With no room for the side column the AI page showed a row of bare icons in the
title bar, and two tabs that changed under the user. It now shows labelled tabs
over the task, the timeline and every view, kept in the head while the
timeline scrolls, and words that named a right side say what they do. One
function gives both strips, in place of tabBar.
On a wide window the Prompts page left two thin boxes over empty space: the
boxes now share the room, side by side and full height, with wider cards. The
Saves page puts its cards side by side like the workflow cards and says how
many canvases and saves there are.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
run_workflow(base_only) queues the first pass alone (base_only.js cuts each
queued prompt; save nodes become previews, the canvas stays). When it ends,
ai_bases.py shows the previews on a picks panel; the picked one is copied
into the output folder and its seed held. The next run takes the kept
picture where the rest takes the base's picture, so the base is not drawn
again; a base handed on as a latent (mid-way switch) is drawn again from
its seed and compared with the kept one. Drawn again from the same seed, a
base once came out grainy on a 6 GB card, hence the kept picture.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ai_sealed keeps a private task's prompt text and picture file names behind tokens ([P1],
[img1], task["sealed"]): mcp_server puts the texts back into a call's arguments for the tool
only, and ai_privacy.guard has every result masked on its way out (a node's STRING inputs
by ComfyUI's node list, prompt fields, picture names, any sealed text, also in the text
content). The user's own canvas changes are told sealed. A "prompts" panel block is the
user's prompt box (ui_ai_prompt_box.js): prompts, a negative one and reference pictures from
the gallery or dropped in, answered only from Anomalous, the AI getting tokens; above it the
prompt_pose skill's words for the canvas's model. A new private-only skill, privacy, tells
the AI how to work, and begin_task points a private task at it. Tests plant canary prompts
and picture names in every tool's result and check none gets out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A question the user began to answer is never answered with the
recommended option on time-out; the AI is told they began an answer
and ends its turn. On the page, what was half typed in a question's
line survives the question being drawn again (another question came,
the AI read an answer), with the cursor; that question stays first in
the strip; a narrow window lights the stage tab instead of taking it
from under the user's typing; Enter that picks an input-method word no
longer sends a stage answer line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each panel's line in the timeline becomes a card: an icon of what it holds,
a line of what is in it, and a solid "Show on the right" button that turns
into "On the right now" while the panel is in view on the stage. A run's
"See it large on the right" uses the same button, and the blue text links
under steps become small buttons with icons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new panel opens the side column on the stage at that panel, even after
the user closed it or picked another view; the AI changing a panel does not.
A switch in the stage's head turns it off (kept on this browser). In a
narrow window it lights the stage's tab instead of taking the timeline's
place; a question still brings the stage forward.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A progress block on an AI panel is the AI's own number and never moves.
An AI drew one at 12% during a run, came back after the run with a new
panel and left the old bar standing, which read as live progress. Once
the task goes past a bar without an update (a run ends, a later panel or
note, the task ends), the stage now draws it grey and says when it was
written; update_panel records when a panel's blocks changed. The tool
text tells the AI a run's real progress shows already.
run_status before any run answers state "none" instead of failing, so a
task no longer shows a failed step for asking.
In a wide window the task column keeps its content to about 880 px in
its middle, as chat apps do, instead of stretching across the window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui_ai_now.js: over the message box, a run's progress with stop, the AI's step still going, a
gate to allow or refuse there, and the AI's open question with its options as buttons (own
words or skip too; several picks and pictures lead to the stage). progressWords is shared
with the run card; the panel's and gate's answers are exported for it.
- ui_ai_drop.js: pictures dropped on the box or pasted are kept in output/ai_inbox
(POST /anomalous/ai_pictures/upload, ai_pictures.save_upload: read as a picture first,
25 MB cap, never over a file) and attached; ComfyUI output pictures dragged in attach as they are.
- Long AI notes are folded to their first lines with "Show all".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The stage, a run's node map at full size (pick the run; each run step has
"see it large") and the materials picker share the side column; the switch
sits in the window's title bar on the AI page, the shown one again hides the
column, and each view keeps its state. The task header stays on top while
the timeline scrolls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New task: the user starts a task (POST /anomalous/ai_tasks) that waits for
an AI; the next app that calls takes it over, so its work starts there
instead of joining its last task. Connect an AI (ui_ai_connect.js): the
address, a sentence to send the AI so it adds the server itself and
starts on a waiting task, and each common app's way; beside the task list,
on the empty page and in a waiting task. The stage now lists the task's
panels oldest first with their step numbers, the newest at the bottom (a
new one scrolls there, or "New panel" says it came), and the strip of
results runs oldest to newest. The routes move to ai_tasks_routes.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Panels are shown on the stage beside the timeline (ui_ai_side.js), so they
stay in view however many steps follow; the timeline keeps one line per
panel that brings it there. The stage follows the newest panel until the
user goes back to another (pager or a panel's line). Too narrow for three
columns, the timeline and the stage become two tabs; a panel that asks
brings the stage forward. The task list can be folded away. What a step
made moves to ui_ai_results.js; the toast goes once the workbench opens.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>