dodge and burn, dissolve, and arithmetic blend
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@@ -0,0 +1,56 @@
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import torch
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import torch.nn.functional as F
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class Blur:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"image": ("IMAGE",),
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"blur_radius": ("INT", {
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"default": 1,
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"min": 1,
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"max": 15,
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"step": 1
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}),
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"sigma": ("FLOAT", {
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"default": 1.0,
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"min": 0.1,
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"max": 10.0,
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"step": 0.1
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}),
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},
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}
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RETURN_TYPES = ("IMAGE",)
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FUNCTION = "blur"
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CATEGORY = "postprocessing"
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def gaussian_kernel(self, kernel_size: int, sigma: float):
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x, y = torch.meshgrid(torch.linspace(-1, 1, kernel_size), torch.linspace(-1, 1, kernel_size))
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d = torch.sqrt(x * x + y * y)
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g = torch.exp(-(d * d) / (2.0 * sigma * sigma))
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return g / g.sum()
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def blur(self, image: torch.Tensor, blur_radius: int, sigma: float):
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if blur_radius == 0:
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return (image,)
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batch_size, height, width, channels = image.shape
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kernel_size = blur_radius * 2 + 1
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kernel = self.gaussian_kernel(kernel_size, sigma).repeat(channels, 1, 1).unsqueeze(1)
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image = image.permute(0, 3, 1, 2) # Torch wants (B, C, H, W) we use (B, H, W, C)
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blurred = F.conv2d(image, kernel, padding=kernel_size // 2, groups=channels)
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blurred = blurred.permute(0, 2, 3, 1)
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return (blurred,)
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NODE_CLASS_MAPPINGS = {
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"Blur": Blur
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}
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