Every page in both languages, all themes and at 480:
- Give the window its own text colour: text with none took ComfyUI's, white on the light theme (Tidy headings and file names, the site chip).
- Keep a task's link chip in its row, its x in reach, and colour the next-task chip.
- Let choices in Settings wrap, the Models search shrink, and a workflow's preset row go to two lines.
- Add --amb-on-link for text on the accent: pale in the dark themes, so white was hard to read.
- Lists and colons follow the language (listSeparator, wordColon); tests/words_in_language.mjs keeps it so.
- Right plurals in English, "AI" on the rail, one line left in Chinese translated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every script is a draft, saved on its own in ComfyUI's user folder
(anomalous_model_browser/voice_over_drafts.json through /userdata), read
again and joined before each write so two tabs keep each other's drafts.
A bar over the script names it and leads to New, Drafts and Close; the box
shows a card per draft (open, rename, copy, delete) and Recently deleted
(30 days). A reload opens the draft that was open; a file voiced again
from the gallery becomes a draft of its own; the one localStorage draft
of the earlier build moves in once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The side panel changes one layer at a time under a path (Whole script ›
character › line); each layer has the same rows (speed, tone, language),
each saying where its value comes from, with ↺ to follow the layer above.
The more particular wins: line, character, whole script, the character's
usual settings. The whole script's values go into the node's inputs and
only lines that differ get tags. Lasting settings are links at the foot.
The script is kept as a draft in this browser and comes back after a
reload; editing the text keeps unchanged lines' own settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The side panel follows what is picked: the whole script, one character in
it (its language, speed and mode for this script), or the picked lines (who
reads them, and their own values, each following the character until set).
A line set for itself carries a tag on its card. The values reach
Anomalous_TTS interface 17 as [lang:…][speed:…][preset:…] on each line;
an older node reads the whole script as before. Clicking a character in the
cast now shows it instead of giving it the picked lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every line is read by its own character: pasted and added lines go to
the one picked in the list on the left, the node's character is the
first line's, and the "Who speaks" bar is gone. Cards (ui_script_cards.js)
show the text as text: a click picks, a double-click or the pencil edits
it in place (Enter keeps, Esc puts back), and the name on a card opens a
menu of characters (all picked lines when it is one of them). Language
and speed are no longer offered to keep when several characters read;
the settings link names the listened line's character.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pick lines on Voice-over (click; Ctrl / Cmd adds, Shift a run; Esc lets
go) and click a character in the list on the left to have it read them;
with none picked, the click changes who reads by default. On Voice-over
the list is the cast: narrower, characters with their colours, and a
click never leaves the page. Cards show who reads each line in its
colour, with that character's emotions; the bundle carries [name] where
the speaker changes, so generating, the cards' listen button, pushing,
dragging and copying follow it, and a file voiced again from the audio
gallery keeps its speakers. The character cards' Voice-over button is
gone. The workflow actions move to ui_script_workflow.js and the cast
helpers to ui_script_cast.js, keeping the director under 600 lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each card has a ▶ (on hover, and on the card you are on) that reads its
line in the mode picked on the side; the side names the line and keeps
the modes heard on it as buttons to compare, without a listen button of
its own. The cards are drawn again once the node's modes are known.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A full-window button beside Dock (and a double-click on the title bar)
makes the window fill the ComfyUI page, remembered; it is neither dragged
nor resized then, and docking turns it off. Voice-over: one row per line
card, a divider between the lines and the generating side (dragged and
remembered, ui_split_bar.js; about half each by default), "Into your own
workflow" folded, who reads and their voices on one row, the how-to line
only until there are lines. On a wide side the modes' scale and numbers
are shown open unless the fold was closed before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The line card you click or edit becomes the one the modes are heard on:
it is marked "heard on the right", and the run section names it beside
Listen ("line 3: ..."), replacing the dropdown. An empty line falls back
to a sample in the character's language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On the narrow side the scale joins the numbers in one fold and the long
notes became one sentence with the mode's description, so the side fits
without scrolling at a mid-size window; the side is a little wider. A
dropdown beside Listen shows which line of the script is read (#1 at
first) and picks another; the takes heard follow that line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GPT-SoVITS Settings and the Script Director share one switch: the modes
as choices, the picked one's numbers drawn like the Current node card
(two bars, before -> now, an arrow), each with its plain and its node
name, editable in place and saved into the preset. Settings gets Make
default / Reset / + New / Rename / Delete around it. The Script Director
replaces its folded fine-tuning numbers (which showed the node's defaults,
not what the presets used) with Auto or one preset for the whole script,
sent as the node's preset input, plus links to the presets and to the
character's generation settings; Save as default keeps the language and
speed and leaves the rest of the character's defaults alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The drawer grows to 1000px. From 760px wide the line cards take the full
height and the generation settings, generate bar, result and canvas buttons
sit in a 320px column beside them. When narrow (docked browser) the drawer
covers the studio column and keeps generating below the cards; only the
cards scroll in either layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Long scripts squeezed the line cards between the list and a footer that
scrolled on its own. Generation settings (language, speed, sampling) are
now one folded line above the cards that scrolls with them, and the footer
is a short bar: generate / retake / cancel, the result and the canvas
buttons. The fold state is remembered per browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The F5-TTS voice library (input/F5-TTS scanning, voice upload with ffmpeg
conversion, romanization, Load Audio clip drags) and the engine switch are
removed. The audio page now works with one engine, Anomalous_TTS
(GPT-SoVITS): characters, drags onto its node, the Script Director with
direct generation, pronunciation and settings. The audio gallery and its
stream route stay (output and temp folders only). The root PATH hack that
existed for F5-TTS's ffmpeg lookup is gone. Recorded as AD-016.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Generate section: top_k / top_p / temperature / repetition_penalty folded
under "Advanced", ranges and defaults read from the node's /object_info;
"save as this character's default" keeps language, speed and these (only
values that differ from the node's defaults). The seed is not saved.
- Drawer 560px wide, line cards keep 180px, footer scrolls; for GPT-SoVITS
the bundle preview is hidden and the canvas buttons are compact.
- The audio domain no longer shows the "Audio Workflows" header tab (the
recipe library filtered to "audio"); a `hidden` header button now really
hides despite the header's display !important rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Script Director gets a Generate section for GPT-SoVITS characters
(ui_script_run.js): it queues the script as an API prompt with this
page's client id (audio_tts_run.js), shows queued/running/progress,
plays the result and saves it to output/audio/<character>/. The canvas
is never touched. A line card's retake button adds [take:N] to that
line so only it is regenerated; "New take of all" changes the seed.
Cancel deletes a queued job or interrupts it by prompt id when running
(checked against /queue, since the start event can arrive first).
Events that arrive before /prompt answers are buffered and replayed.
Language/speed start from the character's `defaults` and can be saved
back (read-modify-write, unknown fields kept). Needs Anomalous_TTS
interface 11; older versions get a hint and keep push-to-node.
The Arona multi-voice template read a file only one machine has; the
button, route, helper (alignedVoiceValue) and strings are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- audio_engines.js: F5-TTS and GPT-SoVITS (the separate Anomalous_TTS node
pack), detected through /object_info/<node class>. Both engines' voices are
normalised into one voice-group shape so cards, sidebar and Script Director
share one implementation.
- The audio page shows an engine switch; a missing engine stays listed as
"not installed" with install steps (no popups). The F5-TTS library still
works without the F5-TTS node; GPT-SoVITS is never scanned when missing.
- GPT-SoVITS cards come only from the node's HTTP contract: preview reference
clips, drag a character onto AnomalousTTS_CharacterSpeech, and edit the
emotion references ("Edit emotions"), saved through /anomalous_tts/settings
with unknown fields preserved and the node's validation messages shown.
- Drop targets and the Script Director are per engine: voices of one engine
are refused on the other engine's node with the reason.
- Audio gallery reads the character of GPT-SoVITS generations.
- Usage guide (in-app and docs/guides/audio-studio.md) covers both engines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeQEub5
- audio_node_targets.js is the only list of nodes the audio studio writes
into: F5-TTS (Audio / Advanced / FromModel) takes a whole character, so the
card header sets its main voice; ComfyUI's Load Audio takes one exact clip,
so a row sets that file. Unlisted nodes are refused instead of matched by
widget name, and a single emotion clip is never written into F5-TTS's
sample (it would break {emotion} tags).
- While dragging, the hint says what releasing will do, or why a hovered node
is refused and what to do instead (shared bindMaterialDrag targetHint /
rejectHint).
- Script Director uses the same table and refuses nodes whose sample_audio is
linked.
- In the audio domain the header "!" opens a five-step usage guide;
docs/guides/audio-studio.md is the full guide (docs/guides is now tracked).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeQEub5
Sentence splitting cut after every '…', so "嗯……" produced a card holding only
"…"; stacked marks ("?!") and closing quotes ("!」") were split off the same way.
- split only at 。!?!? and a lone '.' before whitespace; ellipses never split
- stacked end marks and trailing quotes/brackets stay with their sentence
- punctuation-only pieces (either split mode) are attached to a neighbour
- new ✂ button splits a card at the text cursor, complementing merge
Verified: tests/audio_script_rules.mjs (ellipsis, quotes, stacked marks,
punctuation-only lines, caret split) and a jsdom walkthrough of split/merge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
One card is one segment spoken with one emotion, so users need to decide where
segments start and end instead of relying only on punctuation splitting.
- split mode: by sentence (default) or one card per line
- merge a card with the next one (keeps this card's emotion); Latin words get a
space, CJK text is joined directly
- "+ add segment" appends an empty card with the previous card's emotion and
focuses it
- counts now read "segments"
Verified: tests/audio_script_rules.mjs (line mode, joinSegments), jsdom
walkthrough of merge/add/delete/line-mode re-parse/drag; not yet checked in a
live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
Assigning a voice used to mean selecting a line card and then clicking a voice
row in the studio behind the drawer, which was not discoverable.
- pick one character at the top (F5-TTS needs one main voice per script); the
hint lists the emotions that character can voice
- after parsing, each line is a card with editable text, a preview button,
delete, and a row of emotion chips (main / happy / ...); a choice the current
character cannot voice stays visible and blocks the bundle instead of being
silently reset
- the footer shows the bundled speech and offers copy, push to the selected or
only F5TTSAudio node, and a handle to drag the bundle onto a node
- voice rows and the bundle both use the shared bindMaterialDrag (the browser
hides while dragging, the target node is highlighted); the studio's own
window drop listener and the row-click assignment path are removed
- bundling is pure (buildScriptPackage/usableEmotions in audio_script.js)
Verified: tests/audio_script_rules.mjs, jsdom walkthrough of parse -> chips ->
push -> character switch -> drag onto a node, domain navigation walkthrough;
other JS tests unchanged. Not yet checked in a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
ComfyUI-F5-TTS resolves {happy} to <sample stem>.happy.wav beside the selected
sample, so `Arona_happy.wav` + `{Arona_happy}` could never run. Voices now use
Character.wav (main, {main}) and Character.<emotion>.wav ({emotion}); the
catalog groups a main voice with its variants and marks tags that F5-TTS
cannot resolve (missing main, missing .txt, different format).
- script director: one character per script, untagged lines pinned to {main},
pushes sample (main voice, node's own combo spelling) and speech together,
confirms before overwriting and re-checks the node after the dialog
- pure rules (splitting, composing, planning, combo spelling) in audio_script.js
- one module instance per file: drop ?v= imports that duplicated
ui_audio_gallery/ui_audio_studio state, so studio playback stops the gallery
- all user/file-derived text goes through textContent (no innerHTML)
- studio/sidebar/gallery renders ignore stale responses; errors are shown
- gallery: count badge no longer overwrites the title, paging via "load more",
deletion errors surfaced, timeupdate instead of a 100ms timer
- sidebar: filter selection updates in place instead of refetching; the header
tabs, sidebar and domain switch share browser.switchAudioTab
- uploader: createViewScope lifecycle (Esc/overlay/close release listeners and
object URLs, Esc no longer reaches the parent), 409 -> confirm -> overwrite,
sends the pre-romanization text as original_text, no hard-coded character
- workflow template: confirm before replacing the canvas, clear message when
the template file is missing, align sample paths to the node's combo values
- static styles moved from inline JS into 11-audio-studio.css; strings localized
Verified: tests/audio_script_rules.mjs, tests/test_audio_catalog.py (15), a
jsdom walkthrough of studio/gallery/director/uploader with a stubbed app
(outside the repo), JS syntax and import/export link check. Not yet checked in
a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5