- A folder holding one character's GPT + SoVITS weights and its clips is that character, named after the folder: two characters whose weights are both "model" no longer merge, pinyin weights in a Chinese-named folder take the folder's name, version folders read "派蒙 v2". Package weight folders keep the name-by-stem rule. - Skip rules match the node (interface v9): Python environments and base models always; GPT_SoVITS / logs / output / TEMP / tools only inside a package; the chosen or dropped folder never. The drop walker and the folder dialog apply them where the listing is known (the old re-check on each file's path skipped a chosen folder called "output"), local scans prefix the chosen folder so every source sorts alike, and the window names the skipped and too-deep folders instead of losing files quietly. Drops only open importable files and stop at 5000. - Same-name files inside a character are renamed with their folder (难过_01.wav, sent as the file's "name") instead of dropped; an unclaimed .list goes to every character. - Big adds open 20 characters (about 800 files) at a time; "next batch" opens the rest, and it opens by itself once a batch is imported, replacing the imported cards. Unassigned files upload only once put into a character. - Every clip can be previewed while importing, local paths included (through the node's preview route): one at a time, ▶ turns into stop, another clip switches. - Upload queue and preview player move to their own modules, the "add more" menu to the screens module (ui_tts_import.js 647 → 652 lines with batches and renames added). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012RMuwbsWZHnx2eCWpxYqAB
60 lines
2.1 KiB
JavaScript
60 lines
2.1 KiB
JavaScript
import { t } from './interface_settings.js';
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import { previewUrl } from './tts_setup_api.js';
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/**
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* Listening to clips in the import window, while they upload or wait unassigned:
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* one clip at a time, its row marked and its button turned into "stop"; clicking
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* another clip switches to it, so clips can be compared one after another. Browser
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* files play from memory (`row.url`, an object URL the window revokes with the row);
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* local paths play through the node (`/anomalous_tts/import/preview`).
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*/
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export function createImportPlayer() {
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let audio = null;
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let current = null;
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const mark = (row, playing, error = '') => {
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const button = row?.els?.play;
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if (!button) return;
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button.textContent = playing ? '■' : '▶';
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button.title = error ? t('ttsPreviewFailed', { error }) : t(playing ? 'ttsPreviewStop' : 'audioPlay');
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button.setAttribute('aria-label', button.title);
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button.classList.toggle('is-failed', Boolean(error));
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row.els.root.classList.toggle('is-playing', playing);
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};
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function stop() {
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audio?.pause();
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audio = null;
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mark(current, false);
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current = null;
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}
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/** Play `row`, or stop it when it is the one playing. */
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function toggle(row) {
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if (current === row) { stop(); return; }
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stop();
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if (!row.file && !row.path) return;
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if (row.file) row.url = row.url || URL.createObjectURL(row.file);
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const mine = new Audio(row.file ? row.url : previewUrl(row.path));
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audio = mine;
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current = row;
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mark(row, true);
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const fail = (error) => {
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if (audio !== mine) return;
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audio = null;
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current = null;
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mark(row, false, error);
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};
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mine.onended = () => { if (audio === mine) stop(); };
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mine.onerror = () => fail(mine.error?.message || t('ttsPreviewUnreadable'));
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mine.play().catch(e => fail(e.message || String(e)));
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}
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return {
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toggle,
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stop,
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/** A row leaves the window: stop it if it is playing. */
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forget: (row) => { if (current === row) stop(); },
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};
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}
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