From a picture check of the staged ways (another AI judged the pictures):
- The staged skill shows the base first so the user can pick it. With
the sampler's seed moving after each run, adding the second pass and
running again redrew a different base. The skill now says to hold the
base's seed (control_after_generate fixed) before that first run.
- Split er_sde came out grainy on two Anima models but cleanly on Nova
Anime XL (one seed each). The mid-way switch no longer says er_sde
never splits: it keeps dpmpp_2m_sde_gpu on Anima and calls it the
safe choice elsewhere. Its SDXL version ran for the first time (Nova
Anime XL to MiaoMiao Harem v2.0, step 18 of 30, 41 s on 6 GB) and is
recorded as tested.
No values changed. Full suite and structure check pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>