Files
DemonGatanjieu-Anomalous_Mo…/api/blocks/control_pose.json
T
DemonGatanjieuandClaude Opus 5.5 8b51dffd2b Follow a pose reads it with DWPose; pose and depth maps left as previews
OpenPose misread anime characters; DWPose (torch detector: the onnx one found
nobody with this onnxruntime-gpu) reads a single anime character down to face
and fingers. A crowded, heavily stylised picture can still come out empty, so
both control blocks keep their map as a PreviewImage the AI sees in
run_status's previews, and their next step says what to do when it is empty.

Live on the isolated 8199 ComfyUI: DWPose followed a hand-behind-head pose
(64 s); the three-elf picture stays unreadable for both readers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 15:59:55 +08:00

155 lines
4.8 KiB
JSON

{
"job": "follow",
"rank": 1,
"short": "its pose",
"title": {
"zh": "照着姿势画",
"en": "Follow a pose"
},
"about": {
"zh": "你递给 AI 一张图,AMB 读出人物姿势(DWPose),用和你底模对得上的控制网让新图摆出这个姿势。 DWPose 认二次元人物也准,连脸和手指都标;人物挤成一团、画风很浓的图可能认不出,这时用「照着构图画」。 画布上是 Anima 模型时,自动改用 Anima 专用的 LLLite 控制网(需要 ComfyUI-Anima-LLLite)。",
"en": "From a picture you hand the AI, Anomalous reads the pose (DWPose) and steers the picture with a ControlNet that fits your model. DWPose reads anime characters too, face and fingers included; a crowded or very stylised picture may come out empty, then use Follow a layout. On an Anima model it uses an Anima ControlNet-LLLite instead (needs ComfyUI-Anima-LLLite)."
},
"source": {
"zh": "参考工作流的「底图控制网」组",
"en": "The reference workflow's ControlNet group"
},
"packs": {
"DWPreprocessor": "comfyui_controlnet_aux"
},
"takes": "reference",
"control": "pose",
"nodes": {
"reference": {
"class_type": "LoadImage",
"inputs": {
"image": "$image"
}
},
"pose": {
"class_type": "DWPreprocessor",
"inputs": {
"image": [
"reference",
0
],
"detect_hand": "enable",
"detect_body": "enable",
"detect_face": "enable",
"resolution": 1024,
"bbox_detector": "yolox_l.torchscript.pt",
"pose_estimator": "dw-ll_ucoco_384_bs5.torchscript.pt",
"scale_stick_for_xinsr_cn": "disable"
}
},
"controlnet": {
"class_type": "ControlNetLoader",
"inputs": {
"control_net_name": "$controlnet"
}
},
"steer": {
"class_type": "ControlNetApplyAdvanced",
"inputs": {
"positive": [
"$sampler.positive",
"*"
],
"negative": [
"$sampler.negative",
"*"
],
"control_net": [
"controlnet",
0
],
"image": [
"pose",
0
],
"vae": [
"$decode.vae",
"*"
],
"strength": 0.8,
"start_percent": 0.0,
"end_percent": 0.8
},
"wire_to": "$sampler"
},
"look": {
"class_type": "PreviewImage",
"inputs": {
"images": [
"pose",
0
]
}
}
},
"after": "run_workflow: the picture now takes that pose (strength 0.8, for the first 80% of the steps; lower either for a looser pose). The prompt still says who and what: change it if it fights the pose. Its pose skeleton is among the run's previews: if it is empty or wrong (a crowded or very stylised picture), try control_depth.",
"variants": {
"anima": {
"packs": {
"DWPreprocessor": "comfyui_controlnet_aux",
"AnimaLLLiteApply_sdscripts": "ComfyUI-Anima-LLLite"
},
"control": null,
"lllite": "pose",
"nodes": {
"reference": {
"class_type": "LoadImage",
"inputs": {
"image": "$image"
}
},
"pose": {
"class_type": "DWPreprocessor",
"inputs": {
"image": [
"reference",
0
],
"detect_hand": "enable",
"detect_body": "enable",
"detect_face": "enable",
"resolution": 1024,
"bbox_detector": "yolox_l.torchscript.pt",
"pose_estimator": "dw-ll_ucoco_384_bs5.torchscript.pt",
"scale_stick_for_xinsr_cn": "disable"
}
},
"steer": {
"class_type": "AnimaLLLiteApply_sdscripts",
"inputs": {
"model": [
"$sampler.model",
"*"
],
"lllite_name": "$lllite",
"image": [
"pose",
0
],
"strength": 1.0,
"start_percent": 0.0,
"end_percent": 1.0,
"preserve_wrapper": true
},
"wire_to": "$sampler"
},
"look": {
"class_type": "PreviewImage",
"inputs": {
"images": [
"pose",
0
]
}
}
},
"after": "On this Anima model an Anima ControlNet-LLLite steers it, more gently than an SDXL ControlNet: say in the prompt what the picture shows (how many people, what they do), or the prompt wins. Strength 1.0 for all the steps; up to 1.5 holds it closer. run_workflow. Its pose skeleton is among the run's previews: if it is empty or wrong (a crowded or very stylised picture), try control_depth."
}
}
}