Sentence splitting cut after every '…', so "嗯……" produced a card holding only
"…"; stacked marks ("?!") and closing quotes ("!」") were split off the same way.
- split only at 。!?!? and a lone '.' before whitespace; ellipses never split
- stacked end marks and trailing quotes/brackets stay with their sentence
- punctuation-only pieces (either split mode) are attached to a neighbour
- new ✂ button splits a card at the text cursor, complementing merge
Verified: tests/audio_script_rules.mjs (ellipsis, quotes, stacked marks,
punctuation-only lines, caret split) and a jsdom walkthrough of split/merge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
One card is one segment spoken with one emotion, so users need to decide where
segments start and end instead of relying only on punctuation splitting.
- split mode: by sentence (default) or one card per line
- merge a card with the next one (keeps this card's emotion); Latin words get a
space, CJK text is joined directly
- "+ add segment" appends an empty card with the previous card's emotion and
focuses it
- counts now read "segments"
Verified: tests/audio_script_rules.mjs (line mode, joinSegments), jsdom
walkthrough of merge/add/delete/line-mode re-parse/drag; not yet checked in a
live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
Assigning a voice used to mean selecting a line card and then clicking a voice
row in the studio behind the drawer, which was not discoverable.
- pick one character at the top (F5-TTS needs one main voice per script); the
hint lists the emotions that character can voice
- after parsing, each line is a card with editable text, a preview button,
delete, and a row of emotion chips (main / happy / ...); a choice the current
character cannot voice stays visible and blocks the bundle instead of being
silently reset
- the footer shows the bundled speech and offers copy, push to the selected or
only F5TTSAudio node, and a handle to drag the bundle onto a node
- voice rows and the bundle both use the shared bindMaterialDrag (the browser
hides while dragging, the target node is highlighted); the studio's own
window drop listener and the row-click assignment path are removed
- bundling is pure (buildScriptPackage/usableEmotions in audio_script.js)
Verified: tests/audio_script_rules.mjs, jsdom walkthrough of parse -> chips ->
push -> character switch -> drag onto a node, domain navigation walkthrough;
other JS tests unchanged. Not yet checked in a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
- entry: one explicit legacy-coordinate cleanup instead of three module-load
side effects, no ?v= import, shared size estimate and DEFAULT_MIN_SAFE_X
instead of literals, drop unused exports; drag behavior unchanged
- explain the !important topbar-entry rules as AGENTS.md requires
- docs: restore the model_identity.py entry, describe the F5-TTS voice layout,
ingestion guarantees, the no-cache/no-?v= module rule, the shared all-in-one
adapter table and the no-cross-role prompt rule; remove pixel values and
promotional wording, fix the contradictory trigger position text
Verified: tests/floating_trigger_position.mjs (9 pass), jsdom setup of the real
browser entry plus an audio-domain navigation walkthrough (outside the repo).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
Keeps the planned All-in-One loader and cross-node prompt features but removes
the regressions they introduced:
- model references: one adapter table for verified layouts (easy a1111Loader,
easy fullLoader, Efficient Loader) shared by recipe_identity.js and
recipe_schema.py; native loaders keep their stored labels; no more guessing
categories from file names (a "...vae.safetensors" checkpoint was a VAE);
"None"/"Baked VAE" are never references
- recipe summary sync follows the extraction rules: only checkpoint/UNet
loaders or ckpt_name/unet_name set the base model (not an upscaler's
model_name), only sampler-like nodes set seed/steps/cfg, and LoRA edits
update the entry of the edited loader instead of falling back to loras[0]
- one LoRA entry per loader again (deduplication shifted entries)
- prompt injection never writes negative text into a positive slot or the
reverse; the block chooser follows the same rule
- material cards only accept cross-node drops that carry prompts; parameter
blocks stay same-type
- drop unused imports and the unused modelSpecs alias
Verified: regression cases added to tests/recipe_all_in_one_compatibility.mjs
and tests/material_prompt_cross_node.mjs (both fail on the previous commit),
new tests/test_recipe_model_references.py; all JS tests except the orphaned
material_parameter_cross_node.mjs and 95 Python tests pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5
ComfyUI-F5-TTS resolves {happy} to <sample stem>.happy.wav beside the selected
sample, so `Arona_happy.wav` + `{Arona_happy}` could never run. Voices now use
Character.wav (main, {main}) and Character.<emotion>.wav ({emotion}); the
catalog groups a main voice with its variants and marks tags that F5-TTS
cannot resolve (missing main, missing .txt, different format).
- script director: one character per script, untagged lines pinned to {main},
pushes sample (main voice, node's own combo spelling) and speech together,
confirms before overwriting and re-checks the node after the dialog
- pure rules (splitting, composing, planning, combo spelling) in audio_script.js
- one module instance per file: drop ?v= imports that duplicated
ui_audio_gallery/ui_audio_studio state, so studio playback stops the gallery
- all user/file-derived text goes through textContent (no innerHTML)
- studio/sidebar/gallery renders ignore stale responses; errors are shown
- gallery: count badge no longer overwrites the title, paging via "load more",
deletion errors surfaced, timeupdate instead of a 100ms timer
- sidebar: filter selection updates in place instead of refetching; the header
tabs, sidebar and domain switch share browser.switchAudioTab
- uploader: createViewScope lifecycle (Esc/overlay/close release listeners and
object URLs, Esc no longer reaches the parent), 409 -> confirm -> overwrite,
sends the pre-romanization text as original_text, no hard-coded character
- workflow template: confirm before replacing the canvas, clear message when
the template file is missing, align sample paths to the node's combo values
- static styles moved from inline JS into 11-audio-studio.css; strings localized
Verified: tests/audio_script_rules.mjs, tests/test_audio_catalog.py (15), a
jsdom walkthrough of studio/gallery/director/uploader with a stubbed app
(outside the repo), JS syntax and import/export link check. Not yet checked in
a live ComfyUI session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01W411Z69FC3em9CzpeqEub5