Commit Graph
31 Commits
Author SHA1 Message Date
DemonGatanjieuandClaude Opus 5.5 5767b4614c Delete character needs Anomalous_TTS interface 19
Interface 18 shipped in Anomalous_TTS v1.1.0 without the route, so the
button now waits for 19 (v1.1.1) instead of failing on a click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:56:27 +08:00
DemonGatanjieuandClaude Opus 5.5 9a270d0a42 Delete a character from its card, to the Recycle Bin
Anomalous_TTS issue #2: there was no way to remove a character. Each card
now has an orange Delete character button (also on broken characters);
after a confirm, the node (interface 18, local only) moves the character's
folder to the Recycle Bin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:42:06 +08:00
DemonGatanjieuandClaude Opus 5.5 89fa1a93bf Voice-over: several characters in one script
Pick lines on Voice-over (click; Ctrl / Cmd adds, Shift a run; Esc lets
go) and click a character in the list on the left to have it read them;
with none picked, the click changes who reads by default. On Voice-over
the list is the cast: narrower, characters with their colours, and a
click never leaves the page. Cards show who reads each line in its
colour, with that character's emotions; the bundle carries [name] where
the speaker changes, so generating, the cards' listen button, pushing,
dragging and copying follow it, and a file voiced again from the audio
gallery keeps its speakers. The character cards' Voice-over button is
gone. The workflow actions move to ui_script_workflow.js and the cast
helpers to ui_script_cast.js, keeping the director under 600 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:53:03 +08:00
DemonGatanjieuandClaude Opus 5.5 3159249eb2 Generation presets in GPT-SoVITS Settings; a character's generation settings
For Anomalous_TTS interface 16: the default preset (Steady / Standard /
Lively), a preset for each pair of languages the characters can meet and the
presets' numbers, saved at once to the node's presets file; a Generation
settings button on character cards for the character's own preset, speed and
numbers, as a whole and per language. Older nodes get a pointer to the update
line instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:44:12 +08:00
DemonGatanjieuandClaude Opus 5.5 6996f07063 Show the GPT-SoVITS model version on character cards; v3/v4/v5 imports
Character cards show the version Anomalous_TTS reports (interface 15). The
v3/v4/v5 base models and vocoders are listed, counted and reminded of only
when a character or a dropped SoVITS file needs them; the import tells an
unreadable SoVITS file from a version an older node cannot use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 12:29:25 +08:00
DemonGatanjieuandClaude Opus 5.5 7b363bdac8 Light theme: follow ComfyUI, dark, light or Abyssal Scarlet
Settings -> Appearance -> Theme (and the ComfyUI setting
Anomalous.ModelBrowser.Theme, which replaces the Abyssal Scarlet switch)
picks Follow ComfyUI (default), Dark, Light or Abyssal Scarlet. Following
ComfyUI watches the dark-theme class ComfyUI sets on <html> for a dark
palette and repaints at once; an older Abyssal switch reads as Abyssal.

The light theme is html.amb-theme-light with its own --amb-* values. Hard
coded colors were turned into tokens whose dark values are the colors they
replace (checked: every stylesheet resolves to the same dark values):
rgba(var(--amb-ink-rgb), a) for tints, status shades, tooltip, float,
dialog, sunken, scrim and note tokens. Older rules and inline styles that
wrote a dark color now write var(--amb-lt-<role>, <that color>); the
--amb-lt-* tokens exist only in the light theme. Inside the plugin's
windows ComfyUI's palette variables (--bg-color, --fg-color ...) follow the
plugin's theme when the two differ. Surfaces over images stay dark, and the
image viewer gets the dark tokens back. The ready banner on a recipe reads
green instead of pink. Stylesheet cache versions are bumped.

Checked on a test ComfyUI in light and dark: home, models, gallery and its
viewer, workflows and a recipe's tabs, combos and a combo, prompts and the
docked drawer, voices, audio library, settings, scan, Model Check, current
node and its model picker, a model's detail with notes, share, save
recipe, update guide, versions, GPT-SoVITS settings and the prompt dialog;
light with a dark ComfyUI, and Abyssal Scarlet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 17:27:02 +08:00
DemonGatanjieuandClaude Opus 5.5 87aa9a1ac2 Put Voice-over back on the Voices page, with calmer settings and cards
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:06:45 +08:00
DemonGatanjieuandClaude Opus 5.5 65ffa602e2 Give voice-over its own page
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:19:08 +08:00
DemonGatanjieuandClaude Opus 5.5 f13b725d97 feat(audio): open a character from the TTS node; install card links the published pack
- window.anomalous_open_voice(character) opens the browser on that
  character's voice card (browser.openVoice); the Anomalous_TTS node's
  character menu calls it.
- voiceGroupKey() is the one place that builds a GPT-SoVITS group key.
- The install card always says how to install (ComfyUI Manager or the
  project page) and links the Anomalous_TTS repository, which is going
  public; the "not published yet" text is gone.
- The voice card drag hint no longer promises a tag button on every row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:52:49 +08:00
DemonGatanjieuandClaude Opus 5.5 3a221b71d3 feat(models): type chips head the model grid; voice tag buttons say what they copy
The models page starts with a chip per models folder (Checkpoint, LoRA, ...)
and its count. A chip lists the whole folder with its subfolders
(GET /anomalous/type_models); a folder picked in the list narrows the grid
to that folder, shown as a crumb whose x goes back to the whole type. The
chosen type is remembered.

owner.modelScope now says what the grid lists; currentType/PathIdx/Subfolder
stay the folder of the model at hand, set from each card (focusModel), so
the editor, the scanner and "add to canvas" get the right subfolder.

Voice clips: the copy button reads "Copy {tag}" with a tooltip on what
pasting it does, and is gone for characters with only a main voice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:09:40 +08:00
DemonGatanjieuandClaude Opus 5.5 7da4e1d91e fix(audio): the audio guide's tour walks the audio page; suggested folder layout
The "!" guide on the audio page hid its tour banner with the hidden attribute,
but the banner's display:flex overrode it, so the banner showed and started the
image-side tour, whose buttons are not on the audio page. The audio guide now
has its own spotlight steps, and tour steps whose target is not on screen are
skipped. The batch import screen shows a folded example of a folder layout that
sorts cleanly: one folder per character, named after it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 16:32:46 +08:00
DemonGatanjieuandClaude Opus 5.5 721a006b16 refactor(audio): drop F5-TTS, the audio page manages GPT-SoVITS only
The F5-TTS voice library (input/F5-TTS scanning, voice upload with ffmpeg
conversion, romanization, Load Audio clip drags) and the engine switch are
removed. The audio page now works with one engine, Anomalous_TTS
(GPT-SoVITS): characters, drags onto its node, the Script Director with
direct generation, pronunciation and settings. The audio gallery and its
stream route stay (output and temp folders only). The root PATH hack that
existed for F5-TTS's ffmpeg lookup is gone. Recorded as AD-016.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:53:07 +08:00
DemonGatanjieuandClaude Opus 5.5 6cb9ea39be feat(audio): pronunciation table for GPT-SoVITS characters
"Pronunciation" on a character card edits the node's `replace` setting
(script text -> what the character reads). Each row can be heard as the
character reads it now (the saved table applies) and as replaced, through
a Preview Audio run that stays out of the audio gallery; one preview at a
time, cancelled when the dialog closes. The file is re-read before editing
and every other settings field is kept. buildTtsPrompt gains `preview`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:41:44 +08:00
DemonGatanjieuandClaude Opus 5.5 ff726db2f6 feat(audio): generate GPT-SoVITS scripts in the Script Director, drop the Arona template
The Script Director gets a Generate section for GPT-SoVITS characters
(ui_script_run.js): it queues the script as an API prompt with this
page's client id (audio_tts_run.js), shows queued/running/progress,
plays the result and saves it to output/audio/<character>/. The canvas
is never touched. A line card's retake button adds [take:N] to that
line so only it is regenerated; "New take of all" changes the seed.
Cancel deletes a queued job or interrupts it by prompt id when running
(checked against /queue, since the start event can arrive first).
Events that arrive before /prompt answers are buffered and replayed.
Language/speed start from the character's `defaults` and can be saved
back (read-modify-write, unknown fields kept). Needs Anomalous_TTS
interface 11; older versions get a hint and keep push-to-node.

The Arona multi-voice template read a file only one machine has; the
button, route, helper (alignedVoiceValue) and strings are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 01:25:05 +08:00
DemonGatanjieuandClaude Opus 5.5 56882fd1e4 feat(audio): batch import workbench for GPT-SoVITS characters
The import form becomes a two-column workbench for one or many
characters. Files and whole folders can be dropped, or a folder on this
PC scanned (Anomalous_TTS browse?recursive=1, interface 6). Weights pair
up by name with the latest epoch kept; clips and line files follow their
folder or file-name prefix; anything unclear waits in an unassigned
tray. The left column lists the characters with a status dot, the right
shows the selected one with one compact line per clip and a picker (or
drag handle) to move files between characters. Ready characters are
imported one after another, each on its own, so a failure leaves the
others alone.

Grouping rules live in tts_import_groups.js, the draft pane in
ui_tts_import_draft.js and OS drop reading in ui_tts_file_drop.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:26:16 +08:00
DemonGatanjieuandClaude Opus 5.5 248e137f23 feat(audio): richer audio sidebar, GPT-SoVITS settings as a dialog
The sidebar groups characters by language (GPT-SoVITS) or folder
(F5-TTS) in foldable groups; a character unfolds into its clips and a
click plays one through the studio row. Characters drag onto nodes from
the sidebar, a red dot marks characters that need a look, a search box
shows from six characters on, and files dropped on a GPT-SoVITS
character open "Add files" for it.

GPT-SoVITS settings move to a dialog opened from the sidebar footer,
which carries the reminder dot; "Import character" moves into the
studio toolbar. Canvas drag helpers move to audio_voice_drag.js so the
sidebar and the cards share them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 13:00:50 +08:00
DemonGatanjieuandClaude Opus 5.5 144c32929e feat(audio): quieter GPT-SoVITS setup, empty studio as a drop area
The setup card is one folded line; missing pretrained files (fetched on
first use anyway) only get a small dismissable dot once the studio's
characters need them, and the import form notes what the chosen
language will download. An empty GPT-SoVITS studio is a drop area with
the import button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 12:37:41 +08:00
DemonGatanjieuandClaude Opus 5.5 fd966a7ee3 feat(audio): simpler GPT-SoVITS import form
- Fixed sections for GPT weight, SoVITS weight, reference clips and line
  files; files dropped anywhere on the form go to their section. One GPT
  and one SoVITS: a new one replaces the old, and from a batch the latest
  epoch is kept (the others are named in a note).
- The save location is one line ("Saved to …/gpt_sovits/<name>") with
  "Change location"; the library list only shows when asked for.
- Name clashes are shown while typing; an exact match offers "add to that
  character instead", which switches the form to add mode in place.
- Unsupported SoVITS versions (v3/v4) are marked and block the import;
  clips outside 3-10 s cannot be the main voice.
- After an import the studio scrolls to the new card and highlights it.

Tested: node tests/tts_setup_api.mjs (epoch pick, name clash, version
block, clip range added). Isolated ComfyUI in the browser: name clash and
switch to add mode, three GPT epochs -> e15 kept, SoVITS replaced by a v4
file -> blocked, short clips not selectable as main, add-mode import of a
clip as {平静} with the card highlighted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 20:10:07 +08:00
DemonGatanjieuandClaude Opus 5.5 ed86a92aeb feat(audio): GPT-SoVITS setup card and character import
Uses Anomalous_TTS interface v3 so a new user can get going without
editing extra_model_paths.yaml or sorting model folders by hand.

- Setup card on the GPT-SoVITS studio: character libraries (add/remove),
  pretrained files (per-item or all download with progress, or use an
  existing GPT-SoVITS package) and missing Python packages with the
  install command. Collapses to one line when ready.
- Import form: drop files, pick them in the browser, or pick them on the
  ComfyUI machine (server-side path picker, no upload). Name, SoVITS
  version, clip length, lines, main voice and language are filled in from
  the node's inspect; emotions per clip. Uploads go in 8 MB chunks.
- "Add files" on a card, or a drop onto it, adds clips and emotions to
  that character without replacing its main voice.
- Hidden for nodes without v3; disabled when the page is not opened on
  the ComfyUI machine.
- New modules: tts_setup_api.js (calls + pure form rules),
  ui_tts_setup.js, ui_tts_import.js, ui_tts_path_picker.js and
  styles/12-tts-setup.css. ui_audio_studio.js only wires them in.

Tested: node tests/tts_setup_api.mjs (new, local) plus the audio engine,
node target and script rule tests. Isolated ComfyUI with both plugins in
the browser: setup card for a fresh user, package as pretrained source,
library add, import from local paths (lines found in all.txt), file drop
onto a card (chunked upload, add mode), cancel discards the upload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:37:42 +08:00
DemonGatanjieuandClaude Opus 5.5 ad8596ad48 perf(audio): stop the GPT-SoVITS page from refetching on every render
- Cache engine presence and voice groups (60 s) so domain switches, sidebar
  clicks and the studio + sidebar pair cost no requests; saves and added
  voices invalidate, Refresh also asks Anomalous_TTS to rescan (?refresh=1).
- Follow Anomalous_TTS interface v2: the list is a summary; the emotion
  editor opens at once and loads the character's audio list in the
  background (save waits for it, keeps unknown settings fields).
- Cards: show "角色/版本" as name + quiet suffix, one-line drag hint,
  header wraps instead of squeezing.
- Docs: ARCHITECTURE audio_engines paragraph, audio-studio guide.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q6FStZ5hiKELvNH3WKgBnx
2026-09-24 18:15:49 +00:00
DemonGatanjieuandClaude Opus 5.5 634b2384cf feat(audio): engine switch with runtime detection; GPT-SoVITS via Anomalous_TTS
- audio_engines.js: F5-TTS and GPT-SoVITS (the separate Anomalous_TTS node
  pack), detected through /object_info/<node class>. Both engines' voices are
  normalised into one voice-group shape so cards, sidebar and Script Director
  share one implementation.
- The audio page shows an engine switch; a missing engine stays listed as
  "not installed" with install steps (no popups). The F5-TTS library still
  works without the F5-TTS node; GPT-SoVITS is never scanned when missing.
- GPT-SoVITS cards come only from the node's HTTP contract: preview reference
  clips, drag a character onto AnomalousTTS_CharacterSpeech, and edit the
  emotion references ("Edit emotions"), saved through /anomalous_tts/settings
  with unknown fields preserved and the node's validation messages shown.
- Drop targets and the Script Director are per engine: voices of one engine
  are refused on the other engine's node with the reason.
- Audio gallery reads the character of GPT-SoVITS generations.
- Usage guide (in-app and docs/guides/audio-studio.md) covers both engines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeQEub5
2026-09-24 13:13:49 +00:00
DemonGatanjieuandClaude Opus 5.5 9f45fef85b feat(audio): explicit drop targets, drag hints and an in-app usage guide
- audio_node_targets.js is the only list of nodes the audio studio writes
  into: F5-TTS (Audio / Advanced / FromModel) takes a whole character, so the
  card header sets its main voice; ComfyUI's Load Audio takes one exact clip,
  so a row sets that file. Unlisted nodes are refused instead of matched by
  widget name, and a single emotion clip is never written into F5-TTS's
  sample (it would break {emotion} tags).
- While dragging, the hint says what releasing will do, or why a hovered node
  is refused and what to do instead (shared bindMaterialDrag targetHint /
  rejectHint).
- Script Director uses the same table and refuses nodes whose sample_audio is
  linked.
- In the audio domain the header "!" opens a five-step usage guide;
  docs/guides/audio-studio.md is the full guide (docs/guides is now tracked).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeQEub5
2026-09-24 11:43:31 +00:00
DemonGatanjieuandClaude Opus 5.5 d69507724e feat(audio): rework Script Director around per-line emotion cards and a draggable bundle
Assigning a voice used to mean selecting a line card and then clicking a voice
row in the studio behind the drawer, which was not discoverable.

- pick one character at the top (F5-TTS needs one main voice per script); the
  hint lists the emotions that character can voice
- after parsing, each line is a card with editable text, a preview button,
  delete, and a row of emotion chips (main / happy / ...); a choice the current
  character cannot voice stays visible and blocks the bundle instead of being
  silently reset
- the footer shows the bundled speech and offers copy, push to the selected or
  only F5TTSAudio node, and a handle to drag the bundle onto a node
- voice rows and the bundle both use the shared bindMaterialDrag (the browser
  hides while dragging, the target node is highlighted); the studio's own
  window drop listener and the row-click assignment path are removed
- bundling is pure (buildScriptPackage/usableEmotions in audio_script.js)

Verified: tests/audio_script_rules.mjs, jsdom walkthrough of parse -> chips ->
push -> character switch -> drag onto a node, domain navigation walkthrough;
other JS tests unchanged. Not yet checked in a live ComfyUI session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
2026-09-23 08:55:37 +00:00
DemonGatanjieuandClaude Opus 5.5 66979f698a fix(audio): align voices with ComfyUI-F5-TTS multi-voice layout and repair studio UI
ComfyUI-F5-TTS resolves {happy} to <sample stem>.happy.wav beside the selected
sample, so `Arona_happy.wav` + `{Arona_happy}` could never run. Voices now use
Character.wav (main, {main}) and Character.<emotion>.wav ({emotion}); the
catalog groups a main voice with its variants and marks tags that F5-TTS
cannot resolve (missing main, missing .txt, different format).

- script director: one character per script, untagged lines pinned to {main},
  pushes sample (main voice, node's own combo spelling) and speech together,
  confirms before overwriting and re-checks the node after the dialog
- pure rules (splitting, composing, planning, combo spelling) in audio_script.js
- one module instance per file: drop ?v= imports that duplicated
  ui_audio_gallery/ui_audio_studio state, so studio playback stops the gallery
- all user/file-derived text goes through textContent (no innerHTML)
- studio/sidebar/gallery renders ignore stale responses; errors are shown
- gallery: count badge no longer overwrites the title, paging via "load more",
  deletion errors surfaced, timeupdate instead of a 100ms timer
- sidebar: filter selection updates in place instead of refetching; the header
  tabs, sidebar and domain switch share browser.switchAudioTab
- uploader: createViewScope lifecycle (Esc/overlay/close release listeners and
  object URLs, Esc no longer reaches the parent), 409 -> confirm -> overwrite,
  sends the pre-romanization text as original_text, no hard-coded character
- workflow template: confirm before replacing the canvas, clear message when
  the template file is missing, align sample paths to the node's combo values
- static styles moved from inline JS into 11-audio-studio.css; strings localized

Verified: tests/audio_script_rules.mjs, tests/test_audio_catalog.py (15), a
jsdom walkthrough of studio/gallery/director/uploader with a stubbed app
(outside the repo), JS syntax and import/export link check. Not yet checked in
a live ComfyUI session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
2026-09-23 08:02:33 +00:00
DemonGatanjieuandClaude Opus 5.5 3ec4b1de61 chore(checkpoint): save uncommitted Script Director work from previous session
未完成/验证待完成:剧本台(ui_script_director.js、13-script-director.css)、
音频面板返回状态与 locales 文案来自上一轮会话,尚未验证。仅作为恢复点,
后续修复另行提交。

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
2026-09-23 07:42:41 +00:00
DemonGatanjieu e6758759f2 fix(audio): eliminate browser media caching with timestamp cache-buster and HTTP no-cache headers 2026-09-23 00:10:40 +08:00
DemonGatanjieu 28bf192b6b feat(audio): implement voice asset ingestion modal with live audio preview and automatic F5-TTS companion transcript persistence 2026-09-22 11:49:26 +08:00
DemonGatanjieu c0f7320977 feat(audio): add 1-click Arona workflow loader and canvas node drop injection 2026-09-21 11:05:34 +08:00
DemonGatanjieu 28a24da0c1 feat(audio): complete audio sidebar, audio vault gallery, and domain navigation 2026-09-20 12:35:13 +08:00
DemonGatanjieu 531a25d578 style(audio): refine domain switcher to sleek 26px SVG button and polish Audio Studio dark aesthetic 2026-09-20 12:25:28 +08:00
DemonGatanjieu 3bb144655a feat(audio): add dual-domain mode switcher and Audio Voice Studio workspace 2026-09-20 11:54:38 +08:00