Commit Graph
275 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 a0aee2ec38 Recipe card: the parameter set count no longer overlaps the specs
The card's height is fixed, so the chip's own line pushed into the specs line. It is now
a compact ▤ N first in that line (the full wording in its tooltip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:38:32 +08:00
DemonGatanjieuandClaude Opus 5.5 53c9b3f777 Compare the canvas with the newest picture
The Gallery and Activity pages get "Canvas vs. newest picture": the comparison window on
the newest output PNG and the canvas, so hand edits since the last run show too (the
activity log only knows Anomalous's own canvas writes) and the picture's values can go
back onto the canvas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:59:23 +08:00
DemonGatanjieuandClaude Opus 5.5 5c0448f009 Key parameters and parameter sets in view
Star a value in the comparison (key_params.js: node type + widget name, a hidden ComfyUI
setting) and it stays at the top of every comparison; equal values can be listed to be
starred. Recipe cards show 参数方案 N (sets unlike the recipe, from the new read-only
GET /anomalous/parameters/signatures) and open the Parameters tab; each set there shows
its key values, how many values differ from the recipe, and ⇄ to compare
(ui_param_set_keys.js). The window also compares saved workflows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:56:14 +08:00
DemonGatanjieuandClaude Opus 5.5 ffe0cb4f40 Compare: say which side is which
A and B each get their own colour, shown on the side cards, the column heads and every
text line. Prompts list the tags only A has and only B has (each once) instead of
removed/added; long texts take one line per side with the differing part marked; values
wrap whole instead of ending in an ellipsis.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:37:01 +08:00
DemonGatanjieuandClaude Opus 5.5 b920a711d1 Compare parameters: two pictures, or a picture and the canvas
The gallery card's ⇄ picks a picture, a second picture's ⇄ or Compare with the canvas
completes the pair; the picture details' ⇄ compares with the canvas. The window says
whether both use the same nodes and lists only the values that differ (prompts as tags
removed and added with their role, seeds folded), pairing nodes by id, then by a type
each side has once. Ticked picture values go onto the canvas as one Ctrl+Z step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:26:09 +08:00
DemonGatanjieuandClaude Opus 5.5 4a109c4df8 Edit emotions: search a character's clips by line or file name
A search box above the clips (ui_tts_clip_search.js) finds clips by part of their
line or file name and lists the first 30 with their lines, to hear, use as the main
voice or add as an emotion (the new row gets the clip and its line). The lines come
once per dialog from Anomalous_TTS's GET /anomalous_tts/reference_lines (interface
14, by character name only); with an older node the request fails quietly and the
search covers file names. Picking a clip now fills its line from the same lines,
so the per-clip request is gone. Lines reach the page as text only (textContent).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:03:46 +08:00
DemonGatanjieuandClaude Opus 5.5 bd9afedb68 Merge feature/next: clicks on a scrolled combo or recipe page reach the header again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:28:57 +08:00
DemonGatanjieuandClaude Opus 5.5 0f44d3fb2f Merge feature/ui-shell: clicks on a scrolled combo or recipe page reach the header again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:27:54 +08:00
DemonGatanjieuandClaude Opus 5.5 314dc1cea4 Clicks on a scrolled combo or recipe page reach the header again
Once the combo editor or a recipe's details was scrolled, Chrome hit-tested content
that had scrolled out of view as still sitting under the header: "‹ All combos" hit
a LoRA tile, and the recipe's Back and tabs hit its cover. The combo tiles lose
content-visibility: auto (their off-screen boxes kept taking clicks); the recipe
detail's scroll box gets clip-path: inset(0), which Chrome also applies to hit tests.
Found with a sweep that scrolls every scroll box of each page in steps and checks
each visible button still gets its own click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:26:44 +08:00
DemonGatanjieuandClaude Opus 5.5 98148481bc Models page tabs, base model filter, Tidy tab redone with covers
- The models page has tabs: All models, Tidy (with its count) and Sources;
  the type bar keeps the type chips and Import.
- Base model chips under the type chips (All, Illustrious, SDXL, Unknown...),
  one per family the listed models have (model_bases.js; SDXL 1.0 = SDXL);
  models not scanned are listed by their header's guess (metadata base_guess).
- Tidy is cards with the model's cover and name in two steps: models in a
  folder whose loader cannot read them (from -> to, one plain reason, Move
  there, Change place), and identical files side by side with the copy to
  keep marked (the one in the right folder; click another to change) and one
  button for the extra copies. Models that load anyway and extra copies of a
  well-placed file are not in step 1. Same-size files up to 256 MB are
  compared at once; larger ones on Compare.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:02:00 +08:00
DemonGatanjieuandClaude Opus 5.5 f7447b2222 Import dropped model files into the right folders; version labels; settings tabs
- Models page: "+ Import" chip and model files dropped on the grid open an import
  window. model_kind.py tells a file's type (LoRA, checkpoint, VAE, text encoder,
  diffusion model, ControlNet, embedding, CLIP Vision, upscaler) and base model from
  its safetensors / GGUF header only; .ckpt/.pt are never opened. api/model_import.py
  finds the dropped file in Downloads/Desktop (name, size, time) and moves it, or
  takes an upload; checks it against Civitai and the scanned models; never replaces
  a file (" (2)"). New files are scanned after.
- Model cards show the Civitai version name (metadata version_name).
- Settings page in tabs (Look, Models, Workflows, Prompts, Backup, Help); the
  download folder is a choice of ready-made folders or typed by hand; default is now
  by base model ({base}).
- The scanner's offline base model uses model_kind (LoRAs, Qwen, Wan, Chroma...).
- AD-019: no Civitai browser inside the plugin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:07:43 +08:00
DemonGatanjieuandClaude Opus 5.5 430a83af00 Make light theme text clearer
Grey secondary and hint text is darker in the light theme. Labels and
buttons laid over pictures (model card names, recipe cover labels, the
gallery's View parameters button) keep the dark tokens, including
ComfyUI's palette variables, so their text no longer turns dark on a dark
backing. Prompt role badges, the red close crosses and the voice import
button get colors that read in every theme.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 18:25:01 +08:00
DemonGatanjieuandClaude Opus 5.5 7b363bdac8 Light theme: follow ComfyUI, dark, light or Abyssal Scarlet
Settings -> Appearance -> Theme (and the ComfyUI setting
Anomalous.ModelBrowser.Theme, which replaces the Abyssal Scarlet switch)
picks Follow ComfyUI (default), Dark, Light or Abyssal Scarlet. Following
ComfyUI watches the dark-theme class ComfyUI sets on <html> for a dark
palette and repaints at once; an older Abyssal switch reads as Abyssal.

The light theme is html.amb-theme-light with its own --amb-* values. Hard
coded colors were turned into tokens whose dark values are the colors they
replace (checked: every stylesheet resolves to the same dark values):
rgba(var(--amb-ink-rgb), a) for tints, status shades, tooltip, float,
dialog, sunken, scrim and note tokens. Older rules and inline styles that
wrote a dark color now write var(--amb-lt-<role>, <that color>); the
--amb-lt-* tokens exist only in the light theme. Inside the plugin's
windows ComfyUI's palette variables (--bg-color, --fg-color ...) follow the
plugin's theme when the two differ. Surfaces over images stay dark, and the
image viewer gets the dark tokens back. The ready banner on a recipe reads
green instead of pink. Stylesheet cache versions are bumped.

Checked on a test ComfyUI in light and dark: home, models, gallery and its
viewer, workflows and a recipe's tabs, combos and a combo, prompts and the
docked drawer, voices, audio library, settings, scan, Model Check, current
node and its model picker, a model's detail with notes, share, save
recipe, update guide, versions, GPT-SoVITS settings and the prompt dialog;
light with a dark ComfyUI, and Abyssal Scarlet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 17:27:02 +08:00
DemonGatanjieuandClaude Opus 5.5 797a52105e feat: Settings -> Backup, export and import the user's data
Export packs the stores (recipes, combos, materials, parameters, and
optionally ComfyUI's saved workflows), the plugin settings without the
Civitai key, and each model's user layer and own cover into one .zip to
keep on a cloud drive. Import lists what is new, the same or different
and the models it finds again (by SHA-256, else folder, path and size),
adds only what is missing by default, replaces differing files only on
request with this computer's going to the Recycle Bin first, merges a
model's name and notes field by field and puts the user's cover in
place of a Civitai one. Unsafe or foreign zips are refused. Both are
activity entries. tests/test_backup.py covers the rules; testing.md
names a single test file the way unittest finds it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 18:12:45 +08:00
DemonGatanjieuandClaude Opus 5.5 0dcc67f394 feat(combos): combos from the nodes picked on the canvas
A combo can now hold its own node structure: pick nodes on the canvas and
New -> From the nodes picked on the canvas keeps the model nodes (a
drop-down of model files) and the text nodes (a multiline text box by the
node's definition) with the links between them; other picked nodes and
links to them are left out, their ports stay open on the canvas.

Slots are per box, so a node with several model drop-downs has several; a
box fed by a link is no slot. Each model slot's folder is the one whose
files hold all its drop-down's model-file options (ComfyUI's /models
lists), never guessed from names. Every other box is stored by name and
put back untouched, in order (a count box adds its rows first).

The save dialog shows what is kept and dropped and lets slots be renamed
or unticked. The editor lists the slots: a picker of that folder's models
with covers, filtered by base model, and text boxes. Put on canvas makes
the nodes (missing node types and their packs are named before anything
is placed), fills the slots by name, links by port name and type, as one
Ctrl+Z step; a box or link that cannot be restored is reported, never
guessed. New -> Same structure as ... starts another combo from a saved
structure. The default combo is unchanged. MCP list_combos lists node
combos by slot and place_combo places them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 04:19:09 +08:00
DemonGatanjieuandClaude Opus 5.5 ca003d20d2 feat: Hugging Face first with the mirror, model card covers, text encoders shown, header search
- Downloads: with the China mirror on, a Civitai match whose very file (same
  SHA-256) is on Hugging Face too, by the workflow's link or ComfyUI-Manager's
  list, is fetched from Hugging Face; Civitai's name, base model and page stay.
- A file downloaded from Hugging Face gets its model card's first example
  image as cover and its base model, trigger words and example prompts as
  notes, with the repository as link (api/hf_card.py), never over what the
  user or a scan set.
- Text encoders, CLIP vision and upscalers are shown (and scanned) by
  default, so shared workflows carry their fingerprints; older configs get
  them turned on once (folder_defaults_version 2).
- The models page's search sits in the header (ui_model_search.js) instead
  of inside the folder list; it searches the whole type by name, file name,
  folder, trigger words, base model and notes, every word; Esc clears it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 03:37:17 +08:00
DemonGatanjieuandClaude Opus 5.5 698a256a16 feat(model-check): download missing models, to the folder you choose
Model Check offers Download (and Download all) for a missing model whose
source names one exact file: Civitai by the workflow's fingerprint, or a
Civitai version / Hugging Face / GitHub file link the workflow carries.
A dialog shows each file's size, source and full destination, with the
models folder (when there are several) and subfolder changeable; Settings
> Model downloads sets the default: where the workflow says (the node
needs no change) or a set folder, {base} sorting by base model and
matching an existing folder in any spelling.

Downloads run one at a time into <file>.part, continue after an
interruption, are checked against the SHA-256 before they get their name,
never replace a file, and send the Civitai key to Civitai only. Finished
files are put into their nodes (one Ctrl+Z step each), scanned for info
and covers, and recorded in the activity log.

A change of fingerprints alone (after any scan) no longer takes a Ctrl+Z
step that seemed to do nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:28:51 +08:00
DemonGatanjieuandClaude Opus 5.5 6c8d3e8eb4 Model Check bar: "Don't show again" and a check-on-open switch
- The bar starts with "Model Check:" so it is clear it comes from the browser.
- "Don't show again" turns the check on opening off and says where to turn it
  back on; Settings → Workflows has the same switch (on by default), and turning
  it on checks the open workflow right away. While off, the bar never shows.
- The tour's Model Check step mentions the button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:27:24 +08:00
DemonGatanjieuandClaude Opus 5.5 8e05c82cbf Drag combo cards onto the canvas; un-keep from the gallery star
A combo card dropped on a main model loader does Use for that loader
(same confirmation), and on empty canvas builds its new group of nodes
where it was dropped; other nodes refuse it with a hint.

The star's keep menu has Remove (取消收藏) beside each kept row: after a
confirmation the recipe, combo or saved prompt goes to the Recycle Bin
through its own delete route, and the star (and the gallery's cached
list) goes back to empty.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:31:45 +08:00
DemonGatanjieuandClaude Opus 5.5 41c62d8667 Prompt Studio: a ✕ beside the node's name switches to the draft
"Use draft" (改草稿) read as "edit the draft". The node's name now has a ✕
that stops editing it, and the draft is labelled as not in any node.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:35:01 +08:00
DemonGatanjieuandClaude Opus 5.5 d00882925c Prompt Studio: meanings in a chosen language, any language to English
Tag meanings are brighter and slightly larger, and the top bar picks
their language (Simplified/Traditional Chinese, Japanese, Korean,
Russian, Spanish, French, German, Portuguese, or none) for every
interface language; the old Chinese switch carries over. Typed text in
any language that is not plain English is translated to English, and
translating a box's foreign tags drops one whose English is already
there. The backend skips DeepL for targets it does not take instead of
falling back to English, and lets MyMemory detect other sources.
Unused prompt helpers in translation_service.js are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 11:24:04 +08:00
DemonGatanjieuandClaude Opus 5.5 e6de76502a Prompt Studio edits the selected node's prompt boxes as tags
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.

Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 03:05:08 +08:00
DemonGatanjieuandClaude Opus 5.5 1d02d5b74d Remove the Material Library page; Prompts opens Prompt Studio
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.

Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:59:35 +08:00
DemonGatanjieuandClaude Opus 5.5 fc4e1a7fd1 Rename, delete and drag saved prompts in Prompt Studio
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.

The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:39:44 +08:00
DemonGatanjieuandClaude Opus 5.5 302fe7e6e8 Keep gallery results as a workflow, a combo or prompts
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.

The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:51 +08:00
DemonGatanjieuandClaude Opus 5.5 074e9e43a0 Make Prompt Notes a Combos page with one Use button
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:19:27 +08:00
DemonGatanjieuandClaude Opus 5.5 0f7d6317ad Put Prompt Notes on the Material Library's Prompts page
ui_material_notes.js lists the notes above the saved prompts, each with
its model, LoRAs and prompt, Put into this workflow and New group of
nodes; a card opens the note's editor, which now has a way back to the
library, and New note starts one. The separate Prompt Notes button goes,
and so does the editor's "save to library" card with the route only it
used (save_prompt_note_material): a note is in the library already.
Notes keep their own files; prompt materials saved from notes before
still list and open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:39:38 +08:00
DemonGatanjieuandClaude Opus 5.5 7bea74dd09 Keep whole workflows as recipes, not materials
Recent's star and the image workbench's whole-workflow save now make a
Workflow Recipe with the image as cover (recipe_save.js lays the image's
workflow on a canvas of its own and saves it through the same path as the
canvas save, now shared). The Material Library's "all" lists the pieces
only and loses its Workflow pill. Whole workflows kept as materials
before can be moved from the Workflows page: each becomes a recipe and
its material gains moved_to_recipe, which keeps it out of every listing
while the file stays. Recent marks images kept as recipes and opens them;
partial recipes are "Modules" everywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:20:28 +08:00
DemonGatanjieuandClaude Opus 5.5 a93ed042d2 Slim the recipe detail and leave model recovery to Model Check
The overview's models are one compact list (preview, name, node, here
under the saved name or missing, size, note, download page). The recipe's
own match / apply-match flow, identity badges, advanced path and hash
blocks, origin editor and recipe fingerprint are gone; Model Check finds
renamed or moved models once the workflow is on the canvas, and saving
the recipe again keeps it. ui_recipe_model_matching.js becomes
ui_recipe_models.js; ui_recipe_detail.js drops from 776 to 292 lines.
Plain wording for the save dialog, empty page and status; no per-node
save-to-library buttons on the parameters page. Recipe CSS rules for
classes no script uses (107 rules) are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:41:51 +08:00
DemonGatanjieuandClaude Opus 5.5 3593e50e9f Carry model download links in saved and shared workflows
When a workflow is serialized (save, export, image metadata, share code),
a model present here without a link kept in the workflow gets its own
information's link (the editor's, else Civitai's), marked auto so a newer
one replaces it, and links for names no node holds any more are dropped;
the live graph is untouched. So after Model Check swaps in a local model,
the export names that file, its fingerprint and link. Fingerprints now
cover GGUF, .pth and .sft too. The share-code export shows how many models
carry a fingerprint, warns about those without, and can leave links out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:21:43 +08:00
DemonGatanjieuandClaude Opus 5.5 0b13f3b431 Mark fingerprint matches in Model Check as sure
Every match waits for a press, so the fingerprint ones get the top of the
same scale: ●●● sure (green), and ●●○ likely moves to the accent colour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:56:39 +08:00
DemonGatanjieuandClaude Opus 5.5 012c5ea8b3 Show how sure each Model Check match is
Next to the model's name: ●●○ likely (same name and size), ●○○ maybe
(same name or same size), ○○○ unclear / does not match / not found.
Fingerprint matches carry none; their button already says it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:54:36 +08:00
DemonGatanjieuandClaude Opus 5.5 81787cf139 Make model folder settings a readable view of the settings page
Folder management was a pop-up listing ComfyUI's raw folder names with
eye/cross emoji, "Category mode / Physical mode" radios and a Save and
reload button. It is now a view of the settings page with Back: grouping as
two plain choices (by model type, by folders on disk), the shown types
first with their usual names, folder names, a switch and up/down, then the
ones that are off, the rarely used ComfyUI folders folded away. Each change
is saved at once and the folder list reloads.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:50:08 +08:00
DemonGatanjieuandClaude Opus 5.5 c86d48faa2 Write feedback in a small window first, then send it to GitHub
The prefilled issue looked like a form to fear: raw headings in two
languages, an HTML comment and a block of technical lines. Report a problem
and Suggest something now open a window with one text box (a sentence or
two, any language); Submit on GitHub opens the issue with that text, titled
from its first words, in the browser's language, and the environment folded
in <details> at the end when ticked (it can be looked at first). The issue
forms ask just what went wrong, with optional screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:32:33 +08:00
DemonGatanjieuandClaude Opus 5.5 5b82452514 Make feedback easy: report a problem or an idea on GitHub
Home ends with "Found a problem, or have an idea?" and Settings has the
same under Help and feedback. Report a problem / Suggest something open a
new GitHub issue with headings and the environment written in (plugin and
ComfyUI versions, Python/PyTorch, GPU and memory, OS, browser, page and
language; never a path or ComfyUI's command line); Copy diagnostics copies
it for other channels (feedback.js). Bilingual issue forms for problems and
suggestions are added under .github/ISSUE_TEMPLATE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:21:32 +08:00
DemonGatanjieuandClaude Opus 5.5 a8b75d33a6 Faster model cards, video posters, and a settings page
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.

The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:00:47 +08:00
DemonGatanjieuandClaude Opus 5.5 87aa9a1ac2 Put Voice-over back on the Voices page, with calmer settings and cards
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:06:45 +08:00
DemonGatanjieuandClaude Opus 5.5 65ffa602e2 Give voice-over its own page
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:19:08 +08:00
DemonGatanjieuandClaude Opus 5.5 cab02179e8 Turn the scan page's Advanced fold into a Scan settings page
The fold-out section did not match the rest of the page, which now opens
everything as a page of its own. The scan page shows a card saying how the
next scan goes (all or picked models, online or offline, renaming files and
so on, the ones that change files in yellow); it opens Scan settings, a page
with Back and one card per question.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:07:39 +08:00
DemonGatanjieuandClaude Opus 5.5 c863dacf36 Lay out the scan page's Advanced section like settings
Which models is two choices side by side; every option is a row with a
switch on the right; renaming files and fetching again carry a short tag
instead of whole paragraphs in yellow; the online-only options sit under
their own heading and fade for an offline scan; the API key row keeps its
button on one line. The folded title lists the choices that differ from
the usual.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:47:20 +08:00
DemonGatanjieuandClaude Opus 5.5 718cc0be70 Give the scan page's lists pages of their own
The scan page keeps only the counts, the scan button, the last scan in one
card and Advanced. Not found, not scanned yet, other formats and the last
scan's models each open a page with Back, why those models are there, one
button for the whole list and the rows; a model opened from a list returns
to it where it was scrolled. "Show the result" after a scan opens the last
scan's page. Also fixes "formerly Model Check" in the changelog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:38:15 +08:00
DemonGatanjieuandClaude Opus 5.5 20424e4428 Add a Recent shelf to the Material Library: one star keeps a result
Saving parameters asked people to decide, then save, while busy
generating. The library's first category, Recent, now lists the newest
output PNGs that carry their workflow, each with the start of its positive
prompt, the main model and steps / CFG / sampler / size (GET
/anomalous/recent_generations, read from PNG text chunks and cached). A star
keeps one as a whole-workflow material through the existing
save_image_material route, named after the prompt's first tags; a kept
image shows a filled star (matched by the image's SHA256, as the save
route's duplicate check does) and opens its material. The picture opens the
image workbench for keeping single nodes; the search box searches Recent
too. The empty-library guide points here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:53:13 +08:00
DemonGatanjieuandClaude Opus 5.5 4dd183ead4 Make Model Sources a view of the Models page
The Sources chip at the end of the model types now shows, in place of the
cards, where each model is downloaded: for this workflow or all models,
filtered by with / without a link, searchable. Each row's link can be
typed or pasted (any site), found, opened and saved with one button; a
link goes to the model's own information (the editor's download link) and,
for the workflow's models, into the workflow too, as one Ctrl+Z step. The
canvas note and the clipboard list stay. Model Check's "Where to download"
opens the view on this workflow.

The pop-up goes, with its lock-then-edit links and four ways of saving;
ui_model_sources.js (815 lines) splits into the view and
model_source_links.js (data and actions). Old hub CSS and locale keys go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:41:42 +08:00
DemonGatanjieuandClaude Opus 5.5 054cb91b9b style: one palette for every page, from the theme tokens
Pages made at different times used their own greys (slate here, neutral
there) and accents (sky, violet, indigo), and most ignored the Abyssal
Scarlet theme. About 1,850 literal colours in web/styles and in CSS and
inline styles written from JS now use the --amb-* tokens by what they are
for: surfaces, text (new --amb-text-soft and --amb-text-dim), borders (new
--amb-border-strong), the primary button, and one accent (new --amb-link,
tinted with color-mix). Both themes define the new tokens.

Literal colours stay where the colour is the meaning: status, prompt
roles, voice emotions, canvas node colours, shadows and overlays; theme
override rules are untouched. The share-code dialogs move from inline
styles to .anomalous-share-* classes. Stylesheet versions are bumped.

Checked: text contrast on every rail page, Prompt Studio, Prompt Notes,
Model Sources, settings, model detail and editor, share codes, in both
themes; structure check and JS tests pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:19:55 +08:00
DemonGatanjieuandClaude Opus 5.5 a173e4e561 feat(node): Current node panel with one list of saved parameters
The Node Assistant becomes "Current node" (当前节点): one page instead of the
"actions" / "parameter sets" tabs, model actions on top, Parameters below.

- node_parameter_sets.js: the node type's saved values from the material
  library and from recipes' parameter sets as one list; the same values
  saved in both are one entry naming both sources. For the selected node,
  exactly what an entry would change; seeds (and their after-run control),
  model files and choices this computer lacks are kept.
- ui_node_parameters.js: the list, "apply these N" (one undo in the
  receipt) and "save these values".
- api/node_material.py: POST /anomalous/save_node_material keeps one
  node's values as a node_parameter_selection material, deduplicated by
  type and values; the library lists it under parameters.
- Removed: ui_node_presets.js with its hover popovers, the beta notice and
  their styles and strings. The panel and help texts use the new name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 06:09:49 +08:00
DemonGatanjieuandClaude Opus 5.5 2358649f03 feat(doctor): Model Doctor checks each opened workflow and says what to do
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.

- model_check.js: the check (no DOM, changes nothing) and the fixes,
  which call the node's widget hooks so ComfyUI drops its red mark;
  the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
  deep hash scan and its routes (the resolver hashes same-size files on
  demand; the page points to the scan page), the hash dialog, the old
  resolver in hash_resolver.js, the unused pick-for-node path in
  ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
  ui_node_assistant.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:36:41 +08:00
DemonGatanjieuandClaude Opus 5.5 fb21e6c6e9 feat(scan): the scan page, scan runner and scanner changes (completes 5af9b6d)
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:

- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
  matched / unmatched / not-scanned counts, one scan button, "look up the
  unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
  covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
  cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
  Settings -> Model settings, locale keys, docs and CHANGELOG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 01:14:54 +08:00
DemonGatanjieuandClaude Opus 5.5 3a221b71d3 feat(models): type chips head the model grid; voice tag buttons say what they copy
The models page starts with a chip per models folder (Checkpoint, LoRA, ...)
and its count. A chip lists the whole folder with its subfolders
(GET /anomalous/type_models); a folder picked in the list narrows the grid
to that folder, shown as a crumb whose x goes back to the whole type. The
chosen type is remembered.

owner.modelScope now says what the grid lists; currentType/PathIdx/Subfolder
stay the folder of the model at hand, set from each card (focusModel), so
the editor, the scanner and "add to canvas" get the right subfolder.

Voice clips: the copy button reads "Copy {tag}" with a tooltip on what
pasting it does, and is gone for characters with only a main voice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:09:40 +08:00
DemonGatanjieuandClaude Opus 5.5 9b0b95ff22 fix(shell): the narrow-window list is a drawer; cap the activity log at 2 MB
In a narrow or docked window the open list now sits against the rail over a
dimmed page, and closes when a folder or character is picked, when the dimmed
page is pressed (that press does not reach the cards) or on Esc. Wide windows
are unchanged.

The activity log also drops its oldest entries past 2 MB, so long canvas
entries cannot outgrow the JSON writer's limit and stop the log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:14:28 +08:00
DemonGatanjieuandClaude Opus 5.5 376284e647 feat(activity): log what Anomalous changed on the canvas and in files
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).

- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
  A middleware records this plugin's and Anomalous_TTS's write requests after
  they succeed (including the 200 + {"status": "error"} style as failure), from
  one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
  press or key outside it (or the next press inside) logs the difference, so
  every button, drag and dialog that writes nodes is covered and the user's own
  edits are not. Opening another workflow is logged as that. <html> carries an
  Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
  wording; ui_activity.js: the page (filters, details, find on canvas, clear)
  and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:00:28 +08:00