Save as combo now keeps all picked nodes but subgraphs, with the links
between them. Model drop-downs and text boxes stay the slots; nodes
without slots are listed in the editor under "Nodes put back as saved"
with their values and go back exactly as saved. Inputs fed by links from
unpicked nodes are stored in structure.open, and the save dialog, the
editor and the card say which ones to wire after putting it down. Cards
of combos without models name their nodes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings -> Appearance -> Theme (and the ComfyUI setting
Anomalous.ModelBrowser.Theme, which replaces the Abyssal Scarlet switch)
picks Follow ComfyUI (default), Dark, Light or Abyssal Scarlet. Following
ComfyUI watches the dark-theme class ComfyUI sets on <html> for a dark
palette and repaints at once; an older Abyssal switch reads as Abyssal.
The light theme is html.amb-theme-light with its own --amb-* values. Hard
coded colors were turned into tokens whose dark values are the colors they
replace (checked: every stylesheet resolves to the same dark values):
rgba(var(--amb-ink-rgb), a) for tints, status shades, tooltip, float,
dialog, sunken, scrim and note tokens. Older rules and inline styles that
wrote a dark color now write var(--amb-lt-<role>, <that color>); the
--amb-lt-* tokens exist only in the light theme. Inside the plugin's
windows ComfyUI's palette variables (--bg-color, --fg-color ...) follow the
plugin's theme when the two differ. Surfaces over images stay dark, and the
image viewer gets the dark tokens back. The ready banner on a recipe reads
green instead of pink. Stylesheet cache versions are bumped.
Checked on a test ComfyUI in light and dark: home, models, gallery and its
viewer, workflows and a recipe's tabs, combos and a combo, prompts and the
docked drawer, voices, audio library, settings, scan, Model Check, current
node and its model picker, a model's detail with notes, share, save
recipe, update guide, versions, GPT-SoVITS settings and the prompt dialog;
light with a dark ComfyUI, and Abyssal Scarlet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rail's Prompts entry used to fold the browser away and open Prompt
Studio in a drawer by the canvas, the one page that left the window. It is
now the browser's Prompts page (owner.promptPanel): the rail, the 7 key,
opening the browser with a text node selected, Current node's "Edit in
Prompt Studio" and a kept prompt all go there, and reopening the browser
returns to it. "Beside the canvas" on the page moves the studio into the
drawer as before (side and width remembered, browser folded away); the
drawer has "Back to the window" and Close.
Only one studio is shown at a time. The page's studio stops when another
page is shown, a workspace opens or the browser closes (its 400 ms poll
with it) and is made again when the page is shown; closing a workspace
opened from the Prompts page returns to it.
Checked live on a test ComfyUI: a CLIP Text Encode opens the page aimed at
it; docking, Back to the window and Close; 3 then 7; Workflows opened and
closed from the page; reopening the browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The "Open Prompt Studio shortcut" (Ctrl+Shift+L by default) goes: its row
in ComfyUI's settings, its command and Extensions menu entry, its default
keybinding and the keydown fallback that backed it. The command goes too,
so a binding a user recorded for it no longer opens anything. Prompt
Studio opens from the rail, with 7 while the browser is open, or by
opening the browser with a text node selected. The browser's own shortcut
(Ctrl+Shift+M) stays. Unused key-matching helpers are removed with it.
Checked on a test ComfyUI: the settings page lists only the browser's
shortcut, the command list has Open and Reset position, Ctrl+Shift+L does
nothing, and no console errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opening the browser (the trigger, the action-bar button, the menu or its
shortcut) now follows the node selected on the canvas: a node with prompt
boxes and no model drop-down opens Prompt Studio, which targets that node;
any other node (a KSampler, a model loader) opens Current node; nothing
selected reopens the page used last. Settings -> Opening and window can turn
it off. Prompt Studio closing, the doctor banner and MCP actions still open
the browser as it was.
While the browser is open, the plain keys 1-9 go to the rail's pages from
the top. They are ignored in text fields, while an input method is
composing and while a dialog is open; ComfyUI binds no plain digits (W is
its Workflows key, so W/S were not used). The rail's tooltips name each
page with its number.
The rules are in shell_open_rules.js with tests/shell_open_rules.mjs.
Checked live on a test ComfyUI: a CLIP Text Encode opens Prompt Studio on
it, a KSampler opens Current node, 1/3/4/5/7/8 switch pages, digits typed
into the search box stay there, and the setting turns the rule off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings -> Translation -> DeepL key saves the user's own DeepL API key;
translation then asks DeepL first, else Google's free endpoint, else
MyMemory. Saving a key translates one sentence and says whether it works or
why not (a refused key, a used-up month, busy). Only the key's tag changes,
so the page keeps its scroll place. The key stays on this computer: backups
leave it out like the Civitai key.
DeepL stopped taking the key as an auth_key parameter in 2025, so a key put
in config.json by hand no longer worked. It now goes in the Authorization
header with a JSON body; targets are ZH-HANS and EN-US. When DeepL fails,
the answer carries deepl_error beside the other provider's translation.
Checked live: a made-up key is refused by DeepL's server and the dialog
says so; removing it switches back to Google.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
share_code.js: a workflow's lean form (node id, type, widget values,
position to 10 px, only what differs from a fresh node; node-pack nodes
keep their ports), links by slot, groups and the anomalous_* extras,
deflated and spelled in Chinese characters (14 bits each) or base64url.
Encoding rebuilds and compares; subgraphs, native reroutes or any
difference share the whole workflow. AMB0/AMB1 still decode. About 4x
shorter than AMB0 on ComfyUI's default workflow (657 vs 2521), 13x on
an Easy-Use/rgthree graph.
ui_share.js replaces the share code dialogs that lived in main.js: the
code is made on opening with both copy buttons and the fingerprint
notes, and pasting a code or JSON, or dropping/choosing a workflow file,
an image or a backup .zip, imports it. tests/share_code.mjs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tests/ (Python backend tests, .mjs frontend rule tests) is no longer
ignored. tools/run_tests.mjs runs the structure check, every
tests/*.mjs and the Python tests with $PYTHON, the portable
python_embeded or python. docs/guides/testing.md says how to run and
write them; README links it. Developer notes no longer point at 18 test
files that were removed earlier (AGENTS.md table, backend, frontend and
update-guide notes).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each slot names its node (and node pack when not ComfyUI's own). A small
"译" button beside a prompt shows its translation in a read-only panel
(ui_translation_peek.js). On nodes with several models, saved values go
to the row with the same number (strength_02 under lora_02) and more
than four fold behind "+N"; empty optional rows (None) start unticked in
the save dialog so a ten-row LoRA stack does not make ten empty slots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Models, LoRAs and prompts in their own groups, in the order they flow
(LoRA 1 next to the model, positive before negative); made-up names
renumbered along the chain. Covers looked up for every model, a whole
row opens the picker, names wrap to two lines, each model node's saved
values (strength, CLIP strength, type) shown read-only, prompt boxes
grow with their text. New captures keep nodes in flow order. The combo
editor's sticky top bar sat 20 px down with the page showing above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The canvas's node menu (the frontend's getNodeMenuItems hook) offers
"Save as combo" for the picked nodes, or the right-clicked node when it
is not among them, when any of them is a model or text node; it opens
the same save dialog without opening the browser first, and the browser
shows the new combo afterwards.
Values other than the slots stay as they were saved (agreed): a combo
always puts down exactly what was saved; other values mean another combo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A combo can now hold its own node structure: pick nodes on the canvas and
New -> From the nodes picked on the canvas keeps the model nodes (a
drop-down of model files) and the text nodes (a multiline text box by the
node's definition) with the links between them; other picked nodes and
links to them are left out, their ports stay open on the canvas.
Slots are per box, so a node with several model drop-downs has several; a
box fed by a link is no slot. Each model slot's folder is the one whose
files hold all its drop-down's model-file options (ComfyUI's /models
lists), never guessed from names. Every other box is stored by name and
put back untouched, in order (a count box adds its rows first).
The save dialog shows what is kept and dropped and lets slots be renamed
or unticked. The editor lists the slots: a picker of that folder's models
with covers, filtered by base model, and text boxes. Put on canvas makes
the nodes (missing node types and their packs are named before anything
is placed), fills the slots by name, links by port name and type, as one
Ctrl+Z step; a box or link that cannot be restored is reported, never
guessed. New -> Same structure as ... starts another combo from a saved
structure. The default combo is unchanged. MCP list_combos lists node
combos by slot and place_combo places them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model Check offers Download (and Download all) for a missing model whose
source names one exact file: Civitai by the workflow's fingerprint, or a
Civitai version / Hugging Face / GitHub file link the workflow carries.
A dialog shows each file's size, source and full destination, with the
models folder (when there are several) and subfolder changeable; Settings
> Model downloads sets the default: where the workflow says (the node
needs no change) or a set folder, {base} sorting by base model and
matching an existing folder in any spelling.
Downloads run one at a time into <file>.part, continue after an
interruption, are checked against the SHA-256 before they get their name,
never replace a file, and send the Civitai key to Civitai only. Finished
files are put into their nodes (one Ctrl+Z step each), scanned for info
and covers, and recorded in the activity log.
A change of fingerprints alone (after any scan) no longer takes a Ctrl+Z
step that seemed to do nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Current node's "Insert LoRA before / after" refused the most common workflows: a
checkpoint whose CLIP feeds both prompts (one link per output only) and UNet workflows
with their own CLIP loader (MODEL and CLIP had to come from one node).
- graph_splice.js: planLoraInsertion decides the links (after a node: every link of its
MODEL output; before one: only its own MODEL input) and, for LoRAs that train the text
encoder, the CLIP line (same node, a UNet workflow's one CLIP source, or before a
sampler the source its prompts share); spliceLora wires it, all or nothing. The old
analyzeModelChainInsertion / spliceModelChainNode / spliceAfterOutputs are gone.
- api/lora_info.py: GET /anomalous/lora_info reads the LoRA's safetensors header; the
picker asks it on confirm and inserts a model-only loader when there are no
text-encoder weights. The MCP add_lora uses the same helper.
- Insertion messages speak of the MODEL line; the fan-out ones are removed.
- tests/graph_splice.mjs (local) covers checkpoint, UNet + CLIP loader, before a
sampler, and the rollback.
Verified on 8199 through the Current node picker: after a checkpoint feeding two prompts
(full LoRA, both prompts moved) and before a sampler (model-only Flux LoRA).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A model-only LoRA loader was used for every UNet workflow, so a LoRA with text-encoder
weights lost them; and inserting after a checkpoint whose CLIP feeds both prompts was
refused (one link per output only).
- api/mcp_actions.py reads the LoRA's safetensors header: lora_te / te1 / te2 /
text_encoder keys mean it trains the text encoder.
- Such a LoRA becomes a LoraLoader taking MODEL from the model line's end and CLIP from
the same node (checkpoint, full LoRA loader) or a UNet workflow's one CLIP source;
others stay model-only.
- graph_splice.js: spliceAfterOutputs puts a node after outputs on different nodes and
moves every link each output had. The picker's spliceModelChainNode is back to its
committed behavior (the `types` option is gone).
Verified on 8199: UNet + CLIP loader with a text-encoder LoRA, a model-only one after it
and another text-encoder one; a checkpoint feeding two prompts; Ctrl+Z after each.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The bar starts with "Model Check:" so it is clear it comes from the browser.
- "Don't show again" turns the check on opening off and says where to turn it
back on; Settings → Workflows has the same switch (on by default), and turning
it on checks the open workflow right away. While off, the bar never shows.
- The tour's Model Check step mentions the button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- While a combo group follows the pointer, Esc removes it again; the activity log
holds back until it is put down, so a cancelled group leaves no entry.
- The positive and negative prompt nodes are always laid out (positive empty when
the combo has no prompt); the negative takes Prompt Studio's common negative card
(starter cards moved to prompt_composition.js as PROMPT_PRESETS).
- The UNet "connect clip yourself" message shows once the group is down; it used to
pop up while the group followed the pointer, and closing it put the group down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Use" tried to put a combo into the open workflow (main loader, LoRA
chain rebuilt, positive prompt) with a list of what changed and what was
skipped and why, which read as guesswork. A combo is a shortcut: its one
button, Put on canvas (放到画布), and dragging its card both lay out the
main model loader, LoRAs and prompt nodes as a new wired group, and never
change nodes already on the canvas. An existing node's values are changed
in Current node.
notebook_apply.js, the Use confirmation and its strings are removed; the
editor's More menu keeps only Delete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Use draft" (改草稿) read as "edit the draft". The node's name now has a ✕
that stops editing it, and the draft is labelled as not in any node.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tag meanings are brighter and slightly larger, and the top bar picks
their language (Simplified/Traditional Chinese, Japanese, Korean,
Russian, Spanish, French, German, Portuguese, or none) for every
interface language; the old Chinese switch carries over. Typed text in
any language that is not plain English is translated to English, and
translating a box's foreign tags drops one whose English is already
there. The backend skips DeepL for targets it does not take instead of
falling back to English, and lets MyMemory detect other sources.
Unused prompt helpers in translation_service.js are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.
Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.
Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.
The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.
The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui_material_notes.js lists the notes above the saved prompts, each with
its model, LoRAs and prompt, Put into this workflow and New group of
nodes; a card opens the note's editor, which now has a way back to the
library, and New note starts one. The separate Prompt Notes button goes,
and so does the editor's "save to library" card with the route only it
used (save_prompt_note_material): a note is in the library already.
Notes keep their own files; prompt materials saved from notes before
still list and open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
notebook_apply.js plans and makes a note's changes to the canvas: the main
loader takes the note's model (same kind only), the LoRA chain right after
it is rebuilt with the note's LoRAs, rewiring MODEL and, for LoraLoader,
CLIP to what the old chain fed (a kept LoRA keeps its strengths), and the
positive prompt box of the sampler that model reaches takes the prompt. A
selected loader or prompt node decides when there are several. The note
editor's "Put into this workflow" shows each change and what is left as
is before writing, as one Ctrl+Z step; "New group of nodes" (formerly
Send to canvas) now wires a UNet note's prompts to the canvas's only CLIP
loader, and says so when there is none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Folder management was a pop-up listing ComfyUI's raw folder names with
eye/cross emoji, "Category mode / Physical mode" radios and a Save and
reload button. It is now a view of the settings page with Back: grouping as
two plain choices (by model type, by folders on disk), the shown types
first with their usual names, folder names, a switch and up/down, then the
ones that are off, the rarely used ComfyUI folders folded away. Each change
is saved at once and the folder list reloads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The manual was a long block of text that had fallen behind the window (it
still called recipes and materials "in testing") and was reachable only
from Settings. Pages explain themselves, Home lists what you can do and !
shows what changed, so Settings -> Help and feedback now offers the
interface tour, what's new, the full guide (the README on GitHub, at its
Chinese half in Chinese) and feedback. Removes ui_help.js, its strings and
styles, and the recipe "beta" notice code that no longer had an element.
The README's backup note no longer calls the features a test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.
The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Sources chip at the end of the model types now shows, in place of the
cards, where each model is downloaded: for this workflow or all models,
filtered by with / without a link, searchable. Each row's link can be
typed or pasted (any site), found, opened and saved with one button; a
link goes to the model's own information (the editor's download link) and,
for the workflow's models, into the workflow too, as one Ctrl+Z step. The
canvas note and the clipboard list stay. Model Check's "Where to download"
opens the view on this workflow.
The pop-up goes, with its lock-then-edit links and four ways of saving;
ui_model_sources.js (815 lines) splits into the view and
model_source_links.js (data and actions). Old hub CSS and locale keys go.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Doctor" said little about what it does: check the opened workflow's
models and put back the ones this computer has. The rail, page, home card,
help, tour, README, the unreleased changelog and the architecture docs now
say Model Check (模型检查); the help paragraph now describes the check as
it works today. Code, CSS and locale keys keep "doctor"; released changelog
entries, audits and decisions keep the old name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pages made at different times used their own greys (slate here, neutral
there) and accents (sky, violet, indigo), and most ignored the Abyssal
Scarlet theme. About 1,850 literal colours in web/styles and in CSS and
inline styles written from JS now use the --amb-* tokens by what they are
for: surfaces, text (new --amb-text-soft and --amb-text-dim), borders (new
--amb-border-strong), the primary button, and one accent (new --amb-link,
tinted with color-mix). Both themes define the new tokens.
Literal colours stay where the colour is the meaning: status, prompt
roles, voice emotions, canvas node colours, shadows and overlays; theme
override rules are untouched. The share-code dialogs move from inline
styles to .anomalous-share-* classes. Stylesheet versions are bumped.
Checked: text contrast on every rail page, Prompt Studio, Prompt Notes,
Model Sources, settings, model detail and editor, share codes, in both
themes; structure check and JS tests pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rail keeps scan, Model Doctor and Current node (ui_rail_tools.js,
which replaces ui_toolbox.js). The tools the toolbox held now sit where
their things are:
- Workflow share codes (AMB0/AMB1 import / export): the Workflows page's
top bar, in place of the disabled "import" button.
- Prompt Studio and Prompt Notes: the Material Library's top bar.
- Model Sources: the end of the type chips on Models (library) and
"where to download" in Model Doctor (the open workflow).
Removed with it: the toolbox popover, its tool catalog and custom-item
hook (no plugin used it), the generic tool dispatch (Home opens the doctor
directly), the tour step, its styles and the toolbox and old "planned
tools" strings. The scan button's tooltip no longer says "wizard".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Current node lists the selected node's prompt boxes (prompt_boxes.js, so
each is marked positive or negative by its wiring). Chinese text gets
"translate to English", written back only if the box still holds the same
text when the translation arrives (one undo); English text can show its
Chinese meaning without writing.
The standalone Prompt Translator (ui_prompt_translator.js, 838 lines, its
four fallback ways of guessing a text box, its styles and its toolbox
entry) is removed, with Prompt Studio's appendPromptToStudio that only it
used. Prompt Studio keeps its own translate buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Node Assistant becomes "Current node" (当前节点): one page instead of the
"actions" / "parameter sets" tabs, model actions on top, Parameters below.
- node_parameter_sets.js: the node type's saved values from the material
library and from recipes' parameter sets as one list; the same values
saved in both are one entry naming both sources. For the selected node,
exactly what an entry would change; seeds (and their after-run control),
model files and choices this computer lacks are kept.
- ui_node_parameters.js: the list, "apply these N" (one undo in the
receipt) and "save these values".
- api/node_material.py: POST /anomalous/save_node_material keeps one
node's values as a node_parameter_selection material, deduplicated by
type and values; the library lists it under parameters.
- Removed: ui_node_presets.js with its hover popovers, the beta notice and
their styles and strings. The panel and help texts use the new name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.
- model_check.js: the check (no DOM, changes nothing) and the fixes,
which call the node's widget hooks so ComfyUI drops its red mark;
the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
deep hash scan and its routes (the resolver hashes same-size files on
demand; the page points to the scan page), the hash dialog, the old
resolver in hash_resolver.js, the unused pick-for-node path in
ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
ui_node_assistant.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:
- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
matched / unmatched / not-scanned counts, one scan button, "look up the
unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
Settings -> Model settings, locale keys, docs and CHANGELOG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- window.anomalous_open_voice(character) opens the browser on that
character's voice card (browser.openVoice); the Anomalous_TTS node's
character menu calls it.
- voiceGroupKey() is the one place that builds a GPT-SoVITS group key.
- The install card always says how to install (ComfyUI Manager or the
project page) and links the Anomalous_TTS repository, which is going
public; the "not published yet" text is gone.
- The voice card drag hint no longer promises a tag button on every row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.
- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
has a list and whether it is open (remembered per page; below 760 px it starts
closed and overlays), the page title in the header and the page reopened next
time. Clicking the current page's icon toggles its list (from a model's detail
it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- entry: one explicit legacy-coordinate cleanup instead of three module-load
side effects, no ?v= import, shared size estimate and DEFAULT_MIN_SAFE_X
instead of literals, drop unused exports; drag behavior unchanged
- explain the !important topbar-entry rules as AGENTS.md requires
- docs: restore the model_identity.py entry, describe the F5-TTS voice layout,
ingestion guarantees, the no-cache/no-?v= module rule, the shared all-in-one
adapter table and the no-cross-role prompt rule; remove pixel values and
promotional wording, fix the contradictory trigger position text
Verified: tests/floating_trigger_position.mjs (9 pass), jsdom setup of the real
browser entry plus an audio-domain navigation walkthrough (outside the repo).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5