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DemonGatanjieu-Anomalous_Mo…/web/modules/ui_ai_gate.js
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DemonGatanjieuandClaude Opus 5.5 6246df480d Let the user tell the AI when its run is done instead of the AI polling
Waiting on runs was the biggest share of the AI's calls in the user's real
tasks (85 of 316 run_status calls, about ten per ten-minute run). A new Gates
setting, "Waiting for runs", defaults to "Tell AI when done" (ai_gates.run_wait,
stored beside the tool set in ai_tools.json).

In that mode:
- run_workflow still waits its 15 s, so a short run comes back done with its
  pictures.
- Otherwise the answer's note, `next` and the your_run sentence tell the AI to
  say the run is going and end its turn, not to wait with run_status.
  run_status still honours wait_seconds, so a model that polls anyway is no
  worse off than before.

When the run ends before the AI knows, the server marks the step `call_ai`. The
workbench then shows lines to copy into the AI's chat (ui_ai_call.js): "It's
done, take a look", "Again with another seed", "Go on", or "It failed, find out
why". The mark goes as soon as the AI is told, or when a newer run starts, and
the lines go with it. The AI's next call brings the result and the pictures.
"AI waits" keeps the old behaviour. The setting takes effect at once, because
the words are made for each answer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 15:45:39 +08:00

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/**
* Gates on the AI workbench (api/ai_gates.py): the card under a step that waits for the user's OK
* (what the AI wants to do; Allow, No with a reason for the AI, and "from now on, go ahead"), what
* the user answered, and the Gates window where each kind of action is set to go ahead, ask first
* or never (changing the canvas, using the GPU, downloading, going online, moving model files), whether a new
* task works in a canvas tab of its own (api/ai_task_canvas.py), which tools AI apps are offered
* (all, or the daily set for a small model), and whether the AI waits for a run or the user tells it
* when the run is done (ui_ai_call.js).
*/
import { translate as t } from './locales.js';
import { anomalousAlert } from './ui_dialog.js';
import { aiWindow } from './ui_ai_connect.js';
export const GATES = ['canvas', 'gpu', 'download', 'network', 'files'];
const POLICIES = ['auto', 'ask', 'never'];
function el(tag, className, text) {
const node = document.createElement(tag);
if (className) node.className = className;
if (text !== undefined) node.textContent = text;
return node;
}
function button(className, label, onClick, title) {
const node = el('button', className, label);
node.type = 'button';
node.onclick = onClick;
if (title) node.title = title;
return node;
}
async function post(url, body) {
const response = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) });
const data = await response.json().catch(() => ({}));
if (!response.ok) throw new Error(data.message || data.error || `HTTP ${response.status}`);
return data;
}
/** The user's answer to a step waiting at a gate: {decision: allow | deny, text?, remember?}. */
export function decideGate(taskId, stepId, answer) {
return post(`/anomalous/ai_tasks/${encodeURIComponent(taskId)}/gate`, { step: stepId, ...answer });
}
/** What the user answered, or the card to answer with, under a step that has a gate; null otherwise. */
export function gateCard(step, taskId, changed) {
const asked = step.gate;
if (!asked || (!asked.lines && !asked.decision)) return null;
if (step.state !== 'asking') {
if (!asked.decision || asked.earlier) return null;
const words = asked.decision === 'allow'
? t(step.state === 'allowed' ? 'aiGateAllowedLater' : 'aiGateAllowed')
: t('aiGateDenied') + (asked.text ? `:${asked.text}` : '');
return el('div', `anomalous-ai-gate-answer is-${asked.decision}`, words);
}
const card = el('div', 'anomalous-ai-gate');
card.append(el('div', 'anomalous-ai-gate-title', t(`aiGateQ_${asked.gate}`)),
el('div', 'anomalous-ai-gate-why', t(`aiGateWhy_${asked.gate}`)));
if (asked.lines?.length) {
const lines = el('dl', 'anomalous-ai-gate-lines');
for (const line of asked.lines) {
const label = t(`aiGateArg_${line.label}`);
lines.append(el('dt', '', label === `aiGateArg_${line.label}` ? line.label : label), el('dd', '', line.value));
}
card.append(lines);
}
const reason = el('input', 'anomalous-ai-gate-reason');
reason.placeholder = t('aiGateReason');
reason.addEventListener('keydown', event => event.stopPropagation());
const remember = el('label', 'anomalous-ai-gate-remember');
const box = el('input');
box.type = 'checkbox';
remember.append(box, el('span', '', t('aiGateRemember', { gate: t(`aiGate_${asked.gate}`) })));
const answer = async (decision) => {
card.querySelectorAll('button').forEach((item) => { item.disabled = true; });
try {
await decideGate(taskId, step.id, { decision, text: reason.value.trim(), remember: box.checked });
} catch (error) {
await anomalousAlert(error.message);
}
changed();
};
const actions = el('div', 'anomalous-ai-gate-actions');
actions.append(button('anomalous-ai-gate-allow', t('aiGateAllow'), () => answer('allow')),
button('anomalous-ai-gate-deny', t('aiGateDeny'), () => answer('deny')), remember);
card.append(reason, actions);
if (asked.timed_out) card.append(el('div', 'anomalous-ai-gate-note', t('aiGateLate')));
return card;
}
/** A row of the Gates window: a setting, its words and its choices; `save(choice)` posts it and gives what is kept. */
function choiceRow(key, choices, current, labelOf, save) {
const row = el('div', 'anomalous-ai-gates-row');
const words = el('div', 'anomalous-ai-gates-words');
words.append(el('div', 'anomalous-ai-gates-name', t(`aiGate_${key}`)), el('div', 'anomalous-ai-gates-tools', t(`aiGateWhy_${key}`)));
const choice = el('div', 'anomalous-ai-gates-choice');
choice.setAttribute('role', 'radiogroup');
let kept = current;
const draw = () => choice.querySelectorAll('button').forEach((item, at) => item.classList.toggle('is-on', choices[at] === kept));
for (const value of choices) {
const option = button('anomalous-ai-gates-option', labelOf(value), async () => {
try {
kept = await save(value);
} catch (error) {
await anomalousAlert(error.message);
return;
}
draw();
});
option.setAttribute('role', 'radio');
choice.append(option);
}
draw();
row.append(words, choice);
return row;
}
/** The Gates window: each kind of action the AI may do (goes ahead, asks or never), where it works, which tools it gets. */
export async function openGates() {
const body = el('div', 'anomalous-ai-gates');
body.append(el('p', 'anomalous-ai-gates-intro', t('aiGatesIntro')));
let known = {};
try {
known = await (await fetch('/anomalous/ai_gates')).json();
} catch (_) { /* drawn with nothing chosen; a change still saves */ }
const save = async change => post('/anomalous/ai_gates', change);
for (const gate of GATES) {
body.append(choiceRow(gate, POLICIES, known.policies?.[gate], policy => t(`aiPolicy_${policy}`),
async policy => (await save({ gate, policy })).policies[gate]));
}
body.append(choiceRow('canvasTab', ['new', 'current'], known.canvas_tab || 'new', mode => t(`aiCanvasTab_${mode}`),
async mode => (await save({ canvas_tab: mode })).canvas_tab),
choiceRow('tools', ['daily', 'full'], known.tools || 'full', set => t(`aiToolSet_${set}`),
async set => (await save({ tools: set })).tools),
choiceRow('runs', ['call', 'wait'], known.runs || 'call', mode => t(`aiRunWait_${mode}`),
async mode => (await save({ runs: mode })).runs),
el('p', 'anomalous-ai-gates-note', t('aiGatesNote')));
aiWindow(t('aiGates'), body);
}