Commit Graph
330 Commits
Author SHA1 Message Date
DemonGatanjieu e4f8d45d17 Guide flexible prompt poses through MCP 2026-10-30 03:48:12 +08:00
DemonGatanjieuandClaude Opus 5.5 71dca092b6 Mark the enlarge-then-fix hands way a fallback
In the user's tests Codex's FLUX-Fill redraw of one crop per hand did better.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:22:25 +08:00
DemonGatanjieuandClaude Opus 5.5 83dc2aed2f Enlarge a picture for fixing hands by its size: about 4 MP, 1x to 2x
1.5x left the Codex test picture's hand better but still soft; 2x gave
sharper fingers in the same seeds (about 105 s instead of 75 s on a 6 GB
card). The fix-hands way now enlarges to about 4.2 megapixels, never
smaller, at most 2x: reference_blocks.enlargement reads the picture's
size (add_nodes passes picture_size of its input copy). Tried through
AMB on an isolated ComfyUI: 2547x1656, no memory trouble, 2 clean hands
of 4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:03:29 +08:00
DemonGatanjieuandClaude Opus 5.5 b3f40131cf Warn about a sampler's size only past what a 6 GB card did fine
The comfortable size was 4.2 megapixels on 12 GB, 2.1 on 6 GB: the fix-
hands way's 4-megapixel redraw got "ask the user whether to stop" though
a 6 GB RTX 4050 ran it (Anima, 10 steps) in about 100 s. It is now 8.4 on
12 GB (4.2 on 6 GB); the decode warning keeps its old line in its own
constant.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:03:29 +08:00
DemonGatanjieuandClaude Opus 5.5 2a80e1e96d Add the fix-hands way: enlarge the picture, then redraw each hand
A block (detail, want hands) that takes a picture: enlarged 1.5x and
redrawn lightly by the canvas's sampler (denoise 0.4), then every hand
found by hand_yolov8 redrawn at guide 768, denoise 0.45 ("detailed
hand"), saved as hands_fixed. Tried on the Codex test picture on an RTX
4050: the hand pass alone fixed about half the seeds, enlarging first
about 3 in 4; the way built through AMB on an isolated ComfyUI gave 2-3
good hands of 4.

On an Anima model a variant adds the Anima Turbo LoRA (0.7) for 10 steps
at CFG 1, about 75 s; a variant's LoRA missing falls back to the plain
block with a word on what it would do. Its next step tells the AI to
make 4 tries, check the hands itself, retry at most twice, and let the
user pick in a zoomed panel. The Turbo LoRA joins the recommended models.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 15:35:10 +08:00
DemonGatanjieuandClaude Opus 5.5 efe281c757 Never send a video as its own gallery card
When a video's first frame could not be read (a broken file, no decoder)
the card's thumbnail route served the whole video as the picture. It now
gets the same SVG placeholder with its size as a picture with no card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:43:42 +08:00
DemonGatanjieuandClaude Opus 5.5 88eaa77472 Make fixing one spot keep its size, and let picks zoom on it
Codex's hand tests (2026-10-29): at denoise 0.55-0.75 the repainted hand
filled its whole mark and came out too big, at 0.4 it kept its size. The
crop-and-stitch block now repaints at 0.45 (the built-in one at 0.5), and
its next step and the inpaint note tell the AI to mark tightly, keep the
strength low, make 4 tries and let the user pick.

Slider and picks blocks take a zoom {x, y, w, h}: every picture shows
only that part, enlarged, from the picture itself. The checks of block
parts move to ai_panel_parts.py (ai_panels.py was at the 600-line line).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:39:10 +08:00
DemonGatanjieuandClaude Opus 5.5 ca05da0966 Give Load Image an input copy of an output picture, and tell the AI what the page marks missing
run_workflow's image filled a LoadImage with "name.png [output]"; once
ComfyUI's run history is gone, its newer frontend marks that value as a
missing file though LoadImage reads it (Codex found this on 2026-10-29).
An output picture is now copied into the input folder (content-named,
transparency kept) as the gallery's menu already does.

get_situation's canvas errors also carry what the page's missingMedia
store marks missing, so the AI sees the red error the user sees.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:37:09 +08:00
DemonGatanjieuandClaude Opus 5.5 0740e7c5c8 Give each try of a batch its own seed
run_workflow's batch queued the same prompt N times when the sampler's
seed was held "fixed": ComfyUI ran it once and the user had one picture
to pick from. While a batch is queued a fixed seed counts up instead
(the native control moves it per prompt); afterwards the control and the
seed are as they were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:36:47 +08:00
DemonGatanjieuandClaude Opus 5.5 2fdc2f5f30 Warn before a run saves a very large picture
The run estimate followed each sampler's size but not what a SaveImage
finally gets: a 5120x3328 sample upscaled 4x saved 20480x13312 (324 MB)
without a word. A save past 64 megapixels now warns on the timeline and
in the AI's run answer, with the PNG size it will take.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:24:31 +08:00
DemonGatanjieuandClaude Opus 5.5 8c044d0d5a Keep very large pictures from freezing the gallery
A 20480x13312 upscale is past Pillow's pixel limit, so its card image
failed and the catch-all fallback served the 324 MB original as the
thumbnail: the gallery and the AI workbench decoded it every time.

- A picture past the limit is shrunk once by a child process
  (huge_picture.py, low priority, one at a time) and cached; a card is
  never a large original, one with no card image gets an SVG with its size.
- /anomalous/output_preview gives the viewers the picture or a cached
  4096 px copy of a very large one; the viewer (moved to
  ui_gallery_viewer.js), the image workbench's stage and the AI pages'
  larger pictures use it, with a note and "Open the original".
- The listing carries each file's size (and big ones' pixel size); such a
  card says "Very large".
- The browser-side PNG metadata read stops at the image data.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 14:23:22 +08:00
DemonGatanjieuandClaude Opus 5.5 5f336d39cd Ways: each block says what it does in one sentence
The panel's text for each of the 18 blocks (about, zh and en) is one short sentence; where it came from and how it was tried stay under Details, the AI's instructions (after, notes) unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 02:19:59 +08:00
DemonGatanjieuandClaude Opus 5.5 0ea99a10f1 Ways by use: the AI names a use, Anomalous picks the block
The 18 blocks are grouped into 7 uses (a block's "job": repaint,
new_background, upscale, refine, follow, detail, process); a block that is
not its use's default has a "want" word (best, 2x, pose, ...).
add_nodes(use=…, want=…) has reference_blocks.pick choose the first by rank
this ComfyUI can run (packs and models present, not turned off), the block
taking a second picture when one is given; block= by name still works.
begin_task's directory is a line a use with its wants, the rest by what it
needs ("LanPaint: repaint best"), so it no longer grows with the blocks and
the word budget tiers are gone. Tried live: use=new_background with two
pictures built place_in_scene.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:09:49 +08:00
DemonGatanjieuandClaude Opus 5.5 d0de7cab54 Refine with another model: single-file checkpoints only, says so
Its CheckpointLoaderSimple takes any SD 1.5 or SDXL family checkpoint; a model in separate UNET, CLIP and VAE files (Anima) does not fit it, which the block and the changelog now say instead of "another family too".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:48:54 +08:00
DemonGatanjieuandClaude Opus 5.5 0f9738b708 Ways directory: names before what to install goes
begin_task's text was at its 4000-character limit with every new block. The
directory now shortens in steps: every word while it fits (625 characters),
then the blocks' names with the missing ones grouped by what they need
("LanPaint: inpaint_lanpaint"), then names alone. With every pack in, the
names (about 400) leave begin_task near 3850 even with the stale tool list
line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:48:10 +08:00
DemonGatanjieuandClaude Opus 5.5 d0190a1eec Ways: new style, same layout
restyle reads a handed picture's outlines with ComfyUI's own Canny, holds
the layout with the union ControlNet (canny mode, 0.7 to 80% of the steps)
and redraws the whole picture in the prompt's new style. Tried on an RTX
4050 6 GB with SDXL (Illustrious) 832x1216: at denoise 0.8 it only got
lighter, at 1.0 it became a watercolour with the layout held, so 1.0 is
the default; about 41 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:29:16 +08:00
DemonGatanjieuandClaude Opus 5.5 6ccb93e385 Ways: refine with another model
refine_other_model redraws the made picture at denoise 0.4 with a second
checkpoint of its own (any family: its own CLIP and VAE, prompts copied from
the first, LoRAs added onto it with add_lora) and saves it beside it
(prefix refined), as the reference workflow's refiner keeps a loader and
LoRA stack apart. Tried on an RTX 4050 6 GB, Illustrious then NoobAI at
832x1216: about 66 s for the whole run, the composition kept, the style the
second model's.

A block node may be "like" a path ("$sampler.positive"): it takes the
settings of the node feeding it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:17:51 +08:00
DemonGatanjieuandClaude Opus 5.5 ce4b8a8a49 Ways: put a character into a given picture
place_in_scene takes two pictures (add_nodes' new scene argument, $scene in
a block marked "scene"): the character is cut out (inspyrenet-rembg), the
place scaled and cropped to its size (GetImageSize, ImageScale), the
character pasted on (ImageCompositeMasked) and everything else redrawn at
denoise 0.5 with the edge grown 6 px, so shadow and ground meet it while
the place keeps its look. Tried on an RTX 4050 6 GB with SDXL (Illustrious)
832x1216: about 40 s.

The blocks' short words are shorter so begin_task stays under 4000
characters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:08:16 +08:00
DemonGatanjieuandClaude Opus 5.5 d95b2b309f Ways: new scene, same character
change_scene cuts the character out of a handed picture (inspyrenet-rembg),
inverts it and redraws only the rest at denoise 1.0 from the prompt's new
scene; GrowMask lets 6 px of the edge be redrawn for the seam. Tried on an
RTX 4050 6 GB with SDXL (Illustrious) 832x1216: about 30 s, the character
kept, the forest replaced by a night street.

A picture handed to a block may be written "name.png [output]" as Load
Image shows it. Two block descriptions are shorter so begin_task stays
under 4000 characters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:52:30 +08:00
DemonGatanjieuandClaude Opus 5.5 78502e66c4 Ways: a maintained models list with links and SHA256, and how each was tried
- api/block_models.json: the 15 models the ways recommend, each with its
  Hugging Face / Civitai / GitHub links, size, SHA256 (all checked against the
  sites), licence and folder. A block's "models" names its recommended ones; the
  Ways panel ticks those here (by name, or by size for a renamed copy) and
  downloads a missing one in a click with model_download.downloadFrom, its hash
  checked.
- A block's "tested": the card (RTX 4050 laptop, 6 GB), sizes and a whole run's
  time, shown in the panel and told to the AI with the block (answer.tested).
- color_lineart gets an Anima variant with Anima's lineart LLLite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:14:48 +08:00
DemonGatanjieuandClaude Opus 5.5 ba1d124fc1 Tile-held upscale, line drawing colouring, union types, a second look for new models
- upscale_tile: the 1.25x upscale with a tile ControlNet holding the redraw
  (the source's 0.6 to 80%), so it can redraw at 0.5; NoobAI's tile model for
  NoobAI/Illustrious, the union one for SDXL, Anima's tile-repair LLLite on
  Anima (slow on a 6 GB card, the AI is told to say so).
- color_lineart: a line drawing, inverted to white on black, steers a lineart
  ControlNet; its lines are left as a preview.
- A union ControlNet gets SetUnionControlNetType for what it follows.
  ControlNets not scanned yet take their base from their folder or name.
- MissingModel: a block's model not in ComfyUI's lists makes add_nodes read
  them anew once (a model just downloaded into a subfolder), then try again.
- The upscales prefer the least enlarging model that reaches their size.

Live on the isolated 8199 ComfyUI: NoobAI tile upscale 77 s, Anima tile 710 s,
lineart colouring 34 s (the union model found after the lists were read anew).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:55:35 +08:00
DemonGatanjieuandClaude Opus 5.5 8b51dffd2b Follow a pose reads it with DWPose; pose and depth maps left as previews
OpenPose misread anime characters; DWPose (torch detector: the onnx one found
nobody with this onnxruntime-gpu) reads a single anime character down to face
and fingers. A crowded, heavily stylised picture can still come out empty, so
both control blocks keep their map as a PreviewImage the AI sees in
run_status's previews, and their next step says what to do when it is empty.

Live on the isolated 8199 ComfyUI: DWPose followed a hand-behind-head pose
(64 s); the three-elf picture stays unreadable for both readers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:59:55 +08:00
DemonGatanjieu 81d0b59c41 Merge branch 'feature/1.62' into feature/1.63 2026-10-27 15:30:17 +08:00
DemonGatanjieuandClaude Opus 5.5 c882d79eea A failure that named no target is resolved by a later success of its tool
279ad22 keys recovery by target, so a first try with missing or misnamed
arguments (a light model's {} call) recorded no target and a corrected retry
could never match it: the task stayed marked "a step failed". Such a failure is
now resolved by any later completed success of the same tool; a failure with a
target still needs that target's success.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:30:08 +08:00
DemonGatanjieuandClaude Opus 5.5 e34112463e Blocks built for the canvas's model: Anima LLLite for depth, pose and repaint
A block's "variants" rebuild it for the canvas model's family
(reference_blocks.build, which also returns its roles and next step): on an
Anima model control_depth and control_pose patch the model with an Anima
ControlNet-LLLite instead of a ControlNet, and inpaint_crop_stitch adds Anima's
repaint LLLite on the crop; the AI still only names the block. Base packs are
checked before the page is asked which model the canvas has.

Live-tested on the isolated 8199 ComfyUI with an Anima model: repaint changed
the marked hand (43.9) and nothing outside (0.0); depth steers gently, so the
Anima next step says the prompt has to agree with the picture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:16:04 +08:00
DemonGatanjieu 279ad22a20 Honor completed task follow-ups and count only completed target retries as recovery 2026-10-27 03:58:05 +08:00
DemonGatanjieuandClaude Opus 5.5 dd9c3ee2f5 Tags from a picture, run words to the AI, colour matching after upscales
- tags_from_picture: WD14 tagger (the source's model and thresholds) on a
  picture the user handed; run_status now carries what nodes showed as words
  (texts: a tagger's tags), with a summary and next step for a run that made
  words but no pictures.
- Optional nodes: a block node marked optional goes when its pack is missing,
  and a link "match|decode" takes the first one there. The four upscales end in
  KJNodes' ColorMatch (mkl, the source's) when it is installed; the panel says
  "better with" it otherwise.
- LanPaint's next step keeps the prompt about the whole picture; Follow a pose
  says OpenPose misreads anime (use control_depth), as the source's author did.
- The directory has a size cap: past it, block names alone, so collected ways
  never make begin_task long; shorter headings and few-word lines.

Live-tested on the isolated 8199 ComfyUI: LanPaint (area changed 14.6, outside
0.0, 82 s), tiled 2x (167 s), depth ControlNet (follows the layout), OpenPose
(misreads an anime picture), background removal (8 s), tags (166 s with the
model download), upscale with ColorMatch (73 s).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 03:31:04 +08:00
DemonGatanjieuandClaude Opus 5.5 22a58d3a83 Ways panel: blocks as data files, a switch each, greyed when something is missing
Each block is now api/blocks/<name>.json (nodes, packs, models, the AI's words
and the panel's in both languages), so a way collected later is one more file.
The AI workbench's side column has a Ways view: blocks by job, what each does
and where it came from, greyed with the pack (opens ComfyUI-Manager) or model it
lacks, and a switch (user/anomalous/ai_blocks.json) that keeps it from the AI;
begin_task lists only the blocks on and runnable here, the rest in one line.
New blocks: upscale_iterative (Impact Pack), upscale_two_models ($loader role,
a second loader "like" it), remove_background (inspyrenet-rembg).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 02:40:51 +08:00
DemonGatanjieuandClaude Opus 5.5 5d023f3a7c Blocks: LanPaint repaint, upscale, tiled upscale, pose and depth ControlNets
A block node can be "like" a role (takes its settings) or "replace" it (its
links, place and settings too; LanPaint's sampler for the KSampler). $save is
the output node the picture reaches, past a stitch. Upscale blocks take an
upscale model this ComfyUI has; control blocks a ControlNet whose base fits the
canvas's model, and the picture to follow copied into the input folder. The
directory is grouped by job, a few words a block, to keep begin_task short.
Drop-down choices are read in both forms of ComfyUI's node list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 02:01:09 +08:00
DemonGatanjieu becca7cdb1 Merge remote-tracking branch 'origin/feature/1.62' into feature/1.63 2026-10-27 01:22:21 +08:00
DemonGatanjieuandClaude Opus 5.5 6ce8af60cd Repaint block: the margin the source used, denoise 0.75, an area prompt
A Flash exam showed the crop-and-stitch repaint painting a whole new
person into the hand: the context margin was 1.2 where the distilled
workflow used 2.0, and the sampler kept denoise 1 and the whole
picture's prompt. A block can now set settings on the canvas nodes it
finds (roles: the sampler's denoise 0.75, in the same Ctrl+Z step),
and the block's answer and the repaint note tell the AI to set the
prompt to what belongs in the area. Retake: a natural hand.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 01:22:21 +08:00
DemonGatanjieuandClaude Opus 5.5 39a0e50fc1 Keep what the AI shows right after done in that task
From a Flash run: after report(done) it showed a before and after and
asked whether the user is happy, and both went into a new task. A
panel, question or note within 5 minutes of the AI's own report(done)
now opens that task again (unless the user started or wrote to
another); a look still leaves it ended. "Just done" now means ended
by a report, not that the report is the last step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 01:20:30 +08:00
DemonGatanjieuandClaude Opus 5.5 c9870151c1 Ready-made blocks the AI names and Anomalous builds, spliced in
api/reference_blocks.py holds groups distilled from workflows that do
one job well: a repaint that crops around the mark, repaints at 1024
and stitches back (ComfyUI-Inpaint-CropAndStitch), the same with
built-in nodes only, and face and hand detailing (Impact Pack, the
detector models this ComfyUI has). begin_task hands the AI their
directory; add_nodes(block=...) builds one in one call. Its links name
roles web/modules/canvas_roles.js finds on the canvas by their sockets
(the sampler, its decode and save, what feeds an input upstream), so
canvas_wiring splices it into the workflow there; several samplers
need near_node_id, a missing pack names the pack and the stand-in.
The repaint note now points to the block. Checked on the test ComfyUI:
the repaint changed the marked area only, the detailer the face area.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 00:57:50 +08:00
DemonGatanjieuandClaude Opus 5.5 1d3bb5ae2b Task list says what is true: recovered errors, looks after done, waiting tasks
From the user's first real run: the finished task showed as failed for
one wrong argument corrected on the next call, a look the AI took
right after report(done) made an empty one-step task, and a task the
user started 18 hours earlier still read "waiting for the AI" though
it had lapsed after 12 hours. Now only failures the AI did not get
past mark a task, a read-only call within 5 minutes of report(done)
goes into that task (it stays ended) unless the user started or wrote
to another, and a task the user starts waits until an AI takes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:58:50 +08:00
DemonGatanjieuandClaude Opus 5.5 1b03553946 Correct a needed argument only from a known other name
A value of the right type under an unknown name may mean something
else (set_prompt {style: "anime"} is no prompt), so the correction now
takes only the other names light models were seen to write in the tool
exams (name/workflow_name, file/filename/image_name, text/positive,
model/id, node/id); any other name is answered with what the tool takes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:34:04 +08:00
DemonGatanjieu db405a79f0 Keep corrected MCP arguments consistent and preserve answer editing state 2026-10-26 21:25:15 +08:00
DemonGatanjieuandClaude Opus 5.5 6289e895ee Take a misnamed needed argument as meant; second Flash exam
A call lacking its one needed argument but carrying one unknown
argument of that type is run with it (open_workflow {name} is
{workflow}), and the AI is told the right name. The timeline names
zoom_image steps; a test makes every tool have a name in both
languages. tool-exam.md records the second exam, all eight tasks
including the repaint one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:23:03 +08:00
DemonGatanjieuandClaude Opus 5.5 54b072bd91 Keep half-typed answers: no auto-pick over them, no wipe on redraw
A question the user began to answer is never answered with the
recommended option on time-out; the AI is told they began an answer
and ends its turn. On the page, what was half typed in a question's
line survives the question being drawn again (another question came,
the AI read an answer), with the cursor; that question stays first in
the strip; a narrow window lights the stage tab instead of taking it
from under the user's typing; Enter that picks an input-method word no
longer sends a stage answer line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:02:46 +08:00
DemonGatanjieu e29fd6f5f5 Fix task resumption and answer delivery at wait deadlines 2026-10-26 18:42:32 +08:00
DemonGatanjieuandClaude Opus 5.5 9633d3451a Make tools easier to get right on the first call, from a Flash exam
Gemini 3.8 Flash took seven exam tasks through Antigravity (107 calls, 19
failed, every task done). Nearly all failures were a tool's first use:
empty or guessed arguments. So:

- An argument error lists what the tool takes ("set_prompt takes: prompt
  (needed), role, node_id, mode"), and the next call is right.
- One argument name per thing: set_prompt's text is prompt (as in
  run_workflow), open_workflow's name is workflow (as in run_workflow).
- A wait over 55 s waits 55 s instead of failing; search_models takes a
  model type in the singular too.
- An unread reply older than two hours no longer draws a new chat's calls
  into its old task (a two-day-old mark took the first exam task).

The exam doc gets the setup, the Antigravity command line and the results.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:24:58 +08:00
DemonGatanjieuandClaude Opus 5.5 0764683c52 Remove the daily tool set: AI apps get every tool
Antigravity, Claude Code, Cursor and VS Code load tool descriptions on
demand themselves; looking tools up through Anomalous (tool_help, use_tool)
only doubled that: in one Gemini 3.8 Flash run 18 of 29 calls went to it,
while full-set chats had none. tool_help, use_tool, action_catalog.DAILY,
ai_gates.tool_set and the Gates row go.

An app still holding an older list is now told apart by the list it fetched
last (a fingerprint per app in anomalous/ai_tool_lists.json), so the note
under the task header also covers an Anomalous update.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 15:01:28 +08:00
DemonGatanjieuandClaude Opus 5.5 cb523930da Guide the AI with fewer detours and guesses
- An AI app calling by an older tool list (tool_help or use_tool not offered,
  use_tool for a tool offered directly, a tool the list lacks) is told so, and
  the task header shows how to reconnect until the app fetches tools/list again.
- add_lora / set_model compare the base models on the model line
  (model_advice.py; the page reports the line) and add base_model_note.
- get_model gives author_examples (sampler, steps, CFG, size, a LoRA's weight
  from the Civitai record's example pictures) and the version name.
- run_workflow says ComfyUI's refusal as which node, what is wrong and the tool
  that fixes it (run_refusal.py; mcp_run.js passes the refusal as data).
- Gates "When I don't answer": wait for me, or go with the recommendation once
  the waiting time runs out (choices with a recommended option only), handed to
  the AI in the same call and shown on the stage and under Decisions.
- A tool budget test (count, size, description length, required arguments) and
  the exam tasks with their scorecard (docs/architecture/tool-exam.md,
  tools/tool_exam.mjs). The tool set's text recommends Full for Antigravity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 14:26:41 +08:00
DemonGatanjieuandClaude Opus 5.5 342946141e Make the AI's questions and the waiting page say what to press
The user took an option for something to select and then pressed "skip"
to confirm; boxes shown open read as fields to fill.

- Questions (stage panels, the strip over the message box): options are
  buttons with an arrow under "One press sends it to the AI" and show the
  pressed one at once; "Let the AI decide" moves to the question's top
  right (the panel title for ask_user); a line of one's own is folded as
  "None of these, I'll say it…". The Gates card folds its reason the same.
- A waiting task is one page: the sentence for the AI leads and sticks
  under the task header while the page scrolls (the workbench measures the
  header); "Say what to do" and the gallery are optional folds that say
  how many pictures are in. The sentence has the AI do what the task says,
  asking only when it says nothing. The Get started / Put ready tabs and
  their words are gone.
- Gates window texts fixed (canvas covers building, lines are over the
  message box, "Ask me" named as on the button); run_workflow waits up to
  55 s by default, so a quick run comes back with its pictures.
- The UI map counts words the backend names (label_key) as used.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 03:54:20 +08:00
DemonGatanjieuandClaude Opus 5.5 6443ddf81b Let the AI agree on the repaint area with the user first
The user's marks are rough. propose_repaint_area takes the AI's area for
them (boxes or ellipses, grown and softened by pixels), draws both areas
tinted over the picture into the task's marks folder and shows them side
by side on a panel (block "area"): the AI's, the user's own, or marking
again, or words on what to change. The picked area is written into the
input folder like the user's own mask (ai_marks.write_inpaint, soft edges
kept) before the answer is recorded, so the AI reads inpaint_image and the
inpaint note with it. Building the repaint stays the AI's: the note names
the usual nodes, no template. Options Anomalous makes carry a page word
(label_key). The panel hint and guide say "Your call".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 02:02:50 +08:00
DemonGatanjieuandClaude Opus 5.5 6dbb73591f Keep the AI waiting for the user's answer; daily tools reach the rest
- The daily tool set now also offers tool_help and use_tool, and the
  directory marks the tools reached that way; show_panel joins the daily
  set. The "lazy" set is gone: a small model spent a third of its calls
  looking tools up and never built what it planned.
- Gates window "Waiting for your answer" (1, 3 or 10 minutes): an open
  question tells the AI to wait on with get_answers until then, and while
  the user types (POST /anomalous/ai_tasks/{id}/typing) until a minute after
  the last key. report and show_panel remind the AI to end each round with
  ask_user; a question written in a note is pointed to ask_user.
- "Skip this one" is "Your call": the AI decides and does not ask again.
- ComfyUI's own `$$` widgets (the canvas image preview) are no longer
  reported to the AI as the user's canvas change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 01:49:34 +08:00
DemonGatanjieuandClaude Opus 5.5 fd952fb9ce Go on in the task the user wrote to, not a new one
When the user wrote to an older task while the AI had moved on, the AI's
next call (once its own task ended or paused) started a new task, where
report(reply_to=...) could not find the message. Now an app with no open
task goes back to the newest task of its own holding a reply it has not
read, and opens it again; an open task it is busy with stays. Naming the
calling app moves to api/ai_callers.py to keep ai_tasks.py under its size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 00:30:22 +08:00
DemonGatanjieuandClaude Opus 5.5 ea9d446151 Open a finished task again when the user writes to it
A message or marks on a task the AI had ended stayed "done": no line to
copy for the AI showed, and the AI's next call started a new task where
report(reply_to=...) could not find the marks. Writing to the task now
clears `ended`, so the copy line shows and the AI goes on in it; an older
ended task with an unseen reply also offers the line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:49:12 +08:00
DemonGatanjieu bc9d52c4f3 Merge remote-tracking branch 'origin/feature/1.61' into HEAD 2026-10-25 15:05:06 +08:00
DemonGatanjieu cac468c808 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	CHANGELOG.md
2026-10-25 15:05:02 +08:00
DemonGatanjieuandClaude Opus 5.5 0956f7fc02 v1.60.2: the browser opens whatever the plugin folder is called
The stylesheet and the no-cache rule used the fixed path
/extensions/Anomalous_Model_Browser/. A plugin unpacked from a GitHub ZIP
sits in Anomalous_Model_Browser-main: its look never loaded, the browser
opened unstyled under the canvas (a click seemed to do nothing) and the
top-bar entry showed although the floating button was chosen. Both now
follow the folder's real name. Reported in a Bilibili comment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:01:18 +08:00