Settings -> Appearance -> Theme (and the ComfyUI setting
Anomalous.ModelBrowser.Theme, which replaces the Abyssal Scarlet switch)
picks Follow ComfyUI (default), Dark, Light or Abyssal Scarlet. Following
ComfyUI watches the dark-theme class ComfyUI sets on <html> for a dark
palette and repaints at once; an older Abyssal switch reads as Abyssal.
The light theme is html.amb-theme-light with its own --amb-* values. Hard
coded colors were turned into tokens whose dark values are the colors they
replace (checked: every stylesheet resolves to the same dark values):
rgba(var(--amb-ink-rgb), a) for tints, status shades, tooltip, float,
dialog, sunken, scrim and note tokens. Older rules and inline styles that
wrote a dark color now write var(--amb-lt-<role>, <that color>); the
--amb-lt-* tokens exist only in the light theme. Inside the plugin's
windows ComfyUI's palette variables (--bg-color, --fg-color ...) follow the
plugin's theme when the two differ. Surfaces over images stay dark, and the
image viewer gets the dark tokens back. The ready banner on a recipe reads
green instead of pink. Stylesheet cache versions are bumped.
Checked on a test ComfyUI in light and dark: home, models, gallery and its
viewer, workflows and a recipe's tabs, combos and a combo, prompts and the
docked drawer, voices, audio library, settings, scan, Model Check, current
node and its model picker, a model's detail with notes, share, save
recipe, update guide, versions, GPT-SoVITS settings and the prompt dialog;
light with a dark ComfyUI, and Abyssal Scarlet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.
Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.
Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.
The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pages made at different times used their own greys (slate here, neutral
there) and accents (sky, violet, indigo), and most ignored the Abyssal
Scarlet theme. About 1,850 literal colours in web/styles and in CSS and
inline styles written from JS now use the --amb-* tokens by what they are
for: surfaces, text (new --amb-text-soft and --amb-text-dim), borders (new
--amb-border-strong), the primary button, and one accent (new --amb-link,
tinted with color-mix). Both themes define the new tokens.
Literal colours stay where the colour is the meaning: status, prompt
roles, voice emotions, canvas node colours, shadows and overlays; theme
override rules are untouched. The share-code dialogs move from inline
styles to .anomalous-share-* classes. Stylesheet versions are bumped.
Checked: text contrast on every rail page, Prompt Studio, Prompt Notes,
Model Sources, settings, model detail and editor, share codes, in both
themes; structure check and JS tests pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a prompt is over a prompt box, the text a release writes is laid
over that box and the opposite-role box on the same sampler; leaving the
box, the canvas or the drag removes it. The overlay never touches the
widget's value.
Over a node of a type the material holds values for, the hint lists what
would change ("steps 12 -> 28"), as applyMaterialBlock does it: seeds stay,
and a choice this computer lacks is named. Every dragged material is now
fetched when its drag starts (prepareMaterialDrag).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Node Assistant becomes "Current node" (当前节点): one page instead of the
"actions" / "parameter sets" tabs, model actions on top, Parameters below.
- node_parameter_sets.js: the node type's saved values from the material
library and from recipes' parameter sets as one list; the same values
saved in both are one entry naming both sources. For the selected node,
exactly what an entry would change; seeds (and their after-run control),
model files and choices this computer lacks are kept.
- ui_node_parameters.js: the list, "apply these N" (one undo in the
receipt) and "save these values".
- api/node_material.py: POST /anomalous/save_node_material keeps one
node's values as a node_parameter_selection material, deduplicated by
type and values; the library lists it under parameters.
- Removed: ui_node_presets.js with its hover popovers, the beta notice and
their styles and strings. The panel and help texts use the new name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a prompt material is dragged, every prompt box on the canvas is
outlined by role (green positive, red negative, grey unwired) and the box
under the pointer is the target. The hint says what release writes where,
including the opposite-role box on the same sampler, which is filled with
the material's other side. A node with several boxes needs the pointer on
one; a node without a box says so instead of falling through to "new node".
- prompt_drop.js: outlines, target box, hint; the material is fetched when
the drag starts so the hint knows which sides it has.
- material_drag.js: accepts/targetHint/rejectHint/drop get the event;
onStart/onMove hooks; a node's refusal beats the blank-canvas action.
- Dropping a prompt plan on empty canvas created an empty node (summaries
carry no text); it now fetches the plan and creates one node per side.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- audio_node_targets.js is the only list of nodes the audio studio writes
into: F5-TTS (Audio / Advanced / FromModel) takes a whole character, so the
card header sets its main voice; ComfyUI's Load Audio takes one exact clip,
so a row sets that file. Unlisted nodes are refused instead of matched by
widget name, and a single emotion clip is never written into F5-TTS's
sample (it would break {emotion} tags).
- While dragging, the hint says what releasing will do, or why a hovered node
is refused and what to do instead (shared bindMaterialDrag targetHint /
rejectHint).
- Script Director uses the same table and refuses nodes whose sample_audio is
linked.
- In the audio domain the header "!" opens a five-step usage guide;
docs/guides/audio-studio.md is the full guide (docs/guides is now tracked).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeQEub5