Commit Graph
674 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 cd9751ef14 AI workbench: the flow over a task, and gates that wait for your OK
- api/ai_gates.py: changing the canvas, using the GPU, downloading and scanning online can each
  go ahead, ask first or never (downloads ask by default; anomalous/ai_gates.json). A call that
  asks waits on its step (state "asking", what it would do listed) up to 50 s for Allow or No
  (with the user's reason for the AI); unanswered, the AI is told to wait and call again, the
  later answer reaches it as a message, and the same call after an Allow goes ahead.
- ui_ai_gate.js: the card under a waiting step and the Gates window; a toast while elsewhere.
- ui_ai_flow.js + ai_task_view.flowStages: the task's stages in order, each done, running,
  waiting or failed; a stage leads to its first step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:48:43 +08:00
DemonGatanjieuandClaude Opus 5.5 00958578fb AI workbench: one action catalog; your own changes join the AI's task; tick two pictures to compare
- api/action_catalog.py: every MCP tool's kind, stage of the work and gate in one place (a test
  keeps it and the tools in step); steps now carry their stage.
- api/ai_task_changes.py: changes the user makes in Anomalous while an AI works become steps of
  its task, reach the AI once with its next call (kind "change": keep it), and the activity
  entry names the task; the activity page links to it ("AI task ->").
- api/ai_task_runs.py: run watching moved out of ai_tasks.py (600-line rule); a step a restart
  left "running" is marked stopped when the record is read again.
- Pictures: inspector / compare with canvas / keep as tools on hover instead of three buttons
  under every picture; tick any two (any step or task) and compare from the bar at the foot of
  the page; the results strip shows thumbnails again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 14:38:37 +08:00
DemonGatanjieu 9b1d857e12 Integrate AI task results with gallery comparison and canvas receipts 2026-10-22 13:27:16 +08:00
DemonGatanjieu 97259ff8af AI workbench: record in-flight MCP steps and piggyback pending user answers/messages 2026-10-21 23:01:45 +08:00
DemonGatanjieu f694b40ab0 Add close and reopen controls for the AI stage 2026-10-21 21:57:01 +08:00
DemonGatanjieu 5c7f4b9cad Fix AI task handoff and stage bottom following 2026-10-21 19:36:40 +08:00
DemonGatanjieuandClaude Opus 5.5 6a256b7018 AI workbench: New task, Connect an AI, and the stage read top to bottom
New task: the user starts a task (POST /anomalous/ai_tasks) that waits for
an AI; the next app that calls takes it over, so its work starts there
instead of joining its last task. Connect an AI (ui_ai_connect.js): the
address, a sentence to send the AI so it adds the server itself and
starts on a waiting task, and each common app's way; beside the task list,
on the empty page and in a waiting task. The stage now lists the task's
panels oldest first with their step numbers, the newest at the bottom (a
new one scrolls there, or "New panel" says it came), and the strip of
results runs oldest to newest. The routes move to ai_tasks_routes.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 02:58:05 +08:00
DemonGatanjieuandClaude Opus 5.5 af627bff9d AI workbench: the stage, a column on the right for the AI's panels
Panels are shown on the stage beside the timeline (ui_ai_side.js), so they
stay in view however many steps follow; the timeline keeps one line per
panel that brings it there. The stage follows the newest panel until the
user goes back to another (pager or a panel's line). Too narrow for three
columns, the timeline and the stage become two tabs; a panel that asks
brings the stage forward. The task list can be folded away. What a step
made moves to ui_ai_results.js; the toast goes once the workbench opens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:21:49 +08:00
DemonGatanjieuandClaude Opus 5.5 b9c8685b40 AI workbench: redraw only the steps that changed; diagrams read in order
While the AI works the task's parts stay in the page and a step is drawn
again only when it changed, so a diagram or strip scrolled sideways no
longer jumps back and half-typed text in a panel or the message box stays.
Diagrams put a box that only feeds one further on right before it and sort
boxes in a column by what feeds them. The message box and the home list
move to ui_ai_message.js and ui_ai_recent.js (the workbench was over 600
lines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:06:51 +08:00
DemonGatanjieuandClaude Opus 5.5 8fe9106e7b AI workbench: write to the AI from a task; tasks grouped by day
A box under a task's timeline sends the user's message (POST
/anomalous/ai_tasks/{id}/message), kept as a 'user' step; get_answers now
also brings the user's messages and, with no panel named, waits for one.
The step says whether the AI has seen it; when the task has ended the box
says to ask in the AI app. The task list is grouped by day with an icon
for where each task stands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:23:39 +08:00
DemonGatanjieuandClaude Opus 5.5 5ae61fb0ee AI workbench: steps numbered in order down the timeline
Each step's dot carries its number (1, 2, 3...) in its kind's colour, reads
folded into one numbered row, and while the AI works the next number
waits at the foot, so the order is plain at a glance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:05:50 +08:00
DemonGatanjieuandClaude Opus 5.5 f57a78e08c AI workbench: the stage - marks on pictures, before / after, picks, diagrams
New panel blocks, data only and drawn by Anomalous: marks on pictures
(circles or boxes at fractions of the picture, numbered, labels under it
that zoom there), a before / after slider, picks (pictures with the AI's
reason, Take this one as an answer, Put on the canvas through ComfyUI's
own file loading, drag onto the canvas) and diagrams (boxes and arrows laid
out by ai_stage_layout.js; a box naming a canvas node finds it). No SVG
or drawing code of the AI's is taken.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:54:04 +08:00
DemonGatanjieuandClaude Opus 5.5 0999e6f9c4 AI workbench: panels the AI draws from Anomalous's blocks, and asks you on
show_panel lays out a panel as a step of the AI's task from fixed blocks
(heading, text, pictures in a row, grid or side by side, the user's models
as cards with covers, table, list, params, progress, divider) and can ask:
buttons (one or several) and a line of text. api/ai_panels.py checks every
block (only these kinds, bounded plain text, pictures only from the output
folder, models only from the user's folders); nothing is run or read as
markup, and ui_ai_panel.js writes text only. Answers come in through
POST /anomalous/ai_tasks/{id}/answer and wait for get_answers (which can
wait up to 55 s); update_panel changes or closes a panel. A toast says
when a panel comes while the browser is elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:35:38 +08:00
DemonGatanjieuandClaude Opus 5.5 8b549f463a AI workbench: every step an AI takes through MCP, kept, opened, undone
A new rail page keeps each MCP call as a step of a task (api/ai_tasks.py,
one file per task in the user folder, the newest 300): named by the AI
with the new begin_task tool, else one app's calls without a long pause.
A step keeps what it did and what it made (models, the combo, the canvas
change by its activity entry, the pictures a run made, watched in the
history until it ends, spoken audio, scans); the new report tool leaves
the AI's notes and pictures it made another way. The page shows the tasks
and one task's results strip and timeline with links (picture viewer,
model page, combo, find or undo on the canvas, audio), updates live, and
gives the rail a dot while you are elsewhere; Home lists the last tasks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:19:49 +08:00
DemonGatanjieuandClaude Opus 5.5 31b3925805 Combos: the browser no longer opens blank after Put on canvas; Voice-over says when ▶ reads a sample
Put on canvas hid the combo page before closing the browser, so the next
open showed the Combos title over nothing; now only the browser closes and
it opens again on the list or the combo. A character with no line in the
script hears a sample sentence on ▶, which the panel now says; on the
whole script ▶ reads the line with its own character.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:53:35 +08:00
DemonGatanjieuandClaude Opus 5.5 596ac9728d Reference audio editor: move a clip to the Recycle Bin from its row
🗑 on a row asks first (saying where the clip is used), then has the node
move it with its own .txt / .lab to the Recycle Bin (never a permanent
delete) and take it out of the settings; the window drops it from its
voices too. Needs Anomalous_TTS interface 18.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:38:03 +08:00
DemonGatanjieuandClaude Opus 5.5 a3ce3cae94 Reference audio editor: every clip listed, main and auxiliary references
"Reference audio and emotions" replaces Edit emotions: a large window with
the voices on top (main voice, emotions, new emotion) and every clip of the
character below, one row each (listen, file and length, its line editable
in place, where else it is used, Main / Aux for the voice picked), with
filters, search and paging. Auxiliary references (timbre averaged in, v1 /
v2 / v2Pro), fixed lines (`lines`) and lengths need Anomalous_TTS
interface 18. tts_voice_refs.js holds the rules; the old clip search and
merge helper go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:52:19 +08:00
DemonGatanjieuandClaude Opus 5.5 0a315bf1f8 Voice-over: a drafts box
Every script is a draft, saved on its own in ComfyUI's user folder
(anomalous_model_browser/voice_over_drafts.json through /userdata), read
again and joined before each write so two tabs keep each other's drafts.
A bar over the script names it and leads to New, Drafts and Close; the box
shows a card per draft (open, rename, copy, delete) and Recently deleted
(30 days). A reload opens the draft that was open; a file voiced again
from the gallery becomes a draft of its own; the one localStorage draft
of the earlier build moves in once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 05:01:26 +08:00
DemonGatanjieuandClaude Opus 5.5 2a7cfe5075 Voice-over: three layers, whole script / character / line, and a draft
The side panel changes one layer at a time under a path (Whole script ›
character › line); each layer has the same rows (speed, tone, language),
each saying where its value comes from, with ↺ to follow the layer above.
The more particular wins: line, character, whole script, the character's
usual settings. The whole script's values go into the node's inputs and
only lines that differ get tags. Lasting settings are links at the foot.
The script is kept as a draft in this browser and comes back after a
reload; editing the text keeps unchanged lines' own settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 04:21:00 +08:00
DemonGatanjieuandClaude Opus 5.5 db045b8f57 Voice pages: tabs instead of folds
GPT-SoVITS Settings gets a status chip by the title and tabs (tones, other
languages, base files with a dot when they need the user, where things are,
version); the tones have a Simple / Numbers switch. Voice-over's side panel
gets How it reads / Numbers / Settings tabs for a character or picked lines.
The More fold is gone; ui_tab_strip.js replaces ui_tts_fold.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:39:53 +08:00
DemonGatanjieuandClaude Opus 5.5 0c1287ddc2 Voice pages: less on screen, plainer words
Voice-over's side panel shows who reads, speed, the language (one line
while detected) and the tone with a listen button; the comparison, the
numbers and the links fold under More. GPT-SoVITS Settings opens with one
status line and the tone to use; the language rules, base files, places
and version are folded and open by themselves when they need the user.
Plainer words throughout: tone, Steady / Natural / Lively, As the
character, Always read like this, Own settings, base files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 02:19:32 +08:00
DemonGatanjieuandClaude Opus 5.5 31ab335a25 Voice-over: with many characters, Read by lists the script's own and a searchable menu for the rest
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 01:55:37 +08:00
DemonGatanjieuandClaude Opus 5.5 09ae7c6b33 Voice-over: pick on the left, change it on the right; settings per character and per line
The side panel follows what is picked: the whole script, one character in
it (its language, speed and mode for this script), or the picked lines (who
reads them, and their own values, each following the character until set).
A line set for itself carries a tag on its card. The values reach
Anomalous_TTS interface 17 as [lang:…][speed:…][preset:…] on each line;
an older node reads the whole script as before. Clicking a character in the
cast now shows it instead of giving it the picked lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 01:28:22 +08:00
DemonGatanjieuandClaude Opus 5.5 bd156625fc Tidy: split the two files over 600 lines, drop 221 unused UI texts
ui_tts_import.js gives its frame and toolbar to ui_tts_import_screens.js and its window
drop to ui_tts_file_drop.js; material_inspector.js gives the PNG chunk reader to
png_metadata.js. 221 texts no code uses any more leave locales.js (both languages).
No behaviour changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 00:05:40 +08:00
DemonGatanjieuandClaude Opus 5.5 0d4d174e7f Model Check: Search Hugging Face for a foundation component no source knows
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:33:15 +08:00
DemonGatanjieuandClaude Opus 5.5 c62fe4fb5e Model Check: ComfyUI-Manager's place in the rules
A download by name says where the list's file is; an entry of no stated type no longer
fits a node of known type; without the Manager, the page says it would be one more
source. docs/model-check-rules.md gets a section on the Manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:08:29 +08:00
DemonGatanjieuandClaude Opus 5.5 7a59068ebb A picture kept as a combo keeps its nodes, every value as it was
Keep -> Its combo now saves the nodes upstream of the picture's samplers' model and prompt
inputs (loaders, LoRA chains, CLIP skip, both prompts) as a node-structure combo, values
untouched; models are named by where they are here, missing ones kept by the picture's name.
A workflow without a sampler still gives the simple combo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:37:46 +08:00
DemonGatanjieuandClaude Opus 5.5 2f7cda709c Right-click menu settings: placement as two drawn cards, a preview line
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 17:02:51 +08:00
DemonGatanjieuandClaude Opus 5.5 2836cceb7c A combo's page redone; the gallery's Kept view
The combo editor gets a head with its picture (See the picture), a large name with a
Rename button, chips of what it holds and Put on canvas; models show only what is chosen,
Change / Add open the grid of compatible ones. No Save button: everything saves itself
(a tag changed in the bilingual view now saves too). The gallery's ★ Kept lists only the
pictures kept as a workflow, combo or prompt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:52:03 +08:00
DemonGatanjieuandClaude Opus 5.5 58b11deae0 Quick search on the canvas (Alt+B)
A bar over the canvas finds combos, models and saved prompts as you type
(GET /anomalous/quick_index lists the models in a few words) and puts the chosen one
where the pointer was. Also in the empty canvas's right-click menu, now registered.
Saved model paths in a linked model folder get their real place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:34:41 +08:00
DemonGatanjieuandClaude Opus 5.5 de94e090bb Canvas right-click menus: AMB's entries, set in Settings -> Canvas
A node's menu offers Open in AMB, change model by picture, insert a LoRA before / after,
saved values, the model's pictures and details, save values and save as combo, each where
it applies; the empty canvas's menu opens AMB's pages. Entries can be switched off, moved,
and put in one AMB submenu or right in the menu. The model picker's Esc closes only the
picker, wherever the focus is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:19:43 +08:00
DemonGatanjieuandClaude Opus 5.5 74beded02c Combos kept from a picture show it and get a telling name
The card shows the output image with the main model's cover as a badge; the name is the
first LoRA (else the main model) and two telling tags; the toast after keeping shows the
picture and renames the combo on the spot, and the editor's title renames on a click and
opens the picture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:06:32 +08:00
DemonGatanjieuandClaude Opus 5.5 61c5affc23 Prompt Studio: in a narrow window the reference takes the cards' place
Three columns in a side-panel window left each about 200px, tags one per
line and a sideways scroll. Below 980px the open reference now replaces
the card list (two columns of half the width each), and "‹ Cards" brings
the list back; wide windows keep three columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 01:54:05 +08:00
DemonGatanjieuandClaude Opus 5.5 48ad658d0c Prompt Studio: cards drawn as notebook pages
The card list read as plain grey rows. Each card is now a page with a
bound spine in its role's colour, its title, word count and role label,
and its first tags on two ruled lines; Common and My prompts are index
tabs with their counts, and the card open as the reference wears a
ribbon (deck.setOpen, fed by the reference column's onShow).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 01:16:27 +08:00
DemonGatanjieuandClaude Opus 5.5 9c814ff0c1 Tidier model folders: side files in a hidden .amb, no duplicate covers
A user found model folders cluttered after scans: four files per model.
model_sidecars.py now says where the plugin's own side files are (.info,
.anomalous.json, .civitai_bak.*): beside the model, or in the folder's
hidden .amb (Settings -> Models -> Files that come with models). Every
reader and writer goes through it and reads both places; covers stay
beside the model for ComfyUI and other plugins.

Scans no longer keep a copy of Civitai's picture identical to the cover:
the cover is noted as Civitai's (SHA-256 in the .info) and a copy is kept
aside only while the user's own cover shows. api/sidecar_layout.py moves
existing files and drops the duplicates to the Recycle Bin. The folder
tree leaves .amb out; the duplicated tree builder and cover owner check
are shared now (model_catalog.py, backup.py back under 600 lines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 00:54:28 +08:00
DemonGatanjieu 761575acf6 Merge branch 'feature/model-import' into feature/1.61 2026-10-18 23:31:30 +08:00
DemonGatanjieuandClaude Opus 5.5 653386ad6e Prompt Studio: a clicked card opens as a reference to take single tags
A user asked to pick tags from a saved prompt instead of pouring the
whole card in. A clicked card now opens between the cards and the prompt
being edited (ui_prompt_reference.js): a click on one of its tags adds
that tag, Add all the whole card, ticks show what the box has. The
preview's Add and dragging a card work as before; beside the canvas the
drawer widens by the column while it is open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:31:20 +08:00
DemonGatanjieuandClaude Opus 5.5 fe60ede301 Voice-over cards: pick with a click, edit with a double-click; each line has its character
Every line is read by its own character: pasted and added lines go to
the one picked in the list on the left, the node's character is the
first line's, and the "Who speaks" bar is gone. Cards (ui_script_cards.js)
show the text as text: a click picks, a double-click or the pencil edits
it in place (Enter keeps, Esc puts back), and the name on a card opens a
menu of characters (all picked lines when it is one of them). Language
and speed are no longer offered to keep when several characters read;
the settings link names the listened line's character.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:20:01 +08:00
DemonGatanjieuandClaude Opus 5.5 89fa1a93bf Voice-over: several characters in one script
Pick lines on Voice-over (click; Ctrl / Cmd adds, Shift a run; Esc lets
go) and click a character in the list on the left to have it read them;
with none picked, the click changes who reads by default. On Voice-over
the list is the cast: narrower, characters with their colours, and a
click never leaves the page. Cards show who reads each line in its
colour, with that character's emotions; the bundle carries [name] where
the speaker changes, so generating, the cards' listen button, pushing,
dragging and copying follow it, and a file voiced again from the audio
gallery keeps its speakers. The character cards' Voice-over button is
gone. The workflow actions move to ui_script_workflow.js and the cast
helpers to ui_script_cast.js, keeping the director under 600 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:53:03 +08:00
DemonGatanjieuandClaude Opus 5.5 998f232307 Voice-over: listen from the ▶ on each line card
Each card has a ▶ (on hover, and on the card you are on) that reads its
line in the mode picked on the side; the side names the line and keeps
the modes heard on it as buttons to compare, without a listen button of
its own. The cards are drawn again once the node's modes are known.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:31:12 +08:00
DemonGatanjieuandClaude Opus 5.5 17a2c2f03d Full window for the browser; more room on Voice-over
A full-window button beside Dock (and a double-click on the title bar)
makes the window fill the ComfyUI page, remembered; it is neither dragged
nor resized then, and docking turns it off. Voice-over: one row per line
card, a divider between the lines and the generating side (dragged and
remembered, ui_split_bar.js; about half each by default), "Into your own
workflow" folded, who reads and their voices on one row, the how-to line
only until there are lines. On a wide side the modes' scale and numbers
are shown open unless the fold was closed before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:20:17 +08:00
DemonGatanjieuandClaude Opus 5.5 8e923c5bbe Voice-over: listen to the line you click on the left
The line card you click or edit becomes the one the modes are heard on:
it is marked "heard on the right", and the run section names it beside
Listen ("line 3: ..."), replacing the dropdown. An empty line falls back
to a sample in the character's language.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:56:41 +08:00
DemonGatanjieuandClaude Opus 5.5 156cede0c6 Voice-over: a shorter mode area, and listening names the line it reads
On the narrow side the scale joins the numbers in one fold and the long
notes became one sentence with the mode's description, so the side fits
without scrolling at a mid-size window; the side is a little wider. A
dropdown beside Listen shows which line of the script is read (#1 at
first) and picks another; the takes heard follow that line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:52:36 +08:00
DemonGatanjieuandClaude Opus 5.5 7341ab52d1 Make the modes' editable numbers read as values, the box only on hover
A bordered input pulled the eye from "15 -> 10". The number now looks like
plain bold text with a dashed underline; the box shows on hover or while
typing, without spin arrows (they covered the digits). The old value is a
little brighter so the change reads as one line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:37 +08:00
DemonGatanjieuandClaude Opus 5.5 5e23c4a52d Measure modes against the default, steady to lively, and listen to them
A mode is shown against one fixed mode (the default preset in Settings,
Auto on Voice-over): a steady-to-lively scale with both marked and a
sentence ("a little livelier than your default"); the numbers move into a
fold. Listening reads one line with one seed through Preview Audio, only
the mode changing; takes are kept, and the modes heard stay as buttons to
compare. Settings picks the character and the line; Voice-over uses the
script's first sentence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:51:38 +08:00
DemonGatanjieuandClaude Opus 5.5 9f7f58cb67 Generation modes: pick a preset to see its numbers against the last one
GPT-SoVITS Settings and the Script Director share one switch: the modes
as choices, the picked one's numbers drawn like the Current node card
(two bars, before -> now, an arrow), each with its plain and its node
name, editable in place and saved into the preset. Settings gets Make
default / Reset / + New / Rename / Delete around it. The Script Director
replaces its folded fine-tuning numbers (which showed the node's defaults,
not what the presets used) with Auto or one preset for the whole script,
sent as the node's preset input, plus links to the presets and to the
character's generation settings; Save as default keeps the language and
speed and leaves the rest of the character's defaults alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:33:12 +08:00
DemonGatanjieuandClaude Opus 5.5 39ca8ab25c Show every preset's numbers side by side; make, rename and delete presets
The numbers table marks values that differ between presets and changed
built-in values (with the built-in one), like the compare window; built-in
presets reset one by one or together. New presets start as a copy, are
named by the user and can be picked everywhere. A character's generation
settings show each row's numbers in effect next to the general ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:23:12 +08:00
DemonGatanjieuandClaude Opus 5.5 3159249eb2 Generation presets in GPT-SoVITS Settings; a character's generation settings
For Anomalous_TTS interface 16: the default preset (Steady / Standard /
Lively), a preset for each pair of languages the characters can meet and the
presets' numbers, saved at once to the node's presets file; a Generation
settings button on character cards for the character's own preset, speed and
numbers, as a whole and per language. Older nodes get a pointer to the update
line instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:44:12 +08:00
DemonGatanjieuandClaude Opus 5.5 2e62703923 Update Anomalous_TTS from GPT-SoVITS Settings
The version manager takes an optional Checkout, so the companion node pack is
handled like the plugin itself: api/tts_version.py finds it among the
custom_nodes folders by its node class and accepts only a git clone of the
official repository; releases are fetched only on "Check for updates", an
update checks out the newest stable tag and can be undone. A checkout without
the release tags (cloned before it, then pulled) is matched by ls-remote.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:08:10 +08:00
DemonGatanjieu 964f7e0195 Merge branch 'main' into feature/model-import
# Conflicts:
#	CHANGELOG.md
#	web/styles.css
2026-10-17 12:49:48 +08:00