import { t } from './interface_settings.js'; import { anomalousAlert } from './ui_dialog.js'; import { buildTtsPrompt } from './audio_script.js'; import { startPromptJob } from './audio_tts_run.js'; import { fetchGptSovitsCharacter, loadGptSovitsStatus, saveGptSovitsSettings } from './audio_engines.js'; /** * The Script Director's "Generate" section for GPT-SoVITS characters: runs the * script through ComfyUI's queue (audio_tts_run.js) without touching the canvas, * plays the result, and offers another take of the whole script (new seed) or of * one line (`[take:N]`, the other lines come from the node's cache). Language and * speed start from the character's `defaults` and can be saved back to it. * * The director owns the lines; this section owns the job, the options and the * result, which live for the page session like the director's panel. */ const LANGUAGES = ['auto', 'zh', 'ja', 'en']; const MIN_FORMAT = 11; // Anomalous_TTS interface with [take:N] and `defaults` function el(tag, className, text) { const node = document.createElement(tag); if (className) node.className = className; if (text !== undefined) node.textContent = text; return node; } function button(className, label, onClick, title) { const btn = el('button', className, label); btn.type = 'button'; if (title) btn.title = title; btn.onclick = onClick; return btn; } function newSeed() { return Math.floor(Math.random() * 2 ** 31); } function savedDefaults(group) { const defaults = group?.raw?.settings?.defaults; return { language: LANGUAGES.includes(defaults?.language) ? defaults.language : 'auto', speed: typeof defaults?.speed === 'number' ? defaults.speed : 1, }; } function audioUrl(audio) { const query = new URLSearchParams({ filename: audio.filename, subfolder: audio.subfolder || '', type: audio.type || 'output' }); return `/view?${query}`; } /** * `getScript()` -> `{ group, pkg }` for a GPT-SoVITS character (pkg from buildScriptPackage * with takes) or null for other engines; `onPlay()` when the result starts playing; * `resetTakes()` when a new take of the whole script starts; `onBusyChange()` when a job * starts or ends (the director re-renders its line cards, whose retake buttons depend on it). */ export function createRunSection({ getScript, onPlay, resetTakes, onBusyChange }) { const state = { seed: newSeed(), options: new Map(), // character -> { language, speed } being edited saved: new Map(), // character -> defaults saved in this session job: null, status: null, // { state: 'queued' | 'running' | 'done' | 'cancelled', value?, max?, summary? } result: null, // { audio, url, warnings, character } supported: null, // TTS interface >= MIN_FORMAT; null while unknown }; const root = el('div', 'anomalous-sd-run'); const hint = el('div', 'anomalous-sd-run-hint'); const options = el('div', 'anomalous-sd-run-options'); const language = el('select', 'anomalous-sd-run-select'); for (const code of LANGUAGES) { const option = el('option', '', t(`scriptRunLang_${code}`)); option.value = code; language.appendChild(option); } const speed = el('input', 'anomalous-sd-run-speed'); Object.assign(speed, { type: 'number', min: '0.5', max: '2', step: '0.05' }); const saveDefaults = button('anomalous-sd-link-btn', t('scriptRunSaveDefaults'), () => storeDefaults()); options.append( el('span', 'anomalous-sd-step', t('scriptRunLanguage')), language, el('span', 'anomalous-sd-step', t('scriptRunSpeed')), speed, saveDefaults, ); const actions = el('div', 'anomalous-sd-run-actions'); const generateBtn = button('anomalous-sd-btn accent', t('scriptRunGenerate'), () => generate()); const newTakeBtn = button('anomalous-sd-btn', t('scriptRunNewTake'), () => { state.seed = newSeed(); resetTakes?.(); generate(); }, t('scriptRunNewTakeHint')); const cancelBtn = button('anomalous-sd-btn', t('scriptRunCancel'), () => state.job?.cancel()); actions.append(generateBtn, newTakeBtn, cancelBtn); const status = el('div', 'anomalous-sd-run-status'); const player = el('audio', 'anomalous-sd-run-player'); player.controls = true; player.preload = 'auto'; player.addEventListener('play', () => onPlay?.()); const savedTo = el('div', 'anomalous-sd-run-saved'); const warnings = el('div', 'anomalous-sd-run-warnings'); root.append(hint, options, actions, status, player, savedTo, warnings); function currentOptions(group) { if (!state.options.has(group.character)) state.options.set(group.character, { ...(state.saved.get(group.character) || savedDefaults(group)) }); return state.options.get(group.character); } language.onchange = () => { const script = getScript(); if (script?.group) currentOptions(script.group).language = language.value; render(); }; speed.onchange = () => { const script = getScript(); const value = Math.min(2, Math.max(0.5, Number(speed.value) || 1)); speed.value = String(value); if (script?.group) currentOptions(script.group).speed = value; render(); }; async function checkSupport() { try { const status = await loadGptSovitsStatus(); state.supported = Number(status?.format) >= MIN_FORMAT; } catch (_) { state.supported = false; } render(); } async function generate() { const script = getScript(); if (!script?.group || script.pkg.error || state.job || !state.supported) return; const character = script.group.character; const opts = currentOptions(script.group); const prompt = buildTtsPrompt({ character, speech: script.pkg.speech, seed: state.seed, language: opts.language, speed: opts.speed }); state.status = { state: 'queued' }; state.job = startPromptJob(prompt, { onStatus: next => { state.status = next; renderStatus(); }, }); onBusyChange?.(); try { const { outputs } = await state.job.result; const audio = outputs['2']?.audio?.[0]; if (!audio) throw new Error(t('scriptRunNoAudio')); const [summary = '', ...rest] = String(outputs['1']?.text?.[0] || '').split('\n'); state.result = { audio, url: `${audioUrl(audio)}&t=${Date.now()}`, warnings: rest.filter(Boolean), character }; state.status = { state: 'done', summary }; state.job = null; onBusyChange?.(); player.play().catch(() => {}); } catch (error) { state.job = null; state.status = error.cancelled ? { state: 'cancelled' } : null; onBusyChange?.(); if (!error.cancelled) await anomalousAlert(t('scriptRunFailed', { error: error.message })); } } async function storeDefaults() { const script = getScript(); if (!script?.group) return; const { character } = script.group; const opts = { ...currentOptions(script.group) }; saveDefaults.disabled = true; try { // Start from the file as it is now, so edits made elsewhere are kept. const fresh = await fetchGptSovitsCharacter(character); if (fresh.settings_error) throw new Error(t('scriptRunSettingsBroken', { error: fresh.settings_error })); const settings = { ...(fresh.settings || {}), format: 1 }; settings.defaults = { ...(settings.defaults || {}), language: opts.language, speed: opts.speed }; await saveGptSovitsSettings(character, settings); state.saved.set(character, opts); saveDefaults.textContent = t('scriptRunDefaultsSaved'); setTimeout(() => { saveDefaults.textContent = t('scriptRunSaveDefaults'); render(); }, 1600); } catch (error) { await anomalousAlert(t('scriptRunDefaultsFailed', { error: error.message })); } finally { saveDefaults.disabled = false; render(); } } function renderStatus() { const s = state.status; let text = ''; if (s?.state === 'queued') text = t('scriptRunQueued'); else if (s?.state === 'running') text = s.max ? t('scriptRunProgress', { value: s.value, max: s.max }) : t('scriptRunRunning'); else if (s?.state === 'done') text = t('scriptRunDone', { summary: s.summary }); else if (s?.state === 'cancelled') text = t('scriptRunCancelled'); status.textContent = text; status.hidden = !text; } function render() { const script = getScript(); root.hidden = !script; if (!script) return; if (state.supported === null) { state.supported = false; checkSupport(); } const { group, pkg } = script; const busy = Boolean(state.job); hint.textContent = state.supported ? t('scriptRunHint', { character: group?.character || '' }) : t('scriptRunNeedsUpdate'); hint.classList.toggle('is-warning', !state.supported); const opts = group ? currentOptions(group) : { language: 'auto', speed: 1 }; language.value = opts.language; speed.value = String(opts.speed); const stored = group ? (state.saved.get(group.character) || savedDefaults(group)) : opts; saveDefaults.hidden = !group || (stored.language === opts.language && stored.speed === opts.speed); options.hidden = !state.supported || !group; language.disabled = speed.disabled = busy; const ready = state.supported && group && !pkg.error; generateBtn.disabled = !ready || busy; const hasResult = Boolean(state.result && group && state.result.character === group.character); newTakeBtn.hidden = !hasResult; newTakeBtn.disabled = !ready || busy; cancelBtn.hidden = !busy; actions.hidden = !state.supported; renderStatus(); player.hidden = !hasResult; if (hasResult && player.getAttribute('src') !== state.result.url) player.src = state.result.url; savedTo.hidden = !hasResult; if (hasResult) { const folder = String(state.result.audio.subfolder || '').replace(/\\/g, '/'); savedTo.textContent = t('scriptRunSavedTo', { path: `output/${folder}/${state.result.audio.filename}` }); } warnings.hidden = !hasResult || !state.result.warnings.length; if (hasResult) warnings.textContent = state.result.warnings.join('\n'); } return { element: root, render, generate, /** A line can be retaken once this character has a result and nothing is running. */ canRetake(group) { return Boolean(state.supported && !state.job && state.result && group && state.result.character === group.character); }, stopPlayback() { player.pause(); }, }; }