Anomalous_TTS no longer takes a folder or file path on this computer from
a request (ComfyUI-Manager review of the node): the storage place, other
character folders and pretrained sources are set only in its settings
file, and imported files are always uploaded.
- GPT-SoVITS settings shows the storage place, other places and package
sources without change, move or remove buttons, and names the node's
settings file (status.settings_file) with a copy button and how to edit it.
- The import window drops "from this computer": no server path picker
(ui_tts_path_picker.js is gone), no local folder scan or local clip
preview; a very large upload is confirmed instead.
- tts_setup_api.js loses the removed routes; formatSize moves there.
- The storage-change activity entry, unused locale keys and picker CSS go.
Verified: tools/check_structure.mjs; tts_setup_api in Node with fetch
stubbed; the settings card, batch hero, add menu, file sources and player
rendered with jsdom and stubbed ComfyUI scripts. Not run in ComfyUI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018P2T2R7TFbJsc3C9maCD8B
- The bar starts with "Model Check:" so it is clear it comes from the browser.
- "Don't show again" turns the check on opening off and says where to turn it
back on; Settings → Workflows has the same switch (on by default), and turning
it on checks the open workflow right away. While off, the bar never shows.
- The tour's Model Check step mentions the button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A combo card dropped on a main model loader does Use for that loader
(same confirmation), and on empty canvas builds its new group of nodes
where it was dropped; other nodes refuse it with a hint.
The star's keep menu has Remove (取消收藏) beside each kept row: after a
confirmation the recipe, combo or saved prompt goes to the Recycle Bin
through its own delete route, and the star (and the gallery's cached
list) goes back to empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Use draft" (改草稿) read as "edit the draft". The node's name now has a ✕
that stops editing it, and the draft is labelled as not in any node.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tag meanings are brighter and slightly larger, and the top bar picks
their language (Simplified/Traditional Chinese, Japanese, Korean,
Russian, Spanish, French, German, Portuguese, or none) for every
interface language; the old Chinese switch carries over. Typed text in
any language that is not plain English is translated to English, and
translating a box's foreign tags drops one whose English is already
there. The backend skips DeepL for targets it does not take instead of
falling back to English, and lets MyMemory detect other sources.
Unused prompt helpers in translation_service.js are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The assembly board, its write-to-node step and the positive/negative tabs
are gone. The studio now shows the prompt boxes of the prompt node last
selected on the canvas (or a draft) as tags that are edited in place:
weight, edit, remove, reorder, type to add with Chinese translated to
English, and an optional Chinese meaning under each tag. Every change is
one node write with Ctrl+Z, and the studio has its own Undo.
Cards: three common ones instead of six, plus saved prompts; a saved
prompt's text is read once instead of every 30 seconds. Current node
lists the prompt boxes with Edit in Prompt Studio instead of its own
translation. The inspector modal, starter-card data, plan loading and
about 2,000 lines of CSS for the old board are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The note used a line clamp with padding, which painted the next line into
the bottom padding. It now shows the whole translation and scrolls when long.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page held four unrelated things, so each now lives where it is used:
the rail's Prompts entry (and the Ctrl+Shift+L shortcut) opens Prompt
Studio beside the canvas, where saved prompts are managed; the browser
comes back when the studio closes. Saved node values stay in Current
node, which can now delete them; moved whole workflows are no longer
offered there twice. Recent results, combos and whole workflows already
have their own homes.
Deleted ui_materials.js, ui_material_cards.js, ui_material_detail.js,
ui_material_application.js (its receipt is ui_apply_receipt.js) and
material_feedback.js, the recipe page's copy-to-library buttons and the
save_parameter_material route, with about 2,000 lines of CSS and 200 locale
keys. Words that said "material library" now say where things go.
Material files are untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Library cards in the studio were read-only. Their preview now renames a
saved prompt (tags kept) or deletes it to the Recycle Bin, and any card
can be dragged out of the drawer onto a canvas prompt box (outlined,
previewed, one undo step) or onto empty canvas for a prompt node; over
the drawer the drag passes through to the assembly board.
The preview moved to ui_prompt_card_popover.js (the deck goes from 751 to
480 lines) and the canvas drag is prompt_card_drag.js; material_drag.js
takes passThrough and effectAllowed, prompt_drop.js a known-text drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every PNG in the gallery has a star that asks what to keep: the whole
workflow as a Workflow Recipe, its main model, LoRAs and positive prompt
as a combo (models looked up on this computer, missing ones left out), or
its prompts as a saved prompt. What is kept remembers its image, so
GET /anomalous/kept_images fills the star and the menu opens what was
kept. The image workbench's Keep opens the same menu instead of its name
and tags form. Things are named after the prompt's first tags.
The Material Library's Recent shelf and its route are gone: the gallery
lists the same images. Gallery cards moved to ui_gallery_card.js, and
deleting asks in the usual dialog. Two missing locale keys are fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A note was always a main model, LoRAs and a prompt kept together, so it is
now a combo (搭配) with its own rail page and Home card: a card per combo
with its model's cover, search and New; a card opens the editor, Back
returns to the list. Use puts the combo into the open workflow when the
canvas has a main model loader, builds a new group of nodes when it has
none, and asks when several loaders leave it unclear. The notes column,
quick-jump list and the Material Library's notes shelf are gone, with
their CSS and words; note files are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui_material_notes.js lists the notes above the saved prompts, each with
its model, LoRAs and prompt, Put into this workflow and New group of
nodes; a card opens the note's editor, which now has a way back to the
library, and New note starts one. The separate Prompt Notes button goes,
and so does the editor's "save to library" card with the route only it
used (save_prompt_note_material): a note is in the library already.
Notes keep their own files; prompt materials saved from notes before
still list and open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recent's star and the image workbench's whole-workflow save now make a
Workflow Recipe with the image as cover (recipe_save.js lays the image's
workflow on a canvas of its own and saves it through the same path as the
canvas save, now shared). The Material Library's "all" lists the pieces
only and loses its Workflow pill. Whole workflows kept as materials
before can be moved from the Workflows page: each becomes a recipe and
its material gains moved_to_recipe, which keeps it out of every listing
while the file stays. Recent marks images kept as recipes and opens them;
partial recipes are "Modules" everywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The overview's models are one compact list (preview, name, node, here
under the saved name or missing, size, note, download page). The recipe's
own match / apply-match flow, identity badges, advanced path and hash
blocks, origin editor and recipe fingerprint are gone; Model Check finds
renamed or moved models once the workflow is on the canvas, and saving
the recipe again keeps it. ui_recipe_model_matching.js becomes
ui_recipe_models.js; ui_recipe_detail.js drops from 776 to 292 lines.
Plain wording for the save dialog, empty page and status; no per-node
save-to-library buttons on the parameters page. Recipe CSS rules for
classes no script uses (107 rules) are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a workflow is serialized (save, export, image metadata, share code),
a model present here without a link kept in the workflow gets its own
information's link (the editor's, else Civitai's), marked auto so a newer
one replaces it, and links for names no node holds any more are dropped;
the live graph is untouched. So after Model Check swaps in a local model,
the export names that file, its fingerprint and link. Fingerprints now
cover GGUF, .pth and .sft too. The share-code export shows how many models
carry a fingerprint, warns about those without, and can leave links out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every match waits for a press, so the fingerprint ones get the top of the
same scale: ●●● sure (green), and ●●○ likely moves to the accent colour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Next to the model's name: ●●○ likely (same name and size), ●○○ maybe
(same name or same size), ○○○ unclear / does not match / not found.
Fingerprint matches carry none; their button already says it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Folder management was a pop-up listing ComfyUI's raw folder names with
eye/cross emoji, "Category mode / Physical mode" radios and a Save and
reload button. It is now a view of the settings page with Back: grouping as
two plain choices (by model type, by folders on disk), the shown types
first with their usual names, folder names, a switch and up/down, then the
ones that are off, the rarely used ComfyUI folders folded away. Each change
is saved at once and the folder list reloads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The manual was a long block of text that had fallen behind the window (it
still called recipes and materials "in testing") and was reachable only
from Settings. Pages explain themselves, Home lists what you can do and !
shows what changed, so Settings -> Help and feedback now offers the
interface tour, what's new, the full guide (the README on GitHub, at its
Chinese half in Chinese) and feedback. Removes ui_help.js, its strings and
styles, and the recipe "beta" notice code that no longer had an element.
The README's backup note no longer calls the features a test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The prefilled issue looked like a form to fear: raw headings in two
languages, an HTML comment and a block of technical lines. Report a problem
and Suggest something now open a window with one text box (a sentence or
two, any language); Submit on GitHub opens the issue with that text, titled
from its first words, in the browser's language, and the environment folded
in <details> at the end when ticked (it can be looked at first). The issue
forms ask just what went wrong, with optional screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Home ends with "Found a problem, or have an idea?" and Settings has the
same under Help and feedback. Report a problem / Suggest something open a
new GitHub issue with headings and the environment written in (plugin and
ComfyUI versions, Python/PyTorch, GPU and memory, OS, browser, page and
language; never a path or ComfyUI's command line); Copy diagnostics copies
it for other channels (feedback.js). Bilingual issue forms for problems and
suggestions are added under .github/ISSUE_TEMPLATE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Card thumbnails lived in ComfyUI's temp folder, which ComfyUI empties on
every start, so each first visit after a restart remade them all. They now
live in <user>/anomalous/cache/card_thumbnails (still capped at 256 MB).
Listing a model type queues the missing ones for one background thread;
the first screen of cards loads before the rest. A video cover gets a
first-frame poster (PyAV) and fetches nothing until it plays; hover-play
is now the default, as the setting already recommended.
The gear opens a settings page instead of a pop-up with a dialog inside:
look and language, model cards and memory with the thumbnail cache (size,
empty), folders, workflow fingerprints, opening mode and window, help.
Display preferences live behind owner.displayPrefs. Also removes a dead
overlay rule that shared the new page's id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Voices has two views switched at the top, Characters and Voice-over, sharing
the character list (clicking a character on Voice-over makes it speak); the
rail's Voices entry reopens the view used last, and the separate Voice-over
rail entry is gone. Generation settings: language as choices and speed as a
slider in view, the sampling numbers folded under fine-tuning with plain
names, no sideways scroll. A finished take says how long it took and links
to the audio gallery. Line cards show editing buttons on hover, the emotion's
reference clip sits beside its chips, and a character with only its main
voice shows no chips. The audio gallery shows each file's lines once and
can open them on Voice-over for another take; the list no longer repeats
the gallery. Also fixes the audio list staying empty after a reload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Script Director was a drawer behind one of four equal buttons on
Voices, over the character cards, and its name did not say what it does.
It is now Voice-over (配音), a rail page between Voices and Audio
(ui_script_page.js mounts the director); each character card has a
Voice-over button that opens it with that character chosen, and Home's
"Give a character a voice" goes there. Generate is the main button;
pushing, dragging and copying sit under "Into your own workflow", and a
push or drop is one Ctrl+Z step. Plainer words throughout; the Voices
page keeps import, refresh and search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fold-out section did not match the rest of the page, which now opens
everything as a page of its own. The scan page shows a card saying how the
next scan goes (all or picked models, online or offline, renaming files and
so on, the ones that change files in yellow); it opens Scan settings, a page
with Back and one card per question.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Which models is two choices side by side; every option is a row with a
switch on the right; renaming files and fetching again carry a short tag
instead of whole paragraphs in yellow; the online-only options sit under
their own heading and fade for an offline scan; the API key row keeps its
button on one line. The folded title lists the choices that differ from
the usual.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The scan page keeps only the counts, the scan button, the last scan in one
card and Advanced. Not found, not scanned yet, other formats and the last
scan's models each open a page with Back, why those models are there, one
button for the whole list and the rows; a model opened from a list returns
to it where it was scrolled. "Show the result" after a scan opens the last
scan's page. Also fixes "formerly Model Check" in the changelog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Saving parameters asked people to decide, then save, while busy
generating. The library's first category, Recent, now lists the newest
output PNGs that carry their workflow, each with the start of its positive
prompt, the main model and steps / CFG / sampler / size (GET
/anomalous/recent_generations, read from PNG text chunks and cached). A star
keeps one as a whole-workflow material through the existing
save_image_material route, named after the prompt's first tags; a kept
image shows a filled star (matched by the image's SHA256, as the save
route's duplicate check does) and opens its material. The picture opens the
image workbench for keeping single nodes; the search box searches Recent
too. The empty-library guide points here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Sources chip at the end of the model types now shows, in place of the
cards, where each model is downloaded: for this workflow or all models,
filtered by with / without a link, searchable. Each row's link can be
typed or pasted (any site), found, opened and saved with one button; a
link goes to the model's own information (the editor's download link) and,
for the workflow's models, into the workflow too, as one Ctrl+Z step. The
canvas note and the clipboard list stay. Model Check's "Where to download"
opens the view on this workflow.
The pop-up goes, with its lock-then-edit links and four ways of saving;
ui_model_sources.js (815 lines) splits into the view and
model_source_links.js (data and actions). Old hub CSS and locale keys go.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Doctor" said little about what it does: check the opened workflow's
models and put back the ones this computer has. The rail, page, home card,
help, tour, README, the unreleased changelog and the architecture docs now
say Model Check (模型检查); the help paragraph now describes the check as
it works today. Code, CSS and locale keys keep "doctor"; released changelog
entries, audits and decisions keep the old name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pages made at different times used their own greys (slate here, neutral
there) and accents (sky, violet, indigo), and most ignored the Abyssal
Scarlet theme. About 1,850 literal colours in web/styles and in CSS and
inline styles written from JS now use the --amb-* tokens by what they are
for: surfaces, text (new --amb-text-soft and --amb-text-dim), borders (new
--amb-border-strong), the primary button, and one accent (new --amb-link,
tinted with color-mix). Both themes define the new tokens.
Literal colours stay where the colour is the meaning: status, prompt
roles, voice emotions, canvas node colours, shadows and overlays; theme
override rules are untouched. The share-code dialogs move from inline
styles to .anomalous-share-* classes. Stylesheet versions are bumped.
Checked: text contrast on every rail page, Prompt Studio, Prompt Notes,
Model Sources, settings, model detail and editor, share codes, in both
themes; structure check and JS tests pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a prompt is over a prompt box, the text a release writes is laid
over that box and the opposite-role box on the same sampler; leaving the
box, the canvas or the drag removes it. The overlay never touches the
widget's value.
Over a node of a type the material holds values for, the hint lists what
would change ("steps 12 -> 28"), as applyMaterialBlock does it: seeds stay,
and a choice this computer lacks is named. Every dragged material is now
fetched when its drag starts (prepareMaterialDrag).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lead says what a scan does (the file's fingerprint looked up on
Civitai). "Not found" lists the usual reasons (not published on Civitai,
as voice and upscale models mostly are; trained or merged; changed after
download) and that the model works as usual. A not-found model that is no
known image model says it may be a voice or upscale model.
The summary also lists model files in other formats (.pth, .ckpt, .bin...),
which scans never read, outside hidden folders; the page shows them under
"Other formats" with why, only when there are some.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docked to the side (660px) the Material Library's top bar was 153px too
wide: Prompt Studio was half hidden, Prompt Notes and refresh not shown.
The bar now wraps; the buttons go to a second row, right-aligned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ComfyUI takes undo steps on mouse-up and key-up; a drag-and-drop ends in
neither, and writes made in click handlers or after a fetch landed in no
step, so Ctrl+Z could undo the step before instead. canvas_history.js asks
for a step after each write (applied values, drops, created or inserted
nodes, recipes, prompt notes).
A drop's receipt also pops up at the top right with Undo (shared with the
receipt's own button); prompt nodes made by a drop on empty canvas can be
undone there. canvas_undo.js keeps what each canvas activity entry did, in
full, while the page is open; the log offers Undo while nothing changed it
since. Entries that removed nodes or rewired existing ones, seeds, and
choices this computer no longer has are never offered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rail keeps scan, Model Doctor and Current node (ui_rail_tools.js,
which replaces ui_toolbox.js). The tools the toolbox held now sit where
their things are:
- Workflow share codes (AMB0/AMB1 import / export): the Workflows page's
top bar, in place of the disabled "import" button.
- Prompt Studio and Prompt Notes: the Material Library's top bar.
- Model Sources: the end of the type chips on Models (library) and
"where to download" in Model Doctor (the open workflow).
Removed with it: the toolbox popover, its tool catalog and custom-item
hook (no plugin used it), the generic tool dispatch (Home opens the doctor
directly), the tour step, its styles and the toolbox and old "planned
tools" strings. The scan button's tooltip no longer says "wizard".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Current node lists the selected node's prompt boxes (prompt_boxes.js, so
each is marked positive or negative by its wiring). Chinese text gets
"translate to English", written back only if the box still holds the same
text when the translation arrives (one undo); English text can show its
Chinese meaning without writing.
The standalone Prompt Translator (ui_prompt_translator.js, 838 lines, its
four fallback ways of guessing a text box, its styles and its toolbox
entry) is removed, with Prompt Studio's appendPromptToStudio that only it
used. Prompt Studio keeps its own translate buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Node Assistant becomes "Current node" (当前节点): one page instead of the
"actions" / "parameter sets" tabs, model actions on top, Parameters below.
- node_parameter_sets.js: the node type's saved values from the material
library and from recipes' parameter sets as one list; the same values
saved in both are one entry naming both sources. For the selected node,
exactly what an entry would change; seeds (and their after-run control),
model files and choices this computer lacks are kept.
- ui_node_parameters.js: the list, "apply these N" (one undo in the
receipt) and "save these values".
- api/node_material.py: POST /anomalous/save_node_material keeps one
node's values as a node_parameter_selection material, deduplicated by
type and values; the library lists it under parameters.
- Removed: ui_node_presets.js with its hover popovers, the beta notice and
their styles and strings. The panel and help texts use the new name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a prompt material is dragged, every prompt box on the canvas is
outlined by role (green positive, red negative, grey unwired) and the box
under the pointer is the target. The hint says what release writes where,
including the opposite-role box on the same sampler, which is filled with
the material's other side. A node with several boxes needs the pointer on
one; a node without a box says so instead of falling through to "new node".
- prompt_drop.js: outlines, target box, hint; the material is fetched when
the drag starts so the hint knows which sides it has.
- material_drag.js: accepts/targetHint/rejectHint/drop get the event;
onStart/onMove hooks; a node's refusal beats the blank-canvas action.
- Dropping a prompt plan on empty canvas created an empty node (summaries
carry no text); it now fetches the plan and creates one node per side.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A bar over the canvas appears when an opened workflow uses models this
computer does not have: how many, and how many are here under another
name or folder (same hash), with one press to put those in. The doctor
page is redone on the scan page's layout: what needs you first, why in
plain words, and a button per row (put in, use a same-size file, pick
one, look it up on Civitai); models that are fine fold away.
- model_check.js: the check (no DOM, changes nothing) and the fixes,
which call the node's widget hooks so ComfyUI drops its red mark;
the node picker does the same now.
- Opening the doctor no longer rewrites the workflow by itself.
- Removed: the auto-detect switch (nothing read it), the doctor's own
deep hash scan and its routes (the resolver hashes same-size files on
demand; the page points to the scan page), the hash dialog, the old
resolver in hash_resolver.js, the unused pick-for-node path in
ui_detail.js, 45 old strings.
- Node Assistant's diagnoseNode and LoRA insertion moved to
ui_node_assistant.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The scan page now says which models are unmatched or not scanned yet (type, folder,
why Civitai had nothing) and what each scan did, model by model; rows open the model,
scan it, look it up again or search Civitai. The progress box shows the counts and,
when floating, a way to the result. The activity log records a scan when it ends with
its result, and model edits (from -> to) and deletions (files moved) in detail.
- scraper.py reports one JSON line per changed model (--report-file); a failing model
no longer ends the scan. Unmatched info keeps why (not_found / network / offline);
online scans look network/offline ones up again. After two models in a row without
an answer the rest of the scan infers from the files (--civitai-down for the next
folders) instead of waiting out every timeout.
- civitai_client.py: the network side moved out of scraper.py; tells a 404 from
Civitai being unreachable (CivitaiUnreachable).
- api/scan_report.py: ScanJob turns a scan's reports into one result, kept as the last
scan (/anomalous/last_scan) and logged; /anomalous/scan_model opens a listed model.
- /anomalous/scan_all takes picked or listed models as `targets`, so one scan has one
result; scan_summary lists unmatched and new models with their reason.
- Activity middleware takes details a handler attaches (request[ACTIVITY_DETAIL]).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cards look as before for models matched on Civitai. Only the exceptions are
marked: a base model inferred from the file shows "≈ <base>" with a dashed
outline, and a .safetensors model not scanned yet says so; both explain
themselves in a tooltip (model_source.js). The detail header's line adds
the source and the fields the user edited; the green title that meant
"renamed" gives way to it (ui_detail.js 755 -> 752 lines).
Fix: the previous commit's locales.js had raw line breaks inside the
"fetch again" confirmation strings, so the plugin did not load. Neither
`node --check` (it passes such .js files on Node 24) nor the structure
check noticed. check_structure.mjs now compiles every web file as the ES
module the browser loads and fails on a parse error; AGENTS.md says so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5af9b6d was committed with only the removal of ui_scan_wizard.js staged;
this adds everything its message describes, so the branch works again:
- ui_scan_page.js / scan_runner.js / 18-scan-page.css: the scan page with
matched / unmatched / not-scanned counts, one scan button, "look up the
unmatched models again", progress in the page, Advanced options.
- api/scan_summary.py: GET /anomalous/scan_summary.
- scraper.py: --retry-unmatched (saved hash when the file is unchanged,
covers kept); display names set in the editor survive scans.
- api/scanner.py: one request-to-switch mapping (_scraper_flags) and one
cache-clearing helper for both scan routes.
- model_identity.py: sidecar_info / is_unmatched shared by scraper and API.
- Shell wiring (rail, Home, panel lists, close), the provenance switch in
Settings -> Model settings, locale keys, docs and CHANGELOG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The models page starts with a chip per models folder (Checkpoint, LoRA, ...)
and its count. A chip lists the whole folder with its subfolders
(GET /anomalous/type_models); a folder picked in the list narrows the grid
to that folder, shown as a crumb whose x goes back to the whole type. The
chosen type is remembered.
owner.modelScope now says what the grid lists; currentType/PathIdx/Subfolder
stay the folder of the model at hand, set from each card (focusModel), so
the editor, the scanner and "add to canvas" get the right subfolder.
Voice clips: the copy button reads "Copy {tag}" with a tooltip on what
pasting it does, and is gone for characters with only a main voice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In a narrow or docked window the open list now sits against the rail over a
dimmed page, and closes when a folder or character is picked, when the dimmed
page is pressed (that press does not reach the cards) or on Esc. Wide windows
are unchanged.
The activity log also drops its oldest entries past 2 MB, so long canvas
entries cannot outgrow the JSON writer's limit and stop the log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new Activity page on the rail (and the home page's recent list) shows, by day,
what the plugin changed. Record only; undo comes later (AD-018).
- api/activity_log.py keeps the newest 500 entries in the ComfyUI user folder.
A middleware records this plugin's and Anomalous_TTS's write requests after
they succeed (including the 200 + {"status": "error"} style as failure), from
one route table; the log never fails the request it records.
- activity_canvas.js: a press inside Anomalous snapshots the canvas; the next
press or key outside it (or the next press inside) logs the difference, so
every button, drag and dialog that writes nodes is covered and the user's own
edits are not. Opening another workflow is logged as that. <html> carries an
Anomalous class and does not count as the plugin's interface.
- activity_diff.js: pure snapshot and difference; activity_log.js: client and
wording; ui_activity.js: the page (filters, details, find on canvas, clear)
and the home list.
- Tests: tests/activity_diff.mjs, tests/test_activity_log.py (local).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The browser now navigates from one narrow icon rail on the left: Home, Models,
Gallery, Workflows, Materials, then Voices and Audio, then scan, Model Doctor,
Node Assistant and the toolbox, with settings at the bottom. It replaces the
header tabs, the image/audio toggle and the tool bar under the folder list, so
the list column holds only a list and can close without hiding a command.
- ui_shell_rail.js builds the rail; ui_shell_nav.js owns goTo(page), which page
has a list and whether it is open (remembered per page; below 760 px it starts
closed and overlays), the page title in the header and the page reopened next
time. Clicking the current page's icon toggles its list (from a model's detail
it returns to the grid).
- ui_home.js: task cards and first steps; the first open lands there.
- Window drag/resize moved to ui_shell_frame.js and scan polling to
ui_scan_watch.js; ui_sidebar.js goes from 864 to 464 lines.
- Workspaces (recipes, notes, materials) keep the rail visible; the list steps
aside while one is open.
- Removed what the rail replaced: sidebar_actions.js (bottom-bar hover labels and
tooltip bubble), the domain toggle button, their CSS and unused text keys.
- Spotlight tour: the rail step replaces the header-tabs step, cards open to the
right of rail items, and the audio tour points at the rail's Audio entry.
- Decision record AD-017; architecture map, frontend and update-guide docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The "!" guide on the audio page hid its tour banner with the hidden attribute,
but the banner's display:flex overrode it, so the banner showed and started the
image-side tour, whose buttons are not on the audio page. The audio guide now
has its own spotlight steps, and tour steps whose target is not on screen are
skipped. The batch import screen shows a folded example of a folder layout that
sorts cleanly: one folder per character, named after it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The drawer grows to 1000px. From 760px wide the line cards take the full
height and the generation settings, generate bar, result and canvas buttons
sit in a 320px column beside them. When narrow (docked browser) the drawer
covers the studio column and keeps generating below the cards; only the
cards scroll in either layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Long scripts squeezed the line cards between the list and a footer that
scrolled on its own. Generation settings (language, speed, sampling) are
now one folded line above the cards that scrolls with them, and the footer
is a short bar: generate / retake / cancel, the result and the canvas
buttons. The fold state is remembered per browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>