
the all/picked switch is gone. Under the button the page says what this
scan will do, each line with how many of its models are components.

The settings card (ui_scan_settings.js, holding the scan options and the
Civitai key prompt) unfolds in place instead of opening its own page.

The summary counts and lists models in component folders (VAE, text
encoders, CLIP, CLIP Vision, upscalers) apart. The counts at the top and
the not found / not scanned lists leave them out; a card and a list of
their own say that many are not on Civitai and that this is no fault.
The not found list looks up again just the models it shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:27:24 +08:00
DemonGatanjieuandClaude Opus 5.5 899a1d9ac1 Model picker: folders in order, aligned columns, offline wording
The picker's models folders are sorted by type, each named with where it
is when the folder is not named after its type (Diffusion · unet) or the
type has two; models follow their folder. A row's state, base model and
size sit in fixed columns. Offline, the settings page no longer counts
models last scanned without a connection as "not on Civitai": they wait
for the next online scan.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:00:44 +08:00
DemonGatanjieuandClaude Opus 5.5 2af526c6b9 Scan settings say what a scan will do; a new model picker
"All models" now lists, from the scan summary, how many models a scan
looks up, keeps, leaves for "look up again" and leaves out, following
the offline and fetch-again switches. "Only ones I pick" names the picks
with their size and says when found ones would only be read again.

The picker (ui_scan_picker.js, GET /anomalous/scan_pickable) lists the
.safetensors files a scan reads with the scan page's states, folder,
base model and size, as a list or covers, narrowed by folder, state,
search and picked-only; "pick these" picks what is shown, shift-click a
run. Picks go to the scan as targets. The old inline-styled selector and
its batch_select route are gone; setWidgetValuePath keeps its own file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:50:20 +08:00
DemonGatanjieuandClaude Opus 5.5 4a109c4df8 Edit emotions: search a character's clips by line or file name
A search box above the clips (ui_tts_clip_search.js) finds clips by part of their
line or file name and lists the first 30 with their lines, to hear, use as the main
voice or add as an emotion (the new row gets the clip and its line). The lines come
once per dialog from Anomalous_TTS's GET /anomalous_tts/reference_lines (interface
14, by character name only); with an older node the request fails quietly and the
search covers file names. Picking a clip now fills its line from the same lines,
so the per-clip request is gone. Lines reach the page as text only (textContent).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:03:46 +08:00
DemonGatanjieuandClaude Opus 5.5 bd9afedb68 Merge feature/next: clicks on a scrolled combo or recipe page reach the header again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:28:57 +08:00
DemonGatanjieuandClaude Opus 5.5 0f44d3fb2f Merge feature/ui-shell: clicks on a scrolled combo or recipe page reach the header again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:27:54 +08:00
DemonGatanjieuandClaude Opus 5.5 314dc1cea4 Clicks on a scrolled combo or recipe page reach the header again
Once the combo editor or a recipe's details was scrolled, Chrome hit-tested content
that had scrolled out of view as still sitting under the header: "‹ All combos" hit
a LoRA tile, and the recipe's Back and tabs hit its cover. The combo tiles lose
content-visibility: auto (their off-screen boxes kept taking clicks); the recipe
detail's scroll box gets clip-path: inset(0), which Chrome also applies to hit tests.
Found with a sweep that scrolls every scroll box of each page in steps and checks
each visible button still gets its own click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:26:44 +08:00
DemonGatanjieuandClaude Opus 5.5 98148481bc Models page tabs, base model filter, Tidy tab redone with covers
- The models page has tabs: All models, Tidy (with its count) and Sources;
  the type bar keeps the type chips and Import.
- Base model chips under the type chips (All, Illustrious, SDXL, Unknown...),
  one per family the listed models have (model_bases.js; SDXL 1.0 = SDXL);
  models not scanned are listed by their header's guess (metadata base_guess).
- Tidy is cards with the model's cover and name in two steps: models in a
  folder whose loader cannot read them (from -> to, one plain reason, Move
  there, Change place), and identical files side by side with the copy to
  keep marked (the one in the right folder; click another to change) and one
  button for the extra copies. Models that load anyway and extra copies of a
  well-placed file are not in step 1. Same-size files up to 256 MB are
  compared at once; larger ones on Compare.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:02:00 +08:00
DemonGatanjieuandClaude Opus 5.5 f7447b2222 Import dropped model files into the right folders; version labels; settings tabs
- Models page: "+ Import" chip and model files dropped on the grid open an import
  window. model_kind.py tells a file's type (LoRA, checkpoint, VAE, text encoder,
  diffusion model, ControlNet, embedding, CLIP Vision, upscaler) and base model from
  its safetensors / GGUF header only; .ckpt/.pt are never opened. api/model_import.py
  finds the dropped file in Downloads/Desktop (name, size, time) and moves it, or
  takes an upload; checks it against Civitai and the scanned models; never replaces
  a file (" (2)"). New files are scanned after.
- Model cards show the Civitai version name (metadata version_name).
- Settings page in tabs (Look, Models, Workflows, Prompts, Backup, Help); the
  download folder is a choice of ready-made folders or typed by hand; default is now
  by base model ({base}).
- The scanner's offline base model uses model_kind (LoRAs, Qwen, Wan, Chroma...).
- AD-019: no Civitai browser inside the plugin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:07:43 +08:00
DemonGatanjieuandClaude Opus 5.5 430a83af00 Make light theme text clearer
Grey secondary and hint text is darker in the light theme. Labels and
buttons laid over pictures (model card names, recipe cover labels, the
gallery's View parameters button) keep the dark tokens, including
ComfyUI's palette variables, so their text no longer turns dark on a dark
backing. Prompt role badges, the red close crosses and the voice import
button get colors that read in every theme.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:25:01 +08:00
DemonGatanjieuandClaude Opus 5.5 7b363bdac8 Light theme: follow ComfyUI, dark, light or Abyssal Scarlet
Settings -> Appearance -> Theme (and the ComfyUI setting
Anomalous.ModelBrowser.Theme, which replaces the Abyssal Scarlet switch)
picks Follow ComfyUI (default), Dark, Light or Abyssal Scarlet. Following
ComfyUI watches the dark-theme class ComfyUI sets on <html> for a dark
palette and repaints at once; an older Abyssal switch reads as Abyssal.

The light theme is html.amb-theme-light with its own --amb-* values. Hard
coded colors were turned into tokens whose dark values are the colors they
replace (checked: every stylesheet resolves to the same dark values):
rgba(var(--amb-ink-rgb), a) for tints, status shades, tooltip, float,
dialog, sunken, scrim and note tokens. Older rules and inline styles that
wrote a dark color now write var(--amb-lt-<role>, <that color>); the
--amb-lt-* tokens exist only in the light theme. Inside the plugin's
windows ComfyUI's palette variables (--bg-color, --fg-color ...) follow the
plugin's theme when the two differ. Surfaces over images stay dark, and the
image viewer gets the dark tokens back. The ready banner on a recipe reads
green instead of pink. Stylesheet cache versions are bumped.

Checked on a test ComfyUI in light and dark: home, models, gallery and its
viewer, workflows and a recipe's tabs, combos and a combo, prompts and the
docked drawer, voices, audio library, settings, scan, Model Check, current
node and its model picker, a model's detail with notes, share, save
recipe, update guide, versions, GPT-SoVITS settings and the prompt dialog;
light with a dark ComfyUI, and Abyssal Scarlet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 17:27:02 +08:00
DemonGatanjieuandClaude Opus 5.5 797a52105e feat: Settings -> Backup, export and import the user's data
Export packs the stores (recipes, combos, materials, parameters, and
optionally ComfyUI's saved workflows), the plugin settings without the
Civitai key, and each model's user layer and own cover into one .zip to
keep on a cloud drive. Import lists what is new, the same or different
and the models it finds again (by SHA-256, else folder, path and size),
adds only what is missing by default, replaces differing files only on
request with this computer's going to the Recycle Bin first, merges a
model's name and notes field by field and puts the user's cover in
place of a Civitai one. Unsafe or foreign zips are refused. Both are
activity entries. tests/test_backup.py covers the rules; testing.md
names a single test file the way unittest finds it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 18:12:45 +08:00
DemonGatanjieuandClaude Opus 5.5 0dcc67f394 feat(combos): combos from the nodes picked on the canvas
A combo can now hold its own node structure: pick nodes on the canvas and
New -> From the nodes picked on the canvas keeps the model nodes (a
drop-down of model files) and the text nodes (a multiline text box by the
node's definition) with the links between them; other picked nodes and
links to them are left out, their ports stay open on the canvas.

Slots are per box, so a node with several model drop-downs has several; a
box fed by a link is no slot. Each model slot's folder is the one whose
files hold all its drop-down's model-file options (ComfyUI's /models
lists), never guessed from names. Every other box is stored by name and
put back untouched, in order (a count box adds its rows first).

The save dialog shows what is kept and dropped and lets slots be renamed
or unticked. The editor lists the slots: a picker of that folder's models
with covers, filtered by base model, and text boxes. Put on canvas makes
the nodes (missing node types and their packs are named before anything
is placed), fills the slots by name, links by port name and type, as one
Ctrl+Z step; a box or link that cannot be restored is reported, never
guessed. New -> Same structure as ... starts another combo from a saved
structure. The default combo is unchanged. MCP list_combos lists node
combos by slot and place_combo places them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 04:19:09 +08:00
DemonGatanjieuandClaude Opus 5.5 ca003d20d2 feat: Hugging Face first with the mirror, model card covers, text encoders shown, header search
- Downloads: with the China mirror on, a Civitai match whose very file (same
  SHA-256) is on Hugging Face too, by the workflow's link or ComfyUI-Manager's
  list, is fetched from Hugging Face; Civitai's name, base model and page stay.
- A file downloaded from Hugging Face gets its model card's first example
  image as cover and its base model, trigger words and example prompts as
  notes, with the repository as link (api/hf_card.py), never over what the
  user or a scan set.
- Text encoders, CLIP vision and upscalers are shown (and scanned) by
  default, so shared workflows carry their fingerprints; older configs get
  them turned on once (folder_defaults_version 2).
- The models page's search sits in the header (ui_model_search.js) instead
  of inside the folder list; it searches the whole type by name, file name,
  folder, trigger words, base model and notes, every word; Esc clears it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 03:37:17 +08:00
DemonGatanjieuandClaude Opus 5.5 698a256a16 feat(model-check): download missing models, to the folder you choose
Model Check offers Download (and Download all) for a missing model whose
source names one exact file: Civitai by the workflow's fingerprint, or a
Civitai version / Hugging Face / GitHub file link the workflow carries.
A dialog shows each file's size, source and full destination, with the
models folder (when there are several) and subfolder changeable; Settings
> Model downloads sets the default: where the workflow says (the node
needs no change) or a set folder, {base} sorting by base model and
matching an existing folder in any spelling.

Downloads run one at a time into <file>.part, continue after an
interruption, are checked against the SHA-256 before they get their name,
never replace a file, and send the Civitai key to Civitai only. Finished
files are put into their nodes (one Ctrl+Z step each), scanned for info
and covers, and recorded in the activity log.

A change of fingerprints alone (after any scan) no longer takes a Ctrl+Z
step that seemed to do nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:28:51 +08:00
DemonGatanjieuandClaude Opus 5.5 6c8d3e8eb4 Model Check bar: "Don't show again" and a check-on-open switch
- The bar starts with "Model Check:" so it is clear it comes from the browser.
- "Don't show again" turns the check on opening off and says where to turn it
  back on; Settings → Workflows has the same switch (on by default), and turning
  it on checks the open workflow right away. While off, the bar never shows.
- The tour's Model Check step mentions the button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:27:24 +08:00
DemonGatanjieuandClaude Opus 5.5 8e05c82cbf Drag combo cards onto the canvas; un-keep from the gallery star
A combo card dropped on a main model loader does Use for that loader
(same confirmation), and on empty canvas builds its new group of nodes
where it was dropped; other nodes refuse it with a hint.

The star's keep menu has Remove (取消收藏) beside each kept row: after a
confirmation the recipe, combo or saved prompt goes to the Recycle Bin
through its own delete route, and the star (and the gallery's cached
list) goes back to empty.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:31:45 +08:00
DemonGatanjieuandClaude Opus 5.5 41c62d8667 Prompt Studio: a ✕ beside the node's name switches to the draft
"Use draft" (改草稿) read as "edit the draft". The node's name now has a ✕
that stops editing it, and the draft is labelled as not in any node.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:35:01 +08:00
DemonGatanjieuandClaude Opus 5.5 d00882925c Prompt Studio: meanings in a chosen language, any language to English
Tag meanings are brighter and slightly larger, and the top bar picks
their language (Simplified/Traditional Chinese, Japanese, Korean,
Russian, Spanish, French, German, Portuguese, or none) for every
interface language; the old Chinese switch carries over. Typed text in
any language that is not plain English is translated to English, and
translating a box's foreign tags drops one whose English is already
there. The backend skips DeepL for targets it does not take instead of
falling back to English, and lets MyMemory detect other sources.
Unused prompt helpers in translation_service.js are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:24:04 +08:00
DemonGatanjieuandClaude Opus 5.5 e6de76502a Prompt Studio edits the selected node's prompt boxes as tags
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.

Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:05:08 +08:00
DemonGatanjieuandClaude Opus 5.5 1d02d5b74d Remove the Material Library page; Prompts opens Prompt Studio
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.

Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:59:35 +08:00
DemonGatanjieuandClaude Opus 5.5 fc4e1a7fd1 Rename, delete and drag saved prompts in Prompt Studio
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.

The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:39:44 +08:00
DemonGatanjieuandClaude Opus 5.5 302fe7e6e8 Keep gallery results as a workflow, a combo or prompts
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.

The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:51 +08:00
DemonGatanjieuandClaude Opus 5.5 074e9e43a0 Make Prompt Notes a Combos page with one Use button
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:19:27 +08:00
DemonGatanjieuandClaude Opus 5.5 0f7d6317ad Put Prompt Notes on the Material Library's Prompts page
ui_material_notes.js lists the notes above the saved prompts, each with
its model, LoRAs and prompt, Put into this workflow and New group of
nodes; a card opens the note's editor, which now has a way back to the
library, and New note starts one. The separate Prompt Notes button goes,
and so does the editor's "save to library" card with the route only it
used (save_prompt_note_material): a note is in the library already.
Notes keep their own files; prompt materials saved from notes before
still list and open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:39:38 +08:00
DemonGatanjieuandClaude Opus 5.5 7bea74dd09 Keep whole workflows as recipes, not materials
Recent's star and the image workbench's whole-workflow save now make a
Workflow Recipe with the image as cover (recipe_save.js lays the image's
workflow on a canvas of its own and saves it through the same path as the
canvas save, now shared). The Material Library's "all" lists the pieces
only and loses its Workflow pill. Whole workflows kept as materials
before can be moved from the Workflows page: each becomes a recipe and
its material gains moved_to_recipe, which keeps it out of every listing
while the file stays. Recent marks images kept as recipes and opens them;
partial recipes are "Modules" everywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:20:28 +08:00
DemonGatanjieuandClaude Opus 5.5 a93ed042d2 Slim the recipe detail and leave model recovery to Model Check
The overview's models are one compact list (preview, name, node, here
under the saved name or missing, size, note, download page). The recipe's
own match / apply-match flow, identity badges, advanced path and hash
blocks, origin editor and recipe fingerprint are gone; Model Check finds
renamed or moved models once the workflow is on the canvas, and saving
the recipe again keeps it. ui_recipe_model_matching.js becomes
ui_recipe_models.js; ui_recipe_detail.js drops from 776 to 292 lines.
Plain wording for the save dialog, empty page and status; no per-node
save-to-library buttons on the parameters page. Recipe CSS rules for
classes no script uses (107 rules) are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:41:51 +08:00
DemonGatanjieuandClaude Opus 5.5 3593e50e9f Carry model download links in saved and shared workflows
When a workflow is serialized (save, export, image metadata, share code),
a model present here without a link kept in the workflow gets its own
information's link (the editor's, else Civitai's), marked auto so a newer
one replaces it, and links for names no node holds any more are dropped;
the live graph is untouched. So after Model Check swaps in a local model,
the export names that file, its fingerprint and link. Fingerprints now
cover GGUF, .pth and .sft too. The share-code export shows how many models
carry a fingerprint, warns about those without, and can leave links out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:21:43 +08:00
DemonGatanjieuandClaude Opus 5.5 0b13f3b431 Mark fingerprint matches in Model Check as sure
Every match waits for a press, so the fingerprint ones get the top of the
same scale: ●●● sure (green), and ●●○ likely moves to the accent colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:56:39 +08:00
DemonGatanjieuandClaude Opus 5.5 012c5ea8b3 Show how sure each Model Check match is
Next to the model's name: ●●○ likely (same name and size), ●○○ maybe
(same name or same size), ○○○ unclear / does not match / not found.
Fingerprint matches carry none; their button already says it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:54:36 +08:00
DemonGatanjieuandClaude Opus 5.5 81787cf139 Make model folder settings a readable view of the settings page
Folder management was a pop-up listing ComfyUI's raw folder names with
eye/cross emoji, "Category mode / Physical mode" radios and a Save and
reload button. It is now a view of the settings page with Back: grouping as
two plain choices (by model type, by folders on disk), the shown types
first with their usual names, folder names, a switch and up/down, then the
ones that are off, the rarely used ComfyUI folders folded away. Each change
is saved at once and the folder list reloads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:50:08 +08:00
DemonGatanjieuandClaude Opus 5.5 c86d48faa2 Write feedback in a small window first, then send it to GitHub
The prefilled issue looked like a form to fear: raw headings in two
languages, an HTML comment and a block of technical lines. Report a problem
and Suggest something now open a window with one text box (a sentence or
two, any language); Submit on GitHub opens the issue with that text, titled
from its first words, in the browser's language, and the environment folded
in <details> at the end when ticked (it can be looked at first). The issue
forms ask just what went wrong, with optional screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:32:33 +08:00
DemonGatanjieuandClaude Opus 5.5 5b82452514 Make feedback easy: report a problem or an idea on GitHub
Home ends with "Found a problem, or have an idea?" and Settings has the
same under Help and feedback. Report a problem / Suggest something open a
new GitHub issue with headings and the environment written in (plugin and
ComfyUI versions, Python/PyTorch, GPU and memory, OS, browser, page and
language; never a path or ComfyUI's command line); Copy diagnostics copies
it for other channels (feedback.js). Bilingual issue forms for problems and
suggestions are added under .github/ISSUE_TEMPLATE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:21:32 +08:00
DemonGatanjieuandClaude Opus 5.5 a8b75d33a6 Faster model cards, video posters, and a settings page
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.

The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:00:47 +08:00
DemonGatanjieuandClaude Opus 5.5 87aa9a1ac2 Put Voice-over back on the Voices page, with calmer settings and cards
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:06:45 +08:00
DemonGatanjieuandClaude Opus 5.5 65ffa602e2 Give voice-over its own page
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:19:08 +08:00