Files
DemonGatanjieu-Anomalous_Mo…/ARCHITECTURE.md
T
DemonGatanjieuandClaude Opus 5.5 01dcdf37a9 Combo group on the pointer: Esc cancels, prompt nodes always, common negative
- While a combo group follows the pointer, Esc removes it again; the activity log
  holds back until it is put down, so a cancelled group leaves no entry.
- The positive and negative prompt nodes are always laid out (positive empty when
  the combo has no prompt); the negative takes Prompt Studio's common negative card
  (starter cards moved to prompt_composition.js as PROMPT_PRESETS).
- The UNet "connect clip yourself" message shows once the group is down; it used to
  pop up while the group followed the pointer, and closing it put the group down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:09:25 +08:00

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Anomalous Model Browser Architecture

This is the short entry point for maintainers and AI agents. It describes the system map, ownership boundaries, and rules that apply across subsystems. Read only the linked topic document relevant to the task; do not load every document by default.

Reading map

Before implementation, follow AGENTS.md, the canonical development and maintenance rules; its section 0 is required for every commit. GEMINI.md and CLAUDE.md are reading entry points only.

Saved prompts and saved node values are material files (anomalous_materials); there is no Material Library page any more. Prompt Studio lists the saved prompts (reading each body through web/modules/material_prompt_data.js; list summaries do not contain prompt bodies) and Current node lists the saved values. See the material contract below.

When changing... Read...
Python routes, storage, paths, metadata, covers, or scan state docs/architecture/backend.md
Browser lifecycle, UI state, localization, media, or graph edits docs/architecture/frontend.md
Update-guide content/versioning or sidebar hover labels docs/architecture/update-guide.md
Workflow Recipes, packages, galleries, Parameter Notebooks, or prompt roles docs/architecture/recipes.md
Saved prompts and node values (material files), image parameter details, keeping an output image docs/architecture/material-library.md
Model Check, provenance hashes, missing-model recovery, or model scanning docs/architecture/model-resolution.md
Browser audits, E2E functional bug reports, or verification sign-offs docs/audits/README.md
Why a current product boundary exists docs/decisions/README.md
Recurring implementation mistakes and post-mortems .agents/logs/ai_lessons.md

README.md is user-facing documentation and CHANGELOG.md is user-facing release history. Neither is the source of truth for internal architecture.

System shape

Anomalous Model Browser is a UI-only ComfyUI extension. It registers no custom nodes (NODE_CLASS_MAPPINGS is empty). ComfyUI loads the Vanilla JavaScript/CSS frontend from web/; the Python package registers /anomalous/ aiohttp routes and performs local filesystem, metadata, recipe, and scan operations.

ComfyUI frontend
  web/main.js
    -> web/modules/*                 UI, graph integration, localization
    -> /anomalous/*                 JSON and bounded media requests

ComfyUI Python server
  __init__.py
    -> api/__init__.py               route registration
    -> api/*.py                      storage and domain operations
    -> scraper.py                    explicit metadata/hash enrichment

User-owned data
  ComfyUI model folders              models and sidecars
  user/.../anomalous_recipes         workflow recipes and recipe assets
  user/.../anomalous_parameters      immutable parameter snapshots
  user/.../anomalous_materials       curated image/workflow material bundles
  user/.../anomalous_notebooks       prompt notes, with legacy originals preserved

The frontend and backend communicate through narrow JSON contracts. The frontend must not infer filesystem authority, and the backend must not depend on DOM or live LiteGraph state.

Ownership map

This map, with the topic documents, is also the file directory: every source module under api/, web/ and web/modules/ and each root Python file is named with its owner. node tools/check_structure.mjs checks this. Styles are covered by the styles.css manifest.

Backend

  • api/config.py owns configured paths and active model-folder types.

  • api/path_utils.py owns containment, filename validation, atomic JSON writes, and resolving a saved model value inside the model folders; api/utils.py is a compatibility export surface.

  • api/metadata.py owns sidecar and safetensors metadata extraction. A model's information has three layers, the user's first: <model>.anomalous.json (what the model editor set; only the editor writes it), the scan result (<model>.info, or another tool's .civitai.info with Civitai ids; id: -1 means inferred from the file) and the file itself. Metadata reports info_source (civitai / local / empty) and user_fields. A cover is Civitai's only while it is byte-identical to <model>.civitai_bak.*; any other cover is the user's, and no scan replaces or deletes it.

  • api/model_catalog.py, api/model_resolution.py, api/model_metadata.py, and api/model_media.py own model listing, identity recovery, mutation, and covers; api/models.py is a compatibility facade; api/model_constants.py holds the model, media and sidecar extensions they share. api/model_type_listing.py lists a whole models folder with its subfolders for the models page's type chips.

  • api/scanner.py and scraper.py own scan orchestration and enrichment; both scan routes map request fields to scraper switches in one place (_scraper_flags). civitai_client.py is the scraper's network side (version by hash, model page, media), telling "Civitai does not know the file" from "Civitai could not be asked". api/scan_report.py turns the scraper's per-model report lines into one result per scan: kept as the last scan (/anomalous/last_scan), recorded in the activity log, each model located so the browser can open it (/anomalous/scan_model). api/kept_images.py says what each output image was kept as, for the gallery's star: the Workflow Recipe, combo or saved prompt that names it as its source image. api/scan_summary.py counts models matched on Civitai, unmatched and not yet scanned for the scan page and lists the last two, by the same sidecar rules the scraper uses (sidecar_info, is_unmatched, unmatched_reason in model_identity.py); it also lists the model files in other formats, which scans never read, so the page can say so.

  • api/workflow_schema.py, api/recipe_schema.py, api/recipe_images.py, and api/recipe_store.py own recipe validation/shaping, images, CRUD, history, and integrity receipts; api/recipes.py is the HTTP facade. api/recipe_constants.py holds the size and count limits shared by recipes, parameters and materials.

  • api/recipe_packages.py owns bounded inspect-stage-commit package handling.

  • api/parameters.py owns Parameter Notebook persistence and lookup.

  • api/notebooks.py owns combo (搭配, formerly Prompt Note) persistence and recoverable legacy copying.

  • api/material_schema.py, api/material_assets.py, and api/material_store.py own curated material shaping, private assets, persistence/cache, search and lifecycle; api/materials.py owns HTTP mapping and compatibility entry points. api/node_material.py saves one canvas node's current values as a node_parameter_selection material (the current-node panel's "save").

  • api/media_routes.py, api/gallery_routes.py, api/translation_routes.py, and api/folder_types.py own the formerly mixed utility route families.

  • model_policies.py owns shared backend rename and protected-category policy.

  • model_identity.py owns file SHA-256 evidence and the base model a safetensors header tells, shared with the standalone scanner (which runs as its own process, so the API never imports scraper.py).

  • recycle_bin.py is the only way the plugin deletes the user's files (models, covers, outputs, recipes, materials, notes, audio): to the system Recycle Bin, together, or not at all (TrashUnavailable on drives without one). api/trash.py is the API's import of it plus the message shown when nothing was deleted. The plugin's own temporary files, caches and bounded recipe history are still removed directly.

  • api/audio_catalog.py owns the generated-audio side: the output-audio history, temp Preview Audio results (listed, and copied into output/audio/ on save), deletion, and streaming files from the output and temp folders. Characters and their reference clips belong to the Anomalous_TTS node and come from its routes.

  • api/audio_metadata.py reads the ComfyUI prompt comment from FLAC and Ogg/Opus files (read-only) and extracts the TTS node's speech, sample and seed for the audio gallery.

  • api/image_search.py powers the output gallery search (gallery_images?q=): it reads only the PNG text chunks before the pixel data (ComfyUI prompt and workflow, A1111 parameters), caches one record per image by mtime, and matches all query terms; hex terms of 8+ characters also match recorded model SHA256 values and, via collect_model_hash_index in model_resolution.py, local model files with that hash. Terms arrive as repeated term params, one phrase each. ui_search_chips.js is the reusable search-block input (Enter or a comma commits a block); ui_gallery.js places it above the gallery.

  • api/version_manager.py owns the plugin's own version: the installed tag/branch (/anomalous/version, local only), published releases fetched only on request (GitHub releases API, falling back to git ls-remote tags; drafts skipped, pre-releases never counted as latest), switching to a published tag (detached checkout), returning to the default branch (fast-forward only), and undoing the last switch (recorded in the ignored .anomalous_version.local.json). Every switch refuses to run over modified tracked files. ui_version_manager.js is the version line (shown in the update guide opened by the header "!" button) and panel; nothing goes online until "check for updates" is clicked, and restarts go through ComfyUI Manager's reboot route when present.

  • web/main.js coordinates extension registration (with ?v=... versioned module imports busting aggressive browser ES Module caching and unconditional legacy storage key purging). browser.js owns the shared browser class and extracted-method wiring; browser_entry.js owns the single browser instance plus floating/topbar/menu entry behavior (pointer-capture drag, pre-mount positioning to avoid a flash, anomalous_trigger_pos_v3 persistence); the unsaved default position is defined in CSS; entry_controls.js owns entry mode, trigger size/style normalization, viewport clamping that keeps the button out of the sidebar dock, and saved-position storage (isValidSavedTriggerPosition); api/__init__.py sends Cache-Control: no-cache for this plugin's static files so a normal refresh revalidates them (modules are imported without ?v= query strings, which would create second module instances); and interface_settings.js owns language and theme preferences.

  • ui_domain_switcher.js stores which side is active (image or audio: which list the list column shows, which guide "!" opens); the rail's pages switch it through ui_shell_nav.js. browser.switchAudioTab is the single entry for the audio panels (rail pages, the audio list's own entries) and hideAllPanels stops audio playback.

  • audio_engines.js owns the audio page's one speech engine, GPT-SoVITS through the separate Anomalous_TTS node pack (docs/decisions AD-016), detected at runtime through /object_info/<node class>. Characters are normalised into one voice-group shape (node_value = what the node's character widget takes), so cards, sidebar and the Voice-over view share one implementation. While the pack is missing the studio shows install steps instead of cards; nothing else depends on it. Its data comes only from the node's HTTP contract, version 11 (/anomalous_tts/characters, /audio, /settings, /status, the storage, library, pretrained, browse, import and import preview routes; the node repo's docs/INTERFACE.md, mirrored as the project doc anomalous-tts-interface.md); Anomalous never reads or writes its model folders. loadGptSovitsStatus caches the setup status with the engine data (null for a node without /status, which hides setup and import). The character list is a summary without file lists; fetchGptSovitsCharacter gets one character's files. Engine presence and loaded voice groups are cached (MAX_AGE_MS) so re-renders from sidebar clicks, domain switches and the studio + sidebar pair cost no requests; invalidateEngineCache() drops them after a save or an added voice, and invalidateEngineCache({ rescan: true }) (Refresh button) also makes the node re-read its folders (?refresh=1). ui_audio_tts_editor.js edits a character's emotion references through that API: it opens at once, loads the character's audio list in the background (save waits for it), and keeps settings fields it does not know. tts_setup_api.js holds the other calls (storage place and moving, forgetting an earlier place, pretrained sources and downloads, folder browse, chunked upload, inspect, commit, discard) and the pure import-form rules (importKind, pickWeights, nameConflict, textFromFile, buildImportBody, importProblem, rowState / sectionState for the form's colours, setupSummary, pretrainedReminder, missingForLanguage); no DOM. ui_tts_setup.js is the GPT-SoVITS settings dialog, opened from the sidebar footer (setupAttention gives that entry its dot). Missing pretrained files only get a dismissable dot when the studio's characters need them (dismissed ids in localStorage; a newly needed file brings it back); missing packages get a red one. Inside: one storage place (changing it asks whether the characters move along), other places still read, pretrained files, packages. It polls the status only while a download or move runs and it is open, and redraws the studio when a move ends. ui_tts_import.js is the import window. It first asks what the user has (mode: single = one card led by its checklist, batch = a drop area then one card per draft, one unfolded at a time, add = files for an existing character, also opened straight from a card's "Add files"), and runs a spotlight tour once per screen ("?" replays it). It owns the drafts (characters being built; target = files added to an existing one), the unassigned tray, the characters waiting for the next batch (a large add opens one batch; the next opens on request or once the batch is imported), every file row (in exactly one draft's rows; a row keeps its own name in original and gets a clash-free name in a draft, sent to the node as the file's name), a debounced inspect per draft, and imports the ready drafts one after another (each commit on its own, without the rows leftOut names; closing discards uncommitted uploads). draw() rebuilds the cards on structural changes, refresh() only repaints status, so typing never loses focus. ui_tts_import_uploads.js sends browser files in chunks, three at a time, once they are in a draft (tray files wait); ui_tts_import_player.js plays one clip at a time for comparing (browser files from memory, local paths through the node's preview route). tts_import_groups.js holds the pure rules: which folders are never taken (skipFolder / isPackage, the same rules as the node's scan: Python environments and base models anywhere, a package's program and training folders only inside a package, never the chosen folder), which draft a file goes to (groupFiles: a folder with one character's weights and clips is that character; other weights by stem; other files follow the character folder, the weights in their nearest folder, then folder names or file-name prefixes; unclaimed .list files go to every character), how an add splits into groups and batches (planGroups, splitBatch), new names for files that would clash inside a character (clashFreeNames), which files are left out (leftOut: clips outside 3–10 s and their line files), where a draft stands, and its checklist (the next step first). ui_tts_import_sources.js brings files in: the browser's dialogs and drops (uploaded), the node's picker (paths); every source gives folders starting with the chosen one, says which folders were left out or too deep, and offers the picker before a very large upload. ui_tts_import_draft.js draws a draft's card (name in the header, steps left, the checklist with the next step's button and the chosen weights, one line per clip with its owner picker, the first clips with "show all", left-out files folded, line files, language) and the unassigned card (one folded line per folder when large), and builds each row's elements once, so they survive redraws and moves; ui_tts_import_screens.js holds the fixed screens (the first question, the batch drop area, the "add more" menu) and the tour steps. ui_tts_file_drop.js reads OS drops (walking dropped folders, only files an import can use, up to 5000) for the studio, the sidebar and the workbench. ui_tts_path_picker.js picks server-side folders or files through the node's browse route, since the browser cannot see local paths.

  • audio_node_targets.js is the single table of canvas nodes the audio studio writes into (the character widget and the script widget of AnomalousTTS_CharacterSpeech). planVoiceDrop decides every character drop and names the reason for each refusal; unlisted nodes are refused, never matched by widget name. Supporting a node means adding one entry plus a test.

  • The rail's Voices entry has two views, switched by ui_voice_tabs.js at the top of each and sharing the character list: Characters (shell page voices) and Voice-over (shell page script; ui_shell_nav.js keeps the rail on Voices and reopens the view used last). ui_audio_studio.js owns the Characters view: the character cards, preview playback, tag copying, dragging a card header onto a node through the shared bindMaterialDrag with targetHint/rejectHint telling the user what releasing does, and each card's "Voice-over" button (owner.openScript(group)). ui_script_page.js owns the Voice-over view: it loads the characters and mounts the script director, or shows the install steps or the way to import one when there is nothing to voice yet. A character picked in the list speaks there; the audio gallery's "voice it again" opens a file's lines with its character (owner.openScript(null, { speech, subfolder })). audio_script.js holds the pure script rules: splitting, bundling (buildScriptPackage, with [take:N] for retakes), combo value matching, and buildTtsPrompt (a GPT-SoVITS script as a ComfyUI API prompt saving to output/audio/<character>/). ui_script_director.js owns the script director, the Voice-over view's body: one character, an emotion chip row per line card (with the chosen emotion's reference clip; none when the character has only its main voice), editing buttons shown on hover, and a bundle that is generated in the view, or, under "Into your own workflow", pushed to the selected/only target node, dragged onto one (writing the character and script widgets together, one Ctrl+Z step) or copied. The page feeds it the voice groups after each fetch. It puts the cards on one side and generating on the other: beside them once the page is wide, below them when it is narrow (docked browser). ui_script_run.js is the director's "Generate" section (the bar with the result and a way to the audio gallery; language and speed in view, the sampling numbers folded under "fine-tuning" with plain names): it runs the script without the canvas, plays the result, retakes the whole script (new seed) or one line ([take:N], the node caches the rest), and saves a character's language, speed and folded sampling parameters to its defaults (only values that differ from the node's own defaults, which it reads from /object_info; needs Anomalous_TTS interface 11). ui_tts_pronunciation.js edits a GPT-SoVITS character's pronunciation table (the node's replace setting) from its card; each row can be heard as it reads now and as replaced, through a Preview Audio run, and saving keeps every other settings field. audio_tts_run.js queues one API prompt with this page's client id and follows it (websocket status, /history result, cancel = queue delete or targeted /interrupt); it never touches the canvas.

  • In the audio domain the header ! opens AUDIO_USAGE_GUIDE (a how-to, see docs/guides/audio-studio.md) instead of the visual update guide.

  • ui_audio_sidebar.js owns the audio navigation and the active audio filter: characters grouped by language, groups folded in localStorage, a character unfolds into its clips (a click plays the clip through its studio row, switching the studio to that character when needed), a search box from six characters on, a red dot for characters that need a look, the GPT-SoVITS settings entry at the bottom and file drops on a character. Canvas drags go through audio_voice_drag.js, shared with the studio cards.

  • ui_audio_gallery.js owns the generated-audio history (output folder): playback, seeking, search, paging, download and deletion, showing the speech/voice/seed recorded in each file, plus a section for unsaved temp previews that can be copied into output/audio/.

  • ui_sidebar.js assembles the browser window (rail, list column, header, page panels) and renders the model folder list. ui_shell_rail.js owns the left icon rail: one entry per page, the tool slots and the settings slot. ui_shell_nav.js owns page navigation (goTo): the domain each page needs, which pages have a list and whether it is open (remembered per page; closed and overlaying below 760 px), the header's page title, and the page reopened next time. ui_home.js owns the home page (task cards, first steps). ui_shell_frame.js owns dragging, resizing and keeping the floating window on screen; ui_scan_watch.js polls scan status for the rail's scan button, the progress panel and the model reload afterwards. The activity log (docs/decisions AD-018): api/activity_log.py keeps the entries (newest first, bounded, in the ComfyUI user folder), records this plugin's and Anomalous_TTS's successful write requests in a middleware, and serves /anomalous/activity (a handler may attach what it changed, request[ACTIVITY_DETAIL]; scans record themselves when they end); activity_canvas.js records canvas changes by comparing a snapshot taken when the user presses inside Anomalous with the canvas when they next press or type outside it (activity_diff.js holds the pure snapshot and difference); activity_log.js is the client and the words for each entry; ui_activity.js renders the activity page and the home page's recent list; canvas_undo.js keeps what each canvas entry did, in full, while the page stays open, and undoes an entry from the log while nothing has changed it since (entries that removed nodes or rewired existing ones are never offered). ui_settings_hub.js owns the display preferences (view mode, scale, atmosphere, window layout) and their application, the gear and language redraws; ui_settings_page.js is the settings page the gear opens (a tool page with Back): look and language, model cards and memory with the card image cache, folders, workflow fingerprints, opening mode and window, help; ui_feedback_dialog.js is the feedback window (Home and the settings page open it): one text box, then feedback.js opens a GitHub issue with it in the browser's language, the environment folded at the end when attached (versions and hardware only, never a path or ComfyUI's command line), or copies the environment; ui_rail_tools.js owns the rail's tool buttons (scan, doctor, current node); ui_browser_navigation.js owns shared panel hiding/cleanup and workspace return, including Esc on the workspace panel (nbPanel, below the header and right of the rail; the list column steps aside while it is open). ui_scan_page.js is the scan page (a tool page like the doctor): counts, the scan button, a card for how the next scan goes (opening the scan settings page), the last scan's summary; each count and the summary open a list page from ui_scan_lists.js (not scanned, unmatched, other formats, the last scan's models) with Back, a button for the whole list (scan these / look them up again) and rows that open a model, whose Back returns to the list, or scan it; scan_results.js holds the words for scan results, shared with the activity page. scan_runner.js starts and follows scans (every folder, picked or listed models, or one model from its card), shows the result and refreshes node drop-downs, hashes and the grid afterwards; folder visibility/order lives in ui_folder_manager.js. scan_progress.js owns the scan progress panel (updateScanProgress / finishScanProgress / failScanProgress): inside the scan page while it is shown (setScanProgressHost), floating at the bottom right otherwise. shortcut_controls.js owns the open-browser and Prompt Studio keyboard shortcuts (the second keeps its old "materials" ids), their fallback when ComfyUI's keybinding does not fire, and the settings control that opens ComfyUI's keybinding editor.

  • ui_model_sources.js renders the Models page's Sources view (the last type chip): where each model is downloaded, for the open workflow or every model, with each link editable and saved in place; model_source_links.js owns its data and actions (collecting the workflow's models, resolving them here, saving a link to the model's information and the workflow, the canvas note and the clipboard list).

  • ui_gallery_card.js builds one output image's gallery card (viewer, workbench, cover pick, drag, star, delete); ui_keep_menu.js is the star's keep menu (also the workbench's Keep): the whole workflow, the combo or the prompts, each saying where it goes, opening what was kept already or removing it (to the Recycle Bin through the recipe, notebook or material delete route); image_keep.js does the keeping (an image as a combo, its prompts as a saved prompt, reading what was kept) without DOM.

  • ui_combos.js renders the Combos page's list (搭配: a main model, LoRAs and a prompt, formerly Prompt Notes): search, New, and a card per combo with its model's cover and Put on canvas; a card opens the combo's editor, and dragged onto the canvas (material_drag.js) becomes a new group of nodes where it is dropped. Combos keep the notes' files.

  • recipe_save.js saves Workflow Recipes for the canvas save and for an output image's workflow (the gallery's keep menu, moving whole workflows kept as materials), laying an image's workflow on a canvas of its own to summarise it.

  • ui_apply_receipt.js is the receipt of values written to a node from a panel (Current node's parameters) with its Undo. node_material_actions.js owns prompt envelope extraction (extractMaterialPromptEnvelope) and the node writes shared by those panels and prompt drops.

  • ui_update_guide.js and update_guide_data.js own the non-intrusive update guide modal (accessible via header button #anomalous-update-notice-btn, the Help modal and Home's "What's new"; the current guide's ID and steps live in update_guide_data.js) with full bilingual localization. ui_spotlight_tour.js provides the interactive spotlight mask tour (startSpotlightTour), gliding smooth focal box highlights across the rail's pages and tools with directional tooltip cards and keyboard navigation; steps whose target is not on screen are skipped. The browser tour goes in the order the pages are used (rail, Gallery and what its ☆ keeps, Workflows, Combos, Prompts, then the tools), with its text in locales.js. Other views pass their own steps (text from locale keys) and an optional onClose; the GPT-SoVITS import window does.

  • tool_registry.js holds the tool icons shared by the rail and Home.

  • The rail's tool slots (ui_rail_tools.js, fixed) hold scan, doctor and current node; settings sits at the rail's bottom. The rail's Prompts entry opens Prompt Studio beside the canvas (the browser folds away and comes back when it closes). There is no toolbox: the other tools open from their pages (workflow share codes on Workflows, Model Sources as a view of Models, opened from the doctor too, translation in Current node).

  • ui_model_types.js owns the models page's type chips (one per models folder, with its count) and owner.modelScope, what the grid lists: a whole type, or one list folder shown as a crumb. The grid's cards set currentType/PathIdx/Subfolder to their own model's folder (focusModel), which the editor, the scanner and "add to canvas" read.

  • model_source.js shows where a model's information came from: the card badge (marked only when inferred from the file, ≈, or not scanned yet) and the detail header's source line with the fields the user set.

  • ui_grid.js and model-detail modules own model presentation: ui_grid.js manages chunked card rendering, card placeholder ergonomics (eliminating misleading unclickable text in favor of pure centered icon and status), card action buttons (one-click canvas addition with plus icon, model metadata editor, direct precision scanner without wizard modal popups) with absolute positioning cascades immune to tooltip target conflicts, vibrant hover affordance, safe docked sidebar preservation upon node addition, and multi-type node dispatch; ui_detail.js coordinates detail display, ui_model_editor.js owns metadata editing, and ui_model_selector.js owns advanced selection. ui_gallery.js (cards in ui_gallery_card.js) and ui_gallery_detail.js own generated-image browsing and workbench lifecycle, with stage interaction in ui_image_stage.js and metadata tabs in ui_image_inspector.js.

  • ui_recipes.js / ui_recipe_detail.js and ui_notebooks.js own their respective workspace surfaces and persistence flows. ui_recipes.js owns the Workflow Recipe studio catalog workspace with search/filter tags, grid/list layout toggle, dedicated top-right modal close anchor (permanently decoupled from the tool button row to prevent wrapping displacement), streamlined action header (preserving active workflow saving while pruning unfinished package import entrypoints), and card browsing. ui_notebooks.js owns the Combos workspace (its list or one combo's editor, with Back to the list) and combo persistence; ui_notebook_editor.js owns unfolded card editing (modularized into single-responsibility sub-functions adhering to the 50-line rule: sticky top action toolbar with floating More popover dropdown and timed two-step delete safety guard, unfolded companion models card with unconstrained multi-column tile flow eliminating nested gallery scrollbars, prompt composer with dynamic field-sizing and compact inline find & replace toolbar, and unified dark slim scrollbar ergonomics with complete bilingual dictionary coverage in locales.js), and notebook_canvas.js puts a combo on the canvas as a new wired group of nodes (following the pointer, or at a dropped card's position; Esc takes a following group off again); it never changes nodes already there. Combos are a rail page. ui_recipe_detail.js coordinates the Workflow Recipe detail session and model composition. ui_recipe_overview.js owns the Overview prompt showcase (with entry.text fallback, guarded non-shrinking primary action CTA, and floating Popover More dropdown menu), and ui_recipe_parameters.js owns the responsive Parameter Presets workspace (featuring default-expanded raw node parameter inspection, a clamp(230px, 24vw, 290px) sidebar with guarded card actions, uncluttered console action bars with deferred status feedback, minmax(130px, 1fr) Bento Grid with universal click-to-copy, LoRA cards with flexbox truncation guards, and sticky editor headers). prompt_boxes.js is the one place that finds prompt boxes on the live canvas: a multiline STRING input by the node's ComfyUI definition, whatever it is called; its role is the box's own name (positive / negative) or else the wiring (outputs followed to an input named positive / negative). It also plans which box takes which text and finds a box's opposite-role partner on the same sampler. prompt_drop.js is the prompt drag on the canvas: boxes outlined by role, the box under the pointer as the target, the text a release writes previewed over it (and its partner), and a hint saying what release writes where. node_material_actions.js extracts prompt envelopes without model file paths and writes them (fillPrompt); text never crosses roles unless the user picked the box; writes are one undo step. Within recipe detail, ui_recipe_versions.js owns history comparison/restore, ui_recipe_gallery.js owns result cards and direct Image Detail Workbench handoff, ui_recipe_models.js owns the overview's model list (preview, presence under the saved name, note, download page; finding missing models is Model Check's) and the recipe cover, ui_recipe_metadata.js owns inline persistence, and ui_recipe_detail_dom.js owns the DOM/copy helpers shared by detail subviews. recipe_identity.js derives model references from native loaders plus a table of verified all-in-one loader layouts (ALL_IN_ONE_LOADER_SPECS, mirrored in api/recipe_schema.py); other third-party widgets stay parameters. References are keyed by (node_id, widget_index, category, saved_value). recipe_parser.js summarizes models, LoRAs, samplers and prompts (linked prompt nodes before embedded loader prompts) and keeps the summary in step with widget edits using the same node rules. ui_recipe_catalog.js owns recipe filters, navigation, dismissible topbar drag guidance strip with localStorage persistence, the 3-step empty-state onboarding blueprint (renderRecipeEmptyGuide), and background catalog-wide model readiness resolution (resolveCatalogRecipeReadiness), ui_recipe_cards.js owns cards and card actions (including grab drag affordance, cover 可拖拽 badge, harmonized multi-state model readiness pill with getRecipeReadiness synchronizing available, missing, and pending matches with detail overview, and direct canvas drag-and-drop), ui_recipe_dialogs.js owns save/edit dialogs, and ui_recipe_media.js owns shared cover helpers. Detail sessions synchronize detected model availability back to owner.recipeRecords via syncRecipeReferencesToCatalog.

  • ui_prompt_composer.js owns the standalone Prompt Studio drawer (dock side, width, Esc); ui_prompt_workbench.js fills it: the top bar (tags or text view, the meanings' language) and saving a box as a card. ui_prompt_target.js decides what is edited, the prompt boxes of the prompt node last selected on the canvas or a positive / negative draft, follows the selection and the boxes' text, and owns the studio's Undo; ui_prompt_box_editor.js is one box as tags (select, weight, edit, remove, reorder, drop, type, translate to English) or text. prompt_tags.js splits and joins a prompt's tags keeping their separators, and prompt_gloss.js looks up and keeps the tags' meanings in the picked language. ui_prompt_source_deck.js owns the card list (three built-in cards and the saved prompts), search, new-card form, library sync and renaming / deleting a saved prompt; prompt_material_source.js reads saved prompts as cards and saves one; ui_prompt_card_popover.js owns the card preview (hover corridor, pin, Copy / Add / Rename / Delete); prompt_card_drag.js lets a card or a box be dragged out of the drawer onto a canvas prompt box or empty canvas (through material_drag.js and prompt_drop.js), passing through inside the drawer so the boxes still take it. prompt_composition.js holds the starter cards, composes a saved plan's text and names and sorts prompts.

  • ui_node_prompts.js is the current-node panel's prompt boxes: role and text, with Edit in Prompt Studio. The studio uses ui_lifecycle.js for global listeners, request cancellation and resize cleanup. Translation requests go through translation_service.js.

  • ui_dialog.js owns the plugin's own alert / confirm / prompt dialogs (anomalousAlert, anomalousConfirm, anomalousPrompt), used instead of the browser's native ones. ui_prompt_toast.js is the short toast (optionally with an action, such as Undo after a drop) shared across the plugin.

  • canvas_history.js asks ComfyUI's Ctrl+Z history for a step after each canvas write Anomalous makes (applied values, drops, created or inserted nodes, recipes): ComfyUI takes steps on mouse-up and key-up, and a drag-and-drop ends in neither.

  • model_policies.js mirrors model_policies.py for the frontend: which folder types a loader widget holds, which are never physically renamed, and which need a workflow-carried hash before Model Check recovers them.

  • ui_dom.js provides small DOM/JSON helpers; material_inspector.js owns the image workbench's metadata and node-parameter rendering.

  • model_check.js checks the open workflow's models against this computer (Model Check's verdicts, no DOM; the feature was called Model Doctor, and code and CSS still say "doctor") and puts a found file into its node; ui_doctor.js is the Model Check page and ui_doctor_banner.js the bar over the canvas when an opened workflow misses models. ui_node_assistant.js owns the current-node panel (model actions, LoRA insertion, model cards and history), ui_node_model_picker.js owns native combo replacement, ui_node_parameters.js renders the panel's parameters section, and node_parameter_sets.js merges the node type's saved values (material files and recipe parameter sets) and works out what each would change on the node, keeping seeds, model files and missing choices; saved values (not a recipe's) are deleted there. model_picker.js, node_material_actions.js, and graph_splice.js own the remaining explicit graph changes.

  • A model's download link lives in its user layer (source_url in <model>.anomalous.json, via /anomalous/update_metadata), the same field the model editor edits; for the open workflow's models it is also kept in workflow.extra.anomalous_model_sources, so shared workflows carry it. Workflow models are located here through /anomalous/resolve_paths_to_previews.

  • locales.js is the shared runtime string catalog. Existing inline bilingual UI strings remain migration debt; new strings belong in the catalog.

  • styles.css is the ordered import manifest for web/styles/*.css, which own presentation and theme overrides. Color values, dimensions and visual design descriptions are not duplicated as architectural contracts.

Cross-system invariants

These rules are intentionally summarized here and specified in the linked topic documents.

  1. Identity is provenance, not naming. Model Check may use a cryptographic hash, exact byte size under the allowed category policy, and target category. Paths, filenames, display names, previews, and fuzzy similarity are never identity evidence.
  2. Filesystem input is untrusted. Backend request paths must pass the shared containment and filename helpers. Checking only for .. is insufficient on Windows and in the presence of alternate separators, UNC paths, or symlinks.
  3. User files are changed transactionally and conservatively. Recipe writes, imports, graph mutations, and sidecar operations validate before mutation and either complete coherently or restore the prior state.
  4. The event loop stays responsive. Recursive walks, hashing, metadata parsing, and other potentially large disk operations run off the aiohttp event loop. UI rendering and media loading are bounded and cancellable.
  5. Host state is preserved. Browser panels are mutually exclusive, Workspace/model-detail transitions are recoverable, and graph edits use ComfyUI's change/callback contracts.
  6. Runtime strings are localized safely. User-visible copy comes from locales.js; dynamic values stay outside dictionaries and enter the DOM as text. Only allowlisted rich content goes through safe_dom.js.
  7. Optional integrations fail locally. Missing graph APIs, metadata, network availability, or an optional resolver may disable that capability but must not make the main extension disappear.
  8. Presentation data is not authority. Covers, thumbnails, summaries, cached names, and workflow fingerprints never replace the authoritative serialized workflow or model provenance record.

Data and compatibility boundaries

  • Runtime settings and newly saved API keys live in api/config.json. scraper.py may read the legacy root config.json only as a compatibility fallback. API keys are not stored in browser localStorage.
  • Recipes, Parameter Notebooks, and Material Library records/assets are user data outside the extension directory. They are never bundled with or silently migrated into the plugin source.
  • The extension may integrate with Civitai and optional translation services only through explicit product behavior. External content and dependencies keep their own terms.
  • Project code and documentation use the MIT license. TRADEMARKS.md separately defines the project-name and official-branding boundary.
  • Internal property names and established routes may remain stable when a user-facing surface is renamed. Do not churn compatibility contracts merely to match presentation wording.

Change and snapshot protocol

The per-commit requirements (which document to update, the structure check, verification, snapshots and pushing) live in section 0 of AGENTS.md and are not repeated here. Update this entry point only when the system map, cross-system invariants, or reading map change; everything else goes in the narrowest topic document.

Decision records explain enduring choices; they are not a chronological diary. Git history is the authoritative record of implementation changes. Planning-only documents must be clearly labeled as proposals and must not describe unshipped behavior as current architecture.