Commit Graph
515 Commits
Author SHA1 Message Date
cocorang 8a7a07d064 Gallery extension selection feature 2026-10-13 13:20:37 +09:00
DemonGatanjieuandClaude Opus 5.5 aa9c237f98 Only this computer can change things; other devices can look (v1.58.1)
With ComfyUI started with --listen, other devices could use most of AMB's
actions: delete and rename models, save and delete workflows and prompts,
start downloads and scans, export a backup of all data, translate with the
user's key, change settings, switch the plugin version. A probe of all
routes as a LAN device found 9 of 112 refusing.

api/local_guard.py is one middleware in front of every /anomalous/ route:
anything but GET answers only this computer unless it is a read sent as POST
(OPEN_POSTS); a GET is open unless it is more than a read (LOCAL_GETS:
backup file, GitHub releases, local folders). Local = loopback peer, no
proxy headers, loopback Host (DNS rebinding is refused too). Refusals are
403 local_only with a bilingual message; GET /anomalous/access lets the page
show a "view only" chip (remote_view.js). AGENTS.md rule 4 now names it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:38:20 +08:00
DemonGatanjieuandClaude Opus 5.5 f0dca38ffb Workflows page no longer blank after opening a workflow on the canvas
Opening a workflow on the canvas hid the workspace without restoring the page under it, so
opening the browser again showed an empty page. It now only hides the browser; the Workflows
list stays in place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:53:07 +08:00
DemonGatanjieuandClaude Opus 5.5 9c7fe63f60 Keep a picture without changing the canvas's values
ComfyUI keeps widget values by the root graph's id; a picture's workflow laid on a
detached graph under the open canvas's id shared and overwrote the canvas's values.
detached_graph.js gives the copy an id of its own; image_keep and recipe_save use it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:18:57 +08:00
DemonGatanjieuandClaude Opus 5.5 32c7fbd95a Fix picker jumping to the top, combo saved per tag, unreadable long-text activity
Same fixes as feature/next 99576e6, brought into v1.58.0 (the user fixes the
released line directly while it has few users):
- Current node's model picker repaints the chosen card in place instead of
  redrawing the grid, which scrolled back to the top.
- The classic combo editor no longer saves when its bilingual tags are shown nor
  once per translated tag; one save follows the last translation.
- A long activity before/after pair is cut around its first difference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:02:21 +08:00
DemonGatanjieuandClaude Opus 5.5 314dc1cea4 Clicks on a scrolled combo or recipe page reach the header again
Once the combo editor or a recipe's details was scrolled, Chrome hit-tested content
that had scrolled out of view as still sitting under the header: "‹ All combos" hit
a LoRA tile, and the recipe's Back and tabs hit its cover. The combo tiles lose
content-visibility: auto (their off-screen boxes kept taking clicks); the recipe
detail's scroll box gets clip-path: inset(0), which Chrome also applies to hit tests.
Found with a sweep that scrolls every scroll box of each page in steps and checks
each visible button still gets its own click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:26:44 +08:00
DemonGatanjieuandClaude Opus 5.5 59b46f07f9 chore(release): v1.58.0 Beta
- CHANGELOG: Unreleased becomes v1.58.0 Beta (2026-10-09), its entries grouped by
  subject (layout, keeping results, prompts and Current node, Model Check, scanning,
  deleting, memory, activity log, voices, fixes); no entry dropped. Stale wording
  fixed: the rail's real order (no toolbox), no material workspace, no help page,
  Activity canvas entries do have Undo, combos instead of prompt notes.
- README: changelog badge v1.58.0 Beta.
- What's new guide: the five steps are the release's main changes (rail and Home,
  ☆ keep and combos, Prompt Studio, Model Check, voices); the model-types,
  activity and memory steps are gone (Activity is named in the layout step).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:25:59 +08:00
DemonGatanjieuandClaude Opus 5.5 2eb35f113c docs(tts): the folder rules no longer mirror the node's removed browse.py
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:18:36 +08:00
DemonGatanjieuandClaude Opus 5.5 e4d351a44e fix(tts): ask GPT-SoVITS again before refusing an import
The voices page keeps the node's status for a minute. On a fresh install
the first status said the storage place (models/gpt_sovits) was missing,
so "Import character" refused with "存放位置不能写入" until the cached
answer expired, although the folder existed by then. Before refusing, the
import asks for the status once more. (Anomalous_TTS now also creates the
folder when it starts.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:12:21 +08:00
Claude 888e7c8dc4 docs: point to the node's INTERFACE.md only
The Claude project mirror anomalous-tts-interface.md is no longer kept.
2026-10-09 06:32:59 +00:00
Claude fe8e08d8cf fix(tts): follow Anomalous_TTS interface 13, no local paths
Anomalous_TTS no longer takes a folder or file path on this computer from
a request (ComfyUI-Manager review of the node): the storage place, other
character folders and pretrained sources are set only in its settings
file, and imported files are always uploaded.

- GPT-SoVITS settings shows the storage place, other places and package
  sources without change, move or remove buttons, and names the node's
  settings file (status.settings_file) with a copy button and how to edit it.
- The import window drops "from this computer": no server path picker
  (ui_tts_path_picker.js is gone), no local folder scan or local clip
  preview; a very large upload is confirmed instead.
- tts_setup_api.js loses the removed routes; formatSize moves there.
- The storage-change activity entry, unused locale keys and picker CSS go.

Verified: tools/check_structure.mjs; tts_setup_api in Node with fetch
stubbed; the settings card, batch hero, add menu, file sources and player
rendered with jsdom and stubbed ComfyUI scripts. Not run in ComfyUI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018P2T2R7TFbJsc3C9maCD8B
2026-10-08 20:21:50 +00:00
DemonGatanjieuandClaude Opus 5.5 d8e12b8a59 Fix gallery drags to the canvas and the thumbnail rail jumping
Chrome adds a dragged <img> as a file, and ComfyUI prefers that file to
the link: since the gallery shows WebP thumbnails, a drop on the canvas
loaded the thumbnail (no workflow) as a Load Image node. The card is the
drag source now, so ComfyUI fetches the original PNG.

Picking a picture near the end of the details rail loaded the next page
and rebuilt the rail, which scrolled down again from the top. The new
thumbnails are appended instead, and clicks read the current index.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:23:01 +08:00
DemonGatanjieuandClaude Opus 5.5 0c528cc281 Every drop onto the canvas becomes a ComfyUI history step
Audit of canvas writes for the Model Check gap: every path records a step except
a character voice dropped on a TTS node (audio_voice_drag.js), where a reload
right after the drop brought the old voice back. material_drag.js now records
after any drop handler finishes, so no drop target can miss it; handlers that
already record add no extra step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:42:31 +08:00
DemonGatanjieuandClaude Opus 5.5 517e7efaf2 Model Check put-ins become a ComfyUI history step
ComfyUI was not told about a model put in by Model Check, so reloading the page
right after Put in (or Ctrl+Z) brought back the old, missing name and its red
mark. A single put-in now records one step, and putting in several records one
step for all of them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:33:55 +08:00
DemonGatanjieuandClaude Opus 5.5 6c8d3e8eb4 Model Check bar: "Don't show again" and a check-on-open switch
- The bar starts with "Model Check:" so it is clear it comes from the browser.
- "Don't show again" turns the check on opening off and says where to turn it
  back on; Settings → Workflows has the same switch (on by default), and turning
  it on checks the open workflow right away. While off, the bar never shows.
- The tour's Model Check step mentions the button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:27:24 +08:00
DemonGatanjieuandClaude Opus 5.5 01dcdf37a9 Combo group on the pointer: Esc cancels, prompt nodes always, common negative
- While a combo group follows the pointer, Esc removes it again; the activity log
  holds back until it is put down, so a cancelled group leaves no entry.
- The positive and negative prompt nodes are always laid out (positive empty when
  the combo has no prompt); the negative takes Prompt Studio's common negative card
  (starter cards moved to prompt_composition.js as PROMPT_PRESETS).
- The UNet "connect clip yourself" message shows once the group is down; it used to
  pop up while the group followed the pointer, and closing it put the group down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:09:25 +08:00
DemonGatanjieuandClaude Opus 5.5 7f96afe459 Combos only lay out a new group; replacing into the workflow is gone
"Use" tried to put a combo into the open workflow (main loader, LoRA
chain rebuilt, positive prompt) with a list of what changed and what was
skipped and why, which read as guesswork. A combo is a shortcut: its one
button, Put on canvas (放到画布), and dragging its card both lay out the
main model loader, LoRAs and prompt nodes as a new wired group, and never
change nodes already on the canvas. An existing node's values are changed
in Current node.

notebook_apply.js, the Use confirmation and its strings are removed; the
editor's More menu keeps only Delete.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:51:26 +08:00
DemonGatanjieuandClaude Opus 5.5 800e51a6b4 Combo Use: a replacing LoRA keeps the canvas's strengths
Rebuilding the LoRA chain kept strengths only for a LoRA the combo
kept; a different LoRA went back to the node's 1.00, silently changing
values the user had set (0.80 became 1.00). Now the new LoRAs take over,
in order, the strengths of the LoRAs they replace. LoRAs added beyond
the old chain start at the node's default, and the confirmation says
which ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:38:43 +08:00
DemonGatanjieuandClaude Opus 5.5 c7a3ce5b1b Combo Use: say only Ctrl+Z undoes a rebuilt LoRA chain
The confirmation always said the activity log could undo Use too, but
the log only undoes changed values; a LoRA chain rebuild removes and
rewires nodes, so the log offers no Undo. When the LoRAs change, the
confirmation now names Ctrl+Z alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:28:48 +08:00
DemonGatanjieuandClaude Opus 5.5 8e05c82cbf Drag combo cards onto the canvas; un-keep from the gallery star
A combo card dropped on a main model loader does Use for that loader
(same confirmation), and on empty canvas builds its new group of nodes
where it was dropped; other nodes refuse it with a hint.

The star's keep menu has Remove (取消收藏) beside each kept row: after a
confirmation the recipe, combo or saved prompt goes to the Recycle Bin
through its own delete route, and the star (and the gallery's cached
list) goes back to empty.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:31:45 +08:00
DemonGatanjieuandClaude Opus 5.5 7245037315 Tour: go through the pages in the order they are used
Ten steps: the rail as one line, Gallery and what its star keeps,
Workflows, Combos, Prompts, Current node, scanning, Model Check, the
"!" guide and Settings. Steps that still described translation on
Current node and the old scan wizard are rewritten, and the tour's text
moved into locales.js instead of inline Chinese/English pairs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:57:28 +08:00
DemonGatanjieuandClaude Opus 5.5 41c62d8667 Prompt Studio: a ✕ beside the node's name switches to the draft
"Use draft" (改草稿) read as "edit the draft". The node's name now has a ✕
that stops editing it, and the draft is labelled as not in any node.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:35:01 +08:00
DemonGatanjieuandClaude Opus 5.5 d00882925c Prompt Studio: meanings in a chosen language, any language to English
Tag meanings are brighter and slightly larger, and the top bar picks
their language (Simplified/Traditional Chinese, Japanese, Korean,
Russian, Spanish, French, German, Portuguese, or none) for every
interface language; the old Chinese switch carries over. Typed text in
any language that is not plain English is translated to English, and
translating a box's foreign tags drops one whose English is already
there. The backend skips DeepL for targets it does not take instead of
falling back to English, and lets MyMemory detect other sources.
Unused prompt helpers in translation_service.js are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:24:04 +08:00
DemonGatanjieuandClaude Opus 5.5 e6de76502a Prompt Studio edits the selected node's prompt boxes as tags
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.

Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:05:08 +08:00
DemonGatanjieuandClaude Opus 5.5 3a55eb08a9 Show a prompt's Chinese meaning in full in Current node
The note used a line clamp with padding, which painted the next line into
the bottom padding. It now shows the whole translation and scrolls when long.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 23:21:42 +08:00
DemonGatanjieuandClaude Opus 5.5 1d02d5b74d Remove the Material Library page; Prompts opens Prompt Studio
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.

Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:59:35 +08:00
DemonGatanjieuandClaude Opus 5.5 fc4e1a7fd1 Rename, delete and drag saved prompts in Prompt Studio
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.

The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:39:44 +08:00
DemonGatanjieuandClaude Opus 5.5 302fe7e6e8 Keep gallery results as a workflow, a combo or prompts
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.

The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:51 +08:00
DemonGatanjieuandClaude Opus 5.5 074e9e43a0 Make Prompt Notes a Combos page with one Use button
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:19:27 +08:00
DemonGatanjieuandClaude Opus 5.5 0f7d6317ad Put Prompt Notes on the Material Library's Prompts page
ui_material_notes.js lists the notes above the saved prompts, each with
its model, LoRAs and prompt, Put into this workflow and New group of
nodes; a card opens the note's editor, which now has a way back to the
library, and New note starts one. The separate Prompt Notes button goes,
and so does the editor's "save to library" card with the route only it
used (save_prompt_note_material): a note is in the library already.
Notes keep their own files; prompt materials saved from notes before
still list and open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:39:38 +08:00
DemonGatanjieuandClaude Opus 5.5 7bea74dd09 Keep whole workflows as recipes, not materials
Recent's star and the image workbench's whole-workflow save now make a
Workflow Recipe with the image as cover (recipe_save.js lays the image's
workflow on a canvas of its own and saves it through the same path as the
canvas save, now shared). The Material Library's "all" lists the pieces
only and loses its Workflow pill. Whole workflows kept as materials
before can be moved from the Workflows page: each becomes a recipe and
its material gains moved_to_recipe, which keeps it out of every listing
while the file stays. Recent marks images kept as recipes and opens them;
partial recipes are "Modules" everywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:20:28 +08:00
DemonGatanjieuandClaude Opus 5.5 dbf2022b06 Put a Prompt Note into the open workflow
notebook_apply.js plans and makes a note's changes to the canvas: the main
loader takes the note's model (same kind only), the LoRA chain right after
it is rebuilt with the note's LoRAs, rewiring MODEL and, for LoraLoader,
CLIP to what the old chain fed (a kept LoRA keeps its strengths), and the
positive prompt box of the sampler that model reaches takes the prompt. A
selected loader or prompt node decides when there are several. The note
editor's "Put into this workflow" shows each change and what is left as
is before writing, as one Ctrl+Z step; "New group of nodes" (formerly
Send to canvas) now wires a UNet note's prompts to the canvas's only CLIP
loader, and says so when there is none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:50:50 +08:00
DemonGatanjieuandClaude Opus 5.5 a93ed042d2 Slim the recipe detail and leave model recovery to Model Check
The overview's models are one compact list (preview, name, node, here
under the saved name or missing, size, note, download page). The recipe's
own match / apply-match flow, identity badges, advanced path and hash
blocks, origin editor and recipe fingerprint are gone; Model Check finds
renamed or moved models once the workflow is on the canvas, and saving
the recipe again keeps it. ui_recipe_model_matching.js becomes
ui_recipe_models.js; ui_recipe_detail.js drops from 776 to 292 lines.
Plain wording for the save dialog, empty page and status; no per-node
save-to-library buttons on the parameters page. Recipe CSS rules for
classes no script uses (107 rules) are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:41:51 +08:00
DemonGatanjieuandClaude Opus 5.5 3593e50e9f Carry model download links in saved and shared workflows
When a workflow is serialized (save, export, image metadata, share code),
a model present here without a link kept in the workflow gets its own
information's link (the editor's, else Civitai's), marked auto so a newer
one replaces it, and links for names no node holds any more are dropped;
the live graph is untouched. So after Model Check swaps in a local model,
the export names that file, its fingerprint and link. Fingerprints now
cover GGUF, .pth and .sft too. The share-code export shows how many models
carry a fingerprint, warns about those without, and can leave links out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:21:43 +08:00
DemonGatanjieuandClaude Opus 5.5 0b13f3b431 Mark fingerprint matches in Model Check as sure
Every match waits for a press, so the fingerprint ones get the top of the
same scale: ●●● sure (green), and ●●○ likely moves to the accent colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:56:39 +08:00
DemonGatanjieuandClaude Opus 5.5 012c5ea8b3 Show how sure each Model Check match is
Next to the model's name: ●●○ likely (same name and size), ●○○ maybe
(same name or same size), ○○○ unclear / does not match / not found.
Fingerprint matches carry none; their button already says it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:54:36 +08:00
DemonGatanjieuandClaude Opus 5.5 4cfff5382e Make Model Check offer same-name files as candidates, not as the same file
For a workflow without fingerprints, a missing ordinary model took the
local same-name file's hash as its evidence, so it showed as "the same
file under another name" and counted among those put in at once. Only the
workflow's own record is evidence now; the one same-name file the node can
load is a candidate, and a size candidate with the same name is shown as
likely, first. Foundation components still go by fingerprint only. Model
Check also reads GGUF values and resolves upscale models.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:23:05 +08:00
DemonGatanjieuandClaude Opus 5.5 81787cf139 Make model folder settings a readable view of the settings page
Folder management was a pop-up listing ComfyUI's raw folder names with
eye/cross emoji, "Category mode / Physical mode" radios and a Save and
reload button. It is now a view of the settings page with Back: grouping as
two plain choices (by model type, by folders on disk), the shown types
first with their usual names, folder names, a switch and up/down, then the
ones that are off, the rarely used ComfyUI folders folded away. Each change
is saved at once and the folder list reloads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:50:08 +08:00
DemonGatanjieuandClaude Opus 5.5 915feff820 Drop the help manual pop-up for a tour, what's new and the full guide
The manual was a long block of text that had fallen behind the window (it
still called recipes and materials "in testing") and was reachable only
from Settings. Pages explain themselves, Home lists what you can do and !
shows what changed, so Settings -> Help and feedback now offers the
interface tour, what's new, the full guide (the README on GitHub, at its
Chinese half in Chinese) and feedback. Removes ui_help.js, its strings and
styles, and the recipe "beta" notice code that no longer had an element.
The README's backup note no longer calls the features a test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:43:31 +08:00
DemonGatanjieuandClaude Opus 5.5 c86d48faa2 Write feedback in a small window first, then send it to GitHub
The prefilled issue looked like a form to fear: raw headings in two
languages, an HTML comment and a block of technical lines. Report a problem
and Suggest something now open a window with one text box (a sentence or
two, any language); Submit on GitHub opens the issue with that text, titled
from its first words, in the browser's language, and the environment folded
in <details> at the end when ticked (it can be looked at first). The issue
forms ask just what went wrong, with optional screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:32:33 +08:00
DemonGatanjieuandClaude Opus 5.5 5b82452514 Make feedback easy: report a problem or an idea on GitHub
Home ends with "Found a problem, or have an idea?" and Settings has the
same under Help and feedback. Report a problem / Suggest something open a
new GitHub issue with headings and the environment written in (plugin and
ComfyUI versions, Python/PyTorch, GPU and memory, OS, browser, page and
language; never a path or ComfyUI's command line); Copy diagnostics copies
it for other channels (feedback.js). Bilingual issue forms for problems and
suggestions are added under .github/ISSUE_TEMPLATE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:21:32 +08:00
DemonGatanjieuandClaude Opus 5.5 00db5c6fc5 Follow a ComfyUI language change when the browser opens
With the language on "Follow ComfyUI" (the default), the browser read
ComfyUI's language only when the page loaded, and ComfyUI switches its
language without a reload. Opening the browser now takes up the current
ComfyUI language.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:13:57 +08:00
DemonGatanjieuandClaude Opus 5.5 a8b75d33a6 Faster model cards, video posters, and a settings page
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.

The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:00:47 +08:00
DemonGatanjieuandClaude Opus 5.5 87aa9a1ac2 Put Voice-over back on the Voices page, with calmer settings and cards
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:06:45 +08:00
DemonGatanjieuandClaude Opus 5.5 65ffa602e2 Give voice-over its own page
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:19:08 +08:00
DemonGatanjieuandClaude Opus 5.5 cab02179e8 Turn the scan page's Advanced fold into a Scan settings page
The fold-out section did not match the rest of the page, which now opens
everything as a page of its own. The scan page shows a card saying how the
next scan goes (all or picked models, online or offline, renaming files and
so on, the ones that change files in yellow); it opens Scan settings, a page
with Back and one card per question.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:07:39 +08:00
DemonGatanjieuandClaude Opus 5.5 c863dacf36 Lay out the scan page's Advanced section like settings
Which models is two choices side by side; every option is a row with a
switch on the right; renaming files and fetching again carry a short tag
instead of whole paragraphs in yellow; the online-only options sit under
their own heading and fade for an offline scan; the API key row keeps its
button on one line. The folded title lists the choices that differ from
the usual.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:47:20 +08:00
DemonGatanjieuandClaude Opus 5.5 718cc0be70 Give the scan page's lists pages of their own
The scan page keeps only the counts, the scan button, the last scan in one
card and Advanced. Not found, not scanned yet, other formats and the last
scan's models each open a page with Back, why those models are there, one
button for the whole list and the rows; a model opened from a list returns
to it where it was scrolled. "Show the result" after a scan opens the last
scan's page. Also fixes "formerly Model Check" in the changelog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:38:15 +08:00
DemonGatanjieuandClaude Opus 5.5 20424e4428 Add a Recent shelf to the Material Library: one star keeps a result
Saving parameters asked people to decide, then save, while busy
generating. The library's first category, Recent, now lists the newest
output PNGs that carry their workflow, each with the start of its positive
prompt, the main model and steps / CFG / sampler / size (GET
/anomalous/recent_generations, read from PNG text chunks and cached). A star
keeps one as a whole-workflow material through the existing
save_image_material route, named after the prompt's first tags; a kept
image shows a filled star (matched by the image's SHA256, as the save
route's duplicate check does) and opens its material. The picture opens the
image workbench for keeping single nodes; the search box searches Recent
too. The empty-library guide points here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:53:13 +08:00
DemonGatanjieuandClaude Opus 5.5 4dd183ead4 Make Model Sources a view of the Models page
The Sources chip at the end of the model types now shows, in place of the
cards, where each model is downloaded: for this workflow or all models,
filtered by with / without a link, searchable. Each row's link can be
typed or pasted (any site), found, opened and saved with one button; a
link goes to the model's own information (the editor's download link) and,
for the workflow's models, into the workflow too, as one Ctrl+Z step. The
canvas note and the clipboard list stay. Model Check's "Where to download"
opens the view on this workflow.

The pop-up goes, with its lock-then-edit links and four ways of saving;
ui_model_sources.js (815 lines) splits into the view and
model_source_links.js (data and actions). Old hub CSS and locale keys go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:41:42 +08:00