Commit Graph
689 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 bb744a8c38 Repaint an area: the marker's brush makes an inpaint mask for the AI
The marker gains a repaint brush (size adjustable) and "make a repaint
mask": the page sends a mask (white where boxes, circles, lines and brush
strokes are) and the server writes the picture with that area as its
alpha to ComfyUI's input folder (anomalous_inpaint_<step>.png, a new file
each time), so LoadImage gives the picture and the area as MASK. The AI's
marks message carries the file and how to inpaint with it; the timeline
says the mask is ready. Canvas tools read ComfyUI's lists anew once when a
value is not among a drop-down's choices, so they take the new file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:27:07 +08:00
DemonGatanjieuandClaude Opus 5.5 353b5d9ed5 The AI replies in Anomalous: report(reply_to) and laid-out notes
report takes reply_to, the id of the user's message or marks it answers:
the two steps point at each other and the timeline links them both ways
("Reply to step 2" / "The AI replied · step 4"). The AI's notes are laid
out (headings, lists, bold, code) by ai_text_format.js with textContent
only. The notice that brings the user's marks and messages, the report
description and the server instructions tell the AI to answer in
Anomalous, and to ask which fix with ask_user.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 21:15:43 +08:00
DemonGatanjieuandClaude Opus 5.5 52bd4cbce2 The AI asks in Anomalous: ask_user, with a suggested option and a line of the user's own
ask_user shows a question in the AI workbench (options with an optional
recommended one, and unless other=false a line for an answer of the
user's own; no options: a line) and waits in the same call for the
answer, returning the choice or the text. Choices blocks gain
recommended and other; the step is named ask_user ("Asked you"). The
server instructions, begin_task and the workbench prompt tell the AI to
ask every question this way, never in its own chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:51:03 +08:00
DemonGatanjieuandClaude Opus 5.5 355f95af48 AI workbench: a new look for the task list, the task header and a waiting task
The task column (now ui_ai_task_list.js) leads with a New task button, icon
buttons for Connect an AI and the gates, which AI came last, quick filters
by state with counts, and state icons; the current task has an accent bar.
A task's header uses icon buttons (Materials, Undo all, show the stage,
rename and remove as pencil and bin). A waiting task shows a picture, three
numbered steps joined by a line (what to do, the sentence with a large
Copy button, a faint preview of steps) and a connect card that opens the
guide in place; the empty page matches. One set of line icons for the AI
pages (ui_ai_icons.js). Illustrations made with ChatGPT.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:37:57 +08:00
DemonGatanjieuandClaude Opus 5.5 f42a1f795e Materials window: ChatGPT illustrations for the empty selection and missing covers
The empty pane shows a toolbox with cards rising out of it, and a combo,
workflow or model without a cover shows a stand-in illustration of its
kind, all transparent WebP of a few dozen KB in web/assets (made with
ChatGPT for this window). The hand-drawn SVG picture they replace is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:20:29 +08:00
DemonGatanjieuandClaude Opus 5.5 fd9e415123 Materials window, redone: cards, sources, details, and no waiting
A large window: one search over every kind (/ jumps to it), kinds on the
left with picks and matches, a column by source (each custom node pack
with a badge of its own colour, ComfyUI's own, paid API nodes), prompt
origin or model type, a card grid drawn as it scrolls, the card in focus
in full on the right, and the picks below with thumbnails and a prefer /
only switch. A node card is the node in miniature, sockets in ComfyUI's
colours; combos, workflows and models show their covers; prompts their
text, including the prompts inside combos and workflows (combo:<name>,
workflow:<name>), which get_toolbox now resolves. Vector icons, badges
and the empty picture follow the theme.

It opens at once: node types come from the page's own definitions, the
rest in one answer (api/ai_toolbox_catalog.py) read ahead when a task
header is drawn and kept a minute, refreshed behind an open window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:46:31 +08:00
DemonGatanjieuandClaude Opus 5.5 622ae8be9a Materials for the AI: pick nodes, combos, workflows, prompts and models
A Materials button on each AI task opens a picker: every node type of this
ComfyUI grouped by source (built-in, each custom node pack from
/object_info's python_module, page-only helpers, paid API nodes last), plus
combos, saved workflows, prompts and models by the names the AI's tools
use. Picks go to the AI as a user_toolbox step (message kind toolbox), in
begin_task and in full from get_toolbox; "only" makes add_node and
new_workflow refuse other custom or paid node types (built-in stay
allowed). Favourites stand in for tasks without picks. find_nodes lists
picks first and marks paid API nodes. open_workflow opens a saved
workflow in a new tab; a workflow's page can hand it to the AI.

Checked on the isolated ComfyUI with copies of the user's 10 node packs:
all 1642 node types can be placed, and a Comfyroll workflow ran.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 19:19:58 +08:00
DemonGatanjieuandClaude Opus 5.5 854e63ba71 The AI builds workflows on the canvas the user sees
find_nodes looks up this ComfyUI's node types (inputs, outputs, choices)
from its own /object_info. new_workflow opens a new tab, blank or built and
laid out from a workflow in API form, never touching the open one;
add_node, connect_nodes, set_values and remove_nodes edit it. Everything is
checked against the nodes before the canvas changes (types, loops, settings,
choices with close matches); each is one Ctrl+Z step, logged as the AI's
and shown under its workbench step. Receipts now show rewiring ("wired":
what feeds an input, before and after). A run ComfyUI refuses reports
ComfyUI's own reason instead of "Prompt execution failed".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 18:56:23 +08:00
DemonGatanjieuandClaude Opus 5.5 70234d293d Run percent, and the run's news in the AI's other answers
The bar under a run shows a percent like ComfyUI's tab title (the running
node's steps, else the nodes done). While a run goes, every other tool answer
carries your_run with one sentence on where it stands, and the next answer
after it ends says so once (run_status telling it counts), so the AI need not
look in the output folder or at the screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 18:41:46 +08:00
DemonGatanjieu 249eac2dee fix(ai): track workflow results by exact submission IDs 2026-10-22 17:39:02 +08:00
DemonGatanjieuandClaude Opus 5.5 84d66bf932 Mark a picture for the AI: boxes, circles, arrows and lines, each with a note
- ui_ai_marker.js: ✎ on a picture of the AI page opens the marker (box, circle, arrow, pen; three
  colours; a note per mark and one for the whole picture). Send draws the marks onto the picture
  and hands both to the task; the timeline shows the marked picture and the notes.
- api/ai_marks.py: the PNG is checked (signature, size, dimensions) and kept with the task in
  anomalous/ai_marks/ (never the output folder; removed with the task); a user_marks step the AI
  gets as a message of kind "marks", where each mark is in fractions of the picture, with the
  marked picture attached as an image to the same answer (also from get_answers, whose tool now
  returns the answer and those pictures).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 16:08:52 +08:00
DemonGatanjieuandClaude Opus 5.5 57e70dee48 Run progress for the AI and the workbench: run_status, and a live bar under the run
- ai_task_runs.py reads where a run stands from ComfyUI's queue and progress registry (never
  changing them): queued and how many are ahead, or the node running, its steps and the nodes
  done. It is kept on the step in memory and sent as "progress" events that only move the
  step's bar; the run's step is saved only when something new is kept.
- run_status (read-only): the task's latest run and its progress, its pictures once done;
  wait_seconds (<= 55) waits for the end. run_workflow's answer tells the AI to use it instead
  of guessing from the time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:59:41 +08:00
DemonGatanjieuandClaude Opus 5.5 e57858c93b Canvas receipts: a prompt change shows the tags taken out and put in, with their meanings
- ui_canvas_changes.js: a prompt written as tags lists the tags taken out (red, struck) and put
  in (green) first; "Show meanings" puts each one's translation under it (prompt_gloss.js);
  "Whole text" marks those tags in both texts and dims the rest. Other text marks the part that
  differs. A tag the log cut in half at either end is never called changed.
- activity_log.py: before/after values keep up to 2000 characters (was 400), room for a whole
  prompt; longer ones are still cut around the first difference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:47:44 +08:00
DemonGatanjieuandClaude Opus 5.5 4f09154a49 AI workbench: a waiting task asks what you want and gives one sentence to send
The card of a task waiting for an AI (ui_ai_connect.js waitingCard) is centred: a line for
what the AI should do (it renames the task), the sentence to send the AI with Copy, three small
steps, and the first-time connection folded under "AI not connected yet?". No message box and no
timeline line while nobody has taken the task.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:35:21 +08:00
DemonGatanjieuandClaude Opus 5.5 1dadd5b0f0 Hand to AI: a model, an image or a combo starts a task that carries it
- ui_ai_handoff.js: "Hand to AI" on a model's page, the image inspector (✦) and combo cards.
  The user says what they want (prefilled), Anomalous starts a waiting task with `about` (the
  model_id, the output image, the combo's name; checked in ai_tasks.start_task) and shows the
  sentence to send the AI; begin_task hands `about` to the AI so it needs no search.
- The AI windows sit above the image inspector they can open from; going to the AI page from
  there closes the inspector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:05:35 +08:00
DemonGatanjieuandClaude Opus 5.5 cd9751ef14 AI workbench: the flow over a task, and gates that wait for your OK
- api/ai_gates.py: changing the canvas, using the GPU, downloading and scanning online can each
  go ahead, ask first or never (downloads ask by default; anomalous/ai_gates.json). A call that
  asks waits on its step (state "asking", what it would do listed) up to 50 s for Allow or No
  (with the user's reason for the AI); unanswered, the AI is told to wait and call again, the
  later answer reaches it as a message, and the same call after an Allow goes ahead.
- ui_ai_gate.js: the card under a waiting step and the Gates window; a toast while elsewhere.
- ui_ai_flow.js + ai_task_view.flowStages: the task's stages in order, each done, running,
  waiting or failed; a stage leads to its first step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:48:43 +08:00
DemonGatanjieuandClaude Opus 5.5 00958578fb AI workbench: one action catalog; your own changes join the AI's task; tick two pictures to compare
- api/action_catalog.py: every MCP tool's kind, stage of the work and gate in one place (a test
  keeps it and the tools in step); steps now carry their stage.
- api/ai_task_changes.py: changes the user makes in Anomalous while an AI works become steps of
  its task, reach the AI once with its next call (kind "change": keep it), and the activity
  entry names the task; the activity page links to it ("AI task ->").
- api/ai_task_runs.py: run watching moved out of ai_tasks.py (600-line rule); a step a restart
  left "running" is marked stopped when the record is read again.
- Pictures: inspector / compare with canvas / keep as tools on hover instead of three buttons
  under every picture; tick any two (any step or task) and compare from the bar at the foot of
  the page; the results strip shows thumbnails again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:38:37 +08:00
DemonGatanjieu 9b1d857e12 Integrate AI task results with gallery comparison and canvas receipts 2026-10-22 13:27:16 +08:00
DemonGatanjieu 97259ff8af AI workbench: record in-flight MCP steps and piggyback pending user answers/messages 2026-10-21 23:01:45 +08:00
DemonGatanjieu f694b40ab0 Add close and reopen controls for the AI stage 2026-10-21 21:57:01 +08:00
DemonGatanjieu 5c7f4b9cad Fix AI task handoff and stage bottom following 2026-10-21 19:36:40 +08:00
DemonGatanjieuandClaude Opus 5.5 6a256b7018 AI workbench: New task, Connect an AI, and the stage read top to bottom
New task: the user starts a task (POST /anomalous/ai_tasks) that waits for
an AI; the next app that calls takes it over, so its work starts there
instead of joining its last task. Connect an AI (ui_ai_connect.js): the
address, a sentence to send the AI so it adds the server itself and
starts on a waiting task, and each common app's way; beside the task list,
on the empty page and in a waiting task. The stage now lists the task's
panels oldest first with their step numbers, the newest at the bottom (a
new one scrolls there, or "New panel" says it came), and the strip of
results runs oldest to newest. The routes move to ai_tasks_routes.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 02:58:05 +08:00
DemonGatanjieuandClaude Opus 5.5 af627bff9d AI workbench: the stage, a column on the right for the AI's panels
Panels are shown on the stage beside the timeline (ui_ai_side.js), so they
stay in view however many steps follow; the timeline keeps one line per
panel that brings it there. The stage follows the newest panel until the
user goes back to another (pager or a panel's line). Too narrow for three
columns, the timeline and the stage become two tabs; a panel that asks
brings the stage forward. The task list can be folded away. What a step
made moves to ui_ai_results.js; the toast goes once the workbench opens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:21:49 +08:00
DemonGatanjieuandClaude Opus 5.5 b9c8685b40 AI workbench: redraw only the steps that changed; diagrams read in order
While the AI works the task's parts stay in the page and a step is drawn
again only when it changed, so a diagram or strip scrolled sideways no
longer jumps back and half-typed text in a panel or the message box stays.
Diagrams put a box that only feeds one further on right before it and sort
boxes in a column by what feeds them. The message box and the home list
move to ui_ai_message.js and ui_ai_recent.js (the workbench was over 600
lines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:06:51 +08:00
DemonGatanjieuandClaude Opus 5.5 8fe9106e7b AI workbench: write to the AI from a task; tasks grouped by day
A box under a task's timeline sends the user's message (POST
/anomalous/ai_tasks/{id}/message), kept as a 'user' step; get_answers now
also brings the user's messages and, with no panel named, waits for one.
The step says whether the AI has seen it; when the task has ended the box
says to ask in the AI app. The task list is grouped by day with an icon
for where each task stands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:23:39 +08:00
DemonGatanjieuandClaude Opus 5.5 5ae61fb0ee AI workbench: steps numbered in order down the timeline
Each step's dot carries its number (1, 2, 3...) in its kind's colour, reads
folded into one numbered row, and while the AI works the next number
waits at the foot, so the order is plain at a glance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:05:50 +08:00
DemonGatanjieuandClaude Opus 5.5 f57a78e08c AI workbench: the stage - marks on pictures, before / after, picks, diagrams
New panel blocks, data only and drawn by Anomalous: marks on pictures
(circles or boxes at fractions of the picture, numbered, labels under it
that zoom there), a before / after slider, picks (pictures with the AI's
reason, Take this one as an answer, Put on the canvas through ComfyUI's
own file loading, drag onto the canvas) and diagrams (boxes and arrows laid
out by ai_stage_layout.js; a box naming a canvas node finds it). No SVG
or drawing code of the AI's is taken.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:54:04 +08:00
DemonGatanjieuandClaude Opus 5.5 0999e6f9c4 AI workbench: panels the AI draws from Anomalous's blocks, and asks you on
show_panel lays out a panel as a step of the AI's task from fixed blocks
(heading, text, pictures in a row, grid or side by side, the user's models
as cards with covers, table, list, params, progress, divider) and can ask:
buttons (one or several) and a line of text. api/ai_panels.py checks every
block (only these kinds, bounded plain text, pictures only from the output
folder, models only from the user's folders); nothing is run or read as
markup, and ui_ai_panel.js writes text only. Answers come in through
POST /anomalous/ai_tasks/{id}/answer and wait for get_answers (which can
wait up to 55 s); update_panel changes or closes a panel. A toast says
when a panel comes while the browser is elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:35:38 +08:00
DemonGatanjieuandClaude Opus 5.5 8b549f463a AI workbench: every step an AI takes through MCP, kept, opened, undone
A new rail page keeps each MCP call as a step of a task (api/ai_tasks.py,
one file per task in the user folder, the newest 300): named by the AI
with the new begin_task tool, else one app's calls without a long pause.
A step keeps what it did and what it made (models, the combo, the canvas
change by its activity entry, the pictures a run made, watched in the
history until it ends, spoken audio, scans); the new report tool leaves
the AI's notes and pictures it made another way. The page shows the tasks
and one task's results strip and timeline with links (picture viewer,
model page, combo, find or undo on the canvas, audio), updates live, and
gives the rail a dot while you are elsewhere; Home lists the last tasks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:19:49 +08:00
DemonGatanjieuandClaude Opus 5.5 31b3925805 Combos: the browser no longer opens blank after Put on canvas; Voice-over says when ▶ reads a sample
Put on canvas hid the combo page before closing the browser, so the next
open showed the Combos title over nothing; now only the browser closes and
it opens again on the list or the combo. A character with no line in the
script hears a sample sentence on ▶, which the panel now says; on the
whole script ▶ reads the line with its own character.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:53:35 +08:00
DemonGatanjieuandClaude Opus 5.5 596ac9728d Reference audio editor: move a clip to the Recycle Bin from its row
🗑 on a row asks first (saying where the clip is used), then has the node
move it with its own .txt / .lab to the Recycle Bin (never a permanent
delete) and take it out of the settings; the window drops it from its
voices too. Needs Anomalous_TTS interface 18.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:38:03 +08:00
DemonGatanjieuandClaude Opus 5.5 a3ce3cae94 Reference audio editor: every clip listed, main and auxiliary references
"Reference audio and emotions" replaces Edit emotions: a large window with
the voices on top (main voice, emotions, new emotion) and every clip of the
character below, one row each (listen, file and length, its line editable
in place, where else it is used, Main / Aux for the voice picked), with
filters, search and paging. Auxiliary references (timbre averaged in, v1 /
v2 / v2Pro), fixed lines (`lines`) and lengths need Anomalous_TTS
interface 18. tts_voice_refs.js holds the rules; the old clip search and
merge helper go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:52:19 +08:00
DemonGatanjieuandClaude Opus 5.5 0a315bf1f8 Voice-over: a drafts box
Every script is a draft, saved on its own in ComfyUI's user folder
(anomalous_model_browser/voice_over_drafts.json through /userdata), read
again and joined before each write so two tabs keep each other's drafts.
A bar over the script names it and leads to New, Drafts and Close; the box
shows a card per draft (open, rename, copy, delete) and Recently deleted
(30 days). A reload opens the draft that was open; a file voiced again
from the gallery becomes a draft of its own; the one localStorage draft
of the earlier build moves in once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 05:01:26 +08:00
DemonGatanjieuandClaude Opus 5.5 2a7cfe5075 Voice-over: three layers, whole script / character / line, and a draft
The side panel changes one layer at a time under a path (Whole script ›
character › line); each layer has the same rows (speed, tone, language),
each saying where its value comes from, with ↺ to follow the layer above.
The more particular wins: line, character, whole script, the character's
usual settings. The whole script's values go into the node's inputs and
only lines that differ get tags. Lasting settings are links at the foot.
The script is kept as a draft in this browser and comes back after a
reload; editing the text keeps unchanged lines' own settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 04:21:00 +08:00
DemonGatanjieuandClaude Opus 5.5 db045b8f57 Voice pages: tabs instead of folds
GPT-SoVITS Settings gets a status chip by the title and tabs (tones, other
languages, base files with a dot when they need the user, where things are,
version); the tones have a Simple / Numbers switch. Voice-over's side panel
gets How it reads / Numbers / Settings tabs for a character or picked lines.
The More fold is gone; ui_tab_strip.js replaces ui_tts_fold.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:39:53 +08:00
DemonGatanjieuandClaude Opus 5.5 0c1287ddc2 Voice pages: less on screen, plainer words
Voice-over's side panel shows who reads, speed, the language (one line
while detected) and the tone with a listen button; the comparison, the
numbers and the links fold under More. GPT-SoVITS Settings opens with one
status line and the tone to use; the language rules, base files, places
and version are folded and open by themselves when they need the user.
Plainer words throughout: tone, Steady / Natural / Lively, As the
character, Always read like this, Own settings, base files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:19:32 +08:00
DemonGatanjieuandClaude Opus 5.5 31ab335a25 Voice-over: with many characters, Read by lists the script's own and a searchable menu for the rest
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 01:55:37 +08:00
DemonGatanjieuandClaude Opus 5.5 09ae7c6b33 Voice-over: pick on the left, change it on the right; settings per character and per line
The side panel follows what is picked: the whole script, one character in
it (its language, speed and mode for this script), or the picked lines (who
reads them, and their own values, each following the character until set).
A line set for itself carries a tag on its card. The values reach
Anomalous_TTS interface 17 as [lang:…][speed:…][preset:…] on each line;
an older node reads the whole script as before. Clicking a character in the
cast now shows it instead of giving it the picked lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 01:28:22 +08:00
DemonGatanjieuandClaude Opus 5.5 bd156625fc Tidy: split the two files over 600 lines, drop 221 unused UI texts
ui_tts_import.js gives its frame and toolbar to ui_tts_import_screens.js and its window
drop to ui_tts_file_drop.js; material_inspector.js gives the PNG chunk reader to
png_metadata.js. 221 texts no code uses any more leave locales.js (both languages).
No behaviour changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 00:05:40 +08:00
DemonGatanjieuandClaude Opus 5.5 0d4d174e7f Model Check: Search Hugging Face for a foundation component no source knows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:33:15 +08:00
DemonGatanjieuandClaude Opus 5.5 c62fe4fb5e Model Check: ComfyUI-Manager's place in the rules
A download by name says where the list's file is; an entry of no stated type no longer
fits a node of known type; without the Manager, the page says it would be one more
source. docs/model-check-rules.md gets a section on the Manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:08:29 +08:00
DemonGatanjieuandClaude Opus 5.5 7a59068ebb A picture kept as a combo keeps its nodes, every value as it was
Keep -> Its combo now saves the nodes upstream of the picture's samplers' model and prompt
inputs (loaders, LoRA chains, CLIP skip, both prompts) as a node-structure combo, values
untouched; models are named by where they are here, missing ones kept by the picture's name.
A workflow without a sampler still gives the simple combo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:37:46 +08:00
DemonGatanjieuandClaude Opus 5.5 2f7cda709c Right-click menu settings: placement as two drawn cards, a preview line
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 17:02:51 +08:00
DemonGatanjieuandClaude Opus 5.5 2836cceb7c A combo's page redone; the gallery's Kept view
The combo editor gets a head with its picture (See the picture), a large name with a
Rename button, chips of what it holds and Put on canvas; models show only what is chosen,
Change / Add open the grid of compatible ones. No Save button: everything saves itself
(a tag changed in the bilingual view now saves too). The gallery's ★ Kept lists only the
pictures kept as a workflow, combo or prompt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:52:03 +08:00
DemonGatanjieuandClaude Opus 5.5 58b11deae0 Quick search on the canvas (Alt+B)
A bar over the canvas finds combos, models and saved prompts as you type
(GET /anomalous/quick_index lists the models in a few words) and puts the chosen one
where the pointer was. Also in the empty canvas's right-click menu, now registered.
Saved model paths in a linked model folder get their real place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:34:41 +08:00
DemonGatanjieuandClaude Opus 5.5 de94e090bb Canvas right-click menus: AMB's entries, set in Settings -> Canvas
A node's menu offers Open in AMB, change model by picture, insert a LoRA before / after,
saved values, the model's pictures and details, save values and save as combo, each where
it applies; the empty canvas's menu opens AMB's pages. Entries can be switched off, moved,
and put in one AMB submenu or right in the menu. The model picker's Esc closes only the
picker, wherever the focus is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:19:43 +08:00
DemonGatanjieuandClaude Opus 5.5 74beded02c Combos kept from a picture show it and get a telling name
The card shows the output image with the main model's cover as a badge; the name is the
first LoRA (else the main model) and two telling tags; the toast after keeping shows the
picture and renames the combo on the spot, and the editor's title renames on a click and
opens the picture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:06:32 +08:00
DemonGatanjieuandClaude Opus 5.5 61c5affc23 Prompt Studio: in a narrow window the reference takes the cards' place
Three columns in a side-panel window left each about 200px, tags one per
line and a sideways scroll. Below 980px the open reference now replaces
the card list (two columns of half the width each), and "‹ Cards" brings
the list back; wide windows keep three columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 01:54:05 +08:00
DemonGatanjieuandClaude Opus 5.5 48ad658d0c Prompt Studio: cards drawn as notebook pages
The card list read as plain grey rows. Each card is now a page with a
bound spine in its role's colour, its title, word count and role label,
and its first tags on two ruled lines; Common and My prompts are index
tabs with their counts, and the card open as the reference wears a
ribbon (deck.setOpen, fed by the reference column's onShow).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 01:16:27 +08:00
DemonGatanjieuandClaude Opus 5.5 9c814ff0c1 Tidier model folders: side files in a hidden .amb, no duplicate covers
A user found model folders cluttered after scans: four files per model.
model_sidecars.py now says where the plugin's own side files are (.info,
.anomalous.json, .civitai_bak.*): beside the model, or in the folder's
hidden .amb (Settings -> Models -> Files that come with models). Every
reader and writer goes through it and reads both places; covers stay
beside the model for ComfyUI and other plugins.

Scans no longer keep a copy of Civitai's picture identical to the cover:
the cover is noted as Civitai's (SHA-256 in the .info) and a copy is kept
aside only while the user's own cover shows. api/sidecar_layout.py moves
existing files and drops the duplicates to the Recycle Bin. The folder
tree leaves .amb out; the duplicated tree builder and cover owner check
are shared now (model_catalog.py, backup.py back under 600 lines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 00:54:28 +08:00