Commit Graph
4 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 1d02d5b74d Remove the Material Library page; Prompts opens Prompt Studio
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.

Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:59:35 +08:00
DemonGatanjieuandClaude Opus 5.5 fc4e1a7fd1 Rename, delete and drag saved prompts in Prompt Studio
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.

The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:39:44 +08:00
DemonGatanjieuandClaude Opus 5.5 51b7113f5c feat(drag): preview a drop before release
While a prompt is over a prompt box, the text a release writes is laid
over that box and the opposite-role box on the same sampler; leaving the
box, the canvas or the drag removes it. The overlay never touches the
widget's value.

Over a node of a type the material holds values for, the hint lists what
would change ("steps 12 -> 28"), as applyMaterialBlock does it: seeds stay,
and a choice this computer lacks is named. Every dragged material is now
fetched when its drag starts (prepareMaterialDrag).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:05:43 +08:00
DemonGatanjieuandClaude Opus 5.5 86d165b891 feat(prompts): a dragged prompt shows where it goes before release
While a prompt material is dragged, every prompt box on the canvas is
outlined by role (green positive, red negative, grey unwired) and the box
under the pointer is the target. The hint says what release writes where,
including the opposite-role box on the same sampler, which is filled with
the material's other side. A node with several boxes needs the pointer on
one; a node without a box says so instead of falling through to "new node".

- prompt_drop.js: outlines, target box, hint; the material is fetched when
  the drag starts so the hint knows which sides it has.
- material_drag.js: accepts/targetHint/rejectHint/drop get the event;
  onStart/onMove hooks; a node's refusal beats the blank-canvas action.
- Dropping a prompt plan on empty canvas created an empty node (summaries
  carry no text); it now fetches the plan and creates one node per side.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 05:57:12 +08:00