The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.
Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.
The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.
- model_check.js: the check (no DOM, changes nothing) and the fixes,
which call the node's widget hooks so ComfyUI drops its red mark;
the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
deep hash scan and its routes (the resolver hashes same-size files on
demand; the page points to the scan page), the hash dialog, the old
resolver in hash_resolver.js, the unused pick-for-node path in
ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
ui_node_assistant.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:
- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
matched / unmatched / not-scanned counts, one scan button, "look up the
unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
Settings -> Model settings, locale keys, docs and CHANGELOG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In a narrow or docked window the open list now sits against the rail over a
dimmed page, and closes when a folder or character is picked, when the dimmed
page is pressed (that press does not reach the cards) or on Esc. Wide windows
are unchanged.
The activity log also drops its oldest entries past 2 MB, so long canvas
entries cannot outgrow the JSON writer's limit and stop the log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).
- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
A middleware records this plugin's and Anomalous_TTS's write requests after
they succeed (including the 200 + {"status": "error"} style as failure), from
one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
press or key outside it (or the next press inside) logs the difference, so
every button, drag and dialog that writes nodes is covered and the user's own
edits are not. Opening another workflow is logged as that. <html> carries an
Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
wording; ui_activity.js: the page (filters, details, find on canvas, clear)
and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.
- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
has a list and whether it is open (remembered per page; below 760 px it starts
closed and overlays), the page title in the header and the page reopened next
time. Clicking the current page's icon toggles its list (from a model's detail
it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>