- The Ways panel lists the ways that can run here as short rows that open,
then the skills, and folds the ways lacking a pack or a model at the bottom.
- The staged_picture skill keeps the judgment only: the ways of its uses come
from each block's "when", listed with the skill for what can run here. Its
answer had passed the 3,800 bytes an AI app shows in the chat (3,991); a test
keeps every skill under it.
- An Anima LLLite made for 28-block (2B) models stops a run on a 40-block
(2.9B) one: lllite_fit counts both from the files' headers, the AI's run is
refused with the nodes to change, and an example with a Tile opens on a model
it fits. The warning written into four ways and two examples is removed.
- What holds for a model family is written once: the profile's notes go with
each Anima example for an AI, the examples window says it once for the user;
a pack two nodes come from is named once.
- The Tile upscale is want="tile", no longer the name of another use.
Co-Authored-By: Claude <noreply@anthropic.com>
New way upscale_character (use "upscale", want "character"): an upscale model enlarges the whole picture 1.5x and
leaves the background alone; the character is cut out (refine_character's mask), only its crop (InpaintCrop, 20%
more around it, not resized) is redrawn with its own copy of the canvas's model, on Anima held by the optional
Tile at 0.7, and stitched back. In a comparison a whole Tile redraw drew the far tracks and trees sharp and lost
the depth; this kept the blur, and the crop took 153 s where the whole enlarged picture took 270 s.
The official example "Two passes" gains the version "Anima · blurred background, only the character redrawn"
(made by ComfyUI's own page, files blank, Anomalous's fingerprints left out). An example's packs are now looked
for among ComfyUI's nodes: only loaders were, so a pack of another node was always said to be missing. The
staged-picture skill gains the by-part way, as agreed with the user.
Anima's Tile LLLite fits the 2B Anima models only: on Harem 2.9B the run stops with "depth_embed slices
missing" (84 modules in the file, 120 in the model). The ways and the two Tile examples say so and what to do.
Both the way and the example ran through the real page on the test ComfyUI (Harem 1.5): 223 s for a whole run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anima's VAE takes a batch of pictures for video frames, so a batch of 2 is one picture after the VAE encode of the second pass. The two examples keep their tested route and say to run several times instead, to the user and to the AI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Anima loads through other nodes than a checkpoint, so none of the examples
could open on it. Two passes now comes in three versions: SDXL / SD 1.5,
Anima on ComfyUI's own nodes, and the recommended Anima held by Tile, the
way's tested values, kept in step by a test. The own-nodes version redraws
at 0.35: at 0.5 the shapes began to move with nothing holding them.
The window shows plans, versions and notes. A version that lacks a pack
or a model says what and has no Open button; an AI only gets those that
can run here. The layers of cards, examples, ways and skills are written
down as AD-025.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>